• 0

    posted a message on Crossbow Mod 2 - 100% Customizable! - 250+ Combinations!
    Quote from Mimes23

    Addfocus was down, thought i'd post this link if anyone was looking.


    That's alright, just make sure you remove the link when they come back up.

    Quote from aminecraftguy00

    Yes, I do. Why don't I repost the crash report after minecraft crashes again?


    Minecraft has crashed!
    ----------------------
    Minecraft has stopped running because it encountered a problem; Failed to start game
    This error has been saved to C:\Users\yourass\AppData\Roaming\.minecraft\crash-reports\crash-2012-09-20_18.32.18-client.txt for your convenience. Please include a copy of this file if you report this crash to anyone.

    --- BEGIN ERROR REPORT f790da07 --------
    Generated 20/09/12 6:32 PM
    - Minecraft Version: 1.3.2
    - Operating System: Windows 7 (x86) version 6.1
    - Java Version: 1.6.0_35, Sun Microsystems Inc.
    - Java VM Version: Java HotSpot™ Client VM (mixed mode), Sun Microsystems Inc.
    - Memory: 463220312 bytes (441 MB) / 519110656 bytes (495 MB) up to 1037959168 bytes (989 MB)
    - JVM Flags: 2 total; -Xms512m -Xmx1024m
    - FML: FML v3.0.196.366 Minecraft Forge 4.1.1.251 Optifine OptiFine_1.3.2_HD_U_B2 5 mods loaded, 5 mods active
    FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized
    Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized
    CrossbowMod2 [Crossbow Mod 2] (CrossbowMod2- 132.zip) Unloaded->Constructed->Errored
    WeatherMod [Weather and Tornadoes] (Weather 1.2 for MC 1.3.2.zip) Unloaded->Constructed->Pre-initialized
    mod_ExtendedRenderer [mod_ExtendedRenderer] (Weather 1.2 for MC 1.3.2.zip) Unloaded->Constructed->Pre-initialized
    - LWJGL: 2.4.2
    - OpenGL: AMD Radeon HD 6320 series Graphics GL version 4.1.10834 Compatibility Profile Context, ATI Technologies Inc.
    - Is Modded: Definitely; 'forge,fml'
    - Type: Client
    - Texture Pack: Default
    - Profiler Position: N/A (disabled)
    cpw.mods.fml.common.LoaderException: java.lang.reflect.InvocationTargetException
    at cpw.mods.fml.common.LoadController.transition(LoadController.java:102)
    at cpw.mods.fml.common.Loader.loadMods(Loader.java:461)
    at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:144)
    at net.minecraft.client.Minecraft.a(Minecraft.java:405)
    at net.minecraft.client.Minecraft.run(Minecraft.java:737)
    at java.lang.Thread.run(Unknown Source)
    Caused by: java.lang.reflect.InvocationTargetException
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:371)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
    at com.google.common.eventbus.EventBus.post(EventBus.java:268)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:124)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
    at com.google.common.eventbus.EventBus.post(EventBus.java:268)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:81)
    at cpw.mods.fml.common.Loader.loadMods(Loader.java:460)
    ... 4 more
    Caused by: java.lang.NoClassDefFoundError: micdoodle8/mods/crossbowmod/RenderPlayerCrossbowMod
    at micdoodle8.mods.crossbowmod.CrossbowModClient.preInit(CrossbowModClient.java:44)
    at micdoodle8.mods.crossbowmod.ClientProxy.preInit(ClientProxy.java:30)
    at micdoodle8.mods.crossbowmod.CrossbowModCore.preInit(CrossbowModCore.java:46)
    ... 30 more
    Caused by: java.lang.ClassNotFoundException: micdoodle8.mods.crossbowmod.RenderPlayerCrossbowMod
    at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:125)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    ... 33 more
    Caused by: java.lang.NoClassDefFoundError: RenderPlayerBase
    at java.lang.ClassLoader.defineClass1(Native Method)
    at java.lang.ClassLoader.defineClassCond(Unknown Source)
    at java.lang.ClassLoader.defineClass(Unknown Source)
    at java.lang.ClassLoader.defineClass(Unknown Source)
    at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:119)
    ... 35 more
    Caused by: java.lang.ClassNotFoundException: RenderPlayerBase
    at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:125)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    ... 40 more
    Caused by: java.lang.NullPointerException
    at org.objectweb.asm.ClassReader.<init>(Unknown Source)
    at cpw.mods.fml.common.asm.transformers.SideTransformer.transform(SideTransformer.java:27)
    at cpw.mods.fml.relauncher.RelaunchClassLoader.runTransformers(RelaunchClassLoader.java:167)
    at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:118)
    ... 42 more
    --- END ERROR REPORT 84715c19 ----------


