• 1

    posted a message on What name did you get?
    I changed my name to Alan079 t Alan0.
    At the cost of all my stuff at the servers.
    Posted in: Discussion
  • 0

    posted a message on ♕Herocraft - Minecraft RPG Server Multiplayer - THE ORIGINAL RPG SERVER (2010)! - [Heroes-Townships-PVP/PVE-RPG]
    1. In-game name:Alan079
    2. Location and Age: Philippines, 11
    3. Previous Bans from other servers (explain): none
    4. Referral(s): None
    5. Have you voted for Herocraft (No? do so here! http://hc.to/vote): Yes
    6. Do you agree to the Herocraft EULA and ToS? Yes
    7. Special Key: HCA7
    Posted in: PC Servers
  • 2

    posted a message on Mutant Creatures - Spider Pig, Spider Pig [v1.4.9]

    IDEA

    Mob
    Mutant spider.

    Health
    100 health points (50 hearts)

    Attack
    8 attack points (4 hearts)

    Special Attacks:
    1. Cobweb Shooting
    He start shooting cobweb on the ground and on you and stuck you, when you are stuck in the cobweb the spider comes to attack you.
    2.Mega Jump
    He jumps really high like the mutant creeper and then lands on you.

    Appeareance

    (Found the image on google)

    Drop
    He drops a thing that shoots cobwebs (I don't know how to call it)

    Death Animation
    He should jump on the air and then land on the back then he will disappear.

    I hope you like it and sorry if this was taken!

    I like the idea. You even got the picture and everything. An overall great suggestion!
    Posted in: Minecraft Mods
  • 0

    posted a message on Mutant Creatures - Spider Pig, Spider Pig [v1.4.9]
    Quote from Tocaraca2

    Herobrine has absolutely nothing to do with mutant creatures mod, and also the rules say you are not allowed to post about herobrine on the topic. Post reported.


    Why? No where in the post said "please do not post anything about herobrine" or something like that. Plus, it was just an idea he had. Some people have creative minds, and you have no right to object their creativity. Please do not do this again. :steve_joyous:
    Posted in: Minecraft Mods
  • 0

    posted a message on Mutant Creatures - Spider Pig, Spider Pig [v1.4.9]
    Quote from Tocaraca2

    No, use your brain man, as he's been working on the mutant skeleton for so long, he needs a break from this mod! He's probably going to be updating his other mods like the dragon mod and insta-armour.

    Excuse me sir, but you don't have to be rude. You could've just said "He probably needs some rest" or something like that. Correct me if I'm wrong, but I thought he abandoned that dragon mod and insta-armour.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.5.1 // ALL] [SMP] [Forge] [RPG] - The Legend of Notch: Reincarnation - Minecraft RPG Mod - {[1.6 Launcher Compability]}
    Please help! When I get the cursed diamond nothing happens!
    Posted in: Minecraft Mods
  • 0

    posted a message on Mutant Creatures - Spider Pig, Spider Pig [v1.4.9]
    A baby ender dragon like what I suggested a long, long time ago?
    Seems legit. How much are you done with it and what does it do when its complete?
    I hope he can be evolved like what many suggested for the creeper minions... Or have special attacks like what many suggested for the creeper minion... OR FIRE A FREAKIN BEAM OF ENDER DEATH TO TROLL THE ENEMIES!!!!
    Posted in: Minecraft Mods
  • 0

    posted a message on [April Fools] Minecraft 2.0 is Finally Coming!
    Quote from cestislife

    Finally, I've been waiting for this, for-ever. New changes to the forums, I like, especially the removal of the Mods section. Everyone will play vanilla now! Wheeeeeeeee

    MOMMY I DONT WANNA PLAY VANILLA!! I prefer mods.
    Posted in: Minecraft News
  • 0

    posted a message on Mutant Creatures - Spider Pig, Spider Pig [v1.4.9]
    nice enderman... Very nice indeed...
    Posted in: Minecraft Mods
  • 0

    posted a message on How to Conquer Fear of Caves?
    Quote from Czar_Yoshi

    These aren't so much of tips for overcoming your fears as they are for overcoming the caves as safely and with as minimal of losses as possible, but knowledge is power and having power over caves should help eliminate your fears.

