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    posted a message on Quick question: Infinite, long delay timer?
    Quote from RiiBzxX

    Made one!
    Here it is (All the pics and descriptions to them are in spoiler tags, for the sake of your internet)


    Overview:
    (There are 75 repeaters set to the 4th notch, that make a 1 min timer... 75x4x0.2=60)


    This is the first dispenser, provides 5 min delay (fill it with dirt or something)


    This is the 2nd dispenser (fill with birt or something), provides 5 min delay (5+5=10 min delay)... The yellow block is an Inverter.


    3rd dispenser (fill with dirt or something), only a "activator". Note the Inverter between the 2nd and 3rd dispenser:


    This is the wiring that comes out of the 3rd dispenser and goes into the Pulse Limiter:


    Pic of the pulse limiter, note the timing on the repeaters and the Inverters before and after it:


    From the pulse limiter, there goes a wire to the part of the RS-Nor Latch that opens the "floodgates" (here a door) and a wire that goes into the 1 min timer.
    The wire that comes out of the 1 min timer goes into the other input of the RS-Nor Latch, causing the "floodgates" (here a door) to close.
    There is also a wire from the "end" of the timer to the first dispenser, and the process starts over...


    /RiiBzxX

    PS. Wrote this pretty quick, sorry if there are typos... if you have further questions, post them here...


    Is there a way to do this without needing to refill dispensers?
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Quick question: Infinite, long delay timer?
    Alright, so I think I've decided what I'm going to do. I've hooked up a piston mechanism that cycles a gold block (Just like the one in the 10 minute timer). I've been able to make it send out a pulse every 10 seconds. Now I just need a way to make the overall output only occur after the first piston clock pulses 60 times. I also need the output to stay on until the next pulse is received. (This would make the floodgates toggle every 10 minutes, I'll worry about shortening the second toggle later...)
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Quick question: Infinite, long delay timer?
    Quote from N-Sane

    you could always chain some T-flip-flops (every tff will be half as fast as the previous one)


    Hm, I'll take that into consideration. I'm currently thinking I could do a Minecart timer (Seeing as their time would appear to be easily controllable my me. Perhaps I could hook it up to another type of timer.)
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Quick question: Infinite, long delay timer?
    Quote from N-Sane

    http://www.minecraft...e-piston-clock/

    Did someone say 10 minutes?


    Cool, Downloaded the map, checking out now.


    Edit: Downloaded the map, can't even find the input and output. I have a general idea of how it works, but it still hurts my brain...


    Quote from RiiBzxX

    Items disappear after 5 mins, thus you can chain 2 dispensers to make a 10 min timer, then add a 1 min delay until the first dispenser shoots out an item again;

    (Pic coming in 5 mins)


    I said in the post I don't want to have to reset it (Truly infinite)
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Quick question: Infinite, long delay timer?
    I'm not the greatest with redstone, and I know there are a lot of people who are here, so I came to ask a question.

    I'm looking to create a truly infinite mushroom farm. I've already got the piston mechanism and the growing area set up. Essentially, the pistons release water which washes away the mushrooms into a series of collection channels. I'm having trouble coming up with a mechanism that toggles on for 10 minutes and off for about 1 minute in an infinite loop. (When the pistons are on, the water is blocked and the mushrooms grow, when they are off, the water is released and the mushrooms get sent into the collection channels.) However, because I would like my creation to be truly infinite and not require any resetting, I don't want to use dispenser based timers. Aside from stringing up a few hundred repeaters, I can't think of anything. That's why I'm asking for help.







    Plan: The "seeder" mushrooms will be in the middle, raised rows. When the water is off, they will be able to spread into the channels. Every 10 minutes, the water releases, uprooting and pushing all the mushrooms. It takes about 45 seconds for them to leave the growing area (I timed it). Then the pistons push up again, and the water is cut off, allowing growing for another 10 minutes.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on [Idea] Minecraft Forum App
    Curse is working on a mobile theme for the forums, which you will be able to access through your mobile browser.
    Posted in: Forum Discussion & Info
  • 0

    posted a message on The Minecraft for Xbox Thread
    My guess is that Minecraft's name alone will make it fairly successful on any platform it goes to, simply because... it's Minecraft.
    Posted in: Discussion
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    posted a message on I hate when people adfly stuff for simple things just like pictures.
    Quote from Beardsly

    What about Photobucket or Tinypic or Imageshack? They all allow images to be hosted for free.


    Indeed, but have you even looked at their webpages? They are covered in ads. I don't mind, because they offer useful services.
    Posted in: Forum Discussion & Info
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    posted a message on Minecraft Coming To Xbox Kinect This Winter
    I don't understand why everyone is freaking out. Notch isn't even going to be working on the port, and all it means is more money for Mojang. I see no problem with it, good for them.
    Posted in: Minecraft News
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    posted a message on IDEA!
    Quote from Beltir

    contributing post that went asshole in the end? It would be rare that it would be hidden instead of deleted, but there are some posts I would rather not see, even if it does contribute something.


    While those aren't very common, obviously common sense will be used when dealing with posts. If it has some contributive parts, we'll just cut out the bad, and hand out a warning, whereas if it's complete ****, we would just delete it and hand out the warning.
    Posted in: Forum Discussion & Info
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    posted a message on Beltir
    .
    Posted in: Forum Discussion & Info
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    posted a message on Graphics problem
    Quote from krystian508

    This is where the problem comes in nowi bought it from a friend for 2 dollars because my family doesnt have enough money to pay 20 dollars we barely have enough for food
    so ima keep lookin on how to fix this!


    So you'll buy a a new graphics card to play a game, but you won't actually buy the game (Which is fairly cheap at only 15-20 dollars)? I'm not one to intrude on people's financial situation, but I find that a little hard to believe.
    Posted in: Forum Discussion & Info
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    posted a message on Graphics problem
    Quote from Beltir

    Then doing this should work. Otherwise your friend is an asshole. Did he give you the files? If yes, then he probably gave you a torrented minecraft.

    The game is 15 euro, about 21 dollars. There is no sales, and no retail vendors for this.


    Yes, it's torrented, and his friend ripped him off. Notice the "Force Update" button on his launcher.
    Posted in: Forum Discussion & Info
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    posted a message on Graphics problem
    I suggest you legitimately buy the game rather than using a cracked version. Not only is what you are doing illegal, cracked games are often buggy, and nobody will help you because you are a pirate.
    Posted in: Forum Discussion & Info
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    posted a message on Shouldn't reputation be visible when browsing the forum?
    In my opinion the only place it should appear is on each post. IMO it shouldn't be reputation, just +1 ing a post.
    Posted in: Forum Discussion & Info
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