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    posted a message on Can you help me to port my mod on bukkit ?
    Hey, if you used forge and you only made tools and armor why does it still edit the base classes? I can make it so it doesn't if you want to.
    Posted in: Modification Development
  • 0

    posted a message on Mac Cannons
    Ok, so my friend and I are making ships for Halo. We're using some mods but I wanted to create my own custom one to have mac cannons or an item I could put into a dispenser to simulate a mac cannon. Anyway I can do that?
    Posted in: Modification Development
  • 0

    posted a message on MegaCraft Mod
    Wow seems awesome. I might start on this. I just need to learn a few more things.
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on [1.2.4] LazyCraft [Towny] + [Factions] + [Amazing Community] + [Friendly Staff] + [iConomy]
    When you first join you will be asked several questions. These are yes or no questions. Answer them all correctly and you will then come to a sign that says [Promote]. Right click this and you will be promoted to rank Civilian. Congratulations your now an official member of LazyCraft!

    IP: 71.84.68.90:25700

    Website: LazyCraft

    Vote for $200 In-Game!
    MCServerStatus: Link Removed
    MineStatus: Link Removed


    LazyCraft is an awesome server ran by me. We have a couple admins and they are:
    marlinwalkup
    masterexploder4
    xXgreendeathXx [Greenie]
    Zer0137

    jonee140

    We also have alot of awesome plugins which are
    AnimalShop
    CashFlow
    ChestShop
    Essentials

    Factions
    GroupManager
    LWC

    MasterPromote
    MineBackup
    MoveCraft
    Vault
    Register
    Residence
    VoxelSniper
    WirelessRedstone
    WorldEdit
    WorldGuard
    TownyChat
    Towny


    Got any suggestions for the server? Post them here.
    Posted in: Minecraft Survival Servers (archive)
  • 0

    posted a message on Why can't I find my ore in the nether?
    Quote from TechGuy543

    GenerateNether

    should be
    generateNether


    Well that worked. Thanks.
    Posted in: Modification Development
  • 0

    posted a message on Why can't I find my ore in the nether?
    It looks like it doesn't generate at all.

    Here is the ore generation code:
    public void GenerateNether(World world, Random random, int chunkX, int chunkZ)
        {
    	 //how much to generate on a 16x16x128 chunk of space in the world
    	 int posX; //16   across
    	 int posY; //128  down
    	 int posZ; //16   deep
    	
    	 int tries = 50;
    	 int vein = 6;
    	
    	 for (int i = 0; i < tries; i++)
    	 {
    	  posX = chunkX + random.nextInt(16); //random x in the chunk from 0 - 15
    	  posY = random.nextInt(124);
    	  posZ = chunkZ + random.nextInt(16);
    	  (new WorldGenNether(MagmaOre.blockID, vein)).generate(world, random, posX, posY, posZ);}}


