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    posted a message on [1.4.7] ejhopkins Wild Grass v16.0 updated for Forge
    Quote from jibberlicious »
    not compatible with mo creatures :SSSS:

    ... yes it is...
    Posted in: Minecraft Mods
  • 0

    posted a message on Creepers Invading Famous Paintings.
    That's actually pretty cool.
    Posted in: Fan Art
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    posted a message on I would like help with modding.
    viewtopic.php?f=25&t=165582 that might be a good place to start.
    Posted in: Mods Discussion
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    posted a message on [Creating Mods] Human Mobs (MCP) [4/17/11]
    Quote from DarknessStar2099 »
    Quote from miztakay »
    Quote from DarknessStar2099 »
    when i decompile i get:

    *** Minecraft Coder Pack Version 2.7 ***
    Finding java.exe... if you want to speed this up, add it to your PATH
    Finding javac.exe... if you want to speed this up, add it to your PATH
    Path set.
    Unable to locate java.exe. Please verify that it is in the PATH.
    Press any key to continue . . .

    is that suppose to happen or am i so stupid that i did something wrong?

    make sure to download the latest java runtime environment and java development kit. someone offered to make a video tutorial, but i don't know what happened to that.

    how do i make sure i have them? im downloading JDK cuz im pretty sure i have the runtime environment

    EDIT: i figured out i have them both, but i still get the same error. it said java is already at the latest update, but when i see if theres an update for the JDK, it takes me to a uninstall wizard

    Weird, are you on a pc or a mac? What operating system? There's a readme file that comes with MCP that tells you how to set your PATH variable, but be careful when you do this. The first time I did, I overwrote my PATH instead of adding to it, and it took me days to fully fix it.
    Posted in: Tutorials
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    posted a message on Use Mediafire and I will NEVER download your files
    Most people don't make their stuff for you, they make it for them and make it available to you. That being the case, you should be grateful they took the time to even upload it at all, it's just an extra pain in the ass really. On top of that, most people offer a mirror site anyways.
    tldr: then don't download it... doesn't hurt the authors feelings.
    Posted in: Resource Pack Discussion
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    posted a message on minecraft.jar "locked down"
    I know this has been suggested, somewhat, but check to see if javaw is running under processes, not applications. If so end task, that should do it. Are you using and custom texture packs? try removing them from your textures folder. Those two things have caused this problem for me before. Good luck man.
    Posted in: Mods Discussion
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    posted a message on [Creating Mods] Human Mobs (MCP) [4/17/11]
    Quote from AndarielWoWV »
    I keep getting one error when trying to recomplie, and its with the pigman-neutral code

    Error I get is:
    sources\minecraft\net\minecraft\src\EntityGUmbrella.java:62: cannot find symbol
    symbol: class List
    location: Class net.minecraft.src.EntityGumbrella
       List list = worldObj.getEntitiesWithinAABBExcludingEntity(this, boundingBox.Expand(32D, 32D, 32D>>;
                                                                                                                                          ^


    The ^ is under the N in Expand

    My mob code is here, copied the part with the error from the Pigman code.. so I can't see why its erroring

    package net.minecraft.src;
    
    public class EntityGUmbrella extends EntityMobs
    {
    
    	public EntityGUmbrella(World world)
    	{
    		super(world);
    		angerLevel = 0;
    		randomSoundDelay = 0;
    		texture = "/mob/GUmbrella.png";
    	}
    
    	protected int getDropItemId()
    	{
    		//This is the item your mob will drop
    		return Item.ingotIron.shiftedIndex;
    	}
    	
    	public void onUpdate()
        {
            moveSpeed = playerToAttack == null ? 0.5F : 0.95F;
            if(randomSoundDelay > 0 && --randomSoundDelay == 0)
            {
                worldObj.playSoundAtEntity(this, "mob.zombiepig.zpigangry", getSoundVolume() * 2.0F, ((rand.nextFloat() - rand.nextFloat()) * 0.2F + 1.0F) * 1.8F);
            }
            super.onUpdate();
        }
    
    	public void writeEntityToNBT(NBTTagCompound nbttagcompound)
        {
            super.writeEntityToNBT(nbttagcompound);
            nbttagcompound.setShort("Anger", (short)angerLevel);
        }
    
        public void readEntityFromNBT(NBTTagCompound nbttagcompound)
        {
            super.readEntityFromNBT(nbttagcompound);
            angerLevel = nbttagcompound.getShort("Anger");
        }
    
        protected Entity findPlayerToAttack()
        {
            if(angerLevel == 0)
            {
                return null;
            } else
            {
                return super.findPlayerToAttack();
            }
        }
    
        public void onLivingUpdate()
        {
            super.onLivingUpdate();
        }
    
        public boolean attackEntityFrom(Entity entity, int i)
        {
            if(entity instanceof EntityPlayer)
            {
                List list = worldObj.getEntitiesWithinAABBExcludingEntity(this, boundingBox.expand(32D, 32D, 32D));
                for(int j = 0; j < list.size(); j++)
                {
                    Entity entity1 = (Entity)list.get(j);
                    if(entity1 instanceof EntityGUmbrella)
                    {
                        EntityGUmbrella entitygumbrella = (EntityGUmbrella)entity1;
                        entitygumbrella.becomeAngryAt(entity);
                    }
                }
    
