• 0

    posted a message on [1.1.0] Tale of Kingdoms Ver. 1.3.0
    Would you guys like me to do an unofficial 1.2.3 update?

    Edit: Meh, nvm
    Posted in: WIP Mods
  • 0

    posted a message on [SMP] Mic's Mods - Guns, Crossbows, Lightsabers and more! [74k Downloads]
    Quote from Leaferian

    EDIT: Okay, wait a second. Are you using different versions of your mods than the download links you have on the front page? 'Cause this is what I got, just now.

    MagicLauncher is the most current version unless they came out with a new one since yesterday morning, the Optifine I downloaded a few minutes ago, and the Material++ mods are all from your links on the front page. So uh, I dunno what's wrong. I'm on Windows 7 64bit, if that helps?

    And wait, so do Netherack, Obsidian, and End Stone++ all work for you when installed at the same time?


    Weird, I'll try re-uploading the exact files that I used that gave no errors. It's giving you three errors but do you notice anything wrong in-game or does anything funky come up in the logs?
    Posted in: Minecraft Mods
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    posted a message on [SMP] Mic's Mods - Guns, Crossbows, Lightsabers and more! [74k Downloads]
    Quote from Leaferian

    All right, so I personally use MagicLauncher for my mods. It's sort of like MCPatcher but better, and it's made specifically to be used with ModLoader and all those wonderful things that require it. I dunno if you're familiar with it or not, but MagicLauncher has functions to let you know when something is wrong. When I load either End Stone++ or Obsidian++ ML notifies me that there are three errors. When I got into the game and play it with either (or both) of these mods installed, the jungle wood texture gets changed into the green torch from the Colorful Torches mod. It only happens with these two mods, not with Netherrack++.

    Actually, I just found out that this is a problem between your mod and the latest Optifine. :/ I get no errors as long as Optifine isn't installed, but I need Optifine to play.

    Also, when I install More Items++ in this way I get a red notice saying IOException but I have no idea what this means. When I go into the game, though, none of the items from MI++ can be found, added, crafted, etc. I don't know enough about ML to say what that means, but it should noted that I get the error even with a completely clean jar, using only ModLoader and MI++. I hope this is helpful in figuring things out...


    Tried Magic Launcher (love it btw thank you! :P). Here's what I found:


    With Optifine loaded above ModLoader, it gives 3 errors..


    Reordered, it shows no errors and...


    Loads the trees fine.

    Seems as though I forgot to test Moar Items after updating, the Exception is caused by the new blocks using the same block ID as mithril. My bad!

    All my mods put together adds too many items for ModLoader to handle, and it crashes. That's something that can only be fixed by recoding all my mods with Forge.

    Thanks for the help! I don't know what's causing the torch problem except possibly a problem with colorful torches.
    Quote from Dragonon

    Wow nice Croosbow mod!!! I waitet so long. and now there is a cool Croosbow mod.
    THANKS!!! :)


    Glad you like it :)
    Posted in: Minecraft Mods
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    posted a message on [SMP] Mic's Mods - Guns, Crossbows, Lightsabers and more! [74k Downloads]
    Quote from ExarcaVon

    Me again, don't matther the order, icons and name don't apperas :(

    Here is modloader log:

