• 0

    posted a message on Vanilla 1.7 MindCrack Style Survival [Vanilla] [PvE] {1.7}{US} {Whitelist}
    IGN: myoblastic [15]
    Haven't played for a while and am looking for a smaller server that is friendly and just to have a fun survival experience.
    IGN: CaptainCJ31 [15]
    I love survival and I want to play on a server where I can play with my friends and make new friends.
    IGN: 5bigmoney5 [15]
    I've played on lots of minigame servers for a while now and want a chance to go back to survival for a while and play with my friends.
    IGN: scorpsonfire [16]
    I'm looking for a nicer server and smaller server having just played on larger servers and a chance to explore a new world and meet new people.
    Posted in: PC Servers
  • 0

    posted a message on BroCraft [Whitelist] 100% Vanilla **NEW SERVER**
    - IGN (In Game Name): myoblastic
    - Age: 13, and I am fully aware of the fact that I do not meet the age limits. However, age discrepancy has never stopped me before (from trying that is).
    - Why you would like to join (paragraph): I got minecraft back in Fall 2011, and played (really heavily actually) until around last December (and I started to get really busy). I finally am not busy anymore ( :P this 4 month span of busy-ness I realize is nothing to some of you working folk, I apologize for my not-fully matured view of the world in advance), and don't like singleplayer (after a while it gets creepy....you're all alone...with no one to talk to....), however I also don't like those huge servers with lots of people cramming everywhere and all sorts of weird plugins. So I've been searching the forums for what seems like a reliable, small vanilla server, and this seems great!
    - Agree to the rules?: Yes, of course. Although on occasion I will make 1x1 pillars to get up mountains. I will remove them shortly after creation, and if I forget their existence, I will happily remove them if asked to.
    - How active will you be on the server?: At most 2 hours a day. On average, 30 min a day, more on weekends. It will vary tremendously (I am a student).

    Again, I am fully aware of the age limit. I realize that I will probably not be accepted, and also know it would be sort-of unfair for all the other 14 and younger people if I get accepted.
    Posted in: PC Servers
  • 0

    posted a message on BroCraft [Whitelist] 100% Vanilla **NEW SERVER**
    Quote from andrewh98

    we are moving to a new thread so i cannot accept you ATM, but once it is created apply there. To see if it is created check in on the main page of this thread and there will be a link to it when it is created, thanks.


    Why can't you just accept us now?
    Nevermind.
    Posted in: PC Servers
  • 0

    posted a message on BroCraft [Whitelist] 100% Vanilla **NEW SERVER**
    -IGN (In Game Name): myoblastic
    -Age: 13
    -Why would you like to join?: As with most people, lookin for a small vanilla server. I've been busy the past few months (and still am) so I won't be quite as active as I should be. However, I am experienced at minecraft and just want to enjoy the game!
    -Do you agree to the rules?: Yes, of course, on the exception that I may sometimes make 1x1 towers to get myself out of tough situations (chased by creepers... climbing mountains... getting out of deep caves... that sort of thing :) )
    Posted in: PC Servers
  • 0

    posted a message on [1.5] [WIP (again)] Deverion's Forge Modding Tutorials [Updated 16-03-2013] [1.5 Tutorials: 1!]
    Quote from DeverionX

    Config tutorial is up, and I have the sudden urge to make a flowers tutorial next ;)


    yay! implemented your config. I think that there should be something to catch errors (cuz adding all those items and stuff can mean typos) so maybe add a try{config.load and all other config stuff,catch{exception}, finally{config.save} block to catch errors.

    also, i was looking through your tutorials, and I think you should put the config tutorial under the items and blocks, because people should realize a config is necessary to releasing a mod!
    Posted in: Tutorials
  • 0

    posted a message on [1.5] [WIP (again)] Deverion's Forge Modding Tutorials [Updated 16-03-2013] [1.5 Tutorials: 1!]
    Quote from CreeperFace1023

