Hey mike, it's awesome to see Dynmap going strong. It's one of my favorite mods/plugins of all time
Today I downloaded the forge version for our new TFC server and I noticed that the link on https://github.com/webbukkit/dynmap still points to the bukkit forum which then points here. Perhaps it would be more convenient to point to this thread directly?
- mikeprimm
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Member for 13 years and 15 days
Last active Sat, Feb, 8 2020 15:47:30
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InsaneJ posted a message on Dynmap - Dynamic web-based maps for MinecraftPosted in: Minecraft Mods -
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stardustrider posted a message on Dynmap - Dynamic web-based maps for MinecraftRather than just request mod renderdata additions via Github, I thought I'd finally have a bash at updating some that already exist so that I can add my own in the future!Posted in: Minecraft Mods
Here are the updated model and texture files for the Biomes O Plenty 1.1.3 dev builds, including all new flowers, foliage, new biomes (and old with new colours), blocks, liquids, etc.:
Biomes-O-Plenty-1.1.3-models.txt
Biomes-O-Plenty-1.1.3-texture.txt
To prevent any weird issues, I'd recommend deleting the other BoP model and texture definition files.
I failed at trying to use patch/layer and I'm not sure how to reference custom textures from the Dynmap texturepacks/standard folder, so I created the following texture for berrybushes (given that in-game they're made up of two seperate textures). It'll need to go in as:
<BOP.jar>assets/biomesoplenty/textures/blocks/berrybush_map.png
Link: http://mcu.lychnobi....rrybush_map.png
Changed
- 11/12/13. Forgot to remove static IDs for the three liquids. Fixed.
- 12/12/13. Removed custom texture for berry bushes. Using textures correctly now. Fixed shrubs also. -
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sketaful posted a message on Dynmap - Dynamic web-based maps for MinecraftYou are simply amazing. This plugin is like the golden child with the diamond father. I am humbled by your work.Posted in: Minecraft Mods
(The fact that you fix problems before I find them is scary...) -
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Grimshad posted a message on Dynmap - Dynamic web-based maps for MinecraftDelete this post.Posted in: Minecraft Mods -
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WiduX posted a message on Dynmap - Dynamic web-based maps for MinecraftPosted in: Minecraft ModsQuote from mikeprimm
It'll be a while, I think. I'd say at least another couple of months - just too many mods that didn't finish the move from 1.2.5 to 1.3.2/1.4.x that a bunch of existing users (especially the Tekkit crowd over on the Bukkit version) are still dependent upon it. On the Bukkit version, I use the mcstats.org stuff to track usage by version - http://mcstats.org/plugin/dynmap - and, from there, I still see 9% of my active-right-now servers are 1.2.5 users.
Awesome. Thank you very much for your work. Have $10 -
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StalePhish posted a message on Dynmap - Dynamic web-based maps for MinecraftThis is my absolute favorite mod. I've been running a dedicated server for about a year and we've been running DynMap, WorldGuard/WorldEdit, and DynMap-WorldGuard for most of the time we've been up. We're running Bukkit 1.4.2 Beta with DynMap 0.90. Had no idea there were newer versions since, so I'll have to update it today!Posted in: Minecraft Mods
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Kane_Hart posted a message on Dynmap - Dynamic web-based maps for MinecraftThanks Mike! Keep up the good work and for people who don't know much about Dynmap its prob one the best mods out there for mapping your servers. Has tons of features and this guy never stops working on it.Posted in: Minecraft Mods
Some examples: (Please note that I use low bandwidth and resource rendering so I don't really do 3D maps but it can easily do that and handle it)
2D Alpha World: http://mc.godcraft.com:8080/
3D Mod World: http://mc.godcraft.com:9191/ - To post a comment, please login.
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A note to folks asking about 1.13 support: I've started the work to get 1.13 supported on Spigot (Forge support will start once I'm seeing some Forge builds for 1.13). This is not going to be a fast version to fully support - dynmap is VERY exposed to the internal structure and identity scheme for blocks, so the change from Anvil format, and particularly the new block data ID scheme for 1.13 is a big impact to how block rendering is processed - changing things that, frankly, have never changed since beta days (the change TO anvil format was actually smaller). I may be able to get a poorly performing prototype out in the next few days, but it will DEFINITELY NOT be a production level release - my initial prototype 'works', but is easily 10x slower than normal: there may be some room to improve that, but proper and performant support is going to be a much deeper set of changes.
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**** Dynmap 2.6-beta-1 released for Forge 1.12 ****
https://minecraft.curseforge.com/projects/dynmapforge/files/2436596
/Quote from AwildPokebobbynext
/dynmap quiet will stop them
Alternately, if you want to reduce how often (or effectively eliminate them), alter the progressloginterval setting in configuration.txt to 'a big number'.
