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    posted a message on Quests in Minecraft (Described and Shown with Concept Images)
    Quote from SVGK

    Actually, my argument doesn't rely on that example, any kind of description text except for generic "tame 5 dogs" (which brings along it's own set of problems) would cause the same issues.


    A few things, "tame 5 dogs" is basically the same as "catch 3 wolves" except dogs don't exist in Minecraft. Secondly, not all quests need to be "tame x amount of dogs," in fact, there doesn't even need to be a quest like that. Thirdly, your previous post was all about the example I gave so don't try to say it wasn't by using a similar example that you made up (that's basically the exact same thing.)

    Also, I don't understand why people should care if the quests they see are similar to (or the same as) quests that they've seen in the past, as long as they are being rewarded. Not to mention how narrow minded you must be to think that all quests would be the exact same thing or even similar.

    People also don't understand that just because Role Playing Games (RPGs) feature quests it doesn't mean that Minecraft would automatically be an RPG just because it had quests. RPGs also have some sort of a storyline, Minecraft, does not.

    Looking back on this thread, someone already made a post that supported my final statement:
    Quote from 23232323

    Quote from Woncler

    Minecraft is NOT an RPG game.

    You know, because quests are exclusive to RPGs, it's not like most other open world sandboxes have some form of quest system, in fact, it's not like Minecraft doesn't already have a very simplistic quest system (NPC trades). Quests aren't an RPG exclusive thing, they're found in almost every genre, including sandboxes.
    Posted in: Suggestions
  • 86

    posted a message on Quests in Minecraft (Described and Shown with Concept Images)
    Villagers should give quests, and give items in return (like cloathing/emerald). The quests should feature basic tasks and objectives. Some tasks might include: "We need wheat to harvest. Replant our crops with Wheat.", or "Pigs are stepping on our crops. Kill 10 of them within the area of the village." Once again, these are basic examples to get the general idea flowing. It is suggested that quests should be related to the biome they are picked up in.

    The quest log will feature 3 different randomly picked quests and you have the ability to do them if you're the level, or above the level required (just like the Enchantment Table!). You will not lose you level and experience, like the Enchantment table. Instead, when you complete the quest, you gain EXP (the EXP gain will be the same for every quest, no matter the level or objective).

    The items in return will vary depending on what the level requirement for the quest you're doing is.

    The quest log should be designed to be easy to use and understand, with a basic idea like such:


    A picture of a quest log, given to you by a villager that gives quests.


    A picture of the quest log, given to you by a villager when you have a completed quest.

    It is determined what villager opens the quest log by the colour of clothing the villager wears. The colour will be unique (by this, I mean that only villagers with this clothing give quests).

    If you are all in for the idea and feel like supporting, go ahead, set this as your signature:

    [center][url="http://www.minecraftforum.net/topic/1402259-quests-in-minecraft-described-and-shown/"][img]http://i.imgur.com/GCbVl.png[/img][/url][/center]


    Thanks!
    Posted in: Suggestions
  • 1

    posted a message on ★★★ Waterfalls ★★★
    That looks amazing! I love the idea and I totally support.
    Posted in: Suggestions
  • 1

    posted a message on Applying to be a moderator
    Quote from 8BitAnimations

    My application went from denied to pending, is that good?


    From what I've read, that seems to just be an error. If it's back to pending then it's most likely still pending ^_^
    Posted in: Forum Discussion & Info
  • 7

    posted a message on Most of my villagers tend to spend their time stuck in caves...
    When I look for villagers to trade with, I need to look for them inside of caves (witch can be super annoying) because they get stuck and can't get out.

    Here's what I mean... (it's dark, but you can see 4 random, stuck villagers)


    In 1.4, I hope villagers are more sophisticated so the population doesn't drain from villagers getting lost in cave systems and not being able to find a way out.

    Looks like this little guy is stuck forever...

    there are more villagers in that cave, as well.
    Posted in: Suggestions
  • 2

    posted a message on Desert biomes SHOULD'NT BE beside tundra biomes
    Desert biomes shouldn't be right beside a tundra biome, it doesn't make much sense and is a bit awkward.
    Posted in: Suggestions
  • 1

    posted a message on Quests in Minecraft (Described and Shown with Concept Images)
    Back from my trip, uploaded the newer picture of the quest giving log and the quest returning log.
    Posted in: Suggestions
  • 1

    posted a message on Quests in Minecraft (Described and Shown with Concept Images)
    "I would really love to see quests implemented into Minecraft."
    I think it'll add more "level" to the game... Will definitely make people want to play more consecutively.
    Posted in: Suggestions
  • 1

    posted a message on Quests in Minecraft (Described and Shown with Concept Images)
    Quote from Black_Drath

    It's a nice idea, but I don't think quests would really fit well in minecraft. Also, I don't think the development team real like making players do chores, that's why the achievements aren't 'Chop 1000 trees' or something, so adding in fetch quests and such would go against that vision.
    Perhaps adding in more achievements, particularly ones related to villagers, might be the way to go, instead of being assigned quests by them.


    Quests would be different from achievements, as you actually get something in return, hence why you would do the quest. Also note, if we can interact and trade with villagers, then I'm sure villagers can give quests and such for rewards.

    On another note, Minecraft is a big chore. The point of Minecraft is to get resources and survive... And I don't see the Minecraft team stopping you from needing to work (which is where I think you're getting at with the user chore thing).
    Posted in: Suggestions
  • 2

    posted a message on Quests in Minecraft (Described and Shown with Concept Images)

    That is an amazing concept picture. I support this idea.

    Thanks you for the complement (and support!) :). Edited/updated example trade log, looks more neat and organised now.
    Posted in: Suggestions
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