• 1

    posted a message on Galacticraft 4.0.1 [6,400,000+ Downloads!]
    Quote from Macetazz

    Hey, the new menu's hotkey ("r") conflicts with another mod, how can i change it?

    [/spoiler]

    That's not the log we need.

    copy+paste
    .minecraft/crash reports/*last crash log file*


    In your vanilla minecraft controls menu
    Posted in: Minecraft Mods
  • 0

    posted a message on ChickenBones Mods
    Does NEI change the length of the inventory stacks array? Users of my mod are having problems with out of bound elements.

    java.lang.IndexOutOfBoundsException: Index: 46, Size: 45

    Thanks.
    Posted in: Minecraft Mods
  • 0

    posted a message on Galacticraft 4.0.1 [6,400,000+ Downloads!]
    Quote from WhiteRose

    I like the new fuel system and I'm glad that world reset bug got fixed so quickly!
    Is aluminum on the moon supposed to drop 2?
    Also, not sure why but the entire underneath the dirt on the moon is composed completely of alluminum now, i entered the custom ID's I had for it too. Is there a way I can just straight up regen the moon? I'd prefer to do that as I don't really have anything on the moon lol Nvm, changed the moon ID and it regened, aluminum is gone now lol.

    Edit: Using 0.0.11 and it doesn't seem to have fixed the moon block names? or maybe my moon is just bugged and using unused/wip stuff?

    Pics:





    Edit2: Seems to be doing that with all the moon blocks names.


    Oh whoops, I forgot to overwrite the old language file with the new one. Fix coming in 0.0.12.

    Is the world resetting fixed? I didn't directly patch that, but I changed a lot so I could have accidentally fixed it :)

    Is aluminium still dropping 2?
    Quote from jackd44

    The changelog could be found here

    In other words I have a question, does this mod use the ore and/or liquid dictionary? I would really rather use buildcraft oil, as I already have that in my world. :)


    Not atm, but might be in 0.0.12, if not, then soon for sure.
    Posted in: Minecraft Mods
  • 0

    posted a message on Galacticraft 4.0.1 [6,400,000+ Downloads!]
    Quote from WhiteRose

    Ya it is, just went to the moon in it and made a creeper explode, left in the spaceship then came back and the crater was gone as well as the chest.

    Also, changing the provider to 1 made my descriptive book send me to the end instead of the age I made.


    Yeah the end uses dimension ID 1.

    Try disabling the other mods (including mystcraft) temporarily and see if it's still happening on a new world. If you can test that for me that'd be great :)
    Posted in: Minecraft Mods
  • 0

    posted a message on Galacticraft 4.0.1 [6,400,000+ Downloads!]
    Quote from Plasma_knight55

    Thank you because I was having the same problem too :)

    Quote from Azeryuu

    I believe the issue is a conflict of provider ID's

    For now go into mystcraft_config.txt and change: I:options.providerId=9


    What is a value that works? Just so I can isolate the problem.
    Posted in: Minecraft Mods
  • 0

    posted a message on Galacticraft 4.0.1 [6,400,000+ Downloads!]
    Quote from jackd44

    Amazing, absolutely amazing, insanely good models, awesome physics(Parachute) and I'm lost for words for how else this mod is one of the best I've seen, one single problem, and I know for a fact this ISN'T your fault, but for people in the future to know. This mod IS NOT compatible with mystcraft V10.0.0(Untested with older versions), which is fine. I'd be better off with this. :D

    Edit: Got a crash when going into space in LAN




    Minecraft has crashed!
    ----------------------

    Minecraft has stopped running because it encountered a problem; Ticking memory connection

    A full error report has been saved to C:\Users\Jack D\AppData\Roaming\.minecraft\crash-reports\crash-2013-02-27_14.14.20-server.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash :(



    --- BEGIN ERROR REPORT 6e458764 --------
    Full report at:
    C:\Users\Jack D\AppData\Roaming\.minecraft\crash-reports\crash-2013-02-27_14.14.20-server.txt
    Please show that file to Mojang, NOT just this screen!

