The first log shows what happens if I start the server WITH Reccurent complex 1.4.8.2 (the server crashes before it starts telling me the command console, we can't connect to it)
The second log shows what happens when reccurent complex is missing (client and server side), the server is "connected" but the initial error message is displayed, naming in passing Reccurent complex 1.4.8.1 (see the image).
The third log (https://p.teknik.io/lYl63) shows what happens when I install RC in 1.4.8.1, the server goes back to a crash state before I can be connected.
It doesn't make sense, one moment without RC the server doesn't start, then when I put it on, it displays this error message.
I tried with and without these mods, the problem doesn't seem to come from them, what is more surprising is that when Reccurent complex is installed (on server and client), the server refuses to start (the log here :https://p.teknik.io/8TCdK )
For the foxhounds I already now the error, Quark is trying to spawn foxhounds into the nether, so I need to disable the option in Quark settings directly, but this missing entry is not the source of the game crashing at launch, I'm 100% sure about that one.
But does the first line mean that the designated mods are not present on the server side? Or are they just not working properly? And if that's the case, how can we know the source of the problem a little more precisely in there?
It's fixed, the mod is the same on the client side and the server side, there is no difference between client and server files on all mods now.
Except that another error appears: "fatally missing registry entries", it shouldn't be the case since the files are the same, right?
For the log it's exceeding the maximum size, I can't post it on pastebin, any idea?
Hi, I recently tested a host service for a minecraft forge 1.12.2 server with friends, it's the first time I'm getting into it so I don't know much about it.
When I try to connect to the server the error "recurrent complex failed mod's custom network check handler" appears, I don't know if it's due to bad installation of the mods on the server side or something else, I can post the logs of the error just give me the procedure to follow, thanks in advance.
It's quark, because the server crashes right when it tries to spawn foxhounds in, if its possible, and if you don't mind, try to disable the nether module in quark.
Disabling all the nether module? Or just the foxhound spawn?
Okay new hint, I removed optifine (so no shaders), and still crashing when entering nether (I don't know if this helps you), I will try with removing the spartan stuff.
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I'm going to try with a final modpack (RAD when it will be soon updated in 1.40 server file) and I will add some mods, I will let you know.
But poor fully I can't pass this topic on resolved since we do not have a solution, if anyone wants to add his stone to the edifice, please do.
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The first log shows what happens if I start the server WITH Reccurent complex 1.4.8.2 (the server crashes before it starts telling me the command console, we can't connect to it)
The second log shows what happens when reccurent complex is missing (client and server side), the server is "connected" but the initial error message is displayed, naming in passing Reccurent complex 1.4.8.1 (see the image).
The third log (https://p.teknik.io/lYl63) shows what happens when I install RC in 1.4.8.1, the server goes back to a crash state before I can be connected.
It doesn't make sense, one moment without RC the server doesn't start, then when I put it on, it displays this error message.
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I tried with and without these mods, the problem doesn't seem to come from them, what is more surprising is that when Reccurent complex is installed (on server and client), the server refuses to start (the log here :https://p.teknik.io/8TCdK )
But if I remove them, we come back to the initial error (log: https://p.teknik.io/2uzdN)
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What do you mean by checking them exactly ? What should I check? Sorry I'm not good with it it's the first time I try to setup a modded server.
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What does the first line mean in that case?
For the foxhounds I already now the error, Quark is trying to spawn foxhounds into the nether, so I need to disable the option in Quark settings directly, but this missing entry is not the source of the game crashing at launch, I'm 100% sure about that one.
But does the first line mean that the designated mods are not present on the server side? Or are they just not working properly? And if that's the case, how can we know the source of the problem a little more precisely in there?
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Nope, still the same error.
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https://p.teknik.io/kJd8v
I found an alternative with a bigger limit, here you go.
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It's fixed, the mod is the same on the client side and the server side, there is no difference between client and server files on all mods now.
Except that another error appears: "fatally missing registry entries", it shouldn't be the case since the files are the same, right?
For the log it's exceeding the maximum size, I can't post it on pastebin, any idea?
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Hi, I recently tested a host service for a minecraft forge 1.12.2 server with friends, it's the first time I'm getting into it so I don't know much about it.
When I try to connect to the server the error "recurrent complex failed mod's custom network check handler" appears, I don't know if it's due to bad installation of the mods on the server side or something else, I can post the logs of the error just give me the procedure to follow, thanks in advance.
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Okay thank you for the help ! This topic is now resolved !
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AWESOME it worked !
Thanks, and I wonder, what was the problem with foxhound exactly? And how did you figured out?
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Okay, i'm doing it right now.
Disabling all the nether module? Or just the foxhound spawn?
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New material. I removed all spartan Mods and it wasn't that.
Moreover, we can see that it's always the same entity who causes the crash, but I don't know which one.
So right now we know that it's not from Optifine, not from Spartan, and not from forge.
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Okay new hint, I removed optifine (so no shaders), and still crashing when entering nether (I don't know if this helps you), I will try with removing the spartan stuff.
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Okay I'm doing my tests I will give you an update in the next minutes.