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    posted a message on [1.4] [Forge] Modding Tutorials - Taking Requests - Advanced Tutorials Included
    Quote from jcm2606

    And loggers are not necessary, you can use System.out.println but loggers make the mod look more professional.

    Okay. Can you give us an example image editor? And are mob textures basically skins?
    Posted in: Tutorials
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    posted a message on [1.4] [Forge] Modding Tutorials - Taking Requests - Advanced Tutorials Included
    Quote from jcm2606

    You can put any class anywhere. It doesn't matter where you put a class, it only matters what's in it. For me personally, I allocate a separate package for each type of class.. ie, a block package for blocks, an item package for items, an entity package for entities, etc.

    okay.
    Posted in: Tutorials
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    posted a message on [1.4] [Forge] Modding Tutorials - Taking Requests - Advanced Tutorials Included
    are loggers necessary?

    Quote from jcm2606

    Okay, say you had a method that tells the game to re-render all the blocks in the world (to stop lag or something), you wanted to call this from inside another class, you would use that code.

    Oh. Okay.
    EDIT Where to put entity and mob classes?
    Posted in: Tutorials
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    posted a message on [1.4] [Forge] Modding Tutorials - Taking Requests - Advanced Tutorials Included
    Quote from jcm2606

    By other classes I mean't that if you ever want to call a method that's inside one of your proxies, just use that to call it.

    Oh. Okay. But what do you mean?
    Posted in: Tutorials
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    posted a message on Mutant Creatures - Spider Pig, Spider Pig [v1.4.9]
    Quote from starterman

    hello, i love your mod :)
    i did a little experiment with chemical x, i through it on an ender dragon, but when he died no portal was created.
    im not complaining, just stating an interesting fact :)

    Maybe its cause it only creates in the end.

    Quote from KillerKrabs

    That's the problem, I did. It was 110 by default, and I changed it to 120. Same result. I checked the AVP IDs and they're not conflicting.

    I dont know then. Maybe you should try to change it to random big numbers. XD

    Quote from Equeon

    I'd love if the Mutant Spider were a gigantic, bloated queen spider, roughly as big as the Enderdragon. I'm working on a super-secret project ;) and all the other mods that could offer such a boss are outdated!

    And if the Mutant Silverfish were to be a giant Centipede...


    That would be pretty cool! Though I think it should be smaller like a fast 2-hit 2 block high centipede.
    Posted in: Minecraft Mods
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    posted a message on [1.4] [Forge] Modding Tutorials - Taking Requests - Advanced Tutorials Included
    Quote from jcm2606

    So that would be in your main mod class?

    Nope. You said "In other classes" so I thought it should be added to every other classes.
    Posted in: Tutorials
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    posted a message on [1.4] [Forge] Modding Tutorials - Taking Requests - Advanced Tutorials Included
    Quote from jcm2606

    That "villagewarrirors.proxy.methodNameHere();" part... what exactly does that do? Off the top of my head that shouldn't be in there.

    Its for the proxies. you said: "In other classes: YourModName.proxy.methodNameHere();
    Posted in: Tutorials
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    posted a message on Mutant Creatures - Spider Pig, Spider Pig [v1.4.9]
    Quote from KillerKrabs

    I need help... I've been using this mod from the start, but now I'm having crashing problems with it. First thing I noticed was that the Predators from the AVP mod weren't spawning. Next thing I realized is I had yet to see a mutant creature today. I edited the .dat file to allow cheats and spawned one of each, and it all worked fine. I put myself in game mode 1 and flew around a bit, which then caused the game to crash, with this error report:

    http://pastebin.com/Sg1grD9V

    I guess you should change the mobs' ids.
    Posted in: Minecraft Mods
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    posted a message on Mutant Creatures - Spider Pig, Spider Pig [v1.4.9]
    Quote from DuustinTheKing

    Can you please, this modification, make a variation ModLoader?
    I hate namely Forge and love this mod ..

    Sorry for this English, I can not English... :Sheep:

    Why would you hate forge?
    Quote from dimas_0105

    it can for cracked minecraft?

    every mod goes with cracked. XD
    Posted in: Minecraft Mods
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    posted a message on Mutant Creatures - Spider Pig, Spider Pig [v1.4.9]
    Quote from walfurt

    i have a Idea of the mutant PLAYER witch you can turn into but only for 1 min and has a 5 mins countdown

    Attacks:

    1.the player picks up a mob and throws it causing 10 hearts of damage (medium attack) key to press:O

    2.the player just punches the annimal causing the same amount of damage as an iron sword (light attack) key to press:left mous button

    3.the player jumps in the air causing a explosion when it lands (heavy attack) key to press:J

    to transform into the mutant player you need to throw chamical x on you however you wont transform directly you will have to press M to transform for 1 min and once finished 5 mins countdown

    the player has 60 hearts of health so yeah

    NOTE:mobs will still be agro to you.

