• 0

    posted a message on Galacticraft 4.0.1 [6,400,000+ Downloads!]
    Quote from Berkwild

    When I get near water or place it, my Minecraft crashes..

    Quote from Stuffyos

    The latest version 0.0.20 fixes the launchpad bug, but when I get to the moon the server crashes because the ParaChest is a ticking entity? This happens when i run it on my server.


    Both of you please use the bug forum with the template, I need more information than what you have provided.
    Posted in: Minecraft Mods
  • 0

    posted a message on Galacticraft 4.0.1 [6,400,000+ Downloads!]
    Quote from TaylorHyuuga

    i need help. when i attempt to download this mod, it says "invalid or corrupt jar file"

    Quote from snuffysam

    Right click the jar and compress it.
    Then put the zip in your mods folder.


    Or just move the jar file to your mods folder.
    Posted in: Minecraft Mods
  • 2

    posted a message on Galacticraft 4.0.1 [6,400,000+ Downloads!]
    Quote from xSuperboyz99x

    it's basically a demo, since there is a more up-to-date version, and it's just a base representation of the final product. call it whatever you want, it's almost exactly like a demo


    A demo is a "demonstration" of a full software product. It has nothing to do with version.

    Most games and software have an alpha and/or beta testing phase, you're just lucky enough I'm releasing the alpha. If I had not given the mod to DaveChaos/The Yogscast, you wouldn't have found out about this mod. So either play the current released version or don't make me spend so much time replying to oblivious idiots like you.

    Quote from Bond697

    so.. why don't i seem to be able to craft rocket fuel? i have everything done, but i can't go anywhere. is that on purpose? i noted that someone mentioned compiling a beta on the previous page. do i have to do that? where's the beta code hosted?

    e: nvm, i guess. found the github repo. not sure how i missed the link to it the first time i looked...


    Did you extract the oil into an empty liquid canister and then refine it?
    Posted in: Minecraft Mods
  • 0

    posted a message on Galacticraft 4.0.1 [6,400,000+ Downloads!]
    Quote from xSuperboyz99x

    is there a release date for when we can play the actual mod, and not just the demo?


    It's not a demo...

    It's a work in progress.
    Posted in: Minecraft Mods
  • 0

    posted a message on Galacticraft 4.0.1 [6,400,000+ Downloads!]
    Galacticraft 0.0.16 released. Please report any new bugs.

    http://micdoodle8.com/galacticraft/changelog.html
    Posted in: Minecraft Mods
  • 0

    posted a message on Galacticraft 4.0.1 [6,400,000+ Downloads!]
    Quote from LegoRobot

    I love the mod, absolutely. It's polished, professional and impressive as hell. I cannot lavish enough praise on it, or on the brilliant minds behind it. So, please don't consider the following to be a list of "must haves", as the mod is already excellent, but more of a wishlist from someone who has badly wanted a mod like this for many years now.

    Thank you :)

    Quote from LegoRobot

    #1. I want to manually land the rocket. Landing by parachuting down feels silly. The same WASD controls used during launch could also be used during descent. The rocket should be reusable. If this is too difficult to implement, at least have us parachute down inside of a capsule, which we can climb out of once it lands and destroy it for some extra iron and other stuff needed to build a new rocket for the return trip.

    I have a lander planned that you can control and land safely.

    Quote from LegoRobot

    #2. The air emitted by oxygen generators shouldn't form a self-containing bubble. It should require a physical structure to hold it in. The way to do this is to implement a simple searching algorithm (similar to how Indev water worked) that probes outward from the oxygen generator block and 1. confirms that there are no leaks in the structure and 2. determines the shape and size of it as it gradually fills it with blocks of breathable air. If you breach the wall, the oxygen should rapidly leak out, visible as transparent grey blocks and a rush of white particles towards the hole in the wall accompanied by the sound of rushing wind, eventually emptying the habitat entirely if not sealed in time.



    Quote from LegoRobot

    #3. The regular mobs in space helmets are, I hope, just place holders. Each planet should have unique alien mobs, or none.

    I'll be leaving them in but there will be unique mobs on different planets.

