EDIT: Okay, wait a second. Are you using different versions of your mods than the download links you have on the front page? 'Cause this is what I got, just now.
MagicLauncher is the most current version unless they came out with a new one since yesterday morning, the Optifine I downloaded a few minutes ago, and the Material++ mods are all from your links on the front page. So uh, I dunno what's wrong. I'm on Windows 7 64bit, if that helps?
And wait, so do Netherack, Obsidian, and End Stone++ all work for you when installed at the same time?
Weird, I'll try re-uploading the exact files that I used that gave no errors. It's giving you three errors but do you notice anything wrong in-game or does anything funky come up in the logs?
All right, so I personally use MagicLauncher for my mods. It's sort of like MCPatcher but better, and it's made specifically to be used with ModLoader and all those wonderful things that require it. I dunno if you're familiar with it or not, but MagicLauncher has functions to let you know when something is wrong. When I load either End Stone++ or Obsidian++ ML notifies me that there are three errors. When I got into the game and play it with either (or both) of these mods installed, the jungle wood texture gets changed into the green torch from the Colorful Torches mod. It only happens with these two mods, not with Netherrack++.
Actually, I just found out that this is a problem between your mod and the latest Optifine. :/ I get no errors as long as Optifine isn't installed, but I need Optifine to play.
Also, when I install More Items++ in this way I get a red notice saying IOException but I have no idea what this means. When I go into the game, though, none of the items from MI++ can be found, added, crafted, etc. I don't know enough about ML to say what that means, but it should noted that I get the error even with a completely clean jar, using only ModLoader and MI++. I hope this is helpful in figuring things out...
Tried Magic Launcher (love it btw thank you! :P). Here's what I found:
With Optifine loaded above ModLoader, it gives 3 errors..
Reordered, it shows no errors and...
Loads the trees fine.
Seems as though I forgot to test Moar Items after updating, the Exception is caused by the new blocks using the same block ID as mithril. My bad!
All my mods put together adds too many items for ModLoader to handle, and it crashes. That's something that can only be fixed by recoding all my mods with Forge.
Thanks for the help! I don't know what's causing the torch problem except possibly a problem with colorful torches.
Perfect, work fine now, but I find other problem, if I use zombe modpack, item graphics are don't show.
Edit: Both use aha.class, in Zombe, this class is for furnace mod.
Haven't edited any default minecraft classes to do with furnaces. I have ModLoader included in each mod, so it's probably that. Try installing this first and then Zombe.
OP mods are OP. protip: blazes can be farmed with ease. obsidian can be an easy-make because of the lava seas are made of lava that you can take through the nether portal. and besides, netherrack is weak. it'd have to be tempered netherrack that had survived ghast explosions before it was tempered. AKA no netherrack would work. nether BRICK on the other hand, would make EXEEDINGLY good tools for the nether alone. obsidian isn't a supermaterial like you all think. it's merely an entire block of it and needing a diamond tool to mine it. it's merely uneasily movable. because it's rather heavy. and now, the ideas. potion tools. do i need say more? they would have the effect of the potion on the mob hit, and in cases like haste potion (if it's added) it would mine faster. That alone is OP (and in case you don't know what OP means (in one way) it means overpowered.) but at the same time balanced because potions are rather hard to get. it'd require a brewing stand in the center above the blaze rods for the pick.
Reason big notice is big is because it's a big notice that's more important than the rest of post.
Constructive criticism is how I take it. Thanks for the suggestions.
If there are any files in there try removing them and running minecraft. ModLoader will load mods from that folder even if you haven't put them into the minecraft.jar
hey man!..
I installed the moaritems and the obsidian... and when I start the game.. it show the purple and white screen with an error!!
what can I do?
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Edit: Meh, nvm
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Weird, I'll try re-uploading the exact files that I used that gave no errors. It's giving you three errors but do you notice anything wrong in-game or does anything funky come up in the logs?
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Tried Magic Launcher (love it btw thank you! :P). Here's what I found:
With Optifine loaded above ModLoader, it gives 3 errors..
Reordered, it shows no errors and...
Loads the trees fine.
Seems as though I forgot to test Moar Items after updating, the Exception is caused by the new blocks using the same block ID as mithril. My bad!
All my mods put together adds too many items for ModLoader to handle, and it crashes. That's something that can only be fixed by recoding all my mods with Forge.
Thanks for the help! I don't know what's causing the torch problem except possibly a problem with colorful torches.
Glad you like it
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Looks like you have more than just Zombe in there Try it from a fresh jar and add each mod. Test after you add each one and narrow down the problem.
I'd like to try that ;]
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Not too shabby.
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Haven't edited any default minecraft classes to do with furnaces. I have ModLoader included in each mod, so it's probably that. Try installing this first and then Zombe.
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I didn't edit any default minecraft files, but I have modloader included in the download. Try installing crossbow mod first and then that one
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Haha thanks
Constructive criticism is how I take it. Thanks for the suggestions.
Any other mods? Have you deleted META-INF?
Thanks
Yes, I've fixed that but it's brought up some other minor bugs. Should be fixed soon.
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Where Gamergirl7185 has:
PotatoBlock = (new Block(505, ModLoader.addOverride("/terrain.png", "/gfx/potatoBlock.png"))).setHardness(0.5F).setStepSound(Block.soundClothFootstep).setBlockName("potatoBlock");
You would change the 505 to a number under 255 but over 124
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Glad to have helped
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Do you have anything in your appdata/roaming/.minecraft/mods folder if present?
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I can most likely help if you send me the error