    Thanks for reading :DORE:

    Is it still too hard to just read one whole page before you suggest something? No offense.
    Quote from sir_sheepz

    dude I think this would be awesome
    if you were able to use chemical x on yourself and for about a minute and a half you had the powers
    of the zombie mutant with the look of your characters skin.

    anyway great job on the mod!
    keep up the good work.

    *sigh* the same idea was suggested just a few posts before you. Sorry if this sounds rude but its really annoying to have the same idea suggested over and over again.
    Quote from dragonborn1138

    Ideas for mutant skeleton (if he makes one)
    1.Apearances:A crossbow in his right arm and instead of having a left arm instead it's turned into a cannon,and he wears an eyepatch
    2.Attacks:Crowsbow shoot:2 1/2 hearts Arrow Rain: 1 heart each Cannon Blast:5 hearts and explodes(I bet you didn't guess that)
    3.Death?:Instead of Dying(This one may be hard to program optional)It becomes a Tank creature made of bones and it's cannon
    4.NEW Attacks(if you choose to do 3)Cannon Blast:5 hearts and explodes Smoke Bomb:Blindness effect
    5.Health(for both forms)Skeleton Form 65 hearts,Tank Form 30 Hearts But has armor
    Thank you for Reading this, not :Diamond: :Diamond: for you :DBlock: :DBlock: for you :steve_csi:

    *sigh again* mutant Skeleton has been suggested a lot at the LAST page. Please read at least the current page and the last page before you suggest. Sorry if this is offending you.
    Quote from MrAndrew420

    I just want to be able to mutate my dog into a werewolf :D

    Love this mod. Been working on isabella textures for the mobs :D



    Yeah, that's still been suggested before by a few people like me but good job on the texture!
    Posted in: Minecraft Mods
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    posted a message on [1.4] [Forge] Modding Tutorials - Taking Requests - Advanced Tutorials Included
    And when is the mobs tutorial coming? And can you consider biome and dimension tutorials please?
    And is it true that whatever you want to make (block,mob,etc.) you can find out how to make by taking a look at vanilla minecraft's classes?
    Posted in: Tutorials
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    posted a message on [1.4] [Forge] Modding Tutorials - Taking Requests - Advanced Tutorials Included
    Quote from jcm2606

    Try and continue and if if they give you any problems let me know. I have no idea why that is occurring.

    In that case, heres my code. Its my Common Proxy.


    package monsterhunter798.villagewarriors.common;

    public class CommonProxy {

    }
    villagewarriors.proxy.methodNameHere();
    the errors: ; in the body of the proxy and } on the line before the proxy. Please help.
    oh and the errors say:
    for }: Syntax error on token"}""{" expected.
    for ;: Syntax error, insert"}" to complete class body.
    and if I fix the error on }, then there will be another error on one of my dots. It says:Syntax error on token"."",= expected.
    Posted in: Tutorials
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    posted a message on Mutant Creatures - Spider Pig, Spider Pig [v1.4.9]
    I almost forgot... Hippo should actually make the mobs drop EXP for once. Maybe, say, 10 exp orbs each?
    Posted in: Minecraft Mods
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    posted a message on Mutant Creatures - Spider Pig, Spider Pig [v1.4.9]
    Quote from Jim_Dragon_mc

    Make a Mutant :Pig: !!!!! or make a Mutant blaze !!!!!!

    Lol. Mutant pig would be funny.
    Mutant pig:I like farts
    Other mutants: EEWWW!!!
    Mutant pig: special attack activate! (Sits on other mutants)
    Oh!
    And mutant pig should have 50 hearts and drop a leather-like pair of leggings. It should have a mutant pig head on it.
    Also, for a peaceful mob, hippo should make it have only 1 but awesome attack.
    Bacon revenge: jumps up in the air 50 blocks high and then it squashes a mob, dealing 15-20 hearts.
    Posted in: Minecraft Mods
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    posted a message on [1.4] [Forge] Modding Tutorials - Taking Requests - Advanced Tutorials Included
    Can I move on knowing that there are errors that shouldnt be in my code?
    Posted in: Tutorials
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