    Always carry a bunch of torches, a water bucket, some cheap food (carrots, bread), a stone pick, a stone sword, and if you wish a bow and 5-10 arrows. Skip the bucket if you don't plan on going below Y=~30, and having some chests to stash your torches in so you don't have to carry more than 64 at a time is helpful.

    If you can (and want to), it's helpful to put Lv. 1 enchantments on your sword and bow, as you will almost always get Power I and Sharpness I.

    Turn on the debug menu with f3. It can show you the light level where you're standing, if it ever drops to 7 or lower mobs can spawn, so place a torch.

    Play with stereo headphones, and preferrably music off. Sound is your best and sometimes only way to sense ambushes, and you need it to work well to hear creepers.

    Use a bed to set your spawnpoint outside the cave entrance. If you die now, you'll have a greater chance of getting your stuff back.

    Resist the urge to mine ore! It's safe in the walls, and you can come back for it after the area is secure. Nothing bites more than losing a stack of iron ore and coal.

    Now, start by going in, and completely spamming torches until you see a bad guy. If he's a zombie, melee him with jump attacks. Try to force him into a corner so he doesn't bounce away frm you. If he's a creeper, make sure you've got room behind you, then either sprint attack him or critical hit him if you've got enough room. Trying to force him off a cliff is advantageous as he'll take fall damage, and has a much harder time getting close enough to you to 'splode if he's climbing. But if it's a skeleton, retreat around a corner in the wall, make sure your hunger's full, and try to step out in close intervals to smack him, then retreat again.

    Endermen are a slightly different case. If you find one, it's best to leave him alone and come back that way later, but if you should happen to anger one simply log out to the title screen and log back in again, and he'll be cool again.
    It's a useful tactic to do the critical hit/sprint attack on a zombie while holding a torch, then placing it and switching to your sword while he recovers. This helps prevent more bad guys from sneaking up on you while you duel.

    Getting into fights with multiple mobs is more tricky. If there's just zombies, rapidly sprint attacking and retreating is effective. If there's a skeleton and zombies, sprint attack the skeleton, and then retreat and try to use the zombies as meat shields. If there's a creeper present, try to light him with your sword and then retreat just far enough away so he explodes, but does minimal damage to you, hopefully wiping out some other mobs. Blocking can be helpful to reduce explosion damage as well. However, if there's a creeper, a skeleton, and more than 3 mobs total, this is where you want that bow, try to pick off the skeleton, or at least get it down to one creeper and one skeleton (critical hitting the skeleton is very hard without getting blown up).

    Now on to actual exploration. Tunnels are pretty straightforward, just pepper them with torches and try to remember which way you've gone. If possible, you can put all your torches on the left side of the tunnel, so you know that following the torches on your right takes you back to the surface.

    Whenever you see a big room, the first thing to do is look to see if there are any mobs inside. If there's a skeleton, snipe it with the bow, and otherwise just do the attacking with torches strat and get the floor lit up. The second thing to do, which you should do immediately after, is look up. Very frequently, the roof of this room will intersect with lots of tunnels, and bad guys could come pouring out of them without warning. Make your way up to such tunnels using your pick and light them up. Only then should you continue deeper into the tunnels coming off of the main cave.

    Now, things to watch out for: #1 is cobble. If you see any cobble that wasn't placed by you, it can only mean two things: lava and dungeons. Both of which are dangerous. Should you find yourself staring out over a lava pit, looking at all the treasure in the ceiling, stop, for a skeleton will most certainly knock you in. Always face away from lava at a 90 degree angle, and strafe to get away, this helps prevent things from sneaking up on you and knocking you in, and it also helps prevent yourself from accidentally backwalking into the lava.

    Next are ravines. Ravines are huge and offer a lot of ore, but the layered effect on the walls acts as a scaffolding for skeleton archers who make the place extremely dangerous. They can often have lava at the bottom as well. If you wish to conquer a ravine, it will likely involve a lot of dieing. I've only fully conquered a lava ravine once, and in the process I came across a rather terrifying sight (a creeper, all the way on the other end of the ravine, was navigating my multi-level walkways perfectly and taking the shortest path right to me...) so I don't recommend going for it.

