I've got one for you, can you make a mod that makes doors take their textures from a separate file, without adding any new block/item id's to the game?
Ideally this would allow for several different door textures, but in a way that wont break one's save when the mod is removed. getting the door to pull it's texture from a separate file is really the only part of this mod i need, it's really for private use, and I can mod the rest lol.
Dr zhark can we look forward to sharks swimming below sea level at some point in the near future? I have an underwater house and there's ugly squids sliming across my window, but no sharks:(.
Good mod tho, Notch should just give you half for all your work lol. Make the aether for him, that should impress him enough lol.
Sorry to say but as much as I want this I have to wait for modloader compatibility. Keep up the good work tho.
BTW you should really look into it, making a mod modloader compatible as in most cases it only involves adding a couple of lines of code.
Is there any way we can see an alternate download that -does not- include GUI Api support? Seriously, I love MoCreatures.. I don't play single player without it. But with reliance on GUI Api.. now my HD texture pack can't
be used! I -DESPISE- default minecraft, or ANY 16x16 textures for that matter. So, as it stands, until some work
around can be done for HD textures, I am forever blocked from seeing sharks, or any other new animals you add!
Please, please, PLEASE take out GUI Api, at least in a seperate download, for those of us that cannot give up our
texture packs! 2.5 or 2.6, the one I had before, is working -fine- with Misa's HD pack, 64x64. I'd hate to lose
all the mods I have -and- my beautiful textures and new mob graphics just to get a new animal or two in MoCreatures!
But sharks would be oh so epic.. poor, poor pirates. :biggrin.gif: Maybe even a new epic shark, Jaws-ish. Not sure if +theme
or not, but it'd be a monster and your likely to die if it gets hold of you. Seriously, what can be done? Thanks.
I use both a hd texture and this mod... IDK what you are talking about dude. There is zero conflict between them...
Fire ogres are still spawning on normal, even though I changed the settings, and theres a typo, fire ogres are listed twice. Otherwise, good job. This caused my pirates to overspawn tho...
Edit: Oops didn't see someone posted the fire ogre thing before me.
Also, is any1 else getting a transparency issue with shark teeth?
I've never had this problem with any previous version of this mod, I've been using it for a long time, I tried installing and I get this error:
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
If you wish to report this, please copy this entire text and email it to [email protected].
Please include a description of what you did when the error occured.
Mods loaded: 1
ModLoader Beta 1.2_02v4
--- BEGIN ERROR REPORT 9e30d104 --------
Generated 12/02/11 8:01 PM
Minecraft: Minecraft Beta 1.2_02
OS: Windows 7 (amd64) version 6.1
Java: 1.6.0_23, Sun Microsystems Inc.
VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: ATI Radeon HD 5670 version 3.2.9756 Compatibility Profile Context, ATI Technologies Inc.
java.lang.NoClassDefFoundError: de/matthiasmann/twl/Widget
at java.lang.Class.getDeclaredConstructors0(Native Method)
at java.lang.Class.privateGetDeclaredConstructors(Unknown Source)
at java.lang.Class.getConstructor0(Unknown Source)
at java.lang.Class.newInstance0(Unknown Source)
at java.lang.Class.newInstance(Unknown Source)
at ModLoader.addMod(ModLoader.java:157)
at ModLoader.readFromClassPath(ModLoader.java:662)
at ModLoader.init(ModLoader.java:527)
at ModLoader.AddAllRenderers(ModLoader.java:81)
at oc.<init>(oc.java:55)
at oc.<clinit>(oc.java:8)
at net.minecraft.client.Minecraft.a(SourceFile:253)
at net.minecraft.client.Minecraft.run(SourceFile:606)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: de.matthiasmann.twl.Widget
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 14 more
--- END ERROR REPORT 26d77fd6 ----------
Not sure what's going on here, but with just modloader the game runs fine. It's not until I put this in that it crashes. Also, I'm not using tfc's thing, I do it manually.
EDIT:
Oops I missed the part about needing gui api lol. All fixed now.
I get a crash. Not sure if it's this or Mo' Creatures.
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
If you wish to report this, please copy this entire text and email it to [email protected].
Please include a description of what you did when the error occured.
