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    posted a message on RPG Minecraft Preview - Spigot Plugin - Item Module Overview

    A team and I are developing a Minecraft RPG Spigot plugin. In this video I demo the item module. Here we see the generation and viewing of items as well as sockets. We also demo anvils, and posionous potatoes and their effects on items. The plugin will be provided on the Spigot developer pages for download.


    Check out the video now:

    Posted in: WIP Mods
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    posted a message on Take Your Time With 1.11
    Quote from Syst3ms_YT»

    Dammit. I look at some posts and i'm almost crying. Lots of you tend to think this : "faster updates truly area pain in the ass for modders". I'm not a modder myself, but it doesn't mean that I don't know anything. Now, I'll say once for all : LESS THINGS ADDED MEANS LESS THING TO UPDATE !!!



    I had to say this because it's SUPER annoying to see people posting without considering what other people said.




    I am a modder myself and it has nothing to do with what is added. It has everything to do with what has changed. Modders are not effected by blocks or items added to the games in almost all cases, what they are effected by is the code Mojang changes behind the scenes which regular players never encounter. As well, with each update, Forge has to go through and update their systems, modders have to rebuild their workspaces for the new version, modders have to go through and change broken code from changes made by Mojang and then recompile their mods for new versions.


    Edit (To add another example):

    Consider Minecraft version 1.7.x. There is a reason why mods were mostly released for versions 1.7.2 and 1.7.10 and not for all the versions between. If I remember correctly a few were released for 1.7.4, but I don't remember mods ever being released for 1.7.5, 1.7.6, 1.7.7, 1.7.8, 1.7.9 etc.


    If it were as simple as you say for modders to update, then every time a new Minecraft version came out, every mod could simply just hit one button and have their mod ready to go for the next version. Unfortunately it just is not that simple.

    Remember these changes are typically not visible on the general Minecraft change-log provided by Mojang and in a lot of cases aren't visible or noticeable to the regular player. If you would like to understand more about how this works I suggest you watch programming tutorials and then watch (or read!) Minecraft modding tutorials.



    ***EDIT:
    Perhaps this point is also being missed by some so I will mention it:


    Just as a reference point, let's pretend that Mojang decided to update every 90 days (Roughly 3 months). Now, let's pretend the modding community attempts to keep up with that pace.It would be tough to assume all mods could be updated within 1 week of the next version being released. We can't assume people who mod for free will sit down the instant an update releases and pound out their update ASAP. So then, let's assume that 2/3's of mods could be updated in 2 weeks. Cool, mods are updated, but no modpacks are released to use them yet! Let's assume modpack testing and creation takes another 2-3 weeks. By this point the next update is already 1/3 of the way there.


    Now you should start to see the problem with all of this. 2-3 months would be the life cycle of a modpack. That's terrible! Modpacks take time and some are still being figured out. IE. FTB Infinity is still going strong and that's a 1.7.10 pack! Servers who host these packs are forced with a dilemma. Continually reset the world to keep up with the latest version at the cost of upsetting their player base, or stay on an older version until the player base is satisfied. Players with SP worlds are faced with a similar dilemma. Now you have a serious problem of packs and servers being played on a long string of different versions simultaneously.


    Again, I'm speaking from experience. Over the last 4 years I have hosted many, many modded servers and 2, maybe 3 months is just too short.

    Posted in: Recent Updates and Snapshots
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    posted a message on Take Your Time With 1.11
    Quote from ThePiDay»

    Don't speak for the community, I'm okay with smaller updates. It makes things easier for modders and we get new content very frequently.

    Sorry what? Frequent updates don't make things any easier for modders. Mostly because they have to take a break from creating content for their mod to try to sort out the breaking changes caused by each update.

    This is why after major updates many modders as well as many mods just disappear, it truly is a great chore to have to update mods constantly.
    Posted in: Recent Updates and Snapshots
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    posted a message on Minecraft Modding API BUSTED!!

    Hey guys,


    I'm back today with a video explaining the modding API and its current state.



    Thanks for watching :)

    Posted in: Other Videos
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    posted a message on Faster & Smaller T-Flip-Flop Design

    Fair points.


    I also think it gets messier when you consider a redstone torch. For example what is the block above the torch considered? On second thought I may consider that part of the circuit as well for many reasons.


    That said my personal thinking about how circuit volume should be calculated is to ignore ground blocks. For example, to take a real world scenario if you have a cube and the cube's sides are each 10mm thick and 100mm long/wide, the volume is not 110^3, its 100^3. Yes, you cannot have a cube without the sides, however the volume is still considered as only 100^3. This would be comparable to a redstone cube room where the redsotne circuity inside the cube is considered as part of the volume; however, the sides would not be. I'm not sure if that makes sense or not to you, let me know and I can try and refine my example.