                becomeAngryAt(entity);
            }
            return super.attackEntityFrom(entity, i);
        }
    
        private void becomeAngryAt(Entity entity)
        {
            playerToAttack = entity;
            angerLevel = 400 + rand.nextInt(400);
            randomSoundDelay = rand.nextInt(40);
        }
    
    public boolean getCanSpawnHere()
    {
    if(worldObj.countEntities(this.getClass()) >= 15){
    return false;
    }
    int i = MathHelper.floor_double(posX);
    int j = MathHelper.floor_double(boundingBox.minY);
    int k = MathHelper.floor_double(posZ);
    int l = worldObj.getBlockId(i, j - 1, k);
    return worldObj.difficultySetting > 0 && worldObj.checkIfAABBIsClear(boundingBox) && worldObj.getCollidingBoundingBoxes(this, boundingBox).size() == 0 && !worldObj.getIsAnyLiquid(boundingBox);
    }
    
    	
    	 public ItemStack getHeldItem()
        {
            return defaultHeldItem;
        }
    
        private int angerLevel;
        private int randomSoundDelay;
        private static final ItemStack defaultHeldItem;
    
        static 
        {
            defaultHeldItem = new ItemStack(Item.swordStone, 1);
        }
    
    }

    Sorry to requote this, but i just caught this upon reading a second time, you can't have your mob name different from the mob file name, you need to change the u in the filename to a capital.
    Posted in: Tutorials
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    posted a message on [Creating Mods] Human Mobs (MCP) [4/17/11]
    Quote from wolfy2917 »
    but how do i change the sound on my mob to the normal player sound? sry im a noob. :biggrin.gif:


    ps. My MOD :biggrin.gif: viewtopic.php?f=25&t=179079 :biggrin.gif:

    It defaults to the player sound.
    Posted in: Tutorials
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    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Quote from Sunkisses2010 »
    -snip-

    Lol wtf are you talking about? He wasn't disheartened, and nobody was giving him crap, he was confirming an error... I agree with most of the stuff you say but it was a bit overboard considering nobody was giving him crap in the first place...
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6] JurassiCraft
    Quote from glow250 »
    Hey guys, only my second post on these forums but I have been watching over the Mapping and Modding Section for quite some time and was particularly interested in this mod, it is great and has loads of potential. I did have a cool idea for the mod too, but I’m not sure if it’s a) historically accurate or :cool.gif: easily doable. However, it would be pretty cool to see something like it. I was thinking that we could play with the idea of time-travel while also mixed with the idea of corpses.

    When a dinosaur dies, his corpse falls to the ground (or at least something happens that marks where he has died). When you return to the present, a couple of blocks or so underneath the dinosaur there *may* be a spawn of coal (the corpse having been compressed for so long). This sounded like a cool idea, but then I realised that the Jurassic was a whole different world to the normal one, and so the landscape wouldn’t be the same. So one could either a) have the landscape the same but with different biomes or :cool.gif: have the coal form X blocks relative to the pig you rode. Either way is in my eyes pretty difficult, and seems worthless considering it’s only a small idea, but then I thought about blocks that could time-travel!

    The gist is if you put a time-travelable (yeah, I know, a bit of a weird word) block in the Jurassic, it would still be there in the present! Therefore you could build a house (or chest?) out of obsidian in the Jurrasic, and still find all your goodies back in the present. These are all just thoughts, and they probably sound a bit confusing, but hopefully I can get some feedback on these ideas. Good luck with the mod!
    Seems to me like even if it was possible it would be extremely difficult to do. You have good ideas, but I don't expect them to be used.
    Posted in: Minecraft Mods
  • 0

    posted a message on [Creating Mods] Human Mobs (MCP) [4/17/11]
    Quote from DarknessStar2099 »
    when i decompile i get:

    *** Minecraft Coder Pack Version 2.7 ***
    Finding java.exe... if you want to speed this up, add it to your PATH
    Finding javac.exe... if you want to speed this up, add it to your PATH
    Path set.
    Unable to locate java.exe. Please verify that it is in the PATH.
    Press any key to continue . . .

    is that suppose to happen or am i so stupid that i did something wrong?

    make sure to download the latest java runtime environment and java development kit. someone offered to make a video tutorial, but i don't know what happened to that.
    Posted in: Tutorials
  • 0

    posted a message on [32x] [1.4] GERUDOKU [31 MAR 2011] [outdated, see pg.100]
    Quote from YahwehFreak4evr »
    Okay, looks like my problem isn't addressed. I'm running the Wild Grass Mod and my world has now turned into this:

    http://oi55.tinypic.com/21kgzmv.jpg

    Suggestions? *meek smile*

    You patched correctly, but under mods and texture packs you don't have default selected. select default and it should work fine.
    Posted in: Resource Packs
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    posted a message on When i make it... what should it do?(Ben Mod)
    Yeah i think the creepers are a bit overboard. And pretty much everything else you suggested is already on the list... so... thanks for stopping by lol.
    Posted in: Mods Discussion
  • 0

    posted a message on When i make it... what should it do?(Ben Mod)
    Quote from 1Koakuma1 »
    Lol that comment was ripped from my thread :biggrin.gif:

    Anyway, amazing idea, ily now :Diamond: :Diamond: --- WAIT. :DBlock: :OOOO!!!!