    Just wanted to say that I tried your custom sword tutorial and everything worked great, but I could not enchant the sword no matter what I did. I found out from other posts on the subject that the sword needs to extend the ItemSword class instead of Item class in order for the game to recognize it as a sword. It was only a few lines that needed to be changed to make it work and it started working fine after that. Has anyone had any similar issues or ideas on the subject? I would like to make the custom tools and be able to enchant them but they also are extending the "item" class and I am afraid it will have a similar result as with the sword (but there is just too much code in the custom tool classes for me to figure out how to change it everything else still working)


    Yeah I was having the same problem! Your solution worked. Thanks!
    Posted in: Tutorials
  • 0

    posted a message on [1.5] [WIP (again)] Deverion's Forge Modding Tutorials [Updated 16-03-2013] [1.5 Tutorials: 1!]
    So I tried to create a random generator to randomize the amount of damage a sword does.

    //random gen
    
    Random rand = new Random();
    static int [] randArray; {
    randArray[0] = rand.nextInt(100) + 1;
    randArray[1] = rand.nextInt(100) + 1;
    randArray[2] = rand.nextInt(100) + 1;
    randArray[3] = rand.nextInt(100) + 1;
    randArray[4] = rand.nextInt(100) + 1;
    }
    
    static int swordDmg = randArray[0];
    
    
    //enum for sword/tools
    
    public static EnumToolMaterial sword = EnumHelper.addToolMaterial("sword", 3, 9001, 100.0F, swordDmg, 15); //The material


    Eclipse does not report any errors, but but minecraft crashes. It didn't even crash to report a crash log, so i copy from eclipse console.



    2013-02-11 19:14:07 [INFO] [ForgeModLoader] Forge Mod Loader version 4.7.4.520 for Minecraft 1.4.7 loading
    2013-02-11 19:14:09 [INFO] [STDOUT] 27 achievements
    2013-02-11 19:14:09 [INFO] [STDOUT] 210 recipes
    2013-02-11 19:14:09 [INFO] [STDOUT] Setting user: Player368, -
    2013-02-11 19:14:09 [INFO] [STDERR] Client asked for parameter: server
    2013-02-11 19:14:09 [INFO] [STDOUT] LWJGL Version: 2.4.2
    2013-02-11 19:14:09 [INFO] [ForgeModLoader] Attempting early MinecraftForge initialization
    2013-02-11 19:14:09 [INFO] [STDOUT] MinecraftForge v6.6.0.497 Initialized
    2013-02-11 19:14:09 [INFO] [ForgeModLoader] MinecraftForge v6.6.0.497 Initialized
    2013-02-11 19:14:09 [INFO] [STDOUT] Replaced 84 ore recipies
    2013-02-11 19:14:09 [INFO] [ForgeModLoader] Completed early MinecraftForge initialization
    2013-02-11 19:14:09 [INFO] [ForgeModLoader] Searching C:\Users\Brian\Desktop\MinecraftCoding\forge\mcp\jars\mods for mods
    2013-02-11 19:14:10 [INFO] [ForgeModLoader] Forge Mod Loader has identified 4 mods to load
    2013-02-11 19:14:10 [INFO] [STDERR] Exception in thread "Minecraft main thread" java.lang.ExceptionInInitializerError
    2013-02-11 19:14:10 [INFO] [STDERR] at java.lang.Class.forName0(Native Method)
    2013-02-11 19:14:10 [INFO] [STDERR] at java.lang.Class.forName(Unknown Source)
    2013-02-11 19:14:10 [INFO] [STDERR] at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:416)
    2013-02-11 19:14:10 [INFO] [STDERR] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    2013-02-11 19:14:10 [INFO] [STDERR] at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    2013-02-11 19:14:10 [INFO] [STDERR] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    2013-02-11 19:14:10 [INFO] [STDERR] at java.lang.reflect.Method.invoke(Unknown Source)
    2013-02-11 19:14:10 [INFO] [STDERR] at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
    2013-02-11 19:14:10 [INFO] [STDERR] at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    2013-02-11 19:14:10 [INFO] [STDERR] at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
    2013-02-11 19:14:10 [INFO] [STDERR] at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
    2013-02-11 19:14:10 [INFO] [STDERR] at com.google.common.eventbus.EventBus.post(EventBus.java:268)
    2013-02-11 19:14:10 [INFO] [STDERR] at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
    2013-02-11 19:14:10 [INFO] [STDERR] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    2013-02-11 19:14:10 [INFO] [STDERR] at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    2013-02-11 19:14:10 [INFO] [STDERR] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    2013-02-11 19:14:10 [INFO] [STDERR] at java.lang.reflect.Method.invoke(Unknown Source)
    2013-02-11 19:14:10 [INFO] [STDERR] at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
    2013-02-11 19:14:10 [INFO] [STDERR] at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    2013-02-11 19:14:10 [INFO] [STDERR] at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
    2013-02-11 19:14:10 [INFO] [STDERR] at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
    2013-02-11 19:14:10 [INFO] [STDERR] at com.google.common.eventbus.EventBus.post(EventBus.java:268)
    2013-02-11 19:14:10 [INFO] [STDERR] at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
    2013-02-11 19:14:10 [INFO] [STDERR] at cpw.mods.fml.common.Loader.loadMods(Loader.java:479)
    2013-02-11 19:14:10 [INFO] [STDERR] at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:161)
    2013-02-11 19:14:10 [INFO] [STDERR] at net.minecraft.client.Minecraft.startGame(Minecraft.java:410)
    2013-02-11 19:14:10 [INFO] [STDERR] at net.minecraft.client.MinecraftAppletImpl.startGame(MinecraftAppletImpl.java:44)
    2013-02-11 19:14:10 [INFO] [STDERR] at net.minecraft.client.Minecraft.run(Minecraft.java:744)
    2013-02-11 19:14:10 [INFO] [STDERR] at java.lang.Thread.run(Unknown Source)
    2013-02-11 19:14:10 [INFO] [STDERR] Caused by: java.lang.NullPointerException
    2013-02-11 19:14:10 [INFO] [STDERR] at bhavik.gypsycraft.GypsyCraft.<init>(GypsyCraft.java:79)
    2013-02-11 19:14:10 [INFO] [STDERR] at bhavik.gypsycraft.GypsyCraft.<clinit>(GypsyCraft.java:56)
    2013-02-11 19:14:10 [INFO] [STDERR] ... 29 more