    I can see how that could be a problematic method of measurement when comparing block based circuits versus circuits requiring a floor; however, it's no different than filling the cube container with water (Requiring a base) vs. a magnet attached to the side of the cube container or a helium filled balloon inside the container. I know its a bit of a stretch as an example, but its just to show the volume of the cube doesn't change depending where the contents is put.


    My suggestion may be to consider the block based circuits as 'Baseless' or similar. Or maybe I'm way out in left field right now :P. I am writing this late at night so my apologies for anything that sounds off.

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Faster & Smaller T-Flip-Flop Design

    Ahh okay fair enough!


    I suppose it depends how you define size. IE. In my video I considered my volume to be only 6 blocks (Actual blocks occupied = 5). The reason being is its 1 block high and the circuit itself is 5 blocks. (1 block is added which would've been empty space). In other words, my circuit is not 2 blocks high unless you count the ground itself which I do not believe is the standard?


    Tl;Dr: My circuit's volume is 2x3x1 = 6 unless I'm mistaken by what you mean.


    I don't count the input levers or the output RS/Lamp since there are a multitude of different ways to connect those up.


    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Faster & Smaller T-Flip-Flop Design

    Ah! Darn it, my mistake! (Case of being too sleepy when doing these things haha).


    I am curious however, what is the smallest RS NOR latch?

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Minecraft 1.11 Has a Problem!

    Hey guys :)


    Mrsal511 here and today I wanted to explain what I think are some potential big problems with Minecraft 1.11



    Thanks for watching :)

    P.S. (Sorry for the somewhat laggy video footage, a more detailed description as to what went wrong is in the Youtube Video Description)

    Posted in: Other Videos
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    posted a message on My Minecraft 1.11 Wishlist - Response to Ethoslab

    Hey guys :)


    Mrsal511 here and today I wanted to show off a quick video I made showing my Minecraft 1.11 wishlist!



    Thanks for watching :)

    Posted in: Other Videos
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    posted a message on Faster & Smaller T-Flip-Flop Design

    Hey guys :)


    I was experimenting around in single player and came across some interesting comparator mechanics that I haven't seen used before. This particular mechanic is this super tiny and faster T flip flop.



    I looked around to see if I could find this design somewhere else including the existing Redstone Circuit Design sticky thread and I didn't find it, thus I'm posting it here :)


    **Edit: This is a RS nor-latch. My bad.

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Update 1.11

    Hey! Ethoslab challenged his viewers to list their desired features for update 1.11, and so I went ahead and created a response video.


    I present: The Redstone Update 2.0


    Posted in: Other Videos
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    posted a message on 5 Dice Casino Game - Entirely Made of Redstone [Can Be Done In Survival]

    Hey man!! Thanks! I really appreciate that comment! :)

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on 5 Dice Casino Game - Entirely Made of Redstone [Can Be Done In Survival]

    Hey guys, I created this 5 dice casino game in Minecraft entirely made of redstone. It took me about 12 hours of work and I'm pretty proud of the result :)



    Let me know what you think!! :)

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Story of a Theocracy [Series Pilot Episode]

    Hey guys!! Mrsal511 for a brand new type of video that many of you have likely not seen before.


    ► Story of a Theocracy is a new plan I have for a series :) In Story of a Theocracy I will take you, the viewer, on a journey through events in a corrupted land. I want to make it similar to watching TV :) All the story will flow together and the editing will be more than just pasting a few commentated clips together!! Expect, epic, cheesy, intense storylines!! The plan I have for now is roughly 3 seasons of 10-11 episode of 20 minutes each :)

    ►What do you do when you encounter an abandoned, corrupted land. You look to your left and see a grave. You look to your right and see a path that trails off into a dark, ominous forest. You walk forward and find a journal on the ground. You begin to read when..


    The video starts slow as I transition from my regular lets play into the new story based game I will be playing with all of you. By minute five, you'll be glued to your monitors!!



    Thank you for watching!!

    The story is not written by me and so everything you see is my first time seeing it and brand new to me!


    ►Links:◄
    ♥♥♥♥♥♥♥♥♥♥
    ► Twitter: https://twitter.com/mrsal511
    ► Facebook: https://www.facebook.com/mrsal511
    ► Google: https://plus.google.com/ mrsal511/videos
    ► Steam: http://goo.gl/hpiqLH
    ► Instagram: /mrsal511
    ► Website: http://mrsal511.ninja/ (♦Coming Soon♦)
    ♥♥♥♥♥♥♥♥♥♥

    Posted in: Let's Plays
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    posted a message on PvP With Docm77: 4 Kills But No Cigar?!

    Hey guys!! Docm77 recently posted his point of view of the Generation 6 PvP map! Here is my point of view :) Thank you for watching!! More Docm77 PvP uploads coming soon on my channel :) Thank you for watching and your time :) I have many surprises and special things coming your way!


    My point of view:


    Generation 6 PvP map trailer:


    Docm77's video:

    Posted in: Other Videos
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