I beg for a simple 'Save as Image' function. I feel its missing from Minutor to complete its point, to make maps. We want to keep em without having to take hundreds of Screen dumps of segments.
I hear you guys, and I'm constantly evaluating it.. the problem is it isn't feasable with the code as it currently is. However, I've been toying around with a complete rewrite of Minutor (making it multithreaded etc), and if that happens (more likely than not at this point), I'll be sure to include a way to save a full image of your map.
On a side note, I've added Minutor to appbodega.com, which is a fairly nice alternate App Store for mac users... it'll also notify you of updates.
A couple things, with the new update, snow apparently is dark greenish gray in the default color scheme.
Also, what would it take to get the slime chunk highlighting back into the program?
Thank you for all your effort, I've used Minutor for ages and it's been great!
Snow is actually slightly transparent in the default color scheme. I was screwing around with it because the way the new mob spawn highlight thing works, it only checks the blocks visible on the screen.. and since mobs can't spawn on snow (they spawn on the ground right below the snow), it was pretty useless in snow biomes unless I made the snow slightly transparent and the mob spawn would then check the blocks below the snow.
I simply forgot to change it back to opaque before the release. Sorry about that. As far as the slime spawn chunk highlighter.. I'll look into it.
I absolutely love this program. It is easy to use, and never crashes. One question though: Is there a version available that is still compatible with the old file formats? I see in your history that this was indeed out in Alpha and Beta, but cannot find any sort of "Old Versions" tab.
Added links to the most recent version which can read Alpha/Beta maps.
I have the same issue with my Minutor on every loaded map (Minutor 1.6.1, Windows 7 Home Premium). However when I go to "File -> Open world -> New world" then I see a map properly but that's not the case when I load any other maps from a file using "File -> Open -> Custom world" or simply "File -> Open". Reinstalling Minutor didn't work.
Curious. I'm not in front of Windows right now, so I'll have to test that later. This bug doesn't occur in Linux.
Wasn't able to reproduce this on Windows. You're selecting the level.dat in the world file, correct?
It might be caused by special characters in the directory name. I'm using zlib to open map data, and I believe it doesn't support non-ascii pathnames. Unfortunately, I can't really do much about that until I replace zlib with something better.. but since the Windows version is written straight Win32 C++, there's nothing available for me.
I've been kicking around doing a front-end update for over a year now. But that's a pretty big task, and I'm undecided on which direction to go... and how many bridges to burn. (Going with gtk3 will burn anyone on an older linux distro, making it a Metro app will kill anyone not on Win8, switching to wxWindows will kill all mac users, going 100% glsl with SDL will require redoing the entire UI, etc, etc. It's enough to paralyze you with indecision).
Okay.. 1.6.1 is out, mostly minor changes, added the missing blocks from 1.3, fixed the lighting, fixed the crashing bug.
One noticeable change is that the OSX binary is now targetted toward Lion. It may or may not work on snow leopard, I don't know... but if it doesn't, there's not much I can do about it (you'll have to compile your own, get the source from github and follow the README).
You've got good timing. I've just gotten back into playing Minecraft, and with that, working on Minutor. I've fixed a bunch of the bugs that have been lingering for the past 6 months... I'll be pushing out a new version tonight.
Then I'm going to be focusing on completely redoing the "color scheme" stuff to support custom blocks, etc.
Yeah, I didn't mean they were exactly the same, just that cave mode is a "show caves" option and hide obscured is pretty much also a "show caves" option, so having both on at the same time gets the program confused. Should be fixed I would think.
Yeah, sorry guys. I've been absolutely swamped at work for the past few months (busy focused on several android and iphone apps), and just haven't had time to debug the crashes or lighting bugs. I'll let you know here as soon as I get around to fixing it.
mrkite77, is there any way I can set up Minutor to render air blocks as opaque? I changed the color and opacity of the air blocks in a custom color scheme, but it doesn't do anything. It worked for water though, I could make completely opaque water. But not air. What gives?
I want to make an ore distribution analysis, and when I view a slice of a map, I need to see ONLY blocks from that level, and not blocks on lower levels that show through the gaps. It beats the purpose.
Air is explicitly skipped by the renderer... the only way to change it is to modify the source.
Also, please tell me you didn't hardcoded Minecraft folder location? Because it can't find my worlds, even when I point %AppData% to the right location.
On Windows it uses CSIDL_APPDATA to locate the minecraft path, which is set by the OS. It's the older system, Vista and 7 now use FOLDERID, but CSIDL still works for compatibility reasons.
Windows 8 will be a whole new set of problems since MS is monkeying with the toolchain.