    Quote from LegoRobot

    #4. What about an all deep ocean planet for those of us who love to build underwater cities? (Europa, possibly? Under the ice?) And single-seater minisubs for getting around underwater from one colony to another? They would control somewhat like a boat, but with rise and sink controls, and with the ability to fire torpedos. Naturally, the mini sub should use the same oxygen tanks as your suit, but hold more of them. There's a "yellow submarine" mod already, but the model it uses looks absolutely god awful. Your rocket looks expertly coded and modeled well to fit in with the Minecraft aesthetic, I have no doubt you could do an equally excellent mini-sub. An example of one of my deep sea cities:

    Yes I already have an under-ice ocean for Europa. I like the minisubs idea, but working on stuff like that is still months away.

    Quote from LegoRobot

    #5. How about an "asteroid realm" with zero gravity and asteroids of varying sizes everywhere? This would make possible the construction of large space stations to mine the asteroids. A small single seater spacecraft that can fly around capably in zero G and fire some type of laser would make space battles possible in this dimension as well as making it easier to get from asteroid to asteroid in order to mine them, or from one space station to another. Think of it as the space equivalent of the mini sub. Here's an example of some space stations I've built that I'd like to replicate in such a dimension:

    You'll have to wait and see for this one ;) I've got something planned but it's still in debate. Thanks for the ideas

    Quote from LegoRobot

    #6. If you're hit in the air tanks with any sort of weapon, there should be a small chance that they explode and a larger chance that they begin leaking rapidly. Additionally, direct hits to the glass helmet have a 50/50 chance of shattering it. This would make combat in space suits especially harrowing.

    This would be semi-hard to determine if you are hitting the oxygen tank, especially on servers because the rotation of other players (and therefore their tanks) is updated fairly infrequently.

    Thanks for the ideas, sprung some ideas of my own from what you said :)
    Posted in: Minecraft Mods
  • 0

    posted a message on Galacticraft 4.0.1 [6,400,000+ Downloads!]
    Quote from Sirfranco4X

    It says Internal Server Error, when I try to put the Oxygen gear


    I need the actual error to help you then.
    Posted in: Minecraft Mods
  • 0

    posted a message on Galacticraft 4.0.1 [6,400,000+ Downloads!]
    Quote from ranger151617

    Caused by: java.lang.RuntimeException: java.lang.ClassNotFoundException: ServerPlayerBase


    You don't have Player API installed correctly.
    Posted in: Minecraft Mods
  • 0

    posted a message on Galacticraft 4.0.1 [6,400,000+ Downloads!]
    I know the sites down, it's being worked on and I have no ETA.

    Quote from bloodsweepe

    Crash Report:

    ---- Minecraft Crash Report ----
    // I bet Cylons wouldn't have this problem.

    Time: 3/3/13 11:48 AM
    Description: Failed to start game

    cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: micdoodle8/mods/galacticraft/core/client/model/GCCoreModelPlayer
    at cpw.mods.fml.common.LoadController.transition(LoadController.java:117)
    at cpw.mods.fml.common.Loader.loadMods(Loader.java:487)
    at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:161)
    at net.minecraft.client.Minecraft.a(Minecraft.java:410)
    at asq.a(SourceFile:56)
    at net.minecraft.client.Minecraft.run(Minecraft.java:744)
    at java.lang.Thread.run(Unknown Source)
    Caused by: java.lang.NoClassDefFoundError: micdoodle8/mods/galacticraft/core/client/model/GCCoreModelPlayer
    at micdoodle8.mods.galacticraft.core.client.ClientProxyCore.preInit(ClientProxyCore.java:181)
    at micdoodle8.mods.galacticraft.core.GalacticraftCore.preInit(GalacticraftCore.java:146)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:485)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
    at com.google.common.eventbus.EventBus.post(EventBus.java:268)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
    at com.google.common.eventbus.EventBus.post(EventBus.java:268)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
    at cpw.mods.fml.common.Loader.loadMods(Loader.java:486)
    ... 5 more
    Caused by: java.lang.ClassNotFoundException: micdoodle8.mods.galacticraft.core.client.model.GCCoreModelPlayer
    at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:185)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    ... 33 more
    Caused by: java.lang.NoClassDefFoundError: ModelPlayerBase
    at java.lang.ClassLoader.defineClass1(Native Method)
    at java.lang.ClassLoader.defineClass(Unknown Source)
    at java.security.SecureClassLoader.defineClass(Unknown Source)
    at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:174)
    ... 35 more
    Caused by: java.lang.ClassNotFoundException: ModelPlayerBase
    at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:89)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    ... 39 more