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**** Dynmap v2.4 Releases ****
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Dynmap - Real-time Minecraft maps:Dynmap provides an in-browser map, like Google Maps, of your Minecraft world. It updates the map in realtime while you have your browser opened and shows the current players, regions and in-game messages on top of the map. It also allows viewers of the map to chat from within their browser with players in-game.
Donations:
I've gone 'Adf.ly free' - its just too user hostile for the few bucks a month it generates for me. If you wish to support dynmap, donations are always welcome and appreciated!
Downloads:
Current Recommended Releases:
Spigot/CraftBukkit v1.7.10 - v1.11.2: Dynmap v2.4: [dev.bukkit.org] [spigotmc.org]
Minecraft v1.11.2 with Forge v13.20.0+: DynmapForge v2.4: [CurseForge]
Minecraft v1.11 with Forge v13.19.1+: DynmapForge v2.4: [CurseForge]
Minecraft v1.10.2 with Forge v12.18.3+: DynmapForge v2.4: [CurseForge]
Minecraft v1.9.4 with Forge v12.17.0+: DynmapForge v2.4: [CurseForge]
Minecraft v1.9 with Forge v12.16.1+: DynmapForge v2.4: [CurseForge]
Minecraft v1.8.9 with Forge v11.15.1+: DynmapForge v2.4: [CurseForge]
Minecraft v1.8.0 with Forge v11.14.1+: DynmapForge v2.4: [CurseForge]
Minecraft v1.7.10 with Forge v10.13.2+, Cauldron v1.7.10: DynmapForge v2.4: [CurseForge]
DynmapCBBridge API Bridge plugin for Cauldron (also requires DynmapForge): DynmapCBBridge v2.4: [CurseForge]
Developer API Library for Bukkit/Spigot: Dynmap v2.4: [direct]
Developer API Library for Forge: Dynmap v2.4: [direct]
Latest Alpha/Pre-release Builds:
None
Latest Development Builds: (use at your own risk!)
Bukkit/Spigot v1.7.10-v1.11.2: Dynmap v2.5-alpha-1: [Direct]
Minecraft v1.11.2 with Forge v12.17.0+: DynmapForge v2.5-alpha-1: [Direct]
Minecraft v1.11 with Forge v12.17.0+: DynmapForge v2.5-alpha-1: [Direct]
Minecraft v1.10.2 with Forge v12.17.0+: DynmapForge v2.5-alpha-1: [Direct]
Minecraft v1.9.4 with Forge v12.17.0+: DynmapForge v2.5-alpha-1: [Direct]
Minecraft v1.8.9 with Forge v11.15.2: DynmapForge v2.5-alpha-1: [Direct]
Minecraft v1.7.10 with Forge v10.13.2, Cauldron v1.7.10: DynmapForge v2.5-alpha-1: [Direct]
DynmapCBBridge API Bridge plugin for Cauldron (also requires DynmapForge): DynmapCBBridge v2.5-alpha-1: [Direct]
Final Recommended Releases (no updates planned):
CanaryMod v1.1.3 (MC 1.7.10): DynmapCanary v2.2: [direct]
CanaryMod v1.2.0 (MC 1.8): DynmapCanary v2.2: [direct]
Minecraft v1.9 with Forge v12.16.1+: DynmapForge v2.4: [CurseForge]
Minecraft v1.8.0 with Forge v11.14.1+: DynmapForge v2.4: [CurseForge]
Minecraft v1.7.2 with Forge v10.12.2, Cauldron v1.7.2: DynmapForge v2.2: [CurseForge]
Minecraft v1.6.4 with Forge v9.11.1, Cauldron v1.6.4: DynmapForge v2.3: [CurseForge]
Minecraft v1.6.1 with Forge v8.9.0: DynmapForge v1.8 - [CurseForge]
Minecraft v1.5.2 with Forge v7.8.1, MCPC-Plus v1.5.2: Dynmap v2.0.0: [CurseForge]
Minecraft v1.5.1 with Forge v7.7.1, MCPC-Plus v1.5.1: DynmapForge v1.8 - [CurseForge]
Minecraft v1.4.7 with Forge v6.6.2, MCPC-Plus v1.4.7: Dynmap v2.0.0: [CurseForge]
Minecraft v1.4.5 with Forge v6.4.1+: DynmapForge v1.6 - [Direct]
Minecraft v1.4.2 with Forge v6.0.1+: DynmapForge v1.4 - [Direct]
Minecraft v1.3.2 with Forge v4.2.5+: DynmapForge v1.4 - [Direct]
Minecraft v1.2.5 with Forge v3.3.7+: DynmapForge v1.6 - [Direct]
CanaryMod v1.1.3 (MC 1.7.10): DynmapCanary v2.2: [direct]
CanaryMod v1.2.0 (MC 1.8): DynmapCanary v2.2: [direct]
Support Information
Wiki
Issue tracker
Source code
Previous support thread for Bukkit version
IRC: irc.esper.net #dynmap
Also, you can now find release notices, and other random Dynmap development thoughts, on Twitter!Installation For Spigot, GlowStone, CraftBukkit:
Download the latest recommended version which comes packaged as a JAR file. Copy the JAR file to the minecraft_server/plugins/ directory. If an older dynmap-*.jar file is present in the plugins/ directory, delete it (you do NOT need to delete older plugins/dynmap directories or their content). Start the server, and allow t plugin to initialize. Open browser, go to http://localhost:8123/ or http://ip-address-of-server:8123/. Check the minecraft_server/plugins/dynmap directory for the configuration files and one of the links below on how to further customize your settings.