    Edit: I figured it out. I need to learn array's better :) . On the other hand, how do I make it change when you hit an entity?

    OH YEAH Deverion can you do when you hit something it plays a sound so I can annoy the heck out of my friends? XD
    Posted in: Tutorials
  • 0

    posted a message on General Java Tutorials
    class GamingComputer extends Computer {

    //new fields and methods defining a mountain bike would go there

    }


    (found in inheritance section) might wanna change that so people don't realize you copied it from the oracle tutorials. Great tutorial by the way!

    edit found another one:


    The if-then statement is the most basic of all the control flow statements. It tells your program to execute a certain section of code only if a particular test evaluates to true. For example, the Bicycle class could allow the brakes to decrease the bicycle's speed only if the bicycle is already in motion. One possible implementation of the turnonGPU method could be as follows:


    found in if-else section.


    The if-then-else statement provides a secondary path of execution when an "if" clause evaluates to false. You could use an if-then-else statement in the isGPUOn method to take some action if the brakes are applied when the GPU is not on. In this case, the action is to simply print an error message stating that the GPU has already started.


    also found in if-else section.
    Posted in: Tutorials
  • 0

    posted a message on [1.5] [WIP (again)] Deverion's Forge Modding Tutorials [Updated 16-03-2013] [1.5 Tutorials: 1!]
    Quote from DeverionX

    Hmm, I'll look into it at some point, it could be interesting :D



    1) Yes, unfortunately, I found a more efficient way :P

    2) Config tutorial next :)

    3) I'll fix it now, thanks!


    Yay config tutorial!

    Quote from PixelPlorer

    it dont matter now I got it.
    I had to point my workspace to Eclipse rather than Forge Folder. Derp!


