• 3

    posted a message on Dynmap - Dynamic web-based maps for Minecraft

    A note to folks asking about 1.13 support: I've started the work to get 1.13 supported on Spigot (Forge support will start once I'm seeing some Forge builds for 1.13). This is not going to be a fast version to fully support - dynmap is VERY exposed to the internal structure and identity scheme for blocks, so the change from Anvil format, and particularly the new block data ID scheme for 1.13 is a big impact to how block rendering is processed - changing things that, frankly, have never changed since beta days (the change TO anvil format was actually smaller). I may be able to get a poorly performing prototype out in the next few days, but it will DEFINITELY NOT be a production level release - my initial prototype 'works', but is easily 10x slower than normal: there may be some room to improve that, but proper and performant support is going to be a much deeper set of changes.

    Posted in: Minecraft Mods
  • 1

    posted a message on Dynmap - Dynamic web-based maps for Minecraft

    **** Dynmap 2.6-beta-1 released for Forge 1.12 ****

    • Initial support for Forge for MC v1.12
    • Fix modid:name handling in CTM RPs
    • Add support for 1.8 top and bottom buttons (thanks to RoyCurtis!)
    • Update Jetty to 8.1.21.v20160908
    • Fixes for MySQL for standalone servers (thanks to Maxincredible52!)
    • Fixes for standalone PHP files for PHP7 (thanks to SimonOrJ!)
    • Fixed config.php for standalone servers with database (thanks to Maxincredible52!)

    https://minecraft.curseforge.com/projects/dynmapforge/files/2436596


    /Quote from AwildPokebobbynext

    I have a problem, and haven't found a way to fix it.
    I want to disable these messages:


    Please help me :x




    /dynmap quiet will stop them

    Alternately, if you want to reduce how often (or effectively eliminate them), alter the progressloginterval setting in configuration.txt to 'a big number'.

    Posted in: Minecraft Mods
  • 4

    posted a message on Dynmap - Dynamic web-based maps for Minecraft

    **** Dynmap v2.4 Releases ****


    • Release includes Spigot/Craftbukkit support for v1.7.10 through v1.11.2, Forge v1.7.10, v1.8, v.1.8.9, v1.9, v1.9.4, v1.10.2, v1.11, and v1.11.2
    • Update to support v1.10.2 and v1.11 blocks (thanks to RoyCurtis!)
    • Improve blank tile performance and proxy behavior (thanks to HenrySlawniak!)
    • Fix problem in MySQL connection pooling (thanks to acrawley!)
    • Fix for brewing stand render (thanks to Developaws!)
    • Workaround RP problems with mixed texture sizes
    • Fix UI layer priority ordering (thanks to SimonOrJ!)
    • Remove old Spout libraries
    Posted in: Minecraft Mods
  • 0

    posted a message on Dynmap - Dynamic web-based maps for Minecraft
    Quote from multiversepaul»
    This happens only while loading a Vanilla customized world. Minecraft 1.9.2, Forge 1.9-12.16.0.1942-1.9 Dynamap 1.9 Alpha1
    -Thanks MultiversePaul

    ---- Minecraft Crash Report ----
    // Uh... Did I do that?

    Time: 6/10/16 4:02 PM
    Description: Ticking player

    java.lang.NullPointerException: Ticking player
    at net.minecraft.item.ItemMap.func_77872_a(ItemMap.java:107)
    at net.minecraft.item.ItemMap.func_77663_a(ItemMap.java:248)
    at net.minecraft.item.ItemStack.func_77945_a(ItemStack.java:416)
    at net.minecraft.entity.player.InventoryPlayer.func_70429_k(InventoryPlayer.java:338)
    at net.minecraft.entity.player.EntityPlayer.func_70636_d(EntityPlayer.java:497)
    at net.minecraft.entity.EntityLivingBase.func_70071_h_(EntityLivingBase.java:1961)
    at net.minecraft.entity.player.EntityPlayer.func_70071_h_(EntityPlayer.java:226)
    at net.minecraft.entity.player.EntityPlayerMP.func_71127_g(EntityPlayerMP.java:301)
    at net.minecraft.network.NetHandlerPlayServer.func_73660_a(NetHandlerPlayServer.java:163)
    at net.minecraftforge.fml.common.network.handshake.NetworkDispatcher$1.func_73660_a(NetworkDispatcher.java:193)
    at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:286)
    at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:180)
    at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:728)
    at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:609)
    at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:148)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:467)
    at java.lang.Thread.run(Thread.java:745)


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- Head --
    Stacktrace:
    at net.minecraft.item.ItemMap.func_77872_a(ItemMap.java:107)
    at net.minecraft.item.ItemMap.func_77663_a(ItemMap.java:248)
    at net.minecraft.item.ItemStack.func_77945_a(ItemStack.java:416)
    at net.minecraft.entity.player.InventoryPlayer.func_70429_k(InventoryPlayer.java:338)
    at net.minecraft.entity.player.EntityPlayer.func_70636_d(EntityPlayer.java:497)
    at net.minecraft.entity.EntityLivingBase.func_70071_h_(EntityLivingBase.java:1961)
    at net.minecraft.entity.player.EntityPlayer.func_70071_h_(EntityPlayer.java:226)