Installation For Minecraft Server with Minecraft Forge, including MCPC-Plus/Cauldron:
Download the latest recommended version which comes packaged as a JAR file. Copy the JAR file to the minecraft_server/mods directory. If an older Dynmap-*.jar or Dynmap-*.zip file is present in the mods/ directory, delete it (you do NOT need to delete older dynmap/ directories or their content). Start the server, and allow the plugin to initialize. Open browser, go to http://localhost:8123/ or http://ip-address-of-server:8123/. Check the minecraft_server/dynmap/ directory for the configuration files and one of the links below on how to further customize your settings.
Installation For CanaryMod:
Download the latest recommended version which comes packaged as a JAR file. Copy the JAR file to the minecraft_server/plugins/ directory. If an older DynmapCanary-*.jar file is present in the plugins/ directory, delete it (you do NOT need to delete older cionfig/dynmap directories or their content). Start the server, and allow t plugin to initialize. Open browser, go to http://localhost:8123/ or http://ip-address-of-server:8123/. Check the minecraft_server/config/dynmap directory for the configuration files and one of the links below on how to further customize your settings.
Installation of DynmapCBBridge:
If you are running a Forge-based server that also include Bukkit compatibility, such as MCPC-Plus/Cauldron or BukkitForge, you can install the DynmapCBBridge plugin in the 'plugins/' directory (in addition to installing the appropriate Forge-based Dynmap, as above). DynmapCBBridge will allow other Bukkit plugins that use the Dynmap API (such as Dynmap-WorldGuard or Dynmap-Essentials) to function with Dynmap for Forge.
FAQ
How to configure Dynmap
How to configure separate webservers
Dynmap Commands
Videos:
Dynmap v2.x Tutorial - Thanks to Koz4Christ!
Features:
Known Issues:
Change Log:
Version 2.4:
Version 2.3:
Version 2.2-alpha-2:
Version 2.2-alpha-1:
Version 2.1:
Version 2.1-alpha-1:
Version 2.0.0:
Version 1.9.4.1 (for Forge v1.7.2 only):
Version 1.9.1: (Bukkit/Spigot Only)
Version 1.7.1:
DynmapCBBridge
This is a Bukkit-style plugin that can be used with the Forge-based mods on servers that are Forge-based, but also supply Bukkit API compatibility (such as MCPC-Plus and the BukkitForge mod). Adding this mod to the 'plugins' directory on a MCPC-Plus server, or a Forge server with the BukkitForge mod installed, will allow other Bukkit-based mods that support using the Dynmap API (such as many of the Dynmap-* mods) to work properly with DynmapForge. Support for using Bukkit-based permissions mods is also partially implemented, but not currently well tested.
Dynmap API (for Bukkit/Spigot/Tekkit-Classic version)
For plugin programmers that want to integrate with Dynmap, we now offer a simple JAR containing the published interfaces - this is only intended for building code that uses the API (in the same way that bukkit.jar is used for building to craftbukkit). The API information:
Current version: [dev.bukkit.org] Source code
DynmapModScraper
Also, with v1.9.2, I'm making some new DEVELOPMENT LEVEL tools available for folks that wish to either help with providing rendering support for different mods, or for folks that would be happy with quick-and-dirty-but-incomplete support for creating support for unsupported mods on their own servers. This new tool, DynmapModScraper, is a client mod (NOT a server mod) that you can TEMPORARILY install on your Forge modded client: once installed, start the client, as normal, and load/create a SINGLE PLAYER world (do NOT go to a server). Once it is loaded, you will find a directory named 'DynmapModScraper' under the root of your client's directory, which will (hopefully) contain a bunch of automatically generated mod support files for the mods in your client. These files, at your option, can then be copied into the 'dynmap/renderdata/custom' directory on your server (you will need to create the 'custom' directory - but putting the files there will assure that dynmap upgrades do not trash them), and will provide some level of support for rendering of the blocks in the associated mods. HUGE HUMONGOUS DISCLAIMER: this WILL NOT get all blocks right, and will CERTAINLY get some blocks quite wrong - this is unavoidable, particularly for blocks marked with having 'CUSTOM' renderers (there is just no way to figure out what the code in a custom renderer is going to draw), so DO NOT COMPLAIN ABOUT ERRORS IN RENDERING OF BLOCKS IN MODS DONE THIS WAY. This is a dev tool - it save me (and others that try to support mods) about 60-90% of the grunt work involved in supporting these mods - which still leaves us with the 10-40% of the work that is involved with handling custom shaped/rendered blocks. BUT, the generated files are almost always a HUGE improvement over nothing
Do understand that custom files generated this way REPLACE the rendering support for the given mod within dynmap - not an issue for unsupported mods, but potentially a big step backwards for well supported mods with lots of custom blocks.