    Generated 27/02/13 14:14

    -- System Details --
    Details:
    Minecraft Version: 1.4.7
    Operating System: Windows 8 (amd64) version 6.2
    Java Version: 1.7.0_15, Oracle Corporation
    Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 233276600 bytes (222 MB) / 574160896 bytes (547 MB) up to 954466304 bytes (910 MB)
    JVM Flags: 2 total; -Xms512m -Xmx1024m
    AABB Pool Size: 838 (46928 bytes; 0 MB) allocated, 357 (19992 bytes; 0 MB) used
    Suspicious classes: FML and Forge are installed
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v7.26a FML v4.7.22.539 Minecraft Forge 6.6.0.515 Optifine OptiFine_1.4.6_HD_U_C3 52 mods loaded, 52 mods active
    mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    TreeCapitator [TreeCapitator] ([1.4.6]TreeCapitator.Forge.1.4.6.r03.Uni.CoreMod.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    CustomLAN [Custom LAN Mod] (CustomPortForge.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    mod_ReiMinimap [mod_ReiMinimap] ([1.4.7]ReiMinimap_v3.2_06.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    BuildCraft|Core [BuildCraft] (buildcraft-A-3.4.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    BuildCraft|Factory [BC Factory] (buildcraft-A-3.4.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    BuildCraft|Transport [BC Transport] (buildcraft-A-3.4.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    BuildCraft|Silicon [BC Silicon] (buildcraft-A-3.4.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    APUnofficial [Additional Pipes Unofficial] (AdditionalPipes-2.1.3u36-1.4.6-beta.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    IC2 [IndustrialCraft 2] (industrialcraft-2_1.112.170-lf.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    AdvancedMachines [IC2 Advanced Machines Addon] (AdvancedMachines_1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    mod_BackTools [mod_BackTools] (BackTools1.4.6v1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    barrels [The Barrels Mod] (Barrels.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    BuildCraft|Energy [BC Energy] (buildcraft-A-3.4.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    BCIC2Crossover [BC-IC2 Crossover Mod] (BCIC2crossover 2.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    BuildCraft|Builders [BC Builders] (buildcraft-A-3.4.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    ChickenChunks [ChickenChunks] (ChickenChunks 1.3.1.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    CompactSolars [Compact Solar Arrays] (compactsolars-universal-1.4.7-3.2.3.23.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    ComputerCraft [ComputerCraft] (ComputerCraft1.5.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    CCTurtle [ComputerCraft Turtles] (ComputerCraft1.5.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    eplus [Enchanting Plus] (EnchantingPlus-1.12.8.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    EnderStorage [EnderStorage] (EnderStorage 1.4.1.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Forestry [Forestry for Minecraft] (forestry-A-2.0.0.11.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    BinnieCore [Binnie Core] (extrabees-1.5.0.3.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    ExtraBees [Extra Bees] (extrabees-1.5.0.3.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    GalacticraftCore [Galacticraft Core] (Galacticraft-Alpha-0.0.9.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    mod_InvTweaks [Inventory Tweaks] (InvTweaks-1.50-1.4.7.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    IronChest [Iron Chest] (ironchest-universal-1.4.7-5.0.0.228.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    GraviSuite [Gravitation Suite] (mod_zGraviSuite_1_6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    ModularForceFieldSystem [Modular ForceField System V2] (ModularForceFieldSystemV2.2.8.3.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    NEIPlugins [NEI Plugins] (NEIPlugins-1.0.4.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    ObsidiPlates [Obsidian Pressure Plates] (obsidiplates-universal-1.2.0.3.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    PortalGun [Portal Gun] (PortalGun1.4.7v2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    RedPowerCore [RedPower] (RedPowerCore-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    RedPowerBase [RP Base] (RedPowerCore-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    RedPowerWiring [RP Wiring] (RedPowerDigital-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    RedPowerLogic [RP Logic] (RedPowerDigital-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    RedPowerLighting [RP Lighting] (RedPowerDigital-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    RedPowerWorld [RP World] (RedPowerMechanical-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    RedPowerMachine [RP Machine] (RedPowerMechanical-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    RedPowerControl [RP Control] (RedPowerMechanical-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    SoulShards [SoulShards] (SoulShards-v1.26-universal.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    StevesCarts [Steve's Carts] (StevesCarts2.0.0.a58.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Thaumcraft [Thaumcraft] (Thaumcraft3.0.3.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    ThaumicBees [ThaumicBees] (thaumicbees-1.4.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    WR-CBE|Core [WR-CBE Core] (WR-CBE Core 1.3.2.8.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    WR-CBE|Addons [WR-CBE Addons] (WR-CBE Addons 1.3.2.8.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    WR-CBE|RedPower [WR-CBE RedPower] (WR-CBE RedPower 1.3.2.8.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: 568 (31808 bytes; 0 MB) allocated, 89 (4984 bytes; 0 MB) used
    Player Count: 2 / 8; [iq['Jackd44'/41, l='Rocket testing', x=-46.50, y=418.50, z=20.50], iq['bobbyd55'/30781, l='Rocket testing', x=-46.50, y=415.50, z=14.50]]
    Type: Integrated Server (map_client.txt)
    Is Modded: Definitely; Client brand changed to 'forge,fml'

