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    posted a message on Mutant Creatures - Spider Pig, Spider Pig [v1.4.9]

    this mod is great looking and all but, how do i play it? :steve_rage:

    Install it.
    Posted in: Minecraft Mods
  • 1

    posted a message on Mutant Creatures - Spider Pig, Spider Pig [v1.4.9]
    The mutant enderman photo... Almost made me scream...
    IDEAS FOR THIS MOD:

    First, mutant body parts that the mutants have a 25% chance of dropping like mutant enderman arm, mutant creeper leg, etc.
    And a backstory...

    The mutants have invaded planets... Making them destroy in seconds... The planets have become nothing more than giant balls of fire. The world they are trying to conquernowin minecraftia... However, Steve and all the other heroes of minecraftia repeatedly repel the invaders! With diamond equipment and brave hearts, they drive out the invasions every night, collecting their body parts for further study... They have found a way to get into their world... And so, after assembling an altar, they have succesfuly wiped out the mutant race!
    A new item to craft the blocks needed to get into the dimension... Mutant blood will be a drop. Craft it with chemical X to get mutant veins.
    New blocks to get into the dimension... The names will be mutant cobblestone and mutant cobblestone stairs. To get them craft them with Mutant veins and cobblestone. And you can get all the other blocks at there dimension.
    A new dimension. To get into the dimension, the player needs to make a 10x10 altar made of Mutant Cobblesstone.At the corners are pillars of 2 obsidian blocks with the mutant zombie head on them, also, the mutant creeper... etc.
    It will also be surrounded with mutant coblestone stairs. Make a 5x5 square made of more mutant Cobblestone but surrounded with Netherrack excapt one side inside of the altar. It will contain four more 2x1 wooden pillars with mutant nether mob heads on them. Only one side will be surrounded with mutant cobblestone stairs. The rest of the sides should be Netherrack. then light them. finally it would be opened. The portal itself should look like a giant 5x5 beam consuming the 5x5 part of the altar and pointing up. The dimension should look like the nether, only more chaotic. It should have Mutants spawning in them. But in a low rate. The only one with a high rate should be the mutant ghast firing giant fireballs. It should have mutant dirt, stone, etc. There should be a castle in the dimension filled with at least 2 mutants and 1 prize chest in each room. In the center should be a mutant monstrosity. Like a super mutant or something. With the speed of a spider, etc.
    Well, thats it for my ideas. Hope you consider it. Thanks. :D
    Posted in: Minecraft Mods
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    posted a message on [1.4] [Forge] Modding Tutorials - Taking Requests - Advanced Tutorials Included
    Quote from jcm2606

    Please explain where the load method come into play.

    Nevermind. The problem is solved already.
    Posted in: Tutorials
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    posted a message on [1.4] [Forge] Modding Tutorials - Taking Requests - Advanced Tutorials Included
    This is probably gonna be my last post in this thread, but what is the load method inside the proxies? Please specify the line of code.
    Posted in: Tutorials
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    posted a message on [1.4] [Forge] Modding Tutorials - Taking Requests - Advanced Tutorials Included
    Quote from microjunk

    They don't effect gameplay much if at all, as jcm said they are optional, but it helps to have them in forge, because some mods need them depending on what you plan to do as far as modding, also, if you're switching tutorials, I cant understand why, these tutorials are among, in my opinion, the top 5 of the ones to read. They are clear, concise, and above all informative. If you are having problems understanding them, ask questions, jcm does answer and try to help, another thing some tutorial writers dont do. Although most forge tutorials will have you use a proxy, only because it makes registering things like entities, images, sounds, and handlers much easier. One of the many things that makes forge better. If you dont plan to use any of these features you may be better to stick with modloader. However the way the code in minecraft seems to be shifting and with the new modding api, modloader may end up being a thing of the past, so if you would...list your reasons for switching tutorials, and bare in mind that some tutorials leave information out, or dont explain everything well enough, and some leave it up to you to figure out the missing parts. If you stay with forge, check with a variety of tuts, I suggest....

    jcm2606
    wuppy
    darkhax
    freezzerrr
    and there are some others too, but use at your discretion...

    Im switching to wuppy. Not that I think that your tutorials are bad of course.
    Reasons:
    1. More Content
    2. Has a releasing mod section
    3. Has most of the content i want
    4. Explains almost everything.
    Me? Switching to modloader?
    I dont like modloader AT ALL. Reasons:
    1. Forge has awesomer features
    2. Forge lets you load so many mods at once, but modloader only has a capacity of 1 mod.
    Posted in: Tutorials
  • 0

    posted a message on [1.4] [Forge] Modding Tutorials - Taking Requests - Advanced Tutorials Included
    Quote from jcm2606

    Proxies are optional but it makes the mod run so much smoother if you do have a proxy. Essentially, what a proxy does, is it allows you to separate the code for both sides of the logic (client and server (there is one for bukkit but it never worked and will never work)).

