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    posted a message on The Space Age Mod 1.4.0 - Now adds Mars!

    It is great to see you are all enjoying this mod! :D

    I have been very busy recently, but I could continue working on new updates at some point in the near future. As for updating the mod to be compatible with newer versions of Minecraft- it is very time consuming, and I might just end up waiting for the next major Minecraft update (1.13).

    I have had some ideas regarding the theme of new content in the next major update. I am currently deciding between "The Great Martian Adventure Update" (this would make Mars a lot more fun to explore and settle), and "The Jovian Update" (you can expect this to be a kind of aquatic update ;) ). Whichever one is not decided on should still be released- just later on.

    Posted in: Minecraft Mods
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    posted a message on The Space Age Mod 1.4.0 - Now adds Mars!

    The next major update for this mod will likely add Mars. :D

    As for gas giant planets, I did have an idea that is very similar to what you suggested. Basically sky lands terrain generation made of cloud blocks.

    Posted in: Minecraft Mods
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    posted a message on The Space Age Mod 1.4.0 - Now adds Mars!

    I just released a minor update "1.3.1", that fixes a bug involving zero gravity on multiplayer worlds. I suggest installing this new version.

    Posted in: Minecraft Mods
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    posted a message on The Space Age Mod 1.4.0 - Now adds Mars!

    ", sans-serif">Notice! Version 1.3.0 of the Space Age Mod is now available!



    For details, see the "What is new" section of the Minecraft Curseforge page.

    Posted in: Minecraft Mods
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    posted a message on An Idea I've Had For A While...

    This sounds like a good idea for a mod!

    It sounds like it would be easy to code too.

    Posted in: Requests / Ideas For Mods
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    posted a message on The Space Age Mod 1.4.0 - Now adds Mars!

    Thanks for the positive feedback! Those are all good ideas!

    I cannot guarantee that every idea on the list will be used in the near future, but some of those ideas are very similar to ones I already have planned. For example, in the next update I am going to add a lot more content to the Moon, and possibly to the orbit dimensions as well...

    Higher tier spacecraft parts are also confirmed for future updates.

    A multiplayer space race system of some sort would be amazing for servers, and I should add that sometime soon! :D

    Posted in: Minecraft Mods
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    posted a message on The Space Age Mod 1.4.0 - Now adds Mars!

    A pressure generator has two colored bars on the front of it that are red if the closed space has not been pressurized, and green if it has. As for information on how to use this mod, the "useful tips" section on this thread and on the Curseforge page are currently the best source. I am considering adding in-game book items containing instructions.

    Posted in: Minecraft Mods
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    posted a message on Do These Exist?

    These seem like very good mod ideas! Some of them, like spreading vegetation or custom animal behavior could be somewhat simple to do. Even content adders could prove to be possible with basic coding.

    Posted in: Requests / Ideas For Mods
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    posted a message on Munduno - A 21st century world [Lots of pictures]

    Good job at building all of this stuff! It is almost hard to imagine that you have been working on this same city for so long. It must be one of the largest ever built! :)

    Posted in: Screenshots
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    posted a message on Armor Model Shows in Eclipse, but not in Actual Minecraft

    The example code I gave you works with Minecraft 1.11.2. I think I had to change it after I updated from 1.8.9 to 1.11.2.

    Posted in: Modification Development
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    posted a message on KernCraft: Chemistry based mod

    This looks like a cool mod! I seems to be one of the first to add many elements, and a way to extract them from a lot of different things. ^_^

    Posted in: WIP Mods
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    posted a message on Teckle - A revival of classic mod features!

    This looks like a very useful mod! It is similar to Buildcraft, but this looks much simpler to use. :D

    It will be interesting to see what the majority of players think about this mod.


    By the way, first comment!

    Posted in: WIP Mods
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    posted a message on cant find max health

    No forge? That is a bit unusual now days. I am not sure how to mod Minecraft without forge. But you could use something like the following to decrease a player's health.

    EntityPlayer player = (EntityPlayer) <The input entity.>;
    player.setHealth(player.getHealth() - 1);
    Posted in: Modification Development
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    posted a message on Armor Model Shows in Eclipse, but not in Actual Minecraft

    What I use currently (for Minecraft 1.11.2) is the following...

    	@Override
    	public String getArmorTexture(ItemStack stack, Entity entity, EntityEquipmentSlot slot, String type)
    	{   
    	   if(this.armorType == EntityEquipmentSlot.LEGS)
    	   {
    	         return "<Leggings texture location.>";
    	   }
    	   return "<Regular texture location.>";
    	}
    Posted in: Modification Development
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    posted a message on 1.10.2 replacement for PlantMegaPack [Answered]

    If you want to use that mod so much, then why not just get the one that is for 1.11.2.

    Posted in: Requests / Ideas For Mods
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