    java.lang.NullPointerException
    at micdoodle8.mods.galacticraft.API.EntitySpaceshipBase.teleport(EntitySpaceshipBase.java:458)
    at micdoodle8.mods.galacticraft.API.EntitySpaceshipBase.j_(EntitySpaceshipBase.java:141)
    at micdoodle8.mods.galacticraft.core.entities.GCCoreEntitySpaceship.j_(GCCoreEntitySpaceship.java:89)
    at yc.a(World.java:2293)
    at in.b(WorldServer.java:656)
    at iv.a(NetServerHandler.java:239)
    at eb.a(SourceFile:136)
    at cf.b(MemoryConnection.java:80)
    at iv.d(NetServerHandler.java:136)
    at iw.b(NetworkListenThread.java:57)
    at bec.b(IntegratedServerListenThread.java:158)
    at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:703)
    at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:599)
    at bdz.q(IntegratedServer.java:170)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:497)
    at fy.run(SourceFile:849)
    --- END ERROR REPORT 8af83793 ----------


    Yeah Mystcraft is currently incompatible. I'll be looking into this in the next few days.

    Quote from jackd44

    Seems it already has. :) I love this mod as do others. Maybe the yogscast will review it one day. Imagine the community for it then. I'm sure the owner would be happy.


    I think your dreams might come true this weekend.

    Quote from Plasma_knight55

    Yeah the music is awesome... apart from the creepy one :)

    Quote from Wettoast2

    i love the music when u r on teh moon :D


    Let Jax know! He's done a great job on the music so far.
    Posted in: Minecraft Mods
  • 0

    posted a message on [SDK] Substrate - Map editing library for C#/.NET [1.3.8]
    Thanks, that worked.
    Posted in: Minecraft Tools
  • 0

    posted a message on Galacticraft 4.0.1 [6,400,000+ Downloads!]
    Quote from Cilar1

    Whenever i run MC with the mod installed,i get this crash:
    -- System Details --
    Details:
    Minecraft Version: 1.4.7
    Operating System: Windows 7 (x86) version 6.1
    Java Version: 1.7.0_13, Oracle Corporation
    Java VM Version: Java HotSpot™ Client VM (mixed mode), Oracle Corporation
    Memory: 436945352 bytes (416 MB) / 519110656 bytes (495 MB) up to 1037959168 bytes (989 MB)
    JVM Flags: 2 total; -Xms512m -Xmx1024m
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Suspicious classes: FML and Forge are installed
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v7.26 FML v4.7.10.524 Minecraft Forge 6.6.0.499 Optifine OptiFine_1.4.6_HD_A3 13 mods loaded, 13 mods active
    mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized
    FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized
    Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized
    mod_TooManyItems [mod_TooManyItems] (minecraft.jar) Unloaded->Constructed->Pre-initialized
    PaintingSelGui [PaintingSelectionGui] (minecraft.jar) Unloaded->Constructed->Pre-initialized
    Astromechs [Star Wars: Droids Mod] (DroidsMod.zip) Unloaded->Constructed->Pre-initialized
    FlansMod [Flan's Mod] (Flans Mod 2.1.1 for Minecraft 1.4.7 Universal.zip) Unloaded->Constructed->Pre-initialized
    GalacticraftCore [Galacticraft Core] (Galacticraft-Alpha-0.0.9.zip) Unloaded->Constructed->Errored
    mod_waterbase [mod_waterbase] (Instant-waterbase.zip) Unloaded->Constructed->Pre-initialized
    mod_QMLightSaber [mod_QMLightSaber] (LightSaberMOD.zip) Unloaded->Constructed->Pre-initialized
    Mark-Crops [Magic Crops] (magical_crops_1.0_firstrelease.zip) Unloaded->Constructed->Pre-initialized
    Millenaire [Millénaire] (millenaire4.1.5.zip) Unloaded->Constructed->Pre-initialized
    PortalGun [Portal Gun] (PortalGun1.4.7v2.zip) Unloaded->Constructed->Pre-initialized
    LWJGL: 2.4.2
    OpenGL: ATI Mobility Radeon HD 5400 Series GL version 4.1.10666 Compatibility Profile Context, ATI Technologies Inc.
    Is Modded: Definitely; Client brand changed to 'forge,fml'
    Type: Client (map_client.txt)
    Texture Pack: Default
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: ~~ERROR~~ NullPointerException: null

    cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: micdoodle8/mods/galacticraft/moon/entities/GCMoonPlayerBase
    at cpw.mods.fml.common.LoadController.transition(LoadController.java:117)
    at cpw.mods.fml.common.Loader.loadMods(Loader.java:487)
    at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:161)
    at net.minecraft.client.Minecraft.a(Minecraft.java:410)
    at asq.a(SourceFile:56)
    at net.minecraft.client.Minecraft.run(Minecraft.java:744)
    at java.lang.Thread.run(Unknown Source)
    Caused by: java.lang.NoClassDefFoundError: micdoodle8/mods/galacticraft/moon/entities/GCMoonPlayerBase
    at micdoodle8.mods.galacticraft.moon.GalacticraftMoon.preLoad(GalacticraftMoon.java:41)
    at micdoodle8.mods.galacticraft.core.GalacticraftCore.preInit(GalacticraftCore.java:119)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:485)
    at sun.reflect.GeneratedMethodAccessor4.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
    at com.google.common.eventbus.EventBus.post(EventBus.java:268)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
    at com.google.common.eventbus.EventBus.post(EventBus.java:268)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
    at cpw.mods.fml.common.Loader.loadMods(Loader.java:486)
    ... 5 more
    Caused by: java.lang.ClassNotFoundException: micdoodle8.mods.galacticraft.moon.entities.GCMoonPlayerBase
    at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:185)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    ... 32 more
    Caused by: java.lang.NoClassDefFoundError: ServerPlayerBase
    at java.lang.ClassLoader.defineClass1(Native Method)
    at java.lang.ClassLoader.defineClass(Unknown Source)
    at java.security.SecureClassLoader.defineClass(Unknown Source)
    at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:174)
    ... 34 more
    Caused by: java.lang.ClassNotFoundException: ServerPlayerBase
    at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:89)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    ... 38 more
    --- END ERROR REPORT f3dbefec ----------


    Caused by: java.lang.ClassNotFoundException: ServerPlayerBase

    You don't have PlayerAPI installed correctly.

    Quote from LexLV

    Loving this mod. Here's a mod showcase I made last week.


    Looks good, I'll be cycling the videos today. Looks like you ran into a lot of bugs... All of which are fixed in the latest version. I case you were wondering :)
    Posted in: Minecraft Mods
  • 0

    posted a message on Galacticraft 4.0.1 [6,400,000+ Downloads!]
    Quote from ULiopleurodon

    I installed, tryed to launch the game and got this:

    Minecraft has crashed!
    ----------------------

    Minecraft has stopped running because it encountered a problem; Failed to start game

    A full error report has been saved to C:\Users\Andy's Laptop\AppData\Roaming\.minecraft\crash-reports\crash-2013-02-25_05.42.57-client.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash :(



    --- BEGIN ERROR REPORT 68cd883e --------
    Full report at:
    C:\Users\Andy's Laptop\AppData\Roaming\.minecraft\crash-reports\crash-2013-02-25_05.42.57-client.txt
    Please show that file to Mojang, NOT just this screen!

