Hello, mr.ElectroBob. Can y make with next update custom config file where we(users) can change all skill properties like mana cost/Cooldown/Damage or healing. Your mod is awesome but its be best if all can make they own adventures by configurable skills.
Also your trap spell(fire sigil,ice sigil) is broken, you can spam 999999 traps and one shot anyone, can y make they dissapear over time?
Hey man, cool mod, but what about not only sword+shield moves?(1.10.2 version)
And why no stamina bar?? Every fight looks like food fighing with this hunger reducing per action system....
Hello, the_fireplace.
I have some question too you
1)Will you support 1.10.2 version?
2)Will you add some weapons for minions like 2-handed sword/spears/guns or something with attack animations?
3)Will you add some new command like move in point or tactical formations. Maybe you very old mod BetterDungeons, there was the best army command options i have ever seen.
2) Be good if they disapiears over time.
3)I forghet name of spell its cold trap mob for 20s. I mean enchanting magic staffs
7) Yes, i use fear on mobs and they always run if i attack them.
12)Yeah, look it in config files, thx. I really forget about vulnerables^^
So can you add more discription about last spells+discription for all upgrades for each spell.
And what about mellee combat spells? Its be interesting too see spell like a circle there can stay only caster and mobs and they can take damage only from each other^^ Its like a duel from legion commander(dota 2)
Hey man, try to test all spells yesterday, so its tooo much question for you
1)Telekininezis doesnt work
2)Traps(snare/fire sigil etc.) must have or max limit or duration coz you can spam 999999 traps in ground=ez kill for anyboss
3)Decrease cooldown for stasis coz 20s its too much and you can control anyboss tooez, same for some control spells like mindcontrol, just decreasy for 5-7s each other, they are too owerpowered+you can enchant stuuf for duration
4)Leap useless skill, mb make it to jump back or forward, coz now its doo nothing helpfull
5)Snowman always spawn for 1s after he died instant^^
6)Spirit wolf summon is super weak cant kill solo simple 2 zombies
7)Intimidate spell fear is imba, 30s of full disable its overpowered too, spells from №3 can be disabling then creature take dmg, but fear its 30s full imba disable????
8)Why metamorphoss can/t used on yourself summons?? Its make purpose for this spell
9)Ring of fire. Mb dicrease duration and increasi range of cirlce
10)What about detonate work similar like crepeer/s suicide? Its make more sense+coficiente of dmg dealt 59%for caster
11)Greater fireball is griefing spell^^
12)Petrify idea interesting, but its super long control spell
Thx for answer. Its really sounds like music for my ears. I flooding about cooldown config coz i dream about my own rpg pve action map since 2015. No one make good spell/skills mod, all of nice mods was abandoned( And a month ago i see you creation with really cool spells and schools, so if you really add full custom config file its be awesome.
Hmm... Okay, i/m not english speakink but try to tell my opinion correctly.
Yes, you right, there are damage scaling in config, but the problematic is using for whole community map ideas. Coz the cooldown of mastery spell is around 6-8 sec, but they are powerfull like arrow rain and another(some spells hasnt nice description so i dont test all of them) if all can change mana cost/damage and another attributes in config file this mod will have better use for rpg maps. Some spell can be group in nice skillset, hunter with some summoning pets+arrow rain or paladin with healing+lighitng spells.
And another question, you has spell tiers novice/adept/master but what about special tiers for each spell wich incease damage or digrease cooldown or special moves, its nice idea i think
Hi, will you add cooldown/manacost/damage for each spell + mana regen in config for guys who wanna make own balance with wands and spells?
Also, thx for so cool mod^^
1
Hello, mr.ElectroBob. Can y make with next update custom config file where we(users) can change all skill properties like mana cost/Cooldown/Damage or healing. Your mod is awesome but its be best if all can make they own adventures by configurable skills.
Also your trap spell(fire sigil,ice sigil) is broken, you can spam 999999 traps and one shot anyone, can y make they dissapear over time?
1
Any news about update?
0
Hey man, cool mod, but what about not only sword+shield moves?(1.10.2 version)
And why no stamina bar?? Every fight looks like food fighing with this hunger reducing per action system....
0
Hello, the_fireplace.
I have some question too you
1)Will you support 1.10.2 version?
2)Will you add some weapons for minions like 2-handed sword/spears/guns or something with attack animations?
3)Will you add some new command like move in point or tactical formations. Maybe you very old mod BetterDungeons, there was the best army command options i have ever seen.
0
2) Be good if they disapiears over time.
3)I forghet name of spell its cold trap mob for 20s. I mean enchanting magic staffs
7) Yes, i use fear on mobs and they always run if i attack them.
12)Yeah, look it in config files, thx. I really forget about vulnerables^^
So can you add more discription about last spells+discription for all upgrades for each spell.
And what about mellee combat spells? Its be interesting too see spell like a circle there can stay only caster and mobs and they can take damage only from each other^^ Its like a duel from legion commander(dota 2)
0
Hey man, try to test all spells yesterday, so its tooo much question for you
1)Telekininezis doesnt work
2)Traps(snare/fire sigil etc.) must have or max limit or duration coz you can spam 999999 traps in ground=ez kill for anyboss
3)Decrease cooldown for stasis coz 20s its too much and you can control anyboss tooez, same for some control spells like mindcontrol, just decreasy for 5-7s each other, they are too owerpowered+you can enchant stuuf for duration
4)Leap useless skill, mb make it to jump back or forward, coz now its doo nothing helpfull
5)Snowman always spawn for 1s after he died instant^^
6)Spirit wolf summon is super weak cant kill solo simple 2 zombies
7)Intimidate spell fear is imba, 30s of full disable its overpowered too, spells from №3 can be disabling then creature take dmg, but fear its 30s full imba disable????
8)Why metamorphoss can/t used on yourself summons?? Its make purpose for this spell
9)Ring of fire. Mb dicrease duration and increasi range of cirlce
10)What about detonate work similar like crepeer/s suicide? Its make more sense+coficiente of dmg dealt 59%for caster
11)Greater fireball is griefing spell^^
12)Petrify idea interesting, but its super long control spell
0
Thx for answer. Its really sounds like music for my ears. I flooding about cooldown config coz i dream about my own rpg pve action map since 2015. No one make good spell/skills mod, all of nice mods was abandoned( And a month ago i see you creation with really cool spells and schools, so if you really add full custom config file its be awesome.
1
Hey man, waht about increasing cooldown on spells? Or special conf file for cd on each novice/app/master spell?
0
So man,what/s about 1.10.2 release?
0
Hmm... Okay, i/m not english speakink but try to tell my opinion correctly.
Yes, you right, there are damage scaling in config, but the problematic is using for whole community map ideas. Coz the cooldown of mastery spell is around 6-8 sec, but they are powerfull like arrow rain and another(some spells hasnt nice description so i dont test all of them) if all can change mana cost/damage and another attributes in config file this mod will have better use for rpg maps. Some spell can be group in nice skillset, hunter with some summoning pets+arrow rain or paladin with healing+lighitng spells.
And another question, you has spell tiers novice/adept/master but what about special tiers for each spell wich incease damage or digrease cooldown or special moves, its nice idea i think
0
Hi, will you add cooldown/manacost/damage for each spell + mana regen in config for guys who wanna make own balance with wands and spells?
Also, thx for so cool mod^^