Height limit is the biggest game changer- check ymod- I played it at 512 height and was fun- but would need more realistic landscape generation
any aesthetic variety is a plus- and making them biome specific adds to the enjoyment of exploration-i.e. tropical vines in jungle, more flowers etc- vines and biome specific animals are of course always desirable
I also agree that the biomes need to be larger and more contiguous
but more realistic size in mountains and rivers etc would kick ass!
I believe a lot of the installation problems come from the fact that people aren't extracting the mod files
you need to make sure the files are uncompressed
you don't unzip the minecraft.jar- on windows, just right click minecraft.jar and use open with.. winrar(or 7zip,or winzip- but I have used those and had problems- none with winrar-and its free)
then with unzipped mod showing the class files etc, just highlight files to copy, and drag and drop into the open, but unextracted minecraft.jar winrar window
and again, if it has a resource folder or something that does not go in the Jar,
DONT be using winrar to put the extracted files into other folders that arent the jar-
open a a separate window on your computer and when you drag the extracted mod files into wherever on your minecraft folder, it will move them, not copy them (depending on os and where you moved folders to-this is default on windows)
so, in short-
make sure you are uncompressing mod files before injection- and make sure you aren't compressing things like your resource folder when moving them
people who say they can never get mods to work, your problem is there
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use simo's single player command if you want the best mod
zombe also has a fly mod that I THINK you can use by itself
then there are the plane and airship mods
also chicken gliding or fairies by kodiachi can be fun -but not quite flying
mk
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I had a zipped file of freaks and weirdos in there
so a clean install would mean deleting your bin folder AND your mods folder
after that everything worked fine
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have installed 100's of mods
this time- black screen
d/l and extracted latest modloader
clean jar- no meta-inf
injected extracted files into minecraft jar
start minecraft- black screen
something is wrong with modloader
for the last week I have tryed- d/l fresh each time
modloader just doesnt seem to be working
where can I find that error.bat file???
mk
edit- just updated java to see if that was a problem- still no luck
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any aesthetic variety is a plus- and making them biome specific adds to the enjoyment of exploration-i.e. tropical vines in jungle, more flowers etc- vines and biome specific animals are of course always desirable
I also agree that the biomes need to be larger and more contiguous
but more realistic size in mountains and rivers etc would kick ass!
interested to see what you might accomplish
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in windows you dont re-compress the files- just drag and drop
hope that helps, but not a mac user
but that is the only difference between your steps listed and a successful instal on windows
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3X2 or larger
any material, variety would be sweet!
anyone?
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might be dangerous!
:wink.gif:
heres a simple mod idea that hasnt been done and is really needed
Larger Doors!
seriously, we need some larger doors!
a 3 x 2 door out of almost any material would be sweet
a variety of materials would be awesome!
I know it isnt like your mod,
but you did say you needed ideas
::grin::
think about it
would be a good way to break into modding
and most would down load it if it didnt conflict too much
no one has done one yet
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it is an excellent mod!
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from the artists perspective, the color scheme does need something a little more vibrant
I think you need something red - red /gold in your landscape
my suggestion would be to add red highlights to your golden oak leaves- similar to this icon color-
your color scheme is mostly-
which is ok-
but needs something to draw the eye a little more
if you added some deeper warm colors in spots-
might warm it up a little
just my take on your wonderful project
I think ambiance is key to how much people will visit or live in aether
looks like you guys are on the right track!
I want an aether wild grass mod now!
:wink.gif:
::bows::
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lolth! (demon queen from d&d- looks alot like last picture
I love the idea of insect mobs!
another yee- haa for Kodiachi!
I understand about you wanting to do original ideas- and you do it sooo well!
I kinda figured you were probably studying in a computer related field- but was curious
thanks for the teaser shots- looks very very nice!
I know you are not that fond of suggestions,
but some cobwebs being generated around their lairs might be apropos
( I have always wanted some cobwebs
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glad you did this- love showing people your genius!
might I suggest a link to battle towers and chicken gliding?
I know Freak updated them, but might as well put all your creations in one place
now if you will do spider families, my kodiachi set will be complete(for now)
curious what your new project might be
or is all your modding time going into the aether mod??
btw- I am still curious what you plan on studying in college
good work, and hope you are doing well
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I believe a lot of the installation problems come from the fact that people aren't extracting the mod files
you need to make sure the files are uncompressed
you don't unzip the minecraft.jar- on windows, just right click minecraft.jar and use open with.. winrar(or 7zip,or winzip- but I have used those and had problems- none with winrar-and its free)
then with unzipped mod showing the class files etc, just highlight files to copy, and drag and drop into the open, but unextracted minecraft.jar winrar window
and again, if it has a resource folder or something that does not go in the Jar,
DONT be using winrar to put the extracted files into other folders that arent the jar-
open a a separate window on your computer and when you drag the extracted mod files into wherever on your minecraft folder, it will move them, not copy them (depending on os and where you moved folders to-this is default on windows)
so, in short-
make sure you are uncompressing mod files before injection- and make sure you aren't compressing things like your resource folder when moving them
people who say they can never get mods to work, your problem is there
good luck
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just drop a copy of spawn list in your jar
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I think Notch has very firm ideas of where he wants the game to go, and I doubt any of these will really be implemented into the game
use wild grass for example-
doesn't unbalance game
is gorgeous and really makes the world sparkle
has been around forever- just as much as better light, this should be part of the game
but no, didn't get implemented
I can understand why he doesn't want to read this section of the forums- most of the good ideas have been made into mods already
and the only real mods he can do, are the ones that need his code to be adapted(because alot of modders dont want to touch his code)
so weather,tides more biome support, ocean depth and variety really need to be deep coded in the game engine- which needs much improvement anyway
just my opinion, but think he should work on improving game engine, and leave alot of the content to the modders
also op - idea you call the Zmod?
there is one that raises height!
but since in minecraft, the vertical axis is Y- so it is called the ymod
default height is 512! can be raised or lowered
plus he is working on vertical chunk generation!
lol- water elevator from 512 took almost 4 minutes to fall down!
viewtopic.php?f=25&t=178787
so, tl;dr??
lazy ass
basically, lot notch improve the core game- and get a good mod api- then let modders run wild