    06-mar-2012 21:17:44 ModLoader init
    FINA: ModLoader 1.2.2 Initializing...
    06-mar-2012 21:17:44 ModLoader readFromClassPath
    MÁS FINA: Adding mods from C:\Users\XXXX\AppData\Roaming\.minecraft\bin\minecraft.jar
    06-mar-2012 21:17:44 ModLoader readFromClassPath
    MÁS FINA: Zip found.
    06-mar-2012 21:17:44 ModLoader addMod
    FINA: Mod Initialized: "mod_SpawnerGUI 1.2.3" from mod_SpawnerGUI.class
    06-mar-2012 21:17:44 ModLoader setupProperties
    MÁS FINA: ShelfID set to 132
    06-mar-2012 21:17:44 ModLoader setupProperties
    MÁS FINA: Render3DItems set to false
    06-mar-2012 21:17:44 ModLoader setupProperties
    MÁS FINA: RotateItems set to false
    06-mar-2012 21:17:44 ModLoader addMod
    FINA: Mod Initialized: "mod_Shelf 1.2.3" from mod_Shelf.class
    06-mar-2012 21:17:44 ModLoader setupProperties
    MÁS FINA: RecipeBookID set to 397
    06-mar-2012 21:17:44 ModLoader setupProperties
    MÁS FINA: Rows set to 3
    06-mar-2012 21:17:44 ModLoader setupProperties
    MÁS FINA: Columns set to 2
    06-mar-2012 21:17:44 ModLoader addMod
    FINA: Mod Initialized: "mod_RecipeBook 1.2.3" from mod_RecipeBook.class
    06-mar-2012 21:17:44 ModLoader setupProperties
    MÁS FINA: minecarts set to 4
    06-mar-2012 21:17:44 ModLoader setupProperties
    MÁS FINA: boats set to 4
    06-mar-2012 21:17:44 ModLoader setupProperties
    MÁS FINA: doors set to 8
    06-mar-2012 21:17:44 ModLoader setupProperties
    MÁS FINA: signs set to 8
    06-mar-2012 21:17:44 ModLoader setupProperties
    MÁS FINA: saddles set to 8
    06-mar-2012 21:17:44 ModLoader setupProperties
    MÁS FINA: food set to 64
    06-mar-2012 21:17:44 ModLoader addMod
    FINA: Mod Initialized: "mod_Stackables 1.2.3" from mod_Stackables.class
    06-mar-2012 21:17:44 ModLoader setupProperties
    MÁS FINA: ArmorID set to 135
    06-mar-2012 21:17:44 ModLoader addMod
    FINA: Mod Initialized: "mod_Armor 1.2.3" from mod_Armor.class
    06-mar-2012 21:17:44 ModLoader setupProperties
    MÁS FINA: heal.easy set to 1.0
    06-mar-2012 21:17:44 ModLoader setupProperties
    MÁS FINA: heal.normal set to 0.5
    06-mar-2012 21:17:44 ModLoader setupProperties
    MÁS FINA: heal.hard set to 0.25
    06-mar-2012 21:17:44 ModLoader setupProperties
    MÁS FINA: hunger.easy set to 0.25
    06-mar-2012 21:17:44 ModLoader setupProperties
    MÁS FINA: hunger.normal set to 0.375
    06-mar-2012 21:17:44 ModLoader setupProperties
    MÁS FINA: hunger.hard set to 0.5
    06-mar-2012 21:17:44 ModLoader setupProperties
    MÁS FINA: respawn.visible set to true
    06-mar-2012 21:17:44 ModLoader setupProperties
    MÁS FINA: respawn.default set to true
    06-mar-2012 21:17:44 ModLoader addMod
    FINA: Mod Initialized: "mod_Somnia v20 [1.2.3]" from mod_Somnia.class
    06-mar-2012 21:17:44 ModLoader addMod
    FINA: Mod Initialized: "mod_CustomizableInventory 1.2.3 #2" from mod_CustomizableInventory.class
    06-mar-2012 21:17:44 ModLoader addOverride
    MÁS FINA: addOverride(/gui/items.png,/CrossbowMod/wooden1.png,38). 84 left.
    06-mar-2012 21:17:44 ModLoader addOverride
    MÁS FINA: addOverride(/gui/items.png,/CrossbowMod/wooden2.png,102). 83 left.
    06-mar-2012 21:17:44 ModLoader addOverride
    MÁS FINA: addOverride(/gui/items.png,/CrossbowMod/wooden3.png,118). 82 left.
    06-mar-2012 21:17:44 ModLoader addOverride
    MÁS FINA: addOverride(/gui/items.png,/CrossbowMod/wooden4.png,119). 81 left.
    06-mar-2012 21:17:44 ModLoader addOverride
    MÁS FINA: addOverride(/gui/items.png,/CrossbowMod/stone1.png,120). 80 left.
    06-mar-2012 21:17:44 ModLoader addOverride
    MÁS FINA: addOverride(/gui/items.png,/CrossbowMod/stone2.png,134). 79 left.
    06-mar-2012 21:17:44 ModLoader addOverride
    MÁS FINA: addOverride(/gui/items.png,/CrossbowMod/stone3.png,144). 78 left.
    06-mar-2012 21:17:44 ModLoader addOverride
    MÁS FINA: addOverride(/gui/items.png,/CrossbowMod/stone4.png,145). 77 left.
    06-mar-2012 21:17:44 ModLoader addOverride
    MÁS FINA: addOverride(/gui/items.png,/CrossbowMod/iron1.png,146). 76 left.
    06-mar-2012 21:17:44 ModLoader addOverride
    MÁS FINA: addOverride(/gui/items.png,/CrossbowMod/iron2.png,147). 75 left.
    06-mar-2012 21:17:44 ModLoader addOverride
    MÁS FINA: addOverride(/gui/items.png,/CrossbowMod/iron3.png,148). 74 left.
    06-mar-2012 21:17:44 ModLoader addOverride
    MÁS FINA: addOverride(/gui/items.png,/CrossbowMod/iron4.png,149). 73 left.
    06-mar-2012 21:17:44 ModLoader addOverride
    MÁS FINA: addOverride(/gui/items.png,/CrossbowMod/gold1.png,150). 72 left.
    06-mar-2012 21:17:44 ModLoader addOverride