    After that, abandoned mineshafts. To put it frankley, your equipment would get you slaughtered inside, so it's best to wait until you can come back with proper mineshaft equipment (armor, milk, shears, axe, possibly flint).

    Finally are strongholds, which are super-rare but yet something you should be prepared for. The best thing to do when you find one is write down where it is and then leave, coming back much later. You can tell them by their stone bricks.

    Once you have a sizable portion of caves lit up (or are out of torches), go in, grab as much loot as possible, and get out without going near dark areas. If you have armor, this could be a good time to use it.




    I'm surprised at how many people here are advocating peaceful mode. Peaceful is for hippies and creative. This isn't a creative world, so are you all pretending to be hippies or something?

    Ah yes, one last thing I forgot to mention. If you can somehow find a sizable Mycelium Biome, no mobs will spawn there- even in caves. Well, aside from dungeons/other spawners. This allows you to cave to your heart's content without the fear of ambust, the only things you must watch out for are lava, fall damage, and hunger. And breaking all your picks, of course.

    Well, I conquered one on my 2nd day(a ravine). They're actually really neat for strip mining and if you know combat or are a warrior(like me) then everything would be different. Creepers would be easy, zombies would be basically practice dummies, and skeletons can be dodged( if you got the skills like me), but that doesn't always work if you don't have a lot of space. And if monsters arer on the ravines, either snipe then with a bow or go in and slaughter them. Mobs on walls would be in futile, as they can't reach you. (This includes skeletons and creepers).
    Remember that you are the predator, not the prey.
    Posted in: Survival Mode
  • 2

    posted a message on Mutant Creatures - Spider Pig, Spider Pig [v1.4.9]
    I found a HILARIOUS bug. In the invasion mod, if you activate the stable invasion mode... No invasion mobs will spawn but mutant creepers and zombies. But the funny part is... The mutant creeper acts like a zombie and the mutant zombie acts like a pig. XD
    Posted in: Minecraft Mods
  • 0

    posted a message on Mutant Creatures - Spider Pig, Spider Pig [v1.4.9]
    Quote from Triplor

    Forge is working but when I add mutant creatures to the mod folder minecraft crashes. Please help- here's the crash log:

    ---- Minecraft Crash Report ----
    // Quite honestly, I wouldn't worry myself about that.
    Time: 23/02/13 9:50 AM
    Description: Failed to start game
    cpw.mods.fml.common.LoaderException: java.lang.NoSuchMethodError: cpw.mods.fml.common.registry.GameRegistry.addRecipe(Lur;[Ljava/lang/Object;)V
    at cpw.mods.fml.common.LoadController.transition(LoadController.java:117)
    at cpw.mods.fml.common.Loader.initializeMods(Loader.java:658)
    at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:207)
    at net.minecraft.client.Minecraft.a(Minecraft.java:456)
    at asq.a(SourceFile:56)
    at net.minecraft.client.Minecraft.run(Minecraft.java:744)
    at java.lang.Thread.run(Unknown Source)
    Caused by: java.lang.NoSuchMethodError: cpw.mods.fml.common.registry.GameRegistry.addRecipe(Lur;[Ljava/lang/Object;)V
    at mutantcreatures.MutantCreatures.init(MutantCreatures.java:87)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:485)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
    at com.google.common.eventbus.EventBus.post(EventBus.java:268)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
    at com.google.common.eventbus.EventBus.post(EventBus.java:268)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
    at cpw.mods.fml.common.Loader.initializeMods(Loader.java:657)
    ... 5 more

    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------
    -- System Details --
    Details:
    Minecraft Version: 1.4.7
    Operating System: Windows 7 (x86) version 6.1
    Java Version: 1.7.0_15, Oracle Corporation
    Java VM Version: Java HotSpot™ Client VM (mixed mode), Oracle Corporation
    Memory: 390641232 bytes (372 MB) / 519110656 bytes (495 MB) up to 1037959168 bytes (989 MB)
    JVM Flags: 2 total; -Xms512m -Xmx1024m
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Suspicious classes: FML and Forge are installed
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v7.26a FML v4.7.17.534 Minecraft Forge 6.6.0.503 4 mods loaded, 4 mods active
    mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
    FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
    Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
    MutantCreatures [Mutant Creatures] (Mutant Creatures v1.2.0 mc1.4.6.zip) Unloaded->Constructed->Pre-initialized->Errored
    LWJGL: 2.4.2
    OpenGL: Intel 945GM GL version 1.4.0 - Build 8.14.10.1930, Intel
    Is Modded: Definitely; Client brand changed to 'forge,fml'
    Type: Client (map_client.txt)
    Texture Pack: Default
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: ~~ERROR~~ NullPointerException: null

