• 0

    posted a message on [Creation] Kanto/Johto/Hoenn/Sinnoh/Unova/Kalos (WIP) v18, June 11, 2016
    I'm looking forward to playing on this map :D It's shame I can't download it. My downloads just stop halfway through and I end up witha corrupt file :/
    Posted in: Maps
  • 0

    posted a message on Problem recording games
    Sorry for late reply. I have tried updating all my software and it's not working.
    Posted in: Hardware & Software Support
  • 0

    posted a message on Problem recording games
    I've used Fraps and Bandicam. Also recording used to work perfectly but it's randomly stopped working.
    Posted in: Hardware & Software Support
  • 0

    posted a message on Problem recording games
    Hey,
    I have a problem with all my game capturing software not actually recording the games and only the audio input from my mic, the game, and my VOIP software. I have a 64-bit Windows 7 with DirectX 11 if that matters. I could really use some help.

    Thanks in advance :)
    Posted in: Hardware & Software Support
  • 0

    posted a message on Mobs not spawning/showing up
    Hey,

    I recently tried updating my mod for 1.0.0 to 1.3.1, and everything seems to work fine, but my mob isn't spawning. Apparently this is a problem with 1.3.1, but I was wondering if there's a solution. Since I haven't coded since late last year, everything's a big rough. Here are all the class files (the mod_ one is chopped down since I can't have you taking my code ;) )

    Oh yeah, I'm using ModLoader

    mod_ class
    package net.minecraft.src;
    import java.util.*;
    public class mod_poop BaseMod {
    
    public void load() {
    ModLoader.registerEntityID(EntityPoo.class, "Poowie", ModLoader.getUniqueEntityId());
    ModLoader.addSpawn(EntityPoo.class, 1, 1, 5, EnumCreatureType.creature);
    }
    
    public void AddRenderer(Map map)
    {
    map.put(EntityPoo.class, new RenderPoo(0.5F));
    }
    }

    Entity Class
    package net.minecraft.src;
    import net.minecraft.client.Minecraft;
    public class EntityPoo extends EntityCreature {
    
    
    public EntityPoo(World world)
    {
    	 super(world);
    	 texture = "/mea99/pm.png";
    	 moveSpeed = 1.0F;
    	 int attackStrength = 2;
    	 setSize(0.4F, 0.4F);
    }
    
    public void writeEntityToNBT(NBTTagCompound nbttagcompound)
    {
    	 super.writeEntityToNBT(nbttagcompound);
    }
    
    protected int getDropItemId()
    {
    	 return mod_poop.poop.blockID;
    }
    
    protected boolean canDespawn()
    {
    	 return true;
    }
    @Override
    public int getMaxHealth() {
    // TODO Auto-generated method stub
    return 5;
    }
    }

    Render class
    // Date: 13/11/2011 5:26:18 PM
    // Java generated by Techne
    // This is the first stage to more output options
    // and therefore a very basic Render-File
    // I hope it will be useful, in any case, leave
    // feedback so I can improve on it
    // - ZeuX
    	  package net.minecraft.src;
    public class RenderPoo extends RenderLiving
    {
        public RenderPoo(float f)
        {
    	    super(new ModelPoo(), f);
        }
        public void renderNew(EntityLiving entityliving, double d, double d1, double d2,
    		    float f, float f1)
        {
    	    super.doRenderLiving(entityliving, d, d1, d2, f, f1);
        }
        public void doRenderLiving(EntityLiving entityliving, double d, double d1, double d2,
    		    float f, float f1)
        {
    	    renderNew(entityliving, d, d1, d2, f, f1);
        }
        public void doRender(Entity entity, double d, double d1, double d2,
    		    float f, float f1)
        {
    	    renderNew((EntityLiving)entity, d, d1, d2, f, f1);
        }
    }

    Model class
    package net.minecraft.src;
    public class ModelPoo extends ModelBase
    {
    	  //fields
        ModelRenderer Shape1;
        ModelRenderer Shape2;
        ModelRenderer Shape3;
    	 