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- System Details --
    Details:
    Minecraft Version: 1.4.7
    Operating System: Windows 7 (x86) version 6.1
    Java Version: 1.7.0_11, Oracle Corporation
    Java VM Version: Java HotSpot™ Client VM (mixed mode), Oracle Corporation
    Memory: 364976632 bytes (348 MB) / 519110656 bytes (495 MB) up to 1037959168 bytes (989 MB)
    JVM Flags: 2 total; -Xms512m -Xmx1024m
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Suspicious classes: FML and Forge are installed
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v7.26 FML v4.7.4.520 Minecraft Forge 6.6.0.497 4 mods loaded, 4 mods active
    mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized
    FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized
    Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized
    GalacticraftCore [Galacticraft Core] (Galacticraft-Mod-1.4.7.zip) Unloaded->Constructed->Errored
    LWJGL: 2.4.2
    OpenGL: Mobile Intel® 4 Series Express Chipset Family GL version 2.1.0 - Build 8.15.10.2202, Intel
    Is Modded: Definitely; Client brand changed to 'forge,fml'
    Type: Client (map_client.txt)
    Texture Pack: Default
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: ~~ERROR~~ NullPointerException: null


    You didn't install Render Player API correctly


    I must ask, do more trees/leave blocks mean more oxygen or is that small sphere all you can create with trees and a distributor?


    More leaves around the collector means more oxygen coming out of the distributor yes.

    Quote from PureTryOut

    micdoodle, you know your site is down right? I have version 14 at the moment but I have no idea if this is the newest.


    Yes, 0.0.14 is currently the newest version. I won't be releasing a newer version until my site is back up.
    Posted in: Minecraft Mods
  • 1

    posted a message on Galacticraft 4.0.1 [6,400,000+ Downloads!]
    Quote from coon69

    You lied! You said their would be 11 new dimensions and the only dimension is the moon!


    I also put this topic in the WIP section, do you know what WIP means?
    Posted in: Minecraft Mods
  • 0

    posted a message on Galacticraft 4.0.1 [6,400,000+ Downloads!]
    Quote from Mirmulniir

    Oh, sorry, deleted the links. Flashman111 uploaded the Galacticraft. So here's the Player Render API.
    http://www.mediafire...03t986eay1aa4bb


    No, the adfly links are still in your post. Edit it.
    Posted in: Minecraft Mods
  • 0

    posted a message on Galacticraft 4.0.1 [6,400,000+ Downloads!]
    Quote from hosker666

    that is such a S**T thing to do, make money from someone elses mod...


    Don't quote it -.-
    Posted in: Minecraft Mods
  • 1

    posted a message on Galacticraft 4.0.1 [6,400,000+ Downloads!]
    Quote from Mirmulniir

    http://adf.ly/KBp3t - Here is the Player Render API archive
    Here is the newest Galacticraft alpha version. - http://adf.ly/KBpDU
    I've downloaded them just before the website crashed.

    Quote from flashman111

    http://www.mediafire...m6r2s69245ssaml
    heres the original download


    The mod Terms of Service strictly states that you may NOT redistribute the mod without permission. Especially not with an ad link Mirmulniir
    Posted in: Minecraft Mods
  • 0

    posted a message on Galacticraft 4.0.1 [6,400,000+ Downloads!]
    Quote from scoobylink

    This is what I got when I tried to install it:

    ---- Minecraft Crash Report ----
    // This is a token for 1 free hug. Redeem at your nearest Mojangsta: [~~HUG~~]

    Time: 3/3/13 10:43 AM
    Description: Failed to start game

    cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: micdoodle8/mods/galacticraft/moon/entities/GCMoonPlayerBase


    You didn't install player API properly.
    Posted in: Minecraft Mods
  • 0

    posted a message on Galacticraft 4.0.1 [6,400,000+ Downloads!]
    Quote from GodWaffle

    I've got a problem on SMP.. me and my brother were taking off to go to the moon and we both fell out of our Rockets as we hit the planet selection screen.. any ideas?

    Thanks,
    -GodWaffle


    Make sure you both have Player Render API Pack installed AFTER Minecraft Forge.

    I recreated this by installing Forge after.
    Posted in: Minecraft Mods
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