    I meant how does the proxies effect your gameplay? Also, im switching tutorials.
    Posted in: Tutorials
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    posted a message on [1.4] [Forge] Modding Tutorials - Taking Requests - Advanced Tutorials Included
    I got errors at my second proxy which goes in my base mod class. Im just preparing my second mod. So, the errors are in "CommonProxy" and "public". CODE:


    @SidedProxy(clientSide="monsterhunter798.dragonfable.client.ClientProxy",
    serverSide="monsterthunter798.dragonfable.common.CommonProxy")
    public static CommonProxy proxy;

    I imported it.
    EDIT: are proxies optional? And what do they do?
    EDIT 2: What does it mean when eclipse says theres an error? will that cause minecraft to crash? or is that the wrong code?
    EDIT 3: How often does forges coding change?
    Posted in: Tutorials
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    posted a message on [1.4] [Forge] Modding Tutorials - Taking Requests - Advanced Tutorials Included
    Quote from jcm2606

    Crash log and code please.


    Rideable mobs: Not until I find the cause of my mob issue.
    Vehicle: Coming later on.
    Item spawning structure on right click: May need to do a bit of work to see whether this works.
    Gui tutorials: Coming soon.

    Okay. How about vehicle tutorials? And items spawning structure with right-click IS possible. I saw it in this mod:
    ancientwarfare.wikispaces.com
    Posted in: Tutorials
  • 0

    posted a message on Mutant Creatures - Spider Pig, Spider Pig [v1.4.9]
    Quote from Roadhog360

    WTF?!?!?!?!? I right click the egg and it's not on steve's head, no mater what I do!

    1. Check the bugs section.
    2. Dont be rude.
    Posted in: Minecraft Mods
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    posted a message on You Are the Creeper 2: 0.9.1 Beta: Yep, it's back! And first bugfix!
    Quote from Rotten194

    No, although it might if they extend EntityZombie/EntitySkeleton/EntityCreeper, though it probably won't work all too well. If there's any mods that you think would work well with YATC, let me know and I'll see if I can add their entities to the whitelist.

    ADD SUPPORT FOR THE MUTANT CREATURES MOD!
    It would be BREATHTAKING to walk around with MUTANT BODYGUARDS
    Posted in: Minecraft Mods
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    posted a message on [1.4] [Forge] Modding Tutorials - Taking Requests - Advanced Tutorials Included
    Can you add a rideable mobs tutorial and a vehicle tutorial? And also a kind of item that when right-clicked, will create a structure? Also GUI tutorials?
    Posted in: Tutorials
  • 0

    posted a message on Mutant Creatures - Spider Pig, Spider Pig [v1.4.9]
    Quote from gasleavitt

    When i try using it, it brings me to the crash screen, where you can send a report... It's because it's not made for 1.4.7 yet...

    Well,I downloaded mods that said they were for 1.4.4 when I was still playing 1.4.5 and they were succesful. Did you delete META-INF from minecraft.jar? And why didnt you report the crash?
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.4] [Forge] Modding Tutorials - Taking Requests - Advanced Tutorials Included
    How to switch colors using GIMP?
    Posted in: Tutorials
  • 0

    posted a message on Mutant Creatures - Spider Pig, Spider Pig [v1.4.9]
    Quote from gasleavitt

    Now all we need is a 1.4.7, because it wont work after the update! It has something to do with Minecraft currently being on 1.4.7, but this mod is only on 1.4,6... Fixing would be just great... before update, AMAZING!!!

    1.4.6 and 1.4.7 are the same. Like 1.4.5 and 1.4.4.
    Posted in: Minecraft Mods
  • 0

    posted a message on Mutant Creatures - Spider Pig, Spider Pig [v1.4.9]
    Quote from loljustlol

    Why am I the only one who has the mutant enderman? I have 3 screenshots of it. However,it doesn't do anything except randomly move slowly,is peaceful,and is boring.
    Screenshots:
    A spawner of Mutant Endermen
    A mutant endermen spawn egg:
    And a mutant endermen,with me beside it for comparison: Also,I got this mod a few days ago,it's not like brand new.

    ...
    1. Youre not the only one who has mutant enderman. We all do.
    2.Its incomlete. WIP. But for some reason hippo already added the mutant enderman class to the mod...
    Quote from Nukeatomic

    Add a mutant blaze and skeleton!

    Theres a FAQ. Please read the FAQ.
    EVERYONE PLEASE READ THE FAQ!
    Just cause its caps doesnt mean im angry. I just thought that would help it be noticed.
    Posted in: Minecraft Mods
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