    	  public ModelPoo()
    	  {
    	    Shape1 = new ModelRenderer(this, 0, 0);
    	    Shape1.addBox(0F, 0F, 0F, 5, 2, 5);
    	    Shape1.setRotationPoint(-3F, 22F, -2F);
    	    Shape1.setTextureSize(128, 64);
    	    setRotation(Shape1, 0F, 0F, 0F);
    	    Shape2 = new ModelRenderer(this, 33, 0);
    	    Shape2.addBox(0F, 0F, 0F, 3, 2, 3);
    	    Shape2.setRotationPoint(-2F, 20F, -1F);
    	    Shape2.setTextureSize(128, 64);
    	    setRotation(Shape2, 0F, 0F, 0F);
    	    Shape3 = new ModelRenderer(this, -1, 13);
    	    Shape3.addBox(0F, 0F, 0F, 1, 2, 1);
    	    Shape3.setRotationPoint(-1F, 18F, 0F);
    	    Shape3.setTextureSize(128, 64);
    	    setRotation(Shape3, 0F, 0F, 0F);
    	  }
    	  public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)
    	  {
    	    super.render(entity, f, f1, f2, f3, f4, f5);
    	    setRotationAngles(f, f1, f2, f3, f4, f5);
    	    Shape1.render(f5);
    	    Shape2.render(f5);
    	    Shape3.render(f5);
    	  }
    	  public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5)
    	  {
    	    super.setRotationAngles(f, f1, f2, f3, f4, f5);
    	  }
    	 
    	  private void setRotation(ModelRenderer model, float x, float y, float z)
    	  {
    	    model.rotateAngleX = x;
    	    model.rotateAngleY = y;
    	    model.rotateAngleZ = z;
    	  }
    }

    I would be very appreciative if you could help solve my problem. If you can't, thank you anyway

    ~mea99
    Posted in: Modification Development
  • 0

    posted a message on [1.0.0] PoopCraft!
    I haven't been adding anything new because I'm lazy, and haven't been playing MC for a while. I may update it for 1.3 in the future, but don't count on it.
    Posted in: Minecraft Mods
  • 0

    posted a message on What's your favorite Minecraft version?
    1.2 was my favorite. It was so simple, and it was the first one I ever played. I used MCNostalgia to go back.
    Posted in: Discussion
  • 0

    posted a message on [1.0.0] RomanCraft v1.0
    Anyone got ideas?
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.0.0] PoopCraft!
    I haz a plan, I will start coding a mod that is like an "expansion pack" on this! The Poopmension! You make a portal frame out of Poop, and right click it with a feather! The dimension will just be Poop blocks everywhere, with Poowies crowding the place! Great idea, huh?
    Posted in: Minecraft Mods
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    posted a message on [1.0.0] RomanCraft v1.0
    I don't know what I should add, since mad hasn't been on to do the WorldGen...
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.0.0] RomanCraft v1.0
    You should learn! It's fun! I learned Java for about a month or two before I started Minecraft modding. Although I know some people who make Minecraft mods first then learn Java.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.0.0] RomanCraft v1.0
    Also, I fixed that just after I released the mod. :/ It will be fixed in 1.1, I swear
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.0.0] RomanCraft v1.0
    Quote from CruciatusCurse

    I'm using mac = virus free. Here are the pictures.

    A block (Collosium Ground) (Its Colosseum BTW)



    --------------

    The weapons

    Roman Dagger


    Roman Sword


    Recipe

    Roman Dagger (Stone not Cobblestone)


    Roman Sword (Stone not Cobblestone)


    Collosium Ground (Colosseum*) (Under it is the Sword =/) (Sandstone not Sand)


    EDIT : OMG ninja'd >: A little tiny-mod showcase would do. meh. and the Gladiator, (ALL WHITE >=O)


    Holy **** brah, thanks so much! I will add to OP :biggrin.gif:
    Posted in: Minecraft Mods
  • 0

    posted a message on Is there a modding tool for creating structures?
    Quote from mattuw

    Part 1 : http://www.zidmc.info/viewtopic.php?f=14&t=1005

    Part 2 : http://www.zidmc.info/viewtopic.php?f=14&t=1035

    Part 3 : http://www.zidmc.info/viewtopic.php?f=15&t=1555


    I am a moderator on that site if you need anything .


    Thanks,

    Mattuw


    The links are broken.

    And shame on me for posting on an old thread. Might as well give me a warning.
    Posted in: Modification Development
  • 0

    posted a message on [1.0.0] RomanCraft v1.0
    Quote from Disturbed0ne

    I do believe that the rules of this forum state that you "must" include pictures of a mod when making the first post...


    oh crap, really? i am downloading some screenshots that mad took of it now, so hopefully this post doesn't get deleted before thta happens :/
    Quote from The_Dragonn_29

    nice mod, and is your current minecraft skin involving a either green or yellow creeper shirt? im just wondering cuz im using team infinity to pull a prank on some friends o my server and i want to see if i get the players current skin when i use their username


    Umm, yes it does. And you have permission, I guess :tongue.gif:Okay, i added screenshots, so i hope you can now trust me :tongue.gif:
    Posted in: Minecraft Mods
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