    -- Player being ticked --
    Details:
    Entity Type: null (net.minecraft.entity.player.EntityPlayerMP)
    Entity ID: 96
    Entity Name: MultiversePaul
    Entity's Exact location: 822.99, 94.99, 73.30
    Entity's Block location: World: (822,94,73), Chunk: (at 6,5,9 in 51,4; contains blocks 816,0,64 to 831,255,79), Region: (1,0; contains chunks 32,0 to 63,31, blocks 512,0,0 to 1023,255,511)
    Entity's Momentum: 0.00, 0.25, 0.00
    Entity's Passengers: []
    Entity's Vehicle: ~~ERROR~~ NullPointerException: null
    Stacktrace:
    at net.minecraft.entity.player.EntityPlayerMP.func_71127_g(EntityPlayerMP.java:301)
    at net.minecraft.network.NetHandlerPlayServer.func_73660_a(NetHandlerPlayServer.java:163)
    at net.minecraftforge.fml.common.network.handshake.NetworkDispatcher$1.func_73660_a(NetworkDispatcher.java:193)
    at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:286)

    -- Ticking connection --
    Details:
    Connection: net.minecraft.network.NetworkManager@55fff733
    Stacktrace:
    at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:180)
    at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:728)
    at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:609)
    at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:148)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:467)
    at java.lang.Thread.run(Thread.java:745)

    -- System Details --
    Details:
    Minecraft Version: 1.9
    Operating System: Windows 10 (amd64) version 10.0
    Java Version: 1.8.0_25, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 164558384 bytes (156 MB) / 632053760 bytes (602 MB) up to 1060372480 bytes (1011 MB)
    JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
    IntCache: cache: 0, tcache: 2, allocated: 12, tallocated: 92
    FML: MCP 9.23 Powered by Forge 12.16.0.1942 4 mods loaded, 4 mods active
    States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
    UCHIJAAAA mcp{9.19} [Minecraft Coder Pack] (minecraft.jar)
    UCHIJAAAA FML{8.0.99.99} [Forge Mod Loader] (forge-1.9-12.16.0.1942-1.9.jar)
    UCHIJAAAA Forge{12.16.0.1942} [Minecraft Forge] (forge-1.9-12.16.0.1942-1.9.jar)
    UCHIJAAAA Dynmap{2.3-alpha-2-4} [Dynmap] (Dynmap-2.3-alpha-2-forge-1.9.jar)
    Loaded coremods (and transformers):
    GL info: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread.
    Profiler Position: N/A (disabled)
    Player Count: 1 / 8; [EntityPlayerMP['MultiversePaul'/96, l='PAULCITYWORLD3', x=822.99, y=94.99, z=73.30]]
    Type: Integrated Server (map_client.txt)
    Is Modded: Definitely; Client brand changed to 'fml,forge'

    Nothing in the stack to suggest that Dynmap is involved - do you have more info to suggest otherwise?
    Posted in: Minecraft Mods
  • 0

    posted a message on Dynmap - Dynamic web-based maps for Minecraft

    --

    Posted in: Minecraft Mods
  • 2

    posted a message on Dynmap - Dynamic web-based maps for Minecraft

    *** Version 2.3 Recommended Build Released for Spigot v1.7.10 through v1.10, MC-with-Forge v1.6.4, v1.7.10, v1.8.0, v1.8.9, v1.9, v1.9.4 ***

    • Support for MC v1.8.9, v1.9, v1.9.4, and v1.10
    • Clear the affected cache if triggerRender...() is called - thanks to Black-Hole!
    • Fix marker icons stored in MySQL or SQLite - thanks to KovuTheHusky!
    • Add 'mapzoomout' setting for Maps, so that it can be set explicitly
    Posted in: Minecraft Mods
  • 1

    posted a message on Dynmap - Dynamic web-based maps for Minecraft
    Quote from sketaful»

    I find the alpha working fine atm. ^^

    Hey Mike.
    Are there any plans to update the WorldEdit addon for dynmap? Beside taking it's toll on the servers tps atm it would be great to have some way of desiding which regions to show when you click on a region inside another region. ;)

    I'm trying to find time to get to it - new job, very little spare time and energy right now :<
    Posted in: Minecraft Mods
  • 0

    posted a message on Dynmap - Dynamic web-based maps for Minecraft

    ---

    Posted in: Minecraft Mods
  • 0

    posted a message on Dynmap - Dynamic web-based maps for Minecraft

    **** First alpha for Dynmap v2.3-alpha-2 for Forge 1.9 released ****

    Posted in: Minecraft Mods
  • 2

    posted a message on Dynmap - Dynamic web-based maps for Minecraft

    First dev builds for Dynmap itself, with support for Spigot/CB 1.9 are currently available (see 2.3 SNAPSHOT at http://dynmap.us/builds/dynmap/). I'm hoping to have it tested and released (including support for the new 1.9 specific blocks) by Sunday. The current dev build (as of Wednesday morning) does NOT yet support the new blocks or biome changes, and have only received minimal testing.