Yeah, unfortunately the compiled version requires 10.6. If you can't upgrade to 10.6 (you have a PPC mac, for instance), then you will have to compile the app yourself (this requires xcode, and I believe there's a short little walk-through earlier in this thread).
I am not familiar with Mac computers and am having trouble installing Minutor. When I try to open it in my applications folder it reads, "You cannot use this version of this application with this version of Mac OSX." Does anyone care to hold my hand through the process of fixing this?
Does someone know where Minutor saves the color schemes? I reinstalled Windows (Win 7 32-bit), and I need them back, it would take too long to recreate all of them. Thanks for any help
On windows it saves the color schemes in the registry... which means they're pretty much gone for you.
2
I hear you guys, and I'm constantly evaluating it.. the problem is it isn't feasable with the code as it currently is. However, I've been toying around with a complete rewrite of Minutor (making it multithreaded etc), and if that happens (more likely than not at this point), I'll be sure to include a way to save a full image of your map.
On a side note, I've added Minutor to appbodega.com, which is a fairly nice alternate App Store for mac users... it'll also notify you of updates.
0
Snow is actually slightly transparent in the default color scheme. I was screwing around with it because the way the new mob spawn highlight thing works, it only checks the blocks visible on the screen.. and since mobs can't spawn on snow (they spawn on the ground right below the snow), it was pretty useless in snow biomes unless I made the snow slightly transparent and the mob spawn would then check the blocks below the snow.
I simply forgot to change it back to opaque before the release. Sorry about that. As far as the slime spawn chunk highlighter.. I'll look into it.
0
The biome is now shown in the status bar... and there's a new toggleable layer that highlights anywhere mobs can spawn in pink.
0
Added links to the most recent version which can read Alpha/Beta maps.
Unfortunately, the way it works, this is impossible. Can't have a block be smaller than a single pixel. Maybe in the future.. but not as it is now.
0
Curious. I'm not in front of Windows right now, so I'll have to test that later. This bug doesn't occur in Linux.
Wasn't able to reproduce this on Windows. You're selecting the level.dat in the world file, correct?
It might be caused by special characters in the directory name. I'm using zlib to open map data, and I believe it doesn't support non-ascii pathnames. Unfortunately, I can't really do much about that until I replace zlib with something better.. but since the Windows version is written straight Win32 C++, there's nothing available for me.
I've been kicking around doing a front-end update for over a year now. But that's a pretty big task, and I'm undecided on which direction to go... and how many bridges to burn. (Going with gtk3 will burn anyone on an older linux distro, making it a Metro app will kill anyone not on Win8, switching to wxWindows will kill all mac users, going 100% glsl with SDL will require redoing the entire UI, etc, etc. It's enough to paralyze you with indecision).
0
One noticeable change is that the OSX binary is now targetted toward Lion. It may or may not work on snow leopard, I don't know... but if it doesn't, there's not much I can do about it (you'll have to compile your own, get the source from github and follow the README).
0
You've got good timing. I've just gotten back into playing Minecraft, and with that, working on Minutor. I've fixed a bunch of the bugs that have been lingering for the past 6 months... I'll be pushing out a new version tonight.
Then I'm going to be focusing on completely redoing the "color scheme" stuff to support custom blocks, etc.
0
Yeah, sorry guys. I've been absolutely swamped at work for the past few months (busy focused on several android and iphone apps), and just haven't had time to debug the crashes or lighting bugs. I'll let you know here as soon as I get around to fixing it.
0
Air is explicitly skipped by the renderer... the only way to change it is to modify the source.
It's "off-by-one". I haven't had time to figure out exactly what is up with it.
0
On Windows it uses CSIDL_APPDATA to locate the minecraft path, which is set by the OS. It's the older system, Vista and 7 now use FOLDERID, but CSIDL still works for compatibility reasons.
Windows 8 will be a whole new set of problems since MS is monkeying with the toolchain.
0
Yeah. My iMac won't run Lion, so I'm stuck on 10.6 at home. I've been thinking about compiling it on Lion at work.
Right now, if you're having problems, it might be a good idea to recompile it yourself on 10.7.
0
Yeah, unfortunately the compiled version requires 10.6. If you can't upgrade to 10.6 (you have a PPC mac, for instance), then you will have to compile the app yourself (this requires xcode, and I believe there's a short little walk-through earlier in this thread).
0
What version of OSX do you have?
0
On windows it saves the color schemes in the registry... which means they're pretty much gone for you.
0
Strange. I just created a new world in 1.2.5 and minutor opens it just fine.