Mods loaded: 1
ModLoader Beta 1.2_02v4
--- BEGIN ERROR REPORT 9e30d104 --------
Generated 12/02/11 8:01 PM
Minecraft: Minecraft Beta 1.2_02
OS: Windows 7 (amd64) version 6.1
Java: 1.6.0_23, Sun Microsystems Inc.
VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: ATI Radeon HD 5670 version 3.2.9756 Compatibility Profile Context, ATI Technologies Inc.
java.lang.NoClassDefFoundError: de/matthiasmann/twl/Widget
at java.lang.Class.getDeclaredConstructors0(Native Method)
at java.lang.Class.privateGetDeclaredConstructors(Unknown Source)
at java.lang.Class.getConstructor0(Unknown Source)
at java.lang.Class.newInstance0(Unknown Source)
at java.lang.Class.newInstance(Unknown Source)
at ModLoader.addMod(ModLoader.java:157)
at ModLoader.readFromClassPath(ModLoader.java:662)
at ModLoader.init(ModLoader.java:527)
at ModLoader.AddAllRenderers(ModLoader.java:81)
at oc.<init>(oc.java:55)
at oc.<clinit>(oc.java:8)
at net.minecraft.client.Minecraft.a(SourceFile:253)
at net.minecraft.client.Minecraft.run(SourceFile:606)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: de.matthiasmann.twl.Widget
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 14 more
--- END ERROR REPORT 26d77fd6 ----------
Hey, feel free to say no but could you possibly make an alt lapis lazuli ore that matches your other alt ores? The top ores not the bottom ones. Really like your alts
lol, most of those alternates are horrible. Those iron doors look atrocious.
Just wait till I release my pack, I'm working on implementing my version of a customizer to GIMP and paint.net, seeing how not everyone has Photoshop.
I happen to like most of the alternates... What was your posting this supposed to achieve?
How can I set up a mob to only spawn if I summon it via a spellbook or something? And will spawning a mob this way prevent it from despawning? If not, how would I set that up as well? Thanks for the help.
The only things I've downloaded for Minecraft and that work are as follows:
MC Patcher - which I use to switch to and from my two packs:
GERODUKO's Text Pack
LB Photo Realism Text Pack - which is the pack I'm trying to run Wild Grass with.
MC MapDeleter/Pine Tree Generator - I've only generated trees with this mod.
TreasureChest - to backup saves
Since all this mess, I've deleted all the Wild Grass versions and the Patcher and ModLoader. Restored my original .jar file. The game works fine. Text Pack and all. So, I suppose I'm on a clean sheet.
if you use MC Patcher it removes META-INF for you. Why don't you post your crash report next time you get the problem, it will help people help you.
I can not believe this is actually happening. Dude you should release a buggy pre-release so we can all explore this world(I'm just really excited to see another realm that isn't the nether, that place sucks lol.) Also are your mobs running spawnlist and modloader? They should, I would hate to have to choose between this and other mods.
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Ideally this would allow for several different door textures, but in a way that wont break one's save when the mod is removed. getting the door to pull it's texture from a separate file is really the only part of this mod i need, it's really for private use, and I can mod the rest lol.
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Good mod tho, Notch should just give you half for all your work lol. Make the aether for him, that should impress him enough lol.
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No. Modloader ensures compatibility between mods.
Sorry to say but as much as I want this I have to wait for modloader compatibility. Keep up the good work tho.
BTW you should really look into it, making a mod modloader compatible as in most cases it only involves adding a couple of lines of code.
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I did on the page before this. 2 pages and you can't read them both.
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I use both a hd texture and this mod... IDK what you are talking about dude. There is zero conflict between them...
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Did you remember to download gui api? I got an error like yours and that was the problem...
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Edit: Oops didn't see someone posted the fire ogre thing before me.
Also, is any1 else getting a transparency issue with shark teeth?
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Not sure what's going on here, but with just modloader the game runs fine. It's not until I put this in that it crashes. Also, I'm not using tfc's thing, I do it manually.
EDIT:
Oops I missed the part about needing gui api lol. All fixed now.
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Hey, feel free to say no but could you possibly make an alt lapis lazuli ore that matches your other alt ores? The top ores not the bottom ones. Really like your alts
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I happen to like most of the alternates... What was your posting this supposed to achieve?
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if you use MC Patcher it removes META-INF for you. Why don't you post your crash report next time you get the problem, it will help people help you.
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