• 1

    posted a message on Cool Suggestions!!!

    You shouldn't create wish-lists. You should make threads for each idea and explain how they work in depth.


    This thread will probably end up being locked pretty soon.

    Posted in: Suggestions
  • 4

    posted a message on Shulker NBT Options for Map Makers

    I have some suggestions on NBT data that the shulkers should have:


    Appearance: This one has been suggested before. You should be able to change the appearance of the shulker's shell to disguise it as any block.


    Projectile: Using an NBT tag, the shulker should be able to fire any entity that the player selects at their target; arrows, fireballs, splash potions, lit TNT, chickens, etc. If possible, the shulker should be allowed to fire guardian lasers.


    Teleportation: Currently, the shulker can randomly teleport when it takes damage. it should be possible to disable random teleportation in the shulker's NBT data.


    The shulker projectile should have some NBT traits as well:


    Effect: The effect that the projectile gives players (the default is levitation) should be editable.


    Homing: The homing effect on the projectile could be made to not follow the grid, or not home in at all.


    Speed and Damage: The speed of the projectile and the amount of direct damage it deals.


    Projectile Destruction: 3 options:

    -Hitting the projectile destroys it

    -Hitting the projectile does nothing

    -Hitting the projectile deflects it in the direction you are looking, like a ghast's fireball.


    I believe that these changes would allow a lot of options for map makers with this new mob.

    If you have anything to add to this, please provide feedback in the comments.

    Posted in: Suggestions
  • 1

    posted a message on Improving Minecraft's Tool Progression

    Use the nether forge to craft diamonds into usable tools, keeping diamonds as the final tier.


    Partial Support

    Posted in: Suggestions
  • 0

    posted a message on The Aether and New Nether: Now with Fluids!

    Embers- it would be annoying to navigate without fire resistance.


    Nether cannon- I would rather have a large stationary cannon with multiple ammo types.


    Nether Wurm- Not a bad idea, I guess I've just seen too many "add a giant sand-worm" threads (at least 2, not counting this).


    Salamander- Actually... yeah, this is a good idea. Support.

    Posted in: Suggestions
  • 0

    posted a message on Forgotten Beasts (Randomly generated bosses)

    You're necroing an old thread, but this actually sounds cool.


    Support

    Posted in: Suggestions
  • 0

    posted a message on WitherBoss without exploits

    I personally think that the wither needs to be completely overhauled. The current fight is more of a damage race than an actual battle.

    Posted in: Suggestions
  • 1

    posted a message on Stackable Potions for 1.9

    This could work if and only if splash potions had a ~4 second cooldown between throws.


    ...Support??

    Posted in: Suggestions
  • 0

    posted a message on The Aether and New Nether: Now with Fluids!

    I both like and dislike this thread.


    I don't feel like we should be adding another dimension until we flesh out the nether and the end more, so I don't support the aether.


    I like most of the nether stuff though. Particularly:


    -Mushraves

    -Fright bulbs

    -Your changes to the vanilla nether mobs (especially the magma cubes)

    -Removing the nether fog

    -Fireproof boats

    -Soul sand glass (why not?)


    ~I'm on the edge with embers, the nether cannon, the nether wurm, and the salamander


    Aside from that, the glutton seems annoying, so I don't like him.


    Partial Support

    Posted in: Suggestions
  • 0

    posted a message on (Rewritten) Item Prints for Banners - Making Banners Better

    I like it!


    Support!

    Posted in: Suggestions
  • 0

    posted a message on The Command Block Randomizer - A Replacement for Command Block Dispensers

    Good idea!


    Support

    Posted in: Suggestions
  • 0

    posted a message on Increase Ghast health

    Ghasts don't need a health buff, they just need to be better at hitting the player.


    Edit: Also, ghast tears are too hard to get for their worth, so ghasts should drop them more often.

    Posted in: Suggestions
  • 0

    posted a message on Flying Nether Mob: Devourer [Now with concept art!]

    Why haven't I already supported this?


    Support

    Posted in: Suggestions
  • 0

    posted a message on [Map Making] Inverted Spawn Detection for Monster Spawners

    Normally monster spawners will only spawn mobs when a player is within a certain radius specified by the spawner. My suggestion is that an NBT tag should be added to monster spawners that, when enabled, changes the spawner to only spawn mobs when the player is outside the spawn radius. This could be useful in adventure maps to create areas that restock with mobs when the player leaves.

    Posted in: Suggestions
  • 4

    posted a message on Making Zombie Pigmen More Dangerous

    I feel like there should be more hazards to exploring the nether, and seeing that the most common mob in the nether is mostly harmless (unless you are trying to pick a fight), I want to make zombie pigmen more hostile to the player.


    I am NOT suggesting that pigmen all attack the player on sight, I feel like that would be too difficult and annoying. What I am suggesting is that when you approach a pigman (~ 8 blocks), they will turn and groan in your direction, showing that he is annoyed by your presence. If you stay around for several seconds, you will anger the pigman, causing him to become aggressive. The time it takes for a pigman to become aggressive is random, but you have to be around him for about 4-6 seconds on average. Bumping into a pigman will make him agressive instantly.


    To make this fairer for the player, attacking a zombie pigman doesn't immediately aggro every pigman around, instead, every time you damage a pigman, 1-2 nearby will become aggressive, so the horde of angry pigmen gets larger over time.


    After enough pigmen have joined the fight (5-7 on easy, 7-9 on medium, 10-12 on hard), they will stop calling for help. Once you have slain the remaining hostile pigmen, you will get a buff called “terrifying” that lasts for 90 seconds. The buff makes all zombie pigmen in a 16 block radius run from the player without fighting. You cannot damage pigmen for the remainder of the buff.

    Posted in: Suggestions
  • 0

    posted a message on Ender Artifacts

    I particularly like the void gemstone. It would make travelling to and from the end much easier and less annoying. I think it should be dropped by the ender dragon, or crafted with dragon's breath, to make it easier to obtain.

    Posted in: Suggestions
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