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    posted a message on Wildycraft (Runescape Dimension) - Lunar Update
    I think there is an issue with boss spawn cubes and chests not working.

    the chests have nothing in them and boss spawners wouldnt work.

    i have no other mods cept damage indicator and rei's maps.

    i also started the world in creative if that makes a difference.
    Posted in: Minecraft Mods
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    posted a message on The Mists of RioV [v2.5.2]
    How come reputation doesnt reset when u die/start a new game. thats been really messing me up
    Posted in: Minecraft Mods
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    posted a message on Internal exception: io.netty.handler.timeout.readTimeoutexception
    now here it the weird thing.
    when im at my house using my interweb (optimum) i get no error whatsoever.
    my friend gets this error alot and usually cant play on my server.
    when i went over his house, i then started to get the error.
    can back home and everything was fine.

    maybe the internet or port connections from our homes to the server is whats causing the issue (World of Warcraft has a similar issue where one of the connection on the east coast for optimum users went down so certain servers couldnt connect. the "route 12" problem.)

    just saying, maybe its just a connection issue in general causing it.
    Posted in: Java Edition Support
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    posted a message on Magic Mine
    Quote from TheCyberTronn

    There's already a Bukkit plugin that respawns ores. Prison servers use it. You'll have to google it.


    well then!! thats pretty cool.
    Posted in: Requests / Ideas For Mods
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    posted a message on Magic Mine
    Quote from quickfingers307

    Hmm, I'm sorry but I cannot code this. I'm only like, 25% into intermediate and besides I would rate this as expert. I will keep this in mind though.


    thats fine ^^ if you know of anyone who is expert with the circle of coders you know, send them to this link XD
    Posted in: Requests / Ideas For Mods
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    posted a message on Magic Mine
    For anyone whose played runescape or is running a rpg/mmo type themed server, i feel would benefit from this the most.

    So here is my idea, Ever mine something and wish that over time it would magically spawn. Well, it did in runescape, as well in other mmorpgs like Warcraft and Tera and you probably already getting the gist already.

    The mod allows you select certain chucks (i presume up to 8 max would be ideal) and you can set certain block ids to respawn over time from block destruction.
    For example, default values would be
    Coal 2min rspwn
    Iron 3min rspwn
    Lapiz Lazuel 4 min
    Redstone 10min
    Diamond 1hr

    and so on so forth.
    To make the mod easier on permissions and what not, nothing else in the chuck section could be mined except the ore except for those with op status for obvious reasons.

    And for an even funner experience but totally optional to my mod design idea is that you get a new block called mob spawn zone. Kind of like WorldEdit zone ability when using a wand to copy and paste stuff, u can make zones that would spawn mobs in the mine at an rng interval within the mine. this gives way to making your mine teired off. 2 blocks would need to be place to select a cubic area and ideally a ui would pop up when placing them asking for a numerical values. 2 blocks with the same value would be joined. Being this would be a mod used most in creative, id give it a chest like function so u can put Monster eggs in there and those are the mobs thatd be spawned. The number of how many and which ones get selected and where in the field they spawn would be rng.

    I feel having this mod compatible with other ore increasing mods and mob increasing mobs would totally be a good idea. Harder mobs for harder ores.

    I would love to see this become a mod, unfortunately i suck at coding and would make a mess of myself.
    Posted in: Requests / Ideas For Mods
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    posted a message on Grimoire of Gaia 3 (1.12.2) (1.6.8) (Updated 12/03/2018) - Mobs, Monsters, Monster Girls
    Were monster eggs and spawner blocks included in the coding cause i cant find them at all when i play creative with the mods. granted im playing in the 1.6.4 version cause its a stable forge version, but i dont get the eggs or spawner. could another mod be messing with this, (single player commands, toomanyitems)?
    Posted in: Minecraft Mods
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    posted a message on [1.12] AtomicStryker's Battle Towers
    Actually, ignore my question.. im a blood idiot..had peaceful on....
    Posted in: Minecraft Mods
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    posted a message on [1.12] AtomicStryker's Battle Towers
    Quote from katanakid14

    Everyone else is having problems with custom chests/loot/mobs...
    And I'm just sitting here wondering why the golems won't spawn.
    And also why mobs don't recognize us in the towers if we're riding dogs. (Doggy Talent mod)

    no i am to....
    Posted in: Minecraft Mods
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    posted a message on [1.12] AtomicStryker's Battle Towers
    I search the whole topic of what im about to ask and sadly nothing was able to help me so im gonna ask.

    i was playing a survival map to test out my mods and i had ruins and battletowers running at the same time. Now to note, i was running Grimoire of Gaia 2 and Metallurgy (which affect mobs and items only by adding more).
    the golem on top of the towers refuse to spawn as well as the spawners inside the tower arent spawning mobs either.

    i also have single player command on. could that effect the spawn as well?



    i need help XD i stream and im trying to make a super ridiculous hardcore mode and any help would be appreciated.
    Posted in: Minecraft Mods
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