If you are on a server without the mod, the "Press 'R' to open your skills." never goes away, the health of mobs is misreported, and you can't see your hunger. I do think it's pretty cool how it shows automatically assigned levels, I'm guessing they're health / 4 + 1 based on a mob with 10000 health being level 2501
So I'm having an issue regarding AoA and DivneRPG 1.7.10, every once in a while a AoA or DivineRPG dimension spawns in the overworld as a biome while I'm exploring. I've changed all the biome/dimension IDs of all the dimension/biome adding mods, I've triple checked to make sure everything is compatible (meaning no two biomes have the same ID) and yet this still happens. And I know it can work because of modpacks like Ultra Modded Survival which adds in a ton of biomes/dimensions but all goes accordingly and this doesn't happen
However I don't know what vanila biome IDs are could someone tell me what they are I might be setting the IDs to vanila biomes :/
The biome/dimension adding mods I have:
AoA
DivineRPG
Ars Magica 2
Orespawn
Thaumcraft
Galacticraft
Atum
Hardcore Ender Expansion
Witchery
Random Things
Biomes o' Plenty
If I cant fix this I'll have to remove AoA and DivineRPG and I really don't want to do that so help is very much needed
Are you using a Biomes o' Plenty world type? From what I can tell, that uses all the biome ids available, including ones normally only in a specific dimension
Awesome! I'll give this a try, does this mod by any chance add full blocks to the ores? My chest and AE networks are getting full from having thousands of Ingots
You should really mention that you add support for Nevermine, I thought there wasn't so I made a mod for that purpose and didn't find out extratic had support for it until it conflicted with my mod
It didn't work any help i would rely appreciate it
I'm afraid I can't help with no information, sorry
I'm declaring this thread officially dead, I will hopefully create a new one soon. The mod is still being actively worked on, though
The server should always be up, but I hadn't started it back up after some severe multiplayer bugs were fixed (They made the server crash whenever it saved). The cards only get used with the machines, you punch them with the punch designex, and then use them with the Totem Lathe to carve a cruxite dowel, which is then used in the alchemiter to create the item or block using your grist
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If you are on a server without the mod, the "Press 'R' to open your skills." never goes away, the health of mobs is misreported, and you can't see your hunger. I do think it's pretty cool how it shows automatically assigned levels, I'm guessing they're health / 4 + 1 based on a mob with 10000 health being level 2501
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It's Guff I should message about becoming a tester/Programmer, right?
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Huh, this looks pretty cool, I could help you test if you want
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You can use the mod In game NBTEdit to manually set your skill levels (and xp)
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Well I'm not sure what could be causing it without BoP, but I know BoP can cause it
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Are you using a Biomes o' Plenty world type? From what I can tell, that uses all the biome ids available, including ones normally only in a specific dimension
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Yeah, it does
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I made a Tinkers' Construct addon for the Nevermine tool materials
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You should really mention that you add support for Nevermine, I thought there wasn't so I made a mod for that purpose and didn't find out extratic had support for it until it conflicted with my mod
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It appears that this mod breaks the gamerule keepInventory
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I'm afraid I can't help with no information, sorry
I'm declaring this thread officially dead, I will hopefully create a new one soon. The mod is still being actively worked on, though
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Premium ore
Political ore
Cats
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