    And WorldGenNether
    package net.minecraft.src;
    import java.util.Random;
    public class WorldGenNether extends WorldGenerator
    {
        /** The block ID of the ore to be placed using this generator. */
        private int minableBlockId;
        /** The number of blocks to generate. */
        private int numberOfBlocks;
        public WorldGenNether(int par1, int par2)
        {
    	    this.minableBlockId = par1;
    	    this.numberOfBlocks = par2;
        }
        public boolean generate(World par1World, Random par2Random, int par3, int par4, int par5)
        {
    	    float var6 = par2Random.nextFloat() * (float)Math.PI;
    	    double var7 = (double)((float)(par3 + 8) + MathHelper.sin(var6) * (float)this.numberOfBlocks / 8.0F);
    	    double var9 = (double)((float)(par3 + 8) - MathHelper.sin(var6) * (float)this.numberOfBlocks / 8.0F);
    	    double var11 = (double)((float)(par5 + 8) + MathHelper.cos(var6) * (float)this.numberOfBlocks / 8.0F);
    	    double var13 = (double)((float)(par5 + 8) - MathHelper.cos(var6) * (float)this.numberOfBlocks / 8.0F);
    	    double var15 = (double)(par4 + par2Random.nextInt(3) - 2);
    	    double var17 = (double)(par4 + par2Random.nextInt(3) - 2);
    	    for (int var19 = 0; var19 <= this.numberOfBlocks; ++var19)
    	    {
    		    double var20 = var7 + (var9 - var7) * (double)var19 / (double)this.numberOfBlocks;
    		    double var22 = var15 + (var17 - var15) * (double)var19 / (double)this.numberOfBlocks;
    		    double var24 = var11 + (var13 - var11) * (double)var19 / (double)this.numberOfBlocks;
    		    double var26 = par2Random.nextDouble() * (double)this.numberOfBlocks / 16.0D;
    		    double var28 = (double)(MathHelper.sin((float)var19 * (float)Math.PI / (float)this.numberOfBlocks) + 1.0F) * var26 + 1.0D;
    		    double var30 = (double)(MathHelper.sin((float)var19 * (float)Math.PI / (float)this.numberOfBlocks) + 1.0F) * var26 + 1.0D;
    		    int var32 = MathHelper.floor_double(var20 - var28 / 2.0D);
    		    int var33 = MathHelper.floor_double(var22 - var30 / 2.0D);
    		    int var34 = MathHelper.floor_double(var24 - var28 / 2.0D);
    		    int var35 = MathHelper.floor_double(var20 + var28 / 2.0D);
    		    int var36 = MathHelper.floor_double(var22 + var30 / 2.0D);
    		    int var37 = MathHelper.floor_double(var24 + var28 / 2.0D);
    		    for (int var38 = var32; var38 <= var35; ++var38)
    		    {
    			    double var39 = ((double)var38 + 0.5D - var20) / (var28 / 2.0D);
    			    if (var39 * var39 < 1.0D)
    			    {
    				    for (int var41 = var33; var41 <= var36; ++var41)
    				    {
    					    double var42 = ((double)var41 + 0.5D - var22) / (var30 / 2.0D);
    					    if (var39 * var39 + var42 * var42 < 1.0D)
    					    {
    						    for (int var44 = var34; var44 <= var37; ++var44)
    						    {
    							    double var45 = ((double)var44 + 0.5D - var24) / (var28 / 2.0D);
    							    if (var39 * var39 + var42 * var42 + var45 * var45 < 1.0D && par1World.getBlockId(var38, var41, var44) == Block.netherrack.blockID)
    							    {
    								    par1World.setBlock(var38, var41, var44, this.minableBlockId);
    							    }
    						    }
    					    }
    				    }
    			    }
    		    }
    	    }
    	    return true;
        }
    }


    I know I did something wrong I just don't know what.
    Posted in: Modification Development
  • 0

    posted a message on [1.2.4]Moar Nether v1.4.0[Tools, bombs, armor, items, and a mob!]
    Quote from TehAnon

    Mod Spotlight! I hope you like it!

    Awesome! I need to fix Nether Herobrine so expect a patch soon. He drops Nether Dust btw.
    Posted in: Minecraft Mods
  • 0

    posted a message on If you want a mob to be modded into the game, POST IT HERE
    Quote from Alex_Wonga

    when a creeper explodes it creates a nuke sized hole

    Tried that once...It will crash your Minecraft and then you'll have a nice little lag area.
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on world war 2 adventure map (reloaded)
    Me and my friend marlin are about to try this out :smile.gif:
    Posted in: Maps
  • 0

    posted a message on "Steve is... Super Human?
    :ohmy.gif:
    Posted in: Discussion
  • 0

    posted a message on [1.2.4]Moar Nether v1.4.0[Tools, bombs, armor, items, and a mob!]
    Quote from dgrb123

    i have a question are the netherrack tools made of wood sticks? if so could you make it so that it only take netherrack? also can you add netherbrick tools? they would be more durable then the netherrack tools

    Yes, I could add those but in a different form such as it having the tools be reinforced. The netherrack tools are made of sticks and nether ingots.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.2.4]Moar Nether v1.4.0[Tools, bombs, armor, items, and a mob!]
    1.3.2 is done
    Posted in: Minecraft Mods
  • 0

    posted a message on MC Forge SMP
    Quote from xTwilight3

    You don't need texture providers on SMP.

    Yea I figured that out
    Posted in: Modification Development
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