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    posted a message on The New Launcher: What You Need to Know
    Well, I found a solution to my problem. At home I logged in and let it update everything. I then grabbed a flash stick and I copied my entire c:\games\minecraft directory into a zip file and plopped it onto my flash stick.

    I then went into the c:\users\mndfreeze\roaming and made a zipfile of the .minecraft folder buried in and copied it also to my flash drive.

    Note I did all this AFTER I logged in and was able to play once from my home computer with a valid account.


    Took the flash stick to work, and just copied the .minecraft stuff over my firewalled work PC's .minecraft, and overwrote/merged the games
    minecraft directory as well. Now the client just goes traigt to play offline. yay!
    Posted in: Java Edition Support
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    posted a message on The New Launcher: What You Need to Know
    Has any further progress been made for those of us who CANNOT connect once the very first time to get our new launchers to enable local offline play? I play at work on a VERY locked down network and while I do have a proxy we can go through to get on the net, for some reason java's settings and minecraft cannot connect to the auth servers or anything else through the client.

    On the old launcher the way around this for me was to use the WEB SITE play mode because it downloaded and copied all the needd files and updates to the same directories. So I could hit the website once and play on the web, then after that I could play offline locally. With the new launcher and the website version no longer there (and the old link I found only has 1.5.2, not the new version anyway) the farthest I've made it is downloading the exe from the site, running it so it creates some basic .minecraft files and folders (but no .jar) then getting the launcher.pack.lzma by putting the link into my browser windown, downloading it manually and tossing it in my .minecraft.

    That at least gets the launcher to LOAD, but then I'm of course stuck at the endless login/register with no way to get to the menu's behind with profiles, play offline, etc. Certainly this has been beaten to death and an option or workaround is out now?

    That, or is there a way to force minecraft to NOT try to hit HTTPS/SSL and only use straight HTTP, so maybe it has a chance of working through my work proxies.

    I'd like to note I bought this game way way way way way way way way back when it was just barely a smidgen out of classic mode. We need a way to just download all the files through a browser and plop em in place manually, and generate whatever token is required for that 'proof' of login in a browser as well, then at least people could generate it on their phone or other computers that are not stuck offline, or stick a key system in offline people can use to authenticate we really paid. There are already cracked pirates copied around and this system doesnt prevent anyone but those who paid access.
    Posted in: Java Edition Support
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    posted a message on Sandstone small stairs and colored wool half blocks
    Title says it all. No real issues with this. But it will be an immensely beneficial thing to add for creativity and general look and feel. Sandstone itself is an ub-add, thank god for half blocks of it, but man are stairs long! and using wood or cobble does NOT look right in a sandstone home.

    As for wool, half blocks of all variations of its colors would be awesome as well. Lead to tons of creativity in design possibilities. Right now its like ANSI/ASCII art in all caps with no lowercase to round out those uber pics. :biggrin.gif:
    Posted in: Suggestions
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