Okay, so I like both, but I don't like the bow in 1.8.1 and I like the bow in 1.7.3 I like the hunger bar in 1.8.1 but its not in 1.7.3 so I am assuming I could change the difficulty, what happens when you change it from easy to normal or normal to hard?
Also, do animals really respawn in 1.7.3? So if my house had grass floors and was really bright would animals really spawn there?
Someone please explain :smile.gif:
- mister_person
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Amaranth posted a message on [1.8.1] OpenGL 1.3 FixAs some people have discovered, Minecraft 1.8 now uses features from OpenGL 1.3 to do the new lighting system, specifically, it uses multitexturing (drawing more than one texture in a single pass). Unfortunately, on OS X 10.5.x Apple decided not to support OpenGL 1.3 for some GPUs so they are now unable to play the game.Posted in: Minecraft Mods
Luckily, Apple does support the ARB_multitexture OpenGL extension and that is the only thing Minecraft needs. This mod converts OpenGL 1.3 calls to ARB_multitexture calls so it can work these systems.
Note: I do not have a system that only supports OpenGL 1.2 so I cannot confirm this works but there are no references to GL13 anywhere in the code anymore and the game does render correctly on my system.
Be sure to delete your META-INF folder after applying this mod or you'll continue to get a black screen when trying to load Minecraft.
Download GL13Fix
iheartjesus has made a great video showing how to apply this mod, thanks!
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Entity posted a message on T-flipflop 5x2x2This is basically the T-flipflop you've been waiting for.Posted in: Redstone Discussion and Mechanisms
- Extremely simple to build.
- Lovely small 5x2x2 footprint.
- Works reliably in any orientation.
- Comfortable input/output locations.
- Can cycle VERY fast (it can keep up with a piston+repeater pulsar at 1T delay)
- Triggers on 1-tick pulses (but can take any duration fine)
- Acts as RS NOR latch.
- Cannot burn out (torch not part of circuit)
- Edit: The reset is not isolated. If you want this, put the reset line 1 level lower with a repeater tucked underneath, against the block under the reset piston that you'll also have to put there. Alternatively just have the reset come in from the side.
The only downside I can think of is that it doesn't have an inverse output, but you can just invert the output I guess.
Also note that you should not have the toggle input ON by default. It will still work but the OFF pulse needs to be longer then (~4 ticks) for it to pick up the state change. -
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Epicphail posted a message on who can make a banner for me? :DArts and Creativity. Plenty of sig shops over there more than willing to make stuff for you free of charge.Posted in: General Off Topic -
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Silent_Samurai posted a message on Adventure Update 1.8None of the things up there. I want optimine integrated into the game and modding API.Posted in: Suggestions - To post a comment, please login.
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Features:
- Create and edit any item. Create items with unlimited enchantments up to level 32767, custom attributes, custom names, pretty much anything that can possibly be on an item. The items even work in creative multiplayer!
- Create and edit every aspect of any entity. Have you ever wanted an falling anvil riding an invincible creeper with a block of diamond on its head riding a spider with fire resistance riding an invisible saddled pig? Well now you can have one.
- Create and edit every aspect of any tile entity. You can now put that creature that you made into a mob spawner and have it spawn 10 of them every second. Then you can mark it with a sign with colored text. Then make everyone die with a beacon of wither and poison.
The possibilities are pretty much endless.
DOWNLOAD V2.1
(for minecraft 1.7.10)
IMPORTANT: This mod requires forge.
Changelog:
- Updated for 1.7.10!
- Added "Command" button in inventory and entity editor GUI that copies the command to spawn it into your clipboard for pasting into command blocks.
- Pressing enter while typing in search gets the top item, and pressing up and down selects items below it.
- More stuff that I forgot about. I should write it down somewhere when I add a new feature.
- Tons of bugs fixed.
Older versions:
- Everything works in survival
- Fixed entity editor
- Favorites now save
- New "Breakable" button in inventory editor
- Tons more bug fixes
2.0 beta(1.6.4):
- Added entity editor!
1.17(1.6.4):
- Updated to 1.6.4!
- Fixed crash in potion GUI.
- GUI now clicks when opened.
- Got rid of dirt background in some GUIs.
- Added "Ambient" option in potion effect GUI. This doesn't actually do anything yet, but in the entity editor on entities, it makes the effect invisible.
1.16a(1.6.2):
- Fixed armor color text field disappearing if you type a wrong letter.
- Fixed count going above 127.
- Fixed crash.
- Hopefully fixed crash with toomanyitems.
- All-U-Want no longer opens its GUI when you press 'r' while typing something into the creative search.
- Fixed crash with better sprinting (hopefully).
1.15(1.6.2):
- Updated for 1.6.2.
1.14b(1.6.1):
- Fixed crash with editing potion effects.
- Fixed crash when trying to edit or remove attributes when there weren't any.
- Hopefully fixed crash with NEI.
- Fixed control option showing up wrong.
in 1.14:
- Added attribute GUI!
- Added all 3 new potions effects!
- Fixed search feature not finding items with more than one line.
- Improved **:** format in potion GUI.
- Fixed bug with editing potions.
1.13(1.6.1):
- Updated for 1.6.1!
1.12(1.5.2):
- You can now have unlimited pages of favorites! Click the right arrow button to get a new page.
- You can now drag and drop things in "scroll boxes" to rearrange them, like favorite items, enchantments, and potion effects.
- Fixed crash with short enchantment names.
1.11(1.5.2):
- Fixed mod on survival single player.
