I also agree to nerf the earth creeper (and the fire creeper), especially as they're included in the yogbox with millenaire and the huge pile of dirt and the burning down of npc houses disrupts the millenaire npcs a lot (that was a long sentence ._.).
But definitely the dirt "monument" is simply more of a pain to clean up than anything else.
I can tell you that somewhere (I believe EntityPlayerSP or something) there's a code leading to a URL from which skins are found. If you want to apply it to the server, you have to edit the server too.
Here are my opinions:
Firstly, most mods are ModLoader mods. There are enough tutorials for that. Secondly, I believe this is the correct forum, since the forum is modding discussion and adding mods is modding, though I prefer that people ask questions on the mod threads. Thirdly, there are plenty of instructions for Mac, I haven't seen so many for Linux, and people's dependency on WinRar/WinZip/7Zip is questionable since there are other easy methods (such as unzipping and rezipping). Fourthly, there have been issues with different ModLoader versions, such as the new way of putting mods in the mod folder, which have caused plenty of issues. Fifthly, the modder technically doesn't need to care about supporting their mods unless they want more traffic. Sixthly, I just forgot. Seventhly, modders have no responsibility to support their mods (just a repeat of #5). Eightly, sure people may desire human compassion and demand help, but sometimes people just need to learn and mature a bit more so they don't hastily follow instructions so often or have so much trouble understanding technology.
Those are my 8 cents.
To begin learning to mod, I would HIGHLY recommend learning basic java. You don't really need to learn how to make java applications, just how the code works and the syntax. Next, the great challenge of modding is learning how to do things yourself WITHOUT the assistance of another modder, but if you ever get stuck, you can always decompile a mod (NEVER EVER steal code), look at a tutorial (the one for absolute beginners is great, includes some java learning), or ask one of the peoples here on the forums.
I don't think so. Probably only applies to ModLoader itself. If your clients report problems, I would take a look at your code. Anyhow, it doesn't hurt to recompile to check.
I'm not quite sure about what you want. You simply want to find what block IDs are taken in Block.java? I don't see how that helps.
Anyhow, to call on Block in your mod, just make sure your file is in the package net.minecraft.src or imports it, and then use Block.whatever or whatever you're trying to do.
There are tutorials for this. But the commands for right-clicking and destruction are blockActivate() and onBlockDestroyed() or something like that. Then you can reverse the process for creating something and set it to destroy stuff.
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But definitely the dirt "monument" is simply more of a pain to clean up than anything else.
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The issue is with
You didn't set the expressions to any field. Try to look over your code more carefully. Thanks.
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Firstly, most mods are ModLoader mods. There are enough tutorials for that. Secondly, I believe this is the correct forum, since the forum is modding discussion and adding mods is modding, though I prefer that people ask questions on the mod threads. Thirdly, there are plenty of instructions for Mac, I haven't seen so many for Linux, and people's dependency on WinRar/WinZip/7Zip is questionable since there are other easy methods (such as unzipping and rezipping). Fourthly, there have been issues with different ModLoader versions, such as the new way of putting mods in the mod folder, which have caused plenty of issues. Fifthly, the modder technically doesn't need to care about supporting their mods unless they want more traffic. Sixthly, I just forgot. Seventhly, modders have no responsibility to support their mods (just a repeat of #5). Eightly, sure people may desire human compassion and demand help, but sometimes people just need to learn and mature a bit more so they don't hastily follow instructions so often or have so much trouble understanding technology.
Those are my 8 cents.
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Happy modding!
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Anyhow, to call on Block in your mod, just make sure your file is in the package net.minecraft.src or imports it, and then use Block.whatever or whatever you're trying to do.
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You might be able to get away with installing 1.5 mods on 1.6 if they're modloader mods, but it probably won't work. You'd have to wait for 1.6 mods.
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