    "Caused by: java.lang.NoClassDefFoundError: RenderPlayerBase" It's right there bud, install Render Player API.

    Quote from Veoulux

    I'm getting crossbow bolts not appearing to fire, the stack of bolts almost instantly disappearing as if they are being fired, and the crossbow being drained of health rapidly. It works fine in ssp though. If this is the problem with bolts you mention in the OP, then I will come back and install this when you update to see if it is fixed. If not, I'll try isolating the problem and reporting if it still doesn't work correctly. I have a ton of mods installed right now, so if it is something known, I don't want to spend the time to try and figure it out again. Thank you, and from what I have seen of the mod so far, I will definitely be using it asap.


    Thanks for the report, I'll see if I can reproduce the error.

    Quote from Teeno731

    Do I have permission to use this in a modpack currently in development? You will be credited and linked in the forum post if so.


    Sorry, I don't give permission for using this mod in modpacks any more, as people have abused the permission.


    Great mod! Really impresive mod you got there! You should need to add theese features:
    Audiomod support
    Custom Name on a crossbow
    There! Now your mod is going to be popular in a moment!


    Thanks for the suggestions. I don't support Audiomod, because I use forge, and what do you mean by custom name? You can name your crossbow?

    Quote from Zmanwarrior

    I'm getting a really weird glitch.

    While the Crossbow mod is installed, I'm unable to use F1 to turn off the HUD while holding an item in my hand. If I'm not holding anything, it works fine, but as soon as I equip the item, I'm blocked from using F1.


    Hmm yeah I noticed that a while back. I'll check, thanks for the report.
    Posted in: Minecraft Mods
  • 0

    posted a message on Crossbow Mod 2 - 100% Customizable! - 250+ Combinations!
    Quote from aminecraftguy00



    No. You don't have the Render Player API.
    Quote from Wiiplaya10

    when are you going to add the grapling hook


    I'm not sure when I'll get to it, very busy with other mods.

    Quote from SCMowns

    Awesome Mod! Well done with over 140+ crossbows!

    I have made a review and tutorial for your mod!

    hopefully you'll enjoy it :3




    Very nice! I left a comment, liked the video and added it to the main post.
    Posted in: Minecraft Mods
  • 0

    posted a message on Crossbow Mod 2 - 100% Customizable! - 250+ Combinations!
    Quote from JoshuaMadoc

    Do you have any plans to integrate ores and metals from Metallurgy 2? http://www.minecraft.../page__hl__bows

    I can understand if you say no, it's quite a tall order given the sheer number of different metals that mod has to offer. Still, would be quite nice to make a crossbow made from Sanguinite.


    Maybe! It's quite a bit of work though, and I don't have much time atm.

    Quote from whypviper

    i installed the mod right, but when i hold the crossbow it will flash up as a random item, and the crossbow table will have the dirt top texture and stone side textures help!


    Do you have optifine installed?
    Posted in: Minecraft Mods
  • 0

    posted a message on Crossbow Mod 2 - 100% Customizable! - 250+ Combinations!