1.1(1.5.2):
- Completely reorganized GUIs to fit in smaller windows.
- Added all log and tall grass types.
- Fixed bug where § would only show up at the end of text boxes if you used the button.
- Number buttons now work if there's no text in "damage".
- Fixed bug where left and right buttons would put a random item in the slot.
- Enchantments from mods should now show up.
- Items with high item ids should now work.
- ##:## format now works with potion lengths in potion gui as well as tick numbers.
- To make it display ticks instead of ##:## press the new "time" button.
- If you type into the main gui and there are no other text boxes selected, you will start typing in search.
- Many other small improvements.
- Removed the herobri-tem.
1.09(1.5.2):
- Added all the blocks and items with different damage values to the list so you don't have to find the correct damage value.
- The § won't dissapear in text boxes if you type something after it.
- Fixed crash with items from other mods. (if it says "ERROR" on it, don't give it to yourself.)
- Fixed duplicate search results.
- Shift-clicking on the slot on the top left will change between 64-stack and 1-stack.
1.08(1.5.2):
- In the "favorites" box you can now see 27 items at a time.
- Rearranged GUI a little.
- fixed visual bug.
1.07(1.5.2):
- You can now see 21 items in the "favorites" box at a time instead of 3.
1.06(1.5.2):
- Changing damage value makes all items in the list render with that value.
- Holding shift causes all items in the list to be a full stack.
- Page arrows render better.
- Custom potions and firework buttons are only visible if you give yourself a potion (water bottle) or firework.
- Capitalized all text in the GUI. (Please tell me if I missed any.)
1.05(1.5.2):
- Compatible with minecraft 1.5.2.
- Added the ability to edit firework stars.
- Fixed search again.
1.04(1.5.1):
- Added the ability to edit enchantment books.
1.03(1.5.1):
- Fixed search feature.
- Fixed background getting dark when you mouse over an item.
- Fixed control option saying the wrong thing.
1.02(1.5.1):
- Changed useless "updt" button to "§" button so you don't have to find the key combination.
- Fixed conflict with toomanyitems.
1.01(1.5.1):
- Fixed crash with forge.
1.0(1.5.1):
- Added the ability to download the mod.
Plugin (It's pretty outdated, I'm working on an alternative):
To prevent people from using it, take away alluwant.creative from them (they have it by default). To use it in survival, give yourself alluwant.survival. If you have permission to give yourself items, you are automatically able to give yourself normally forbidden items.
DOWNLOAD PLUGIN V0.6
(for minecraft 1.6.2)
NOTE: ProtocolLib also needs to be installed for the plugin to work.
Also included in the plugin is compatibility with the mods I'm still working on and haven't released yet, so when they come out you will be able to use them on your server. The permissions for them are alluwant.entity.survival, alluwant.entity.creative, alluwant.block.survival, and alluwant.block.creative, all of which are disabled by default.
Tutorial and pictures (These are pretty outdated too. I need to rewrite this section.):
Copyright:
Download count:
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I'm sorry for being inactive for so long. I haven't had much time to work on the mod, and recently I haven't had Internet access. I won't have my computer with me for another week, so I won't be able to update to 1.7.10 until then.
I'm sorry that the mod has been causing problems for severs; that was never my intent. Because of the number of complaints from server owners I have been getting recently (not just from SergeantSarcasm), I have decided to temporarily disable the multiplayer features of the mod in future updates until I can find a way to stop it from causing problems to servers. However, there I nothing I can do right now to stop people from using the current version of All-U-Want or other mods on servers.
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You might be using an old version. Try redownloading the mod.
Can you guys post some screenshots of this? It works fine for me.
http://minecraft.gamepedia.com/Attribute
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You can already get color codes inside commands by using the § button. I'm planning to improve the command block gui so that you won't even need brackets. You will be able to, for example, click the "summon" command button, pick an entity from the entity gui, and it will automatically create the command for you.
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I can't just "format" V2.0 to 1.6.4. Maybe I could between other versions, but between 1.6.4 and 1.7.2 there tons of changes to the code. However, there is an older version of the mod with the entity editor that I released for 1.6.4 here. It has most of the features that V2.0 has. I'll put that download link in the OP under "older versions" so people can still find it.
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I guess it would be possible, but mcp hasn't updated either, so I would have to decompile it myself and work with obfuscated source code. That would be a lot of work and I probably wouldn't finish before the next version of forge came out anyway.
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The bug report you linked to has nothing to do with the mod, and it was fixed months ago. If the game crashes because of the mod, and not because of forge, post the full crash report here.
Not without installing the mod on the server, which I don't suggest trying yet unless it's a private server.
It sounds like there's two bugs here that were caused by the 1.7 update. The keybinding is supposed to save, and you aren't supposed to be able to open the inventory editor if you're typing something into the search. I'll fix these both in the next update. For now, just keep your mouse off of any inventory slots while you're searching for stuff.
I can't update to 1.7.7 until forge does.
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Can you tell me exactly what you did to make it crash in more detail? I can't fix it unless I can make it crash myself.
No, I'm not going to change the download to .png. Figure out how to temporarily disable your antivirus or whatever is blocking the download. I'm also not going to change how the mod is installed. It is really simple to install forge mods in 1.7, and there are probably hundreds of easy tutorials online that you can follow, including one in the OP.
Also, use proper (or at least reasonably good) spelling and grammar. Otherwise people won't take you seriously.
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I fixed that bug already. Download the newest version.