    Lol. Well I couldn't sig it, I had to do something.
    Quote from MeltingData »
    He should be able to take 3 hearts from you spaced REAL far apart. I don't think hounding the player at their heels would be good. Make him stay far enough away that if you pressed f5, you still wouldn't see him.
    noted.
    Quote from hokieguy »
    You shouldn't have done that.

    :iapprove:
    Maybe I didn't.
    Posted in: Mods Discussion
  • 0

    posted a message on [Creating Mods] Human Mobs (MCP) [4/17/11]
    Quote from AndarielWoWV »
    I keep getting one error when trying to recomplie, and its with the pigman-neutral code

    Error I get is:
    sources\minecraft\net\minecraft\src\EntityGUmbrella.java:62: cannot find symbol
    symbol: class List
    location: Class net.minecraft.src.EntityGumbrella
       List list = worldObj.getEntitiesWithinAABBExcludingEntity(this, boundingBox.Expand(32D, 32D, 32D>>;
                                                                                                                                          ^


    The ^ is under the N in Expand

    My mob code is here, copied the part with the error from the Pigman code.. so I can't see why its erroring

    package net.minecraft.src;
    
    public class EntityGUmbrella extends EntityMobs
    {
    
    	public EntityGUmbrella(World world)
    	{
    		super(world);
    		angerLevel = 0;
    		randomSoundDelay = 0;
    		texture = "/mob/GUmbrella.png";
    	}
    
    	protected int getDropItemId()
    	{
    		//This is the item your mob will drop
    		return Item.ingotIron.shiftedIndex;
    	}
    	
    	public void onUpdate()
        {
            moveSpeed = playerToAttack == null ? 0.5F : 0.95F;
            if(randomSoundDelay > 0 && --randomSoundDelay == 0)
            {
                worldObj.playSoundAtEntity(this, "mob.zombiepig.zpigangry", getSoundVolume() * 2.0F, ((rand.nextFloat() - rand.nextFloat()) * 0.2F + 1.0F) * 1.8F);
            }
            super.onUpdate();
        }
    
    	public void writeEntityToNBT(NBTTagCompound nbttagcompound)
        {
            super.writeEntityToNBT(nbttagcompound);
            nbttagcompound.setShort("Anger", (short)angerLevel);
        }
    
        public void readEntityFromNBT(NBTTagCompound nbttagcompound)
        {
            super.readEntityFromNBT(nbttagcompound);
            angerLevel = nbttagcompound.getShort("Anger");
        }
    
        protected Entity findPlayerToAttack()
        {
            if(angerLevel == 0)
            {
                return null;
            } else
            {
                return super.findPlayerToAttack();
            }
        }
    
        public void onLivingUpdate()
        {
            super.onLivingUpdate();
        }
    
        public boolean attackEntityFrom(Entity entity, int i)
        {
            if(entity instanceof EntityPlayer)
            {
                List list = worldObj.getEntitiesWithinAABBExcludingEntity(this, boundingBox.expand(32D, 32D, 32D));
                for(int j = 0; j < list.size(); j++)
                {
                    Entity entity1 = (Entity)list.get(j);
                    if(entity1 instanceof EntityGUmbrella)
                    {
                        EntityGUmbrella entitygumbrella = (EntityGUmbrella)entity1;
                        entitygumbrella.becomeAngryAt(entity);
                    }
                }
    
                becomeAngryAt(entity);
            }
            return super.attackEntityFrom(entity, i);
        }
    
        private void becomeAngryAt(Entity entity)
        {
            playerToAttack = entity;
            angerLevel = 400 + rand.nextInt(400);
            randomSoundDelay = rand.nextInt(40);
        }
    
    public boolean getCanSpawnHere()
    {
    if(worldObj.countEntities(this.getClass()) >= 15){
    return false;
    }
    int i = MathHelper.floor_double(posX);
    int j = MathHelper.floor_double(boundingBox.minY);
    int k = MathHelper.floor_double(posZ);
    int l = worldObj.getBlockId(i, j - 1, k);
    return worldObj.difficultySetting > 0 && worldObj.checkIfAABBIsClear(boundingBox) && worldObj.getCollidingBoundingBoxes(this, boundingBox).size() == 0 && !worldObj.getIsAnyLiquid(boundingBox);
    }
    
    	
    	 public ItemStack getHeldItem()
        {
            return defaultHeldItem;
        }
    
        private int angerLevel;
        private int randomSoundDelay;
        private static final ItemStack defaultHeldItem;
    
        static 
        {
            defaultHeldItem = new ItemStack(Item.swordStone, 1);
        }
    
    }

    Add this to the top of your entity code, before public class
    import java.io.File;
    import java.util.List;
    import java.util.Random;
    that should fix it.
    Posted in: Tutorials
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