    Incompatible with Optifine... :Lava: :Ham: :Bacon: :Lava:


    It's not.... need a log to see what's wrong.
    Posted in: Minecraft Mods
  • 0

    posted a message on Crossbow Mod 2 - 100% Customizable! - 250+ Combinations!
    Quote from BOOMER

    Caused by: java.lang.ClassNotFoundException: RenderPlayerBase


    You don't have the Render Player API installed. Don't quote the entire original post btw.
    Posted in: Minecraft Mods
  • 0

    posted a message on [SSP/SMP] The Block Hat Mod - Wear Any Block On Your Head! v2
    Quote from Reikcraft

    What do you mean with that?


    Some people prefer to split the information between two posts.

    Quote from taa1taa

    Cool! i download it when i need to confuse a creeper :D
    (can u add that when you are wearing a block (hat) then mobs dont attack u?)


    Hmm, not a bad idea with some tweaking. Maybe if you're wearing a dirt block and standing on a dirt block mobs have a chance of ignoring you.
    Posted in: Minecraft Mods
  • 0

    posted a message on Crossbow Mod 2 - 100% Customizable! - 250+ Combinations!
    Quote from 0XxCakexX0

    I got a problem i installed forge render API and crossbow and it act like i didn't install when i play my world try crafting the crossbow bench nothing happen so i install too many items and i searched every item i cant find the bench and when i go to mods in the main menu i don't see crossbows i installed 5 times now


    Did you drag the download zip into the mods folder, or the zip inside the download folder?
    Posted in: Minecraft Mods
  • 0

    posted a message on Crossbow Mod 2 - 100% Customizable! - 250+ Combinations!
    Quote from Starfang42

    I feel like the durability could do with some tweaking, considering the amount of materials that go into a crossbow. We're talking 15 of the material, which is 5 times what a pickaxe has, plus the materials needed for any attachment (which considering most need 6 iron and possibly some rare items, are only really worth it for diamond at this point).

    Wood/Stone: Extremely common, so I can't complain too much about current durabilities. Maybe bump stone up to 250/300
    Iron: Definitely needs to be bumped up. Considering a pickaxe, which costs a fifth of the iron, has 251 uses, an iron crossbow only having 300 seems a little small
    Diamond: For 15 diamonds this is waaaaaay too low in my opinion. I think it should be in the 1500-2000 range.

    Mechanisms: On the note of durability, the medium and heavy mechanism are a bit expensive as well. Maybe have them also grant a durability bonus?

    Failing that, some way to repair for a relatively low price would go a long way towards helping.

    Quote from Krodeon

    This was an epic crossbow mod! Hope there will be more attachments!


    Thanks for the feedback. I agree the durability does need some tweaking. I'll get started in a little while :)

    Quote from creeper123456

    	 Minecraft has crashed!	
    	 ----------------------	
    Minecraft has stopped running because it encountered a problem; Exception in server tick loop
    This error has been saved to C:\Users\Ägaren\AppData\Roaming\.minecraft\crash-reports\crash-2012-09-08_15.51.34-server.txt for your convenience. Please include a copy of this file if you report this crash to anyone.
    
