• 0

    posted a message on Minutor - OSX/Linux/Windows 2.0.1
    Quote from xolotl »
    (Alternatively, I could just add it in myself on my local machine if you were willing to release the source.)


    I'm going to release the source on monday.

    But yes, keyboard controls are a great idea.
    Posted in: Minecraft Tools
  • 0

    posted a message on Minutor - OSX/Linux/Windows 2.0.1
    Quote from ashezar »
    don't work on windows 7 64bit :/


    I believe I have fixed it.. please try it and let me know.
    Posted in: Minecraft Tools
  • 0

    posted a message on Minutor - OSX/Linux/Windows 2.0.1
    Quote from BoneDisturbed »
    Can't seem to get it working on Windows 7.
    Just get an error saying:
    Minutor has stopped working.
    Problem signature:
    Problem Event Name: CLR20r3
    Problem Signature 01: minutor.exe
    Problem Signature 02: 1.0.0.0
    Problem Signature 03: 4c9c3e4a
    Problem Signature 04: Minutor
    Problem Signature 05: 1.0.0.0
    Problem Signature 06: 4c9c3e4a
    Problem Signature 07: 14
    Problem Signature 08: 24
    Problem Signature 09: System.BadImageFormatException
    OS Version: 6.1.7600.2.0.0.256.1
    Locale ID: 1030
    Additional Information 1: a6ef
    Additional Information 2: a6ef4d44dce886453f7bd061d0c36d20
    Additional Information 3: 4bf6
    Additional Information 4: 4bf60e3a5c5da998d7813f3f60d706af


    Crap. I think it's caused by 32bit/64bit linking problem. I'll see if I can't make a 64bit clean version tomorrow.

    As far as the full-screen thing goes. Right now you can't resize the view window.
    Posted in: Minecraft Tools
  • 44

    posted a message on Minutor - OSX/Linux/Windows 2.0.1
    Version 2.0.1 is now out.

    Interactive mapping for Minecraft.

    Slice your map, layer by layer like an MRI. Pan around your world, no matter how big it is. Toggle over to the Nether. Jump to your spawn point, then jump to your current player position.
    Version 2.0 is a complete from-scratch rewrite. Supports mods, and saving your current view as a png.

    Download.

    Changes in Version 2.0.1

    * Fixes problem with 1.7 worlds
    * Updated with new blocks

    Changes in Version 2.0

    * Complete rewrite, now uses Qt5 and written entirely in C++
    * Save as PNG
    * Supports mods. Example packs for Feed The Beast available.
    * Missing features from previous versions due to rewrite. They'll be re-added in the future.

    Changes in Version 1.6.3

    * Added items from 1.4.2

    Changes in Version 1.6.2

    * Added biome to status bar
    * Added mob spawn highlight function

    Changes in Version 1.6.1

    * Fixed lighting bugs
    * Fixed crashes with depth shading
    * Added blocks from 1.3

    Changes in Version 1.6

    * Uses new Anvil map format
    * Reoriented so north matches in-game maps.
    * Removed out-of-date slime spawn option.
    * Increased cache size.

    Changes in Version 1.5

    * Adds blocks from 1.0 final
    * Adds slime spawn marking (thanks ssimasanti)
    * Fixes some windows bugs
    * Adds The End as a view option

    Changes in Version 1.2.3

    * Adds 1.9 prerelease blocks, fixes giant mushroom blocks.

    Changes in Version 1.2.2

    * Fixed a bug that prevented 1.8 blocks from displaying.

    Changes in Version 1.2.1

    * Added new blocks from 1.7 and 1.8

    Changes in Version 1.2

    * Added new blocks from 1.6
    * Fixed windows GDI bug
    * Fixed windows Jump To Spawn menu item.

    Changes in Version 1.1

    * Scaevolus's new caching system should speed things up
    * Missing tiles now show checkerboard pattern
    * Fixed a few block IDs
    * Windows version should play nice with minecraft running.

    Changes in Version 1.0

    * Added Scaevolus's patches which add support for McRegion save files
    * Windows/OSX also support named saves now.

    Changes in Version 0.9.5

    * Added blocks from Beta 1.2
    * Windows now has a little progress bar in the statusbar.. OSX and Linux do too, but they don't work right now due to gui and backend being in the same thread.

    Changes in Version 0.9.3

    * Tweaks to the names of the new hell blocks.
    * Lucid compatibility for Linux... no longer requires the latest GTK.
    * Hell is now accurately mapped as 8x instead of 16x. Zoom in on your portal, F5 over to hell and you should be right on the corresponding portal, assuming it didn't move (might need to use the layer slider though, since it might be at a different depth)

    Changes in Version 0.9

    * Hell! (Note: hell has bedrock all along the top, so you'll need the depth slider to see anything but grey)
    * New blocks from hell
    * Custom color schemes
    * Lighting
    * Cave mode
    * Obscured toggle (this thing is neat)
    * Depth shading (lower blocks get slightly darker)

    Changes in Version 0.3.1

    * Fixed floating point accuracy bug that caused the right side to not draw correctly.
    * Increased zoom to 10x

    Changes in Version 0.3

    * Single window now, letting you switch worlds without quitting.
    * Quick jumps to Spawn and player location.
    * Statusbar shows block information.
    * Current layer is displayed next to slider.
    * Windows version completely rewritten in C/C++. It should be a fully static build, no need to install anything special.
    Posted in: Minecraft Tools
  • 0

    posted a message on Secret SATURDAY Update (10!)
    Quote from Pianosaurus »

    From the frist of those, I'm going to assume you meant rewards. I'm fairly certain adding what the games industry is calling "achievements" would only lead to tears.


    Achievement Unlocked: It Burns!
    Got sloppy with a bucket of lava.
    Posted in: Alpha - Survival Single Player
  • 0

    posted a message on Secret SATURDAY Update (10!)
    How about using spider silk to make rope? For rappelling down mine shafts.
    Posted in: Alpha - Survival Single Player
  • 0

    posted a message on We've BEEN LIED TO!
    I know when I get snow I think "I've spawned near one of the poles!" not "It created an ice world". Don't destroy my delusion!
    Posted in: Alpha - Survival Single Player
  • 0

    posted a message on About compasses - Use your environment to your own favor
    Quote from Riddley »
    It would be nice to be able to set a location (homebase), but as long as you keep in mind where your base of operations is relative to the spawn, it works just fine.


    It would be neat if the compass always pointed to the location it was created at.
    Posted in: Alpha - Survival Single Player
  • 0

    posted a message on Zombie Drops
    How about a random colored dye for dyeing cloth?
    Posted in: Alpha - Survival Single Player
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