    How did you install forge?
    Posted in: Minecraft Mods
  • 0

    posted a message on Mutant Creatures - Spider Pig, Spider Pig [v1.4.9]
    Quote from ipe2004

    Could you fix the egg bug? i cant get my pet :(
    This is a nice mod... but horribly it crashed when i spawned 1000 creeper mutants with SPC :D

    You don't need to put it on your head for it to hatch. Just wait for a bunch of days(be patient.) and you'll see your creeper minion right on the spot.
    Posted in: Minecraft Mods
  • 0

    posted a message on Mutant Creatures - Spider Pig, Spider Pig [v1.4.9]
    Quote from lilgrei77


    new attack? ooooooooOOOOOOOOOooooooooooo :P , i will get home tommorow ˙(im on vacation right now so, yeah) i could show you the pic of my mutant minecraft mobs stks whatever crap :D , oh, and if ya done, and....if 1.5 isnt realesed then, could you make an second version for 1.4.7? like you did on all the other ones, oh and whats "speed production"? making it very quick or what o_e, oh, okay, good luck :P
    Edit: I have one more suggestion for the ME:
    Wraith Of the aund (pun of aura and end)
    First, he does his scream as shown on the imgur pic package of the ME, then it gets louder, and then it gets night, that creepy sound plays that is played if walking around in caves, the ME gets his aura (Giant version), then the ME dissapears, his aura but is still there, lightning comes around the player, everywhere where the lightning strikes, new auras do spawn, all auras ram the player, doing 2 hearts of damage per sec. lasts 3 secs. while doing it, the ME appears GIIIIAAAAAANTTTTTTTTTTTTTT in front of the player, while holding his arms like if doing his block throw attack, and laughs veeeeeeeeeeeeerryyyyyyyyyyyyyyyyyy scaaaaaaaaaaaryyyyyyyyyyyyyyyyyyyyyy (Like MUHAIHIAHIAHIHAIHAIHAIHAIHHAHAHAHAHIHIHIAHHA (the I's are creepy, the others not)), the sky turns white, and lightning strikes veerryyyyyyy heavily while doing the attack, (may be hard to do, but its just an suggestion)

    Well, I don't really think that's creepy. He should give all the mobs a creepy sound. Frightening when in caves. The MZ a roar like RRRAAAAHH and the MC a roar like rerererrerrerrereheheehehYYYAAAAHH.
    Posted in: Minecraft Mods
  • 0

    posted a message on Mutant Creatures - Spider Pig, Spider Pig [v1.4.9]
    Quote from thehippomaster21

    @lilgrei
    I'm adding a new attack right now, but I don't want to say too much :)
    I haven't played that game before

    @mcferson
    I think there's something called Tekkit which allows you to play mods on a bukkit server

    @Tandest
    thanks :) I might wait for 1.5, but I'm not done yet either, so heh

    @mosterhunter
    maybe, but I've made a pet before already

    @Golum_Mechanic
    thanks! I'd say I'm about 60% done with the mutant enderman, but I'm trying to speed production now

    @Ludy
    I'm not sure what you mean. there is an id you can change in the config file that will change all mutant creatures ids, if that's what you're looking for

    Fine, but when are you gonna start working on that evolution suggestion? It should be an armor set for a drop. (Mutant ender leggings, mutant ender chest plate and so on.) It should have 50% damage reduction and a special bonus if you have the full set: Blast Protection, upgraded damage reduction to 75%, fire protection and everything ender won't be hostile to you anymore unless you hit it.
    EDIT: with support for the divinerpg mod of course.
    Posted in: Minecraft Mods
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