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    posted a message on Custom NPCs

    Dialouge has NEVER Worked for me, when i put the dialogue i setup in the adv dialouge on the npc, it NEVER shows up when i right click him/her/it.

    Posted in: Minecraft Mods
  • 0

    posted a message on Dimensional Doors v2.2.4
    shame that steven isnt active anymore as far as ive seen
    Posted in: Minecraft Mods
  • 0

    posted a message on Glenn's Gases - Cool guys don't look at Gas Explosions 1.6.6
    maybe we could devices to hold and control gases we find, but also maybe a gas that, when placed goes in any direction it can. like if placed in midair it would go down,up,left,right,forwad,and backward, or if theres only 1 exit it will traverse in that direction , it would be great for adventure maps /w mods
    Posted in: Minecraft Mods
  • 0

    posted a message on Dimensional Doors v2.2.4
    I think you should talk to the owner of thaumcraft about maybe dimensional doors and rifts, even the pocket dimensions having Flux energy, or a new ender energy... and i am really tied whislt posting this so T_T i hope i dont look too stupid...
    Posted in: Minecraft Mods
  • 0

    posted a message on Mutant Creatures - Spider Pig, Spider Pig [v1.4.9]
    oh god imagine mutant enderdragon... dear god...
    Posted in: Minecraft Mods
  • 1

    posted a message on DrZhark's Mo' Creatures (mod suggestion thread)
    Quote from minecraft1177

    How about a Sand worm but it can only travel via blocks with a max block gap distance of 1, and upon death drops a sand Grub mob wich you can attack to pick up,works like an egg but requires to be on a leaf block to grow,and after it grows you can get a pet sand worm that eats mobs, and leaves behind an extra drop after a small period of time,and grows with random traits which you can breed together, like a faster, fiery,Thick rock-skinned, ender sand worm, idc if you change what i have for traits but id like to see sand worms and maybe a companion sand worm, the breeds would be nice but you don't have to include that.
    P.S. I highlighted in red the important parts


    seriously? noone? Sigh... w/e...
    Posted in: Mods Discussion
  • 0

    posted a message on DrZhark's Mo' Creatures (mod suggestion thread)
    How about a Sand worm but it can only travel via blocks with a max block gap distance of 1, and upon death drops a sand Grub mob wich you can attack to pick up,works like an egg but requires to be on a leaf block to grow,and after it grows you can get a pet sand worm that eats mobs, and leaves behind an extra drop after a small period of time,and grows with random traits which you can breed together, like a faster, fiery,Thick rock-skinned, ender sand worm, idc if you change what i have for traits but id like to see sand worms and maybe a companion sand worm, the breeds would be nice but you don't have to include that.
    P.S. I highlighted in red the important parts
    Posted in: Mods Discussion
  • 0

    posted a message on DrZhark's Mo' Creatures (mod suggestion thread)
    how about sea golems, like the block golem,they use blocks to build themselves,but they hold not an ore block,but obsidian... and swim, but die when exposed to surface
    Posted in: Mods Discussion
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    posted a message on Mutant Creatures - Spider Pig, Spider Pig [v1.4.9]
    Hey hippomaster... i have an idea... these mutants are powerful right? but something continued your work... and that something... controls these mutants... the super weapons from each hostile mob... like the endersoul hand,the zombie's hammer,the creepers shard.. exct. you should be able to craft a summoning table.. which if u have all the artifacts of the hostile mobs... you would combine them all into a summoner of the great master of all mutant creatures... wich would be a combination of all of them... i think u sohuld keep that in ur thoughts...write it down for later... personally id love to see a combination of them all
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.4.6] Grey Goo Mod v2.3.3 (NEW RAINBOW GOO!) {With machines, Plague World, dimensions!}
    Quote from deaththekid416

    still i think it should be the world type Instead of TGD then you could still use it but people would have to run away from it right away then it makes it seem more like a life or death situation.
    a mere worldtype wouldnt be... very much stopping people from spawning it in and ruining the world,also its make a use for TGD, TGA would also have a use...not that ik what itll be... steven can decide that...
    Posted in: Minecraft Mods
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    posted a message on [1.4.6] Grey Goo Mod v2.3.3 (NEW RAINBOW GOO!) {With machines, Plague World, dimensions!}
    Quote from minecraft1177