    MÁS FINA: addOverride(/gui/items.png,/CrossbowMod/gold2.png,152). 71 left.
    06-mar-2012 21:17:44 ModLoader addOverride
    MÁS FINA: addOverride(/gui/items.png,/CrossbowMod/gold3.png,160). 70 left.
    06-mar-2012 21:17:44 ModLoader addOverride
    MÁS FINA: addOverride(/gui/items.png,/CrossbowMod/gold4.png,161). 69 left.
    06-mar-2012 21:17:44 ModLoader addOverride
    MÁS FINA: addOverride(/gui/items.png,/CrossbowMod/diamond1.png,162). 68 left.
    06-mar-2012 21:17:44 ModLoader addOverride
    MÁS FINA: addOverride(/gui/items.png,/CrossbowMod/diamond2.png,163). 67 left.
    06-mar-2012 21:17:44 ModLoader addOverride
    MÁS FINA: addOverride(/gui/items.png,/CrossbowMod/diamond3.png,164). 66 left.
    06-mar-2012 21:17:44 ModLoader addOverride
    MÁS FINA: addOverride(/gui/items.png,/CrossbowMod/diamond4.png,165). 65 left.
    06-mar-2012 21:17:44 ModLoader addMod
    FINA: Mod Initialized: "mod_CrossbowMod 1.2 v0.2" from mod_CrossbowMod.class
    06-mar-2012 21:17:44 ModLoader readFromModFolder
    MÁS FINA: Adding mods from C:\Users\XXXX\AppData\Roaming\.minecraft\mods\InvTweaks-1.40b-1.2.3.zip
    06-mar-2012 21:17:44 ModLoader readFromModFolder
    MÁS FINA: Zip found.
    06-mar-2012 21:17:44 ModLoader addMod
    FINA: Mod Initialized: "mod_InvTweaks 1.40 (1.2.3)" from mod_InvTweaks.class
    06-mar-2012 21:17:44 ModLoader readFromModFolder
    MÁS FINA: Adding mods from C:\Users\XXXX\AppData\Roaming\.minecraft\mods\zombe
    06-mar-2012 21:17:44 ModLoader readFromModFolder
    MÁS FINA: Directory found.
    06-mar-2012 21:17:44 ModLoader init
    FINA: Mod Loaded: "mod_SpawnerGUI 1.2.3"
    06-mar-2012 21:17:44 ModLoader init
    FINA: Mod Loaded: "mod_Shelf 1.2.3"
    06-mar-2012 21:17:44 ModLoader init
    FINA: Mod Loaded: "mod_RecipeBook 1.2.3"
    06-mar-2012 21:17:44 ModLoader init
    FINA: Mod Loaded: "mod_Stackables 1.2.3"
    06-mar-2012 21:17:44 ModLoader init
    FINA: Mod Loaded: "mod_Armor 1.2.3"
    06-mar-2012 21:17:44 mod_Somnia supportsMinecraftForge
    FINA: mod_Somnia: Minecraft Forge was not detected. Disabling SleepHandler.
    06-mar-2012 21:17:44 ModLoader init
    FINA: Mod Loaded: "mod_Somnia v20 [1.2.3]"
    06-mar-2012 21:17:44 ModLoader init
    FINA: Mod Loaded: "mod_CustomizableInventory 1.2.3 #2"
    06-mar-2012 21:17:44 ModLoader addOverride
    MÁS FINA: addOverride(/gui/items.png,/CrossbowMod/wooden1.png,166). 64 left.
    06-mar-2012 21:17:44 ModLoader addOverride
    MÁS FINA: addOverride(/gui/items.png,/CrossbowMod/woodbolt.png,168). 63 left.
    06-mar-2012 21:17:44 ModLoader addOverride
    MÁS FINA: addOverride(/gui/items.png,/CrossbowMod/stone1.png,170). 62 left.
    06-mar-2012 21:17:44 ModLoader addOverride
    MÁS FINA: addOverride(/gui/items.png,/CrossbowMod/stonebolt.png,176). 61 left.
    06-mar-2012 21:17:44 ModLoader addOverride
    MÁS FINA: addOverride(/gui/items.png,/CrossbowMod/iron1.png,177). 60 left.
    06-mar-2012 21:17:44 ModLoader addOverride
    MÁS FINA: addOverride(/gui/items.png,/CrossbowMod/ironbolt.png,178). 59 left.
    06-mar-2012 21:17:44 ModLoader addOverride
    MÁS FINA: addOverride(/gui/items.png,/CrossbowMod/gold1.png,179). 58 left.
    06-mar-2012 21:17:44 ModLoader addOverride
    MÁS FINA: addOverride(/gui/items.png,/CrossbowMod/goldbolt.png,180). 57 left.
    06-mar-2012 21:17:44 ModLoader addOverride
    MÁS FINA: addOverride(/gui/items.png,/CrossbowMod/diamond1.png,181). 56 left.
    06-mar-2012 21:17:44 ModLoader addOverride
    MÁS FINA: addOverride(/gui/items.png,/CrossbowMod/diamondbolt.png,182). 55 left.
    06-mar-2012 21:17:44 ModLoader addOverride
    MÁS FINA: addOverride(/gui/items.png,/CrossbowMod/explosivebolt.png,183). 54 left.
    06-mar-2012 21:17:44 ModLoader addOverride
    MÁS FINA: addOverride(/gui/items.png,/CrossbowMod/woodstring.png,184). 53 left.
    06-mar-2012 21:17:44 ModLoader addOverride
    MÁS FINA: addOverride(/gui/items.png,/CrossbowMod/stonestring.png,185). 52 left.
    06-mar-2012 21:17:44 ModLoader addOverride
    MÁS FINA: addOverride(/gui/items.png,/CrossbowMod/ironstring.png,186). 51 left.
    06-mar-2012 21:17:44 ModLoader addOverride
    MÁS FINA: addOverride(/gui/items.png,/CrossbowMod/goldstring.png,187). 50 left.
    06-mar-2012 21:17:44 ModLoader addOverride
    MÁS FINA: addOverride(/gui/items.png,/CrossbowMod/diamondstring.png,188). 49 left.
    06-mar-2012 21:17:44 ModLoader init
    FINA: Mod Loaded: "mod_CrossbowMod 1.2 v0.2"
    06-mar-2012 21:17:44 ModLoader init
    FINA: Mod Loaded: "mod_InvTweaks 1.40 (1.2.3)"
    06-mar-2012 21:17:44 ModLoader addAllRenderers
    FINA: Initialized