    No double posting. If you have something else to say edit your original post. Edit what your second post into your first post, and report the second post using the report button and say "this is a double post" so a mod will be notified and delete it. Glad you figured it out though!
    Posted in: Tutorials
  • 0

    posted a message on [1.5] [WIP (again)] Deverion's Forge Modding Tutorials [Updated 16-03-2013] [1.5 Tutorials: 1!]
    Quote from DeverionX

    Tool tutorial is released! Take a look!


    Yay! I've been waiting for this. Wait so the whole enum class I did for the sword is useless? Darn.

    Also could you scroll back up to where I posted the "how to ask questions" guide and help me on my configs? Thanks.

    One more thing, in your sword tut, you have this, but you have not stated to create a class named EnumToolTutorial!:
    import deverionx.tutorial.common.EnumTooltutorial


    Edit: Actually, I deleted that import and it ran fine. So you have an extra import!

    Quote from Lucid_Star

    -snip-



    If you can't do spoilers, just delete all the spoiler tags and wrap the whole thing in spoilers. Or pm Deverion with it!
    Posted in: Tutorials
  • 0

    posted a message on [1.5] [WIP (again)] Deverion's Forge Modding Tutorials [Updated 16-03-2013] [1.5 Tutorials: 1!]
    Quote from DeverionX

    Looks good, can you put it inside a code tag so I can copy it later?


    I guess... but why? can't you just copy paste directly from spoiler?

    [spoiler]
    [code][color=#282828][font=Verdana, Geneva, Tahoma, sans-serif][size=small][background=rgb(232, 239, 244)]Asking questions correctly and reporting errors are 2 of the most important skills to becoming a modder. It is almost guaranteed that if you try to mod minecraft, especially with no java experience, you will run into errors. This is a basic guide to asking questions and reporting errors.[/background][/size][/font][/color] [color=#282828][font=Verdana, Geneva, Tahoma, sans-serif][size=small][background=rgb(232, 239, 244)]Asking Questions:[/background][/size][/font][/color] [color=#282828][font=Verdana, Geneva, Tahoma, sans-serif][size=small][background=rgb(232, 239, 244)]You might have a suggestion, or a question whether any idea is possible. Here is the basic format for asking questions, in a reply:[/background][/size][/font][/color] [color=#282828][font=Verdana, Geneva, Tahoma, sans-serif][size=small][background=rgb(232, 239, 244)]>]Summary of question: ex Is it possible to make ponies?][/background][/size][/font][/color] [color=#282828][font=Verdana, Geneva, Tahoma, sans-serif][size=small][background=rgb(232, 239, 244)]>Leave a space[/background][/size][/font][/color] [color=#282828][font=Verdana, Geneva, Tahoma, sans-serif][size=small][background=rgb(232, 239, 244)]>[More Info: I have just finished a mob entity tutorial on another site, and I was just wondering if it was possible to create custom 3d models to make ponies?][/background][/size][/font][/color] [color=#282828][font=Verdana, Geneva, Tahoma, sans-serif][size=small][background=rgb(232, 239, 244)]Do not ask stupid questions/questions where you will not be able to understand the answer to. For example, "CAn haz make like P0ni?" would never be responded to. Also, if you ask how to make ponies, it is implied you have already the experience of a basic entity, not that you just started modding and haven't even created a block yet.[/background][/size][/font][/color] [color=#282828][font=Verdana, Geneva, Tahoma, sans-serif][size=small][background=rgb(232, 239, 244)]All questions should be as grammatically correct and spell-checked as you can. You will be excused if English is not your native language/ is your second language.[/background][/size][/font][/color] [color=#282828][font=Verdana, Geneva, Tahoma, sans-serif][size=small][background=rgb(232, 239, 244)]Reporting Errors:[/background][/size][/font][/color] [color=#282828][font=Verdana, Geneva, Tahoma, sans-serif][size=small][background=rgb(232, 239, 244)]This is generally more universal than asking questions. Follow a format like this:[/background][/size][/font][/color] [color=#282828][font=Verdana, Geneva, Tahoma, sans-serif][size=small][background=rgb(232, 239, 244)][Basic error: ex. Eclipse will not display the src/My mod crashes after adding language registry][/background][/size][/font][/color] [color=#282828][font=Verdana, Geneva, Tahoma, sans-serif][size=small][background=rgb(232, 239, 244)][Required Info: Whether using eclipse yes/no, forge version, mcp version, minecraft version][/background][/size][/font][/color] [color=#282828][font=Verdana, Geneva, Tahoma, sans-serif][size=small][background=rgb(232, 239, 244)][More Info: ex: When I open eclipse and in package explorer, the package for src has a lock on it/My mod crashes with an error report, I put it below][/background][/size][/font][/color] [color=#282828][font=Verdana, Geneva, Tahoma, sans-serif][size=small][background=rgb(232, 239, 244)][Code: If you have errors in your code, either put it in spoiler and code tags so it doesn't flood the whole post, or upload it to github/pastebin/corresponding site so we can view the code and help you. If you say "mah codez error pls help" and don't put the source, you will be shamed][/background][/size][/font][/color] [color=#282828][font=Verdana, Geneva, Tahoma, sans-serif][size=small][background=rgb(232, 239, 244)][Error Report: If you have problems with minecraft crashing, find the error report (if you run minecraft from within eclipse to test it, it will be in .../forge/mcp/jars/crash-reports)[/background][/size][/font][/color] [color=#282828][font=Verdana, Geneva, Tahoma, sans-serif][size=small][background=rgb(232, 239, 244)]As with questions, everything must be grammatically correct and spell-checked. You will be excused if English is not your native language/is your second language.[/background][/size][/font][/color][/code]
    [/spoiler]
    [/code]
    [/spoiler]

