Either change the texture offsets or re-export the texture map and re-do the textures. The texture offsets probably changed when you changed the texture size.
Learn how entities work before trying to work with them.
You realize all you have to do to make a small fireball is change the only param when you add the RenderFireball renderer to your new entity in addRenderer, right?
i would also like to know this, because i am making a GUI based off this creative inventory image for my mod. i have been stuck on this for weeks - also how does one go about putting text in a slot and using that slot as a button? thanks
This looks like a well done mod, but the crossbow is bad. You have to pull it back, like a normal bow. That defeats the whole point of a crossbow, which is to be able to pull the string back, and have an arrow ready. Sorry but that just ruins it for me because its like a normal bow.
Im going to repeat what i wrote (another guy?!) via PM
Do not use IConnectionHandler for this lololo
Make your arrow Entities extend ISpawnHandler and put your entity data stuff into the stream there
[but im fairly sure you dont even have to do this, if you set the register Entity thing to transmit velocity mc should do all that by itself]
If in doubt, debug print the **** out of everything
System.out.println("blah blah value: "+value);
Have both server and client print the velocity values each tick for a flying bolt, compare, find the error
Your error lies in the constructors / first update ticks
Thanks. You should probably at least point people to it in the OP, because I would imagine most non-mob entities are projectiles.
Edit: After some more experimenting, I just copied the EntityArrow file into both server and client. The problem still exists using that code.
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If you're still not smart, then edit the BiomeDecorator class to add your custom ore.
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Yes. They control the wander and make the entity act as other mobs do.
You also need to work with the rotation angles in the model to make it look like the mob is moving it's legs.
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Why, what's wrong?
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Basically do the same thing without binding the texture (or you could bind a white texture, but idk why you would).
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Learn how entities work before trying to work with them.
You realize all you have to do to make a small fireball is change the only param when you add the RenderFireball renderer to your new entity in addRenderer, right?
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Thanks for the feedback, I'll work something out.
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Nope, they are equal to wood's durability and firing power, same as the other tools in the game :]
Thanks
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Thanks. You should probably at least point people to it in the OP, because I would imagine most non-mob entities are projectiles.
Edit: After some more experimenting, I just copied the EntityArrow file into both server and client. The problem still exists using that code.
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Thanks
No problem :]