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    posted a message on Rise Of The Automatons v0.1a *CleanedUpSourceCode

    Oh my god.. I just found this post and I must say, JTFreeman99 is a hero for reviving the amazing Zeitgeist/Rise of the Automatons! I was devastated when the original discontinued, and am very happy to see it was picked up again! Honestly, if you need any help with modeling or texturing I am happy to help! :D

    Posted in: WIP Mods
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    posted a message on [DOWNLOAD DEMO]It's About Time! || Dinosaurs, Time Travel, Fossils, and More! || Demo v. 0.1.1

    Going to watch Jurassic World now! I cannot believe I have managed to dodge all of the spoilers. :D Expect Sinosauropteryx later today!

    Posted in: WIP Mods
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    posted a message on [DOWNLOAD DEMO]It's About Time! || Dinosaurs, Time Travel, Fossils, and More! || Demo v. 0.1.1
    Quote from gojiman»

    who thinks fuzzy tyrannosaurs aren't ferocious?

    male/female comparison




    yutyrannus male!


    Love the new color-palette!

    Posted in: WIP Mods
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    posted a message on [DOWNLOAD DEMO]It's About Time! || Dinosaurs, Time Travel, Fossils, and More! || Demo v. 0.1.1

    Sorry about the late post but here is Tenontosaurus. Sorry if its a little hard to see, I'm still figuring out how to work Tabula.

    Feedback is always appreciated!

    Posted in: WIP Mods
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    posted a message on [DOWNLOAD DEMO]It's About Time! || Dinosaurs, Time Travel, Fossils, and More! || Demo v. 0.1.1

    That's it I am dying inside with all these empty promises I made but I am finally ready to go FULL THROTTLE. Expect dinosaurs (2-4) every week and textures will come out a little bit later. I really want to contribute and it breaks my heart that the only real thing I made was the Carnotaurus. Props go out to Alex and the rest of the team for making the mod be a playable thing and I hope you guys will enjoy my future models. Tenontosaurus going live tomorrow morning, and also how hyped are all you guys for Jurassic World?! :)

    Posted in: WIP Mods
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    posted a message on It's About Time! Mod Dev Thread
    Quote from PCAwesomeness»

    Those are dragons...


    Yeah he's/she's probably like eight.

    Posted in: Mods Discussion
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    posted a message on It's About Time! Mod Dev Thread

    I've finally got some free time for this weekend and have resumed my modeling. Expect tenontosaurus very soon and many other dinosaurs. :)

    Posted in: Mods Discussion
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    posted a message on It's About Time! Mod Dev Thread

    I'm honestly dying inside for making these late replies, it is a tenontosaurus and i'm sorry but it won't be done until maybe wednesday? I don't know, as of right now I can't be working on modeling a lot but I swear as soon as summer comes there will be more posts.

    Posted in: Mods Discussion
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    posted a message on It's About Time! Mod Dev Thread

    Another hint, it walks on four legs but no, it is not a sauropod.

    Posted in: Mods Discussion
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    posted a message on It's About Time! Mod Dev Thread

    Yay for commenting! Boo for no progress to show. I've underestimated how much time I could have for modeling, and it appears as if I can't work on big projects anymore, at least for right now. I will still be making small to medium sized dinosaurs (ones that I can finish in a day or two) but sadly no big dinosaurs. Which brings me to the Baryonyx, I have decided that I will give away the model to our current texture artists if they'll have it.


    This really brings me no joy, and I hope that you all will forgive me. I am by no means done with this mod though, so sit tight and wait for my next project. Here's a hint, its a herbivore, and is usually identified by its very long tail.

    Posted in: Mods Discussion
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    posted a message on Project: Nature! a mod with animals done right!
    Quote from Kashmoney360»

    lol no you can't ask them to be copied even 50% of the way, you no longer have rights to the models you didn't make.


    You can't just suppress their creative choice for that style of model. You don't own anything, nothing is bound by legality here. Out of respect for you and your mod I kindly ask you to just mind your own business and let them develop their own mod.

    Posted in: WIP Mods
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    posted a message on It's About Time! Mod Dev Thread

    Man I feel like a jerk, promising updates to you guys and nothing. I've just been really swamped with school and don't have much time, but I have began taking all of my WIP models and converting them for Tabula so sit tight! Baryonyx on the way. Expect an update this Saturday or Sunday but I can't promise anything :(


    Also congrats goji on the raptor!

    Posted in: Mods Discussion
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    posted a message on WildCraft Mod - Better Animals and More! [We just Moved into Jurassicraft!]
    Quote from Kashmoney360»

    1. I have yet to hear a child say "wool over your eyes"


    2. I know the mod isn't becoming popular because of mergings, but that's actually a large reason.


    3. Wildcraft has next to nothing in terms of coding, you seem to think there was a lot of coding that was done


    4.Yeah we are a bit lazy, what's it to ya? You get to see how good the end result is, be worried about that, not be driven to use your imagine "moral high ground" when it doesn't concern you in the slightest.