    --- BEGIN ERROR REPORT 89b468f7 --------
    Generated 2012-09-08 15:51
    - Minecraft Version: 1.3.2
    - Operating System: Windows 7 (x86) version 6.1
    - Java Version: 1.7.0_07, Oracle Corporation
    - Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
    - Memory: 265055304 bytes (252 MB) / 519110656 bytes (495 MB) up to 1037959168 bytes (989 MB)
    - JVM Flags: 2 total; -Xms512m -Xmx1024m
    - Is Modded: Definitely; 'forge,fml'
    - Profiler Position: N/A (disabled)
    - Player Count: 1 / 8; [gu['mr_hej'/239, l='New World', x=140,74, y=64,00, z=217,25]]
    - World New World Entities: 0 total; []
    - World New World Players: 0 total; []
    - World New World Chunk Stats: ServerChunkCache: 0 Drop: 0
    - Type: Integrated Server
    java.lang.NullPointerException
    at Reflector.callInt(Reflector.java:214)
    at jw.d(EntityLiving.java:1030)
    at jw.a(EntityLiving.java:882)
    at nu.a(SourceFile:43)
    at jw.z(EntityLiving.java:464)
    at jn.h_(Entity.java:377)
    at jw.h_(EntityLiving.java:671)
    at nu.h_(SourceFile:30)
    at no.h_(SourceFile:89)
    at up.a(World.java:2022)
    at gr.a(WorldServer.java:538)
    at up.g(World.java:1986)
    at up.h(World.java:1867)
    at gr.h(WorldServer.java:437)
    at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:616)
    at net.minecraft.server.MinecraftServer.p(MinecraftServer.java:547)
    at axv.p(IntegratedServer.java:102)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:453)
    at ep.run(SourceFile:539)
    --- END ERROR REPORT f2b3c0fd ----------



    Hmm, that doesn't seem to evolve my mod. Do you have any others installed?

    Quote from N0t4You

    amazing mod!!
    the crossbow is so cool :steve_shocked:
    I hope you can add some effect~ (fire, poison etc...)


    Yep, you use attachments to do that.
    Posted in: Minecraft Mods
  • 0

    posted a message on OldDays/NBXlite, SpawnHuman, SSP, SSPC
    Does the Generator setting effect the nether generation too? I can't seem to find any fortresses.
    Posted in: Minecraft Mods
  • 0

    posted a message on [SSP/SMP] The Block Hat Mod - Wear Any Block On Your Head! v2
    Reserved for future use.
    Posted in: Minecraft Mods
  • 1

    posted a message on [SSP/SMP] The Block Hat Mod - Wear Any Block On Your Head! v2


    - Wear any solid block on your head
    - Easy to install, only one dependency

    FAQ

    Does this require ModLoader?
    No.

    Does this require Forge?
    Yes. The download link can be found below.

    Isn't there a Bukkit plugin like this?
    Yes after coding I was informed that the SimpleHats plugin does the same thing for bukkit servers.

    Minecraft Crashed!
    I need some form of error report, find me the correct report and paste it into a reply.
    You can find crash reports in
    %appdata%\Roaming\.minecraft\crash-reports

    Can I include this in my mod pack?
    No. After people misusing permission for my other mods, I do not allow this or any of my other mods to be used in mod packs.

    Does this edit any Minecraft base files?
    No, thanks to the magic of Forge.

    How do I put the Block on my head?
    Hold the block in your hand and press "H"

    MEDIA

    Screenshots




    Wear the Signature!

    [center][url="http://www.minecraftforum.net/topic/1474184-"][img]http://i.imgur.com/2K1DX.png[/img][/url][/center]

    INSTALLATION INSTRUCTIONS

    Installation instructions are now included in the download.

    DOWNLOAD



    This mod relies on Minecraft Forge
    Posted in: Minecraft Mods
  • 1

    posted a message on OldDays/NBXlite, SpawnHuman, SSP, SSPC
    Exalm... I love you.

    Posted in: Minecraft Mods
  • 1

    posted a message on OldDays/NBXlite, SpawnHuman, SSP, SSPC
    Quote from MCKMan

    Is that so?



    You're asking to bring back something that was never there. And that's not what this mod does.
    Posted in: Minecraft Mods
  • 0

    posted a message on OldDays/NBXlite, SpawnHuman, SSP, SSPC
    Quote from Air_force101

    whats SSP? can you link it or tell me what it is


    Look back at the post that you quoted before.
    Posted in: Minecraft Mods
  • 0

    posted a message on OldDays/NBXlite, SpawnHuman, SSP, SSPC
    Quote from Air_force101

    Exalm can you edit your post and put in how to install it?


    Install SSP, then Old Days All-in-One (if you want them all).

    That's it :)
    Posted in: Minecraft Mods
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