    Looks like you have more than just Zombe in there :P Try it from a fresh jar and add each mod. Test after you add each one and narrow down the problem.

    Quote from Hinumaru Su

    bookmarked. I'd like to see what you can do with mobs... hmmm? :{D


    I'd like to try that ;]
    Posted in: Minecraft Mods
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    posted a message on [SMP] Mic's Mods - Guns, Crossbows, Lightsabers and more! [74k Downloads]
    7256 downloads since March 1st.

    Not too shabby.
    Posted in: Minecraft Mods
  • 0

    posted a message on [SMP] Mic's Mods - Guns, Crossbows, Lightsabers and more! [74k Downloads]
    Quote from ExarcaVon

    Perfect, work fine now, but I find other problem, if I use zombe modpack, item graphics are don't show.

    Edit: Both use aha.class, in Zombe, this class is for furnace mod.


    Haven't edited any default minecraft classes to do with furnaces. I have ModLoader included in each mod, so it's probably that. Try installing this first and then Zombe.
    Posted in: Minecraft Mods
  • 0

    posted a message on [SMP] Mic's Mods - Guns, Crossbows, Lightsabers and more! [74k Downloads]
    Quote from ExarcaVon

    Apparently, Crossbow mod is incompatible with Magnetic drop ( both mod uses fn.class ) Can you fix it?