    5. I know exactly how f/a got popular, heck I'll even tell you

    When Flam started his mod, which was slightly after the very first dino mod, JurassiCraft, was abandoned by hardcorebadger, and during that time period there were 2 other mods Carboniferous(called Pre-prehistoric at the time) and Jurassic Times, and slowly both mods went dead, despite offering a relatively good and different experience from F/A. And for a time until 1.2.5 F/A was the only dino mod that fans could use, and at the time it was further able to capitalize on the fact that it had dinosaurs that were 80% based on Jurassic Park, it had to share some of it's space with another mod called Prehistoric Mod, (which I enjoyed very much). And then the Prehistoric mod went caput and once again F/A reigned supreme and it was interrupted from 1.3.x to 1.4.2 by another mod also called Prehistoric Mod, which incorporated a lot of Dragonith's model and had a super nice dimension, that mod fell under a rather large scandal for ripping off of Extrabiomesxl. After 1.4.2 F/A died but remained alive due to 4f3f6b's efforts and remained popular as the only dinosaur mod once again, despite Paleocraft's emergence in 1.4.7, but it was a niche mod and inaccessible to survival players. One of the main reasons that F/A has remained so popular is because it is a staple dinosaur mod that has been around for so long despite all the challenges it encountered. We all remember it from before 1.2.5 and partly use it to bring back a sense of nostalgia that we all had when we first used it and awe of seeing the dinos.


    6. Go ahead keep arguing, it won't change a thing.


    I'm not trying to argue, and I know it will not change anything whatsoever, but I'm trying to set a principle that the merging you do just to gain popularity, is actually turning off quite a few fans from your mod. If merging with other mods is how you gain a large amount popularity, then that shows that you would have never had a solid core mod in the first place, and are depending on new projects to come up just so you can steal their code, and call it "improving the mod." One more thing, I suggest not being so snarky in the first place as that does not help your image and reputation at all, and shows how you treat your "loving fans." I believe that is checkmate.

    Posted in: WIP Mods
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    posted a message on WildCraft Mod - Better Animals and More! [We just Moved into Jurassicraft!]
    Quote from Kashmoney360»

    We completely merged bygone age and we were behind on model revamps for the mammals so we disabled them in the creative menus and survival world. However we took the concepts introduced by bygone and furthered them, we didn't suck it up and destroy it where do you think the genetic quality came from? Where do you think the genetic code that determines gender, size, and mob stats came from? Or the dinoPad? Or what about the cultivating system that requires nutrients and water buckets? Yeah that was all from bygone age. Speaking of carboniferous, look at what we did? We revived the goddamn mod, the only issue was that the code was so complex that it was breaking things, wondered why there were lepidodendron leaves and logs and why it was called carbon log? We don't either, it's a special thing that the original coder made to make adding in items easier.


    There I have corrected you and I hope I removed the wool over your eyes, before bygone was merged jurassicraft had almost 0 uniqueness in terms of content features from F/A. Merging does not mean the mod that was merged remains standalone, keeping the mod standalone would just make it a mod that we happen to own or something. We are trying to get the best content out and we sometimes want to take shortcuts.


    Stop saying "wool" okay? You sound like a goddamn child. You think the only reason your mod is becoming popular is because you're taking other people's mods? Wrong. Your mod is popular because of the complex models, ai, and animations. You don't need to merge with anyone else, and you don't need to take shortcuts. All that shows is that you're lazy and somewhat incompetent, and have to rely on coding that other people have made to further your own mod. You think Fossils and Archaeology got popular like this, because if you do then you need to get your priorities straight.

    Posted in: WIP Mods
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    posted a message on WildCraft Mod - Better Animals and More! [We just Moved into Jurassicraft!]
    Quote from Kashmoney360»

    if you don't want to stop and not follow alex's mindless fear-mongering and hate talk, you truly failed to see why we wanted to merge wildcraft and also Alex is mad at how I got ownership of carboniferous well over a year before he ever started modding and we have a great track record for assimilating and improving merged mods. Take a look at what we did when we merged bygone age into JurassiCraft, we made the most advanced cloning system and we gave everyone genetics.


    No, you ran bygone age into the ground, and stopped and restarted its development causing updates to be delayed. What you fail to understand is that not everyone wants to see Jurassicraft suck up and destroy mods that you think are beneficial to yours. Oh and speaking of carboniferous, look what you did to that, it has been removed completely and may very well be delayed for another year. Please correct me if I'm wrong, as I have no idea what goes on behind closed doors of development, but your "track record" of improving merged mods is little to none.

    Posted in: WIP Mods
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