    Edit: I have a question about adding configs.

    I tried to add a config file based on Xetos's tutorials, and modified it for use with what I have set up based on your tutorial at the moment.

    Everything loads, fine, including the config file, but this error spits out:

    [spoiler][code]2013-02-09 17:18:29 [INFO] [STDOUT] CONFLICT @ 0 item slot already occupied by net.minecraft.item.ItemSpade@2df8e5e4 while adding bhavik.gypsycraft.client.core.items.ItemGypsumPick@2fbcf350 2013-02-09 17:18:29 [INFO] [ForgeModLoader] [ItemTracker] The mod GypsyCraft is overwriting existing item at 256 (net.minecraft.item.ItemSpade from Minecraft) with bhavik.gypsycraft.client.core.items.ItemGypsumPick[/code][/spoiler]

    According to the config, I have the item GypsumPick set to id 15001, not 256. Corresponding code:

    [spoiler]
    Defining Gypsum Pick
    [code]public static int GypsumPickid;[/code]
    Entering Gypsum Pick into config
    [code]Configuration cfg = new Configuration(evt.getSuggestedConfigurationFile()); try { GypsumPickid = cfg.getItem("Gypsum Pick", 15001).getInt(); } catch (Exception e) { FMLLog.log(Level.SEVERE, e, "Gypsy Craft has problems its loading configs!"); } finally { cfg.save(); } }[/code]
    The Item Gypsum Pick
    [code]public static Item GypsumPick = new ItemGypsumPick(GypsumPickid).setIconIndex(0);[/code]
    [/spoiler]
    Thanks!
    Posted in: Tutorials
  • 0

    posted a message on [1.5] [WIP (again)] Deverion's Forge Modding Tutorials [Updated 16-03-2013] [1.5 Tutorials: 1!]
    Quote from star90100

    There are the errors
    https://github.com/star90100/Errors


    If I'm not mistaken, you are supposed to put all language registry, game registry (blocks), crafting recipes and smelting recipes in CommonProxy, not metaGem.


