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    posted a message on Since when is minecraft a constant onslaught of zombies?
    Quote from Koadmaster

    Is it? That may be what minecraft is about to you, but that isn't what it is for everyone


    Right. But if there is anything that minecraft represents, it is freedom. The freedom to do what you want. To play the game the way YOU want it to be played. By taking the ability of the player or the server admin to adjust this game-changing new feature, you take away part of that freedom minecraft is known for. Even on the easiest setting, it doesn't effect this new zombie spawning/aggro. While it may not bother you, there are many people who are bothered by this part of the update. I don't see the harm, or understand the resistance to, adding something so that this "feature" can be manually nerfed by the player/admin or disabled outright. I'm not sure why this is even an arguement in the community.
    Posted in: Recent Updates and Snapshots
  • 2

    posted a message on Since when is minecraft a constant onslaught of zombies?
    Quote from tacomalo

    you can vent on a forum and get mad when people don't agree with you!


    Unless something has changed, Mojang reads forums and takes the community's feelings into consideration all the time. It's not about getting mad at people who disgree. I get "mad" when people suggest that something like this shouldn't be CONTROLLABLE by a server admin. As it stands now, there is no way to stop villages from being wiped out by this new zombie mechanic. And it creates an annoyance for players who want to be able to build at night in villages. Zombies seem to appear out of thin air, and killing the ones attacking the houses and villagers only spawns MORE zombies. There is no way to avoid it right now, and no configurable value to change it.

    If there was a way for admins to control it, I'd have already changed it back to normal and nobody would be on here "getting mad at people who don't agree with us".
    Posted in: Recent Updates and Snapshots
  • 1

    posted a message on Since when is minecraft a constant onslaught of zombies?
    I was all for this update, and was very happy until my first night building in a town I made.

    In the middle of building something, I heard a zombie breaking down a door. So I went over found where he was, and killed him. No big deal. So I go around the corner, and I hear a zombie breaking a door down again. So I run back around the corner, and there is another zombie there, at the same door. I was like "Ok, he had a friend I didn't see". So I killed Zombie #2.

    This repeated until morning. :Notch:

    Needless to say, this needs to be changed. I'm all for hordes of zombies coming at you. But in a protected village with no open borders (it is entirely fenced in) less than 10 blocks from where you kill one, another spawns almost immediately, right in front of the same house. And this is on a server running on normal difficulty. I LIKE that zombies spawn in towns and give you a zombie apocalypse to worry about. But this is ridiculous now. This makes it impossible to get anything done at night. And no amont of iron golems can take care of this when you have an epicly large town. Killing magic zombies that spawn instantly in 100% light levels in fenced off towns to attack the same house is ANNOYING, not HARD or CHALLENGING. Frankly, it is just frustrating me and the other players on my server.

    They can at least make this configurable so that server admins can turn down the spawn rate at night, or turn off the new spawn rate completely. There is absolutely no reason to hardcode this functionality into the game at all difficulty levels. It should be able to be controlled like most other things of this nature.
    Posted in: Recent Updates and Snapshots
  • 1

    posted a message on 1.5.1 Bugs
    I can confirm the FPS bug from 1.5 is fixed for me in 1.5.1. I am now getting between 90-150 FPS in most area, dipping down to 50-60FPS lowest when really whipping the mouse around in crowded areas or areas with a lot of restone or flowing water. Back to about how it was before.

    Block/object falling glitch fixed as well. Sand now falls normally and with fluid motion. Paintings also work again, but are still glitchy as hell when taken off the wall (they go all over the place, same with item frames).

    There seems to be a really annoying cart bug introduced now though. Right clicking to get in a cart now usually will put you above the cart, and you are unable to right click to hit any buttons or levers nearby to activate a powered rail in this position. Right clicking at the button/lever will just result in you leaving the cart. Only thing to do right now is push the cart manually a jump in before a detector rail/powered rail. Very annoying.
    Posted in: Recent Updates and Snapshots
  • 2

    posted a message on 1.5.1 Snapshot Ready for Testing
    Hoping 1.5.1 fixes some of the lag/FPS issues that were introduced in 1.5.
    Posted in: Minecraft News
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