    Generated 2/25/13 5:42 AM

    -- System Details --
    Details:
    Minecraft Version: 1.4.7
    Operating System: Windows 7 (x86) version 6.1
    Java Version: 1.7.0_13, Oracle Corporation
    Java VM Version: Java HotSpot™ Client VM (mixed mode), Oracle Corporation
    Memory: 417494512 bytes (398 MB) / 519110656 bytes (495 MB) up to 1037959168 bytes (989 MB)
    JVM Flags: 2 total; -Xms512m -Xmx1024m
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Suspicious classes: FML and Forge are installed
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v7.26 FML v4.7.4.520 Minecraft Forge 6.6.0.497 11 mods loaded, 11 mods active
    mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized
    FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized
    Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized
    GuiAPI [GuiAPI] (GuiAPI-0.15.2-1.4.6.jar) Unloaded->Constructed->Pre-initialized
    Paleocraft [Paleocraft] ([1.4.7] Paleocraft PRECAMBRIAN 0.91.jar) Unloaded->Constructed->Pre-initialized
    BiomesOPlenty [Biomes O' Plenty] (biomes-o-plenty-0.4.0.zip) Unloaded->Constructed->Pre-initialized
    CustomSpawner [DrZhark's CustomSpawner] (CustomMobSpawner 1.11.zip) Unloaded->Constructed->Pre-initialized
    MoCreatures [DrZhark's Mo'Creatures Mod] (DrZharks MoCreatures Mod v4.5.1.zip) Unloaded->Constructed->Pre-initialized
    GalacticraftCore [Galacticraft Core] (Galacticraft-Alpha-0.0.9.zip) Unloaded->Constructed->Errored
    Zr0Gravity_MineWars [Mine Wars] (Mine Wars.zip) Unloaded->Constructed->Pre-initialized
    mod_Fossil [Fossil/Archeology] (mod_Fossil_7.2.0a_1.4.6.zip) Unloaded->Constructed->Pre-initialized
    LWJGL: 2.4.2
    OpenGL: GeForce GT 630M/PCI/SSE2 GL version 4.2.0, NVIDIA Corporation
    Is Modded: Definitely; Client brand changed to 'forge,fml'
    Type: Client (map_client.txt)
    Texture Pack: Default
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: ~~ERROR~~ NullPointerException: null

    cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: micdoodle8/mods/galacticraft/moon/entities/GCMoonPlayerBase
    at cpw.mods.fml.common.LoadController.transition(LoadController.java:117)
    at cpw.mods.fml.common.Loader.loadMods(Loader.java:487)
    at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:161)
    at net.minecraft.client.Minecraft.a(Minecraft.java:410)
    at asq.a(SourceFile:56)
    at net.minecraft.client.Minecraft.run(Minecraft.java:744)
    at java.lang.Thread.run(Unknown Source)
    Caused by: java.lang.NoClassDefFoundError: micdoodle8/mods/galacticraft/moon/entities/GCMoonPlayerBase
    at micdoodle8.mods.galacticraft.moon.GalacticraftMoon.preLoad(GalacticraftMoon.java:41)
    at micdoodle8.mods.galacticraft.core.GalacticraftCore.preInit(GalacticraftCore.java:119)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:485)
    at sun.reflect.GeneratedMethodAccessor5.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
    at com.google.common.eventbus.EventBus.post(EventBus.java:268)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
    at com.google.common.eventbus.EventBus.post(EventBus.java:268)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
    at cpw.mods.fml.common.Loader.loadMods(Loader.java:486)
    ... 5 more
    Caused by: java.lang.ClassNotFoundException: micdoodle8.mods.galacticraft.moon.entities.GCMoonPlayerBase
    at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:185)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    ... 32 more
    Caused by: java.lang.NoClassDefFoundError: ServerPlayerBase
    at java.lang.ClassLoader.defineClass1(Native Method)
    at java.lang.ClassLoader.defineClass(Unknown Source)
    at java.security.SecureClassLoader.defineClass(Unknown Source)
    at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:174)
    ... 34 more
    Caused by: java.lang.ClassNotFoundException: ServerPlayerBase
    at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:89)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    ... 38 more
    --- END ERROR REPORT 8c6a42c8 ----------



    You don't have PlayerAPI installed correctly.
    Posted in: Minecraft Mods
  • 0

    posted a message on [SDK] Substrate - Map editing library for C#/.NET [1.3.8]
    Hello! I am looking for a way to replace a block ID of 220 and metadata 0 with ID 221 and metadata 4 for my mod Galacticraft.