    No ­ its overpowered,its meant for that,its called APOCALYPSE goo for a reason, also getting it would be hell... you haveto let a tumor grow eventually into TGD,stop it,then you get ONE matrix,from TGD,combine it with rainbow goo(which takes 9 ­ing matrix'es) and you must hybridize them,and FINALLY you must created it(its hard to get,and ONLY YOU can make it unless theres a worldtype like u said) and to be fair the power of of rainbow and TGD matrixes is quite powerful,and logically even EMP's wouldnt be able to stop it,however... theres one thing that can catchup, the red goo would be the base,and consuming/aggresive part,grey goo would increase the speed the over time(as it does) and the purple goo would be the initial shockwaves of it... as purple goo doesnt spend very much time making a large crater,and the goo would be basically a friendly only consumes goo equal to TGD
    i mena it would only consume goos,and its equal to TGD
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.4.6] Grey Goo Mod v2.3.3 (NEW RAINBOW GOO!) {With machines, Plague World, dimensions!}
    Quote from deaththekid416

    I like this idea other than that it takes pretty much everything to stop it if you made this and didn't have every goo the EMP is literally the only thing that can take down TGD so TGA would be way overpowered without use of the EMP it would on the other hand make a good Game mode in itself replace the TGD with TGA in apocalypse world mode.
    No ­ its overpowered,its meant for that,its called APOCALYPSE goo for a reason, also getting it would be hell... you haveto let a tumor grow eventually into TGD,stop it,then you get ONE matrix,from TGD,combine it with rainbow goo(which takes 9 ­ing matrix'es) and you must hybridize them,and FINALLY you must created it(its hard to get,and ONLY YOU can make it unless theres a worldtype like u said) and to be fair the power of of rainbow and TGD matrixes is quite powerful,and logically even EMP's wouldnt be able to stop it,however... theres one thing that can catchup, the red goo would be the base,and consuming/aggresive part,grey goo would increase the speed the over time(as it does) and the purple goo would be the initial shockwaves of it... as purple goo doesnt spend very much time making a large crater,and the goo would be basically a friendly only consumes goo equal to TGD
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.4.6] Grey Goo Mod v2.3.3 (NEW RAINBOW GOO!) {With machines, Plague World, dimensions!}
    stevenrs,i have an idea... how about a way to harvest TGD into an unstable matrix that poisons you when held... and can be hybridized with Rainbow goo to create a goo,that is immune to even EMP Arrays,chases the player,and creates small minigolems as it spreads,similar to TGD golems but weaker and smaller,it would be called:The-Great-Apocalypse,TGA would be the greatest and most devastating goo,however...as i said,the player would be the one to deliberately make it...it wouldnt go into the world generator,but would still wreack havoc...and even the tiberium mod would pale to this... atrocity of a goo, and this goo,being so powerful,can only be stopped,by a combination of grey,red,green,and purple...wich would create mniigolems of their own,friendly to the player... honestly i dont think youll accept becuase of how harsh and powerful it is... but i personally thing TGA would be great(ik TGA is close to TGD) Remember,the player would be the cause of his own world's white flag,thats nearly unburnable...
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.4.6] Grey Goo Mod v2.3.3 (NEW RAINBOW GOO!) {With machines, Plague World, dimensions!}
    steven,perhaps you could add a goo dimension thats actually a GOO dimension... asin,the terrain generates as green good,theres occasional blocks of red goo,weblike areas of TGD and also make it so NO goo evaporates in this dimension but it would cause you to be poisoned when entering it without a cirtian armour.. and/or make a new goo like a goo that can be crafted into friendly Goo Golems
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.5.1] Elemental Creepers v3.2.1 - D'AAWWWWWWW!
    Minecraft has crashed!
    ----------------------

    Minecraft has stopped running because it encountered a problem; Ticking entity

    A full error report has been saved to C:\Users\Dante\AppData\Roaming\.minecraft\crash-reports\crash-2012-12-17_17.54.58-server.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash :(



    --- BEGIN ERROR REPORT d5d7c262 --------
    Full report at:
    C:\Users\Dante\AppData\Roaming\.minecraft\crash-reports\crash-2012-12-17_17.54.58-server.txt
    Please show that file to Mojang, NOT just this screen!