DynmapModScraper for MC v1.7.10 (Forge v10.13.0): [direct]
DynmapModScraper for MC v1.7.2 (Forge v10.12.0): [direct]
DynmapModScraper for MC v1.6.4 (Forge v9.11.1): [direct]
Note: I suggest removing the tool from your client when you're done generating the needed files.
Dynmap Add-Ons (for Bukkit/Tekkit version, or MCPC-Plus/BukkitForge with Forge version AND DynmapCBBridge)
Both to demonstrate the API, and to help manage the growth of this already-huge plugin, we've started producing additional plugins for Dynmap. All of these will depend on Dynmap and interface through its APIs, but only need to be added by folks that are interested in the additional function they provide:
Bukkit plugins integrated with Dynmap for Bukkit:The following mods are known to support dynmap integration without needing an add-on:
Rules for reporting problems:Simple rules - same as every other mod I know of:
Additional rules for Dynmap errors:
IF YOU DO NOT FOLLOW THESE RULES, I WILL LIKELY IGNORE YOUR REPORT. THIS APPLIES TO THIS FORUM AND TO ISSUES ON GITHUB.
ALSO, IF YOU ARE USING A VERSION OF SPIGOT V1.8 THAT YOU DOWNLOADED VERSUS BUILT USING BUILDTOOLS.JAR, DON'T BOTHER REPORTING PROBLEMS - THE VERSIONS AVAILABLE FOR DOWNLOAD ARE ALMOST ALL OBSOLETE, BUGGY, AND UNSUPPORTED. SEE http://www.spigotmc.org/threads/buildtools-updates-information.42865/ FOR DETAILS ON BUILDING YOURSELF A SUPPORTABLE SPIGOT V1.8. IF REPORTING AN ISSUE WITH SPIGOT V1.8, ALWAYS INCLUDE THE OUTPUT OF THE 'version' COMMAND - WITHOUT IT, YOUR REQUEST WILL BE IGNORED.
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*** Version 2.3 Recommended Build Released for Spigot v1.7.10 through v1.10, MC-with-Forge v1.6.4, v1.7.10, v1.8.0, v1.8.9, v1.9, v1.9.4 ***
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I'm trying to find time to get to it - new job, very little spare time and energy right now :<
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First dev builds for Dynmap itself, with support for Spigot/CB 1.9 are currently available (see 2.3 SNAPSHOT at http://dynmap.us/builds/dynmap/). I'm hoping to have it tested and released (including support for the new 1.9 specific blocks) by Sunday. The current dev build (as of Wednesday morning) does NOT yet support the new blocks or biome changes, and have only received minimal testing.
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**** First alpha builds for Forge 1.8.9 now available ****
This is very lightly tested - use with caution - http://dynmap.us/builds/DynmapForge/Dynmap-2.3-alpha-1-forge-1.8.9.jar
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**** 2.2-ALPHA-2 RELEASED FOR SPIGOT, FORGE 1.6.4-1.8.0, CANARYMOD v1.2 ****
Spigot/CraftBukkit/GlowStone v1.7.10 - v1.8: Dynmap v2.2-alpha-2[/b]: [dev.bukkit.org]
Minecraft v1.8 with Forge v11.14.1: DynmapForge v2.2-alpha-2[/b][/b]: [CurseForge]
Minecraft v1.7.10 with Forge v10.13.2, Cauldron v1.7.10: DynmapForge v2.2-alpha-2[/b][/b]: [CurseForge]
Minecraft v1.7.2 with Forge v10.12.2, Cauldron v1.7.2: DynmapForge v2.2-alpha-2[/b][/b]: [CurseForge]
Minecraft v1.6.4 with Forge v9.11.1, Cauldron v1.6.4: DynmapForge v2.2-alpha-2[/b][/b]: [CurseForge]
CanaryMod v1.2.0 (MC 1.8): DynmapCanary v2.2-alpha-2[/b]: [direct]
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