    This is what I have:
    using System;
    using Substrate;
    using Substrate.Core;
    
    // This example replaces all instances of one block ID with another in a world.
    // Substrate will handle all of the lower-level headaches that can pop up, such
    // as maintaining correct lighting or replacing TileEntity records for blocks
    // that need them.
    
    // For a more advanced Block Replace example, see replace.cs in NBToolkit.
    
    namespace BlockReplace
    {
    class Program
    {
    static void Main(string[] args)
    {
    Console.WriteLine("Enter destination world (eg 'New World' without quotes): ");
    string dest = Console.ReadLine();
    Console.WriteLine("Enter dimension ID (default -28): ");
    int dimID = Convert.ToInt32(Console.ReadLine());
    Console.WriteLine("Enter block ID to replace: ");
    int before = Convert.ToInt32(Console.ReadLine());
    Console.WriteLine("Enter block metadata to replace: ");
    int after = Convert.ToInt32(Console.ReadLine());
    Console.WriteLine("Enter block ID to replace with: ");
    int beforemeta = Convert.ToInt32(Console.ReadLine());
    Console.WriteLine("Enter block metadata to replace with: ");
    int aftermeta = Convert.ToInt32(Console.ReadLine());
    
    // Open our world
    NbtWorld world = NbtWorld.Open(dest);
    
    // The chunk manager is more efficient than the block manager for
    // this purpose, since we'll inspect every block
    IChunkManager cm = world.GetChunkManager(dimID);
    
    foreach (ChunkRef chunk in cm)
    {
    // You could hardcode your dimensions, but maybe some day they
    // won't always be 16. Also the CLR is a bit stupid and has
    // trouble optimizing repeated calls to Chunk.Blocks.xx, so we
    // cache them in locals
    int xdim = chunk.Blocks.XDim;
    int ydim = chunk.Blocks.YDim;
    int zdim = chunk.Blocks.ZDim;
    
    // x, z, y is the most efficient order to scan blocks (not that
    // you should care about internal detail)
    for (int x = 0; x < xdim; x++)
    {
    for (int z = 0; z < zdim; z++)
    {
    for (int y = 0; y < ydim; y++)
    {
    
    // Replace the block with after if it matches before
    if (chunk.Blocks.GetID(x, y, z) == before && chunk.Blocks.GetData(x, y, z) == beforemeta)
    {
    chunk.Blocks.SetID(x, y, z, after);
    chunk.Blocks.SetData(x, y, z, aftermeta);
    }
    }
    }
    }
    
    // Save the chunk
    cm.Save();
    
    Console.WriteLine("Processed Chunk {0},{1}", chunk.X, chunk.Z);
    }
    }
    }
    }


    (of course, most of it is the example code)

    1. This doesn't seem to be working, I placed it in my saves folder and used: "New World", -28, 220, 0, 221, 4... It lists all the chunks as if it successfully changed the blocks but nothing is different in-game. Is the something else I need to do for modded blocks or custom chunkmanagers? Wow, complete and utter derpage. I was setting the wrong variable.

    2. Is there a way to detect save folders in .minecraft without putting it in the saves folder?

    Thanks, and great job on this btw :)
    Posted in: Minecraft Tools
  • 336

    posted a message on Galacticraft 4.0.1 [6,400,000+ Downloads!]



    Galacticraft is a mod that lets you travel to new planets with your own spaceship, explore dungeons, and build a space stations with friends. It also includes an API that allows developers to add their own solar systems.





    Mod Homepage
    =========================
    Link




    Wiki
    =========================
    Link




    Forum
    =========================
    Link




    Banners
    =========================



    [center][url="http://goo.gl/wu7rs"][img]http://i.imgur.com/nYe7DAc.png[/img][/url][/center]



    Source Code
    ==================================
    Link



    Donate
    ==================================
    Donations of $5 USD or more will receive the cape of your choice:

    [Click to Expand]

    Make sure to include your cape of choice, as well as your minecraft username when you donate.

    Posted in: Minecraft Mods
  • 0

    posted a message on Crossbow Mod 2 - 100% Customizable! - 250+ Combinations!
    Quote from Balketh

    If you're looking for a grappling hook idea, Ropes + literally does a grappling hook/hookshot/zipline, and ALSO does a Warp Arrow, which is what you're recommending with the 'ender bolt'. Warp Arrow is quite odd and hard to get working. Hookshot works amazingly.