    Thank, i like Crossbow mod :)


    I didn't edit any default minecraft files, but I have modloader included in the download. Try installing crossbow mod first and then that one
    Posted in: Minecraft Mods
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    posted a message on [SMP] Mic's Mods - Guns, Crossbows, Lightsabers and more! [74k Downloads]
    Quote from Teleponecord

    Damn. I'm so getting the Crossbow mod. XD I don't download many mods, But this one looks AMAZING.

    Haha thanks :)

    Quote from the epic creeper

    OP mods are OP. protip: blazes can be farmed with ease. obsidian can be an easy-make because of the lava seas are made of lava that you can take through the nether portal. and besides, netherrack is weak. it'd have to be tempered netherrack that had survived ghast explosions before it was tempered. AKA no netherrack would work. nether BRICK on the other hand, would make EXEEDINGLY good tools for the nether alone. obsidian isn't a supermaterial like you all think. it's merely an entire block of it and needing a diamond tool to mine it. it's merely uneasily movable. because it's rather heavy. and now, the ideas. potion tools. do i need say more? they would have the effect of the potion on the mob hit, and in cases like haste potion (if it's added) it would mine faster. That alone is OP (and in case you don't know what OP means (in one way) it means overpowered.) but at the same time balanced because potions are rather hard to get. it'd require a brewing stand in the center above the blaze rods for the pick.
    Reason big notice is big is because it's a big notice that's more important than the rest of post.

    Constructive criticism is how I take it. Thanks for the suggestions.

    Quote from JPayne7777

    i have all 3 ++ mods and when i add toomanyitems in it crashes my minecraft anny sugestions?

    Any other mods? Have you deleted META-INF?

    Quote from CheesyTime

    Got some nice mods here man

    Thanks :P

    Quote from Tridude7

    There is a glitch with the crossbow mod where once you shoot a bolt it turns into an arrow. Please fix because i like this mod. :)

    Yes, I've fixed that but it's brought up some other minor bugs. Should be fixed soon.
    Posted in: Minecraft Mods
  • 0

    posted a message on Mod support?
    Nothing has been said yet other than the bukkit team being hired to help work on releasing an official API to the community.
    Posted in: Mods Discussion
  • 0

    posted a message on Problem updating mod with MCP6.0 and ModLoader 1.2.3
    Quote from CreeperMirror

    i am having the same problem only im an idiot when it comes to coding so how do i fix it back to 255??


    Where Gamergirl7185 has:

    PotatoBlock = (new Block(505, ModLoader.addOverride("/terrain.png", "/gfx/potatoBlock.png"))).setHardness(0.5F).setStepSound(Block.soundClothFootstep).setBlockName("potatoBlock");

    You would change the 505 to a number under 255 but over 124
    Posted in: Mods Discussion
  • 1

    posted a message on Problems with ModLoader 1.2.3
    Quote from Octosqueegee

    Problem solved thanks to you micdoodle8, sorry for the apparent waist of time...

    Glad to have helped :)
    Posted in: Mods Discussion
  • 2

    posted a message on Problems with ModLoader 1.2.3
    If there are any files in there try removing them and running minecraft. ModLoader will load mods from that folder even if you haven't put them into the minecraft.jar
    Posted in: Mods Discussion
  • 0

    posted a message on How do I deobfuscate a minecraft mod (for learning purposes)?
    You can use decompiling programs such as DJ Decompiler and view the files from there. That's the best you can do as far as I know.
    Posted in: Modification Development
  • 2

    posted a message on Problems with ModLoader 1.2.3
    This belongs in Risugami's thread.. but anyway:

    Do you have anything in your appdata/roaming/.minecraft/mods folder if present?
    Posted in: Mods Discussion
  • 0

    posted a message on [SMP] Mic's Mods - Guns, Crossbows, Lightsabers and more! [74k Downloads]
    Quote from jesusp14

    hey man!..
    I installed the moaritems and the obsidian... and when I start the game.. it show the purple and white screen with an error!!
    what can I do?


    I can most likely help if you send me the error
    Posted in: Minecraft Mods
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