    Generated 12/17/12 5:55 PM

    -- Head --
    Stacktrace:
    at xv.a(World.java:1628)
    at lq.d(Entity.java:701)
    at px.j_(EntityItem.java:83)
    at xv.a(World.java:2258)
    at in.a(WorldServer.java:604)
    at xv.g(World.java:2221)

    -- Entity being ticked --
    Details:
    Entity Type: Item (px)
    Entity ID: 351
    Name: item.tile.grass
    Exact location: 223.88, 62.13, 91.13
    Block location: World: (223,62,91), Chunk: (at 15,3,11 in 13,5; contains blocks 208,0,80 to 223,255,95), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
    Momentum: 0.01, -0.04, 0.00
    Stacktrace:
    at xv.h(World.java:2068)
    at in.h(WorldServer.java:473)

    -- Affected level --
    Details:
    Level name: Fort Krall
    All players: 1 total; [iq['minecraft1177'/511, l='Fort Krall', x=137.55, y=83.63, z=228.74]]
    Chunk stats: ServerChunkCache: 585 Drop: 0
    Level seed: 2200983
    Level generator: ID 00 - default, ver 1. Features enabled: true
    Level generator options:
    Level spawn location: World: (116,64,248), Chunk: (at 4,4,8 in 7,15; contains blocks 112,0,240 to 127,255,255), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
    Level time: 20939 game time, 20939 day time
    Level dimension: 0
    Level storage version: 0x04ABD - Anvil
    Level weather: Rain time: 38275 (now: false), thunder time: 36854 (now: false)
    Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: true
    Stacktrace:
    at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:668)
    at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:587)
    at bdo.q(IntegratedServer.java:110)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:494)
    at fy.run(SourceFile:856)

    -- System Details --
    Details:
    Minecraft Version: 1.4.5
    Operating System: Windows 7 (amd64) version 6.1
    Java Version: 1.7.0_07, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 390488400 bytes (372 MB) / 661061632 bytes (630 MB) up to 954466304 bytes (910 MB)
    JVM Flags: 2 total; -Xms512m -Xmx1024m
    AABB Pool Size: 5714 (319984 bytes; 0 MB) allocated, 3086 (172816 bytes; 0 MB) used
    Suspicious classes: FML and Forge are installed
    IntCache: cache: 4, tcache: 0, allocated: 3, tallocated: 63
    FML: MCP v7.23 FML v4.5.2.459 Minecraft Forge 6.4.0.395 21 mods loaded, 21 mods active
    mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    mod_GuiAPI [mod_GuiAPI] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    mod_Timber [Timber!] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    mod_TooManyItems [mod_TooManyItems] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    mod_ReiMinimap [mod_ReiMinimap] ([1.4.5]ReiMinimap_v3.2_05.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    mod_AnimalBikes [mod_AnimalBikes] (AnimalBikes_Modloader_1.4.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    mod_BackTools [mod_BackTools] (BackTools1.4.4v1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    CustomNpcs [CustomNpcs 1.4.5] (CustomNPCs_1.4.5.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    DragonMounts [Dragon Mounts (WIP)] (dragonmount_v0.9pre4_mc1.4.4_forge.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    MoCreatures [DrZhark's Mo'Creatures Mod] (DrZharks MoCreatures Mod v4.3.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    ElementalCreepers [ElementalCreepers] (ElementalCreepers2.7.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    GraviGun [GraviGun] (GravityGun1.4.5v1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    GreyGooMod [Grey Goo Mod] (GreyGooMod v2.3.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    InfernalMobs [Infernal Mobs] (InfernalMobs_1.4.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    mod_Invasion [Invasion] (invasion_mod universal 0.11.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    mod_Gibbing [mod_Gibbing] (MobAmputation1.4.5v1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    mod_Gibs [mod_Gibs] (MobDismemberment1.4.4v1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    Paintball [Paintball] (Paintball.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    PortalGun [Portal Gun] (portalgun1.4.4v0.1_universal.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: 917 (51352 bytes; 0 MB) allocated, 397 (22232 bytes; 0 MB) used
    Player Count: 1 / 8; [iq['minecraft1177'/511, l='Fort Krall', x=137.55, y=83.63, z=228.74]]
    Type: Integrated Server (map_client.txt)
    Is Modded: Definitely; Client brand changed to 'forge,fml'

    java.lang.NullPointerException
    at xv.a(World.java:1628)
    at lq.d(Entity.java:701)
    at px.j_(EntityItem.java:83)
    at xv.a(World.java:2258)
    at in.a(WorldServer.java:604)
    at xv.g(World.java:2221)
    at xv.h(World.java:2068)
    at in.h(WorldServer.java:473)
    at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:668)
    at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:587)
    at bdo.q(IntegratedServer.java:110)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:494)
    at fy.run(SourceFile:856)
    --- END ERROR REPORT 24794792 ----------
    Posted in: Minecraft Mods
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