    Check it out. Might give you ideas for bolts or what have you!


    Thanks, I'll see if I can make something similar without copying it.

    Quote from MohawkyMagoo

    I understand about the Pre-requisite pack etc. And I wouldnt want to use that. Since Foreg i've become extremely reticent to adda nything else directly to the .jar, and consequently I dont have any of the problems I used to have with modloader and mod conflicts within the .jar.

    But the previous version of this mod I'm currently using didnt need Render Player at all?

    Installing this mod:
    Drag the "mods" folder belong into your .minecraft folder for clients, so that /mods/ goes into /mods/.
    On servers, that folder is where you placed your minecraft_server.jar, again, so that /mods/ matches.

    There is only a single zip file that works both on client and server.
    If you are confused, google is your friend.
    Make sure you install Minecraft Forge 6.6

    *NOTE: Render Player API is no longer required for this mod.

    Why does the latest version now need Render Player again?


    I've updated the pre-req pack to include a zip that you can link with magiclanucher or multimc.

    I re-added the render player API because I wasn't happy with the way you hold crossbows in 3rd-person. It kind of ruined my goal of a seamless mod.

    Quote from realmadrid98

    this mod is really good.
    also i wanted to say that in the german version it says armbrüste everywhere instead of armbrust as armbrüste is the plural.
    i don't think this is intended :P


    Thanks, do any of them need the plural? I don't know german, so I have to rely on you guys :P
    Posted in: Minecraft Mods
  • 0

    posted a message on Crossbow Mod 2 - 100% Customizable! - 250+ Combinations!
    Quote from KnightFox_1996

    Awesome mod, i love that!

    Why don't you add an "Ender Attachment" that allow you to teleport where the dart hits? Don't mind if this will be much expensive, it will be great

    Than, Diamonds for you :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond:


    Thanks for the idea, I was trying to figure out how I could to a grappling rope attachment, but I like that idea better for minecraft.

    Quote from Balketh

    DOUBLEPOST because I'm that kinda brodude!

    Latest version, can totes craft the tri-shot mechanism now! So that's great! Two bugs to report, however.

    The heavy mechanism crossbow now fires correctly, however, my own game still crashes, and the crash reports harp on about entity tracking, so you may indeed be right in saying the issue is in Forge.

    Another bug, however, is with the trishot crossbows and picking up bolts.

    When I fire a diamond trishot of any variety (in survival mode) that doesn't destroy the crossbow bolts on impact (so not explosive/lightning/frost/etc), it uses 3 diamond bolts as it should. I run over to pick them up (in survival mode), and I only get 1 diamond bolt back, and two 'wood bolts', though the texture for said bolts in my inventory is some strange dark-green-grey wood 'plank' texture that I did not know exists.

    Possibly an issue with the two bolts spawned not being similar to an normal bolt fired?


    Thanks (again!) for the bug reports :) I'll go check it out and see if I can get a bug fix out.
    Posted in: Minecraft Mods
  • 0

    posted a message on Crossbow Mod 2 - 100% Customizable! - 250+ Combinations!
    Version 8 Available for download...
    Fixed Tri-shot mechanism recipe and updated image.
    Fixed file encoding for German language file.
    Moved client resource location in file.
    Fixed incorrect firing rate for automatic crossbows.


    Quote from Balketh

    So awesome of you. Thanks! Any thoughts on the Crossbow w/ Heavy Mechanism crash?


    It seems like a problem with Forge's Entity Tracker, but I'll go over the code again and make sure.
    Posted in: Minecraft Mods
  • 0

    posted a message on Crossbow Mod 2 - 100% Customizable! - 250+ Combinations!
    Quote from Balketh

    Yeah it's strange. I can get the trishot, I MAKE the crossbow with the trishot mechanism, but I just can't make the mechanism no matter how I orient the recipe. O_o

    Forge version: 6.6.0.497

    By the Forge forums, that should be the latest version... I hope. O_o!

    Thanks for the help and thanks again for the great mod!


    I think it's how I plugged the recipe in. I'll release a fix in a couple hours.

    Quote from Jokerz781

    micdoodle8 i am using forge 6.6.0.497. it starts up and then a few seconds in it crashes.


    Do you have the Render Player API installed?
    Posted in: Minecraft Mods
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