    Posted in: Minecraft Mods
  • 1

    posted a message on Dynmap - Dynamic web-based maps for Minecraft

    **** First alpha builds for Forge 1.8.9 now available ****

    This is very lightly tested - use with caution - http://dynmap.us/builds/DynmapForge/Dynmap-2.3-alpha-1-forge-1.8.9.jar

    Posted in: Minecraft Mods
  • 2

    posted a message on Dynmap - Dynamic web-based maps for Minecraft

    **** 2.2-ALPHA-2 RELEASED FOR SPIGOT, FORGE 1.6.4-1.8.0, CANARYMOD v1.2 ****

    Spigot/CraftBukkit/GlowStone v1.7.10 - v1.8: Dynmap v2.2-alpha-2[/b]: [dev.bukkit.org]
    Minecraft v1.8 with Forge v11.14.1: DynmapForge v2.2-alpha-2[/b][/b]: [CurseForge]
    Minecraft v1.7.10 with Forge v10.13.2, Cauldron v1.7.10: DynmapForge v2.2-alpha-2[/b][/b]: [CurseForge]
    Minecraft v1.7.2 with Forge v10.12.2, Cauldron v1.7.2: DynmapForge v2.2-alpha-2[/b][/b]: [CurseForge]
    Minecraft v1.6.4 with Forge v9.11.1, Cauldron v1.6.4: DynmapForge v2.2-alpha-2[/b][/b]: [CurseForge]
    CanaryMod v1.2.0 (MC 1.8): DynmapCanary v2.2-alpha-2[/b]: [direct]




    • Fix problem with invalid row cache after union() call - thanks to ilmaio!
    • Update colorschemes for v1.8 blocks
    • Handle new renderPass values without error
    • Fix default player skin URL (thanks to @NotWoods)
    • Add showworldborder setting, 1.8 vanilla world border support
    • Add 'nocompass' GUI URL flag (hide compass rose)
    • Cleanse username for webregister command (avoid invalid names)
    • Remove IE-9 meta tag (no longer needed)
    • Fix night-and-day map rendering (make nights dark again)
    • Allow default shader to handle block IDs above 256
    • Fix zoomout behaviour with outline area markers on Chrome
    • Fix webChatEvent being called only for the first message sent and never again (thanks to @blay09)
    • Fix access problem with fetching chunks when pending saves (black spots)
    Posted in: Minecraft Mods
  • 0

    posted a message on Dynmap - Dynamic web-based maps for Minecraft

    **** Dynmap 2.2-alpha-1 released ****

    • Fix default player skin URL (thanks to @NotWoods)
    • Add showworldborder setting, 1.8 vanilla world border support
    • Add 'nocompass' GUI URL flag (hide compass rose)
    • Cleanse username for webregister command (avoid invalid names)
    • Remove IE-9 meta tag (no longer needed)
    • Fix night-and-day map rendering (make nights dark again)
    • Allow default shader to handle block IDs above 256
    • Fix zoomout behaviour with outline area markers on Chrome
    • Fix webChatEvent being called only for the first message sent and never again (thanks to @blay09)
    • Fix access problem with fetching chunks when pending saves (black spots)
    Posted in: Minecraft Mods
  • 0

    posted a message on Dynmap - Dynamic web-based maps for Minecraft
    Quote from RickHorton»
    Can someone help.I am using Bukkit 1.7.3 and the new Bukkit 2 and both give me the black map.

    Bukkit 1.7.3 is no longer supported by the current releases - code is built using 1.7.10 version of Bukkit API.
    Posted in: Minecraft Mods
  • 1

    posted a message on Dynmap - Dynamic web-based maps for Minecraft
    **** Dynmap v2.1 recommended builds released for Spigot 1.7.10+, CraftBukkit, GlowStone, Forge v.1.6.4, Forge v1.7.2, Forge v1.7.10, Forge v1.8, CanaryMod v1.1.3, CanaryMod v1.2.0 ****



    • Support for CraftBukkit v1.7.10-R0.2, Spigot v1.8, and GlowStone v1.8
    • Retire SpoutPlugin support
    • Handle SQLITE_BUSY with retries (fixed load issues with SQLite storage)
    • Shift marker persistence I/O off of server thread (lag reduction when using MySQL, SQLite)
    • Alter lighting behavior when using world lighting table - ignore ambientlight setting
    • Update temp/rainfall for standard biomes to match newer values from vanilla
    • Add 'hiddenids' attribute to TexturePack shaders (per-shader block hiding)
    • Avoid trap in Spigot for light levels outside max height
    • Add 'use-brightness-table' shader setting - allows control of whether specific shader uses world's lighting table, or on derived from 'shadowstrength' and 'ambientlight' settings
    Posted in: Minecraft Mods
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