    Quote from DeverionX

    Not a bad plan :)


    might need some formatting to make prettier, and maybe some rewording to make it more straightforward, but here:

    How to ask questions:

    [spoiler]

    Asking questions correctly and reporting errors are 2 of the most important skills to becoming a modder. It is almost guaranteed that if you try to mod minecraft, especially with no java experience, you will run into errors. This is a basic guide to asking questions and reporting errors.

    Asking Questions:

    You might have a suggestion, or a question whether any idea is possible. Here is the basic format for asking questions, in a reply:

    >]Summary of question: ex Is it possible to make ponies?]
    >Leave a space
    >[More Info: I have just finished a mob entity tutorial on another site, and I was just wondering if it was possible to create custom 3d models to make ponies?]

    Do not ask stupid questions/questions where you will not be able to understand the answer to. For example, "CAn haz make like P0ni?" would never be responded to. Also, if you ask how to make ponies, it is implied you have already the experience of a basic entity, not that you just started modding and haven't even created a block yet.

    All questions should be as grammatically correct and spell-checked as you can. You will be excused if English is not your native language/ is your second language.

    Reporting Errors:

    This is generally more universal than asking questions. Follow a format like this:

    [Basic error: ex. Eclipse will not display the src/My mod crashes after adding language registry]

    [Required Info: Whether using eclipse yes/no, forge version, mcp version, minecraft version]

    [More Info: ex: When I open eclipse and in package explorer, the package for src has a lock on it/My mod crashes with an error report, I put it below]

    [Code: If you have errors in your code, either put it in [spoiler] and [code] tags so it doesn't flood the whole post, or upload it to github/pastebin/corresponding site so we can view the code and help you. If you say "mah codez error pls help" and don't put the source, you will be shamed]

    [Error Report: If you have problems with minecraft crashing, find the error report (if you run minecraft from within eclipse to test it, it will be in .../forge/mcp/jars/crash-reports)

    As with questions, everything must be grammatically correct and spell-checked. You will be excused if English is not your native language/is your second language.
    [/spoiler]
    Posted in: Tutorials
  • 0

    posted a message on [1.5] [WIP (again)] Deverion's Forge Modding Tutorials [Updated 16-03-2013] [1.5 Tutorials: 1!]
    Quote from star90100

    Can you help me i was just writing two things
    1. GameRegistry.addSmelting(Main.ruby.itemID, new ItemStack(Main.metaGem,1,2), 5);
    2. if(fuel.itemID == Main.ruby.itemID){
    and it doesn't work can you help thx


    You have to be more specific what doesn't work. Does eclipse put out an error? If yes, then what is it? Does minecraft crash? Then put the error report in spoilers. It would also be helpful to have the whole class file in code and spoiler tags. Thanks!


    Quote from Withermaster

    Theirs no error,it just does not let me use eclipse.


    So you downloaded the eclipse zip, extracted it, went in and launched eclipse.exe and eclipse did not load? Or are you having problems setting the workspace up.

    Deverion i wouldn't mind writing a little section for you to copy paste into the main thread on how to format and post questions/bug reports/crashes/codequestions/etc.
    Posted in: Tutorials
  • 0

    posted a message on [1.5] [WIP (again)] Deverion's Forge Modding Tutorials [Updated 16-03-2013] [1.5 Tutorials: 1!]
    Quote from Withermaster

    Eclipse is not working for me.


    How so? We need more information. It could be a lot of stuff going wrong.

    Edit: deverion you ninja
    Posted in: Tutorials
  • 0

    posted a message on [1.5] [WIP (again)] Deverion's Forge Modding Tutorials [Updated 16-03-2013] [1.5 Tutorials: 1!]
    Quote from DeverionX

    No problem, I was going to do the tutorial at some point anyway, and I'm working on some in my own mod, so once I've got it properly figured out, I'll start on the tutorial ;)


    Okay, thanks! I just did the sword tutorial, and it works fine except I can't enchant my sword. I tested in creative and with a enchanting table with bookshelves all around, and when I put the sword in it displays the possible enchant (with the cryptic language and such) but when I try to click one of the 3 enchants, nothing happens, no crashes, nothing.

    Source: Github
    Posted in: Tutorials
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