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    posted a message on [MC/Forge][1.6.4] Gulliver the Resizing Mod (v0.14.3 *Oct 21*): changing your perspective of Minecraft [OVER 900,000 downloads]

    Here's a combat suggestion;


    You get a melee damage bonus for hitting larger mobs/players in the nape (back of the neck/head). Attack on Titan, anyone?


    It would allow for smaller players to fend off giants with careful planning. And making the player think tactically would add a layer of depth to combat between small/large players.

    Posted in: Minecraft Mods
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    posted a message on Bioluminescent Cave Plants: [50 supporters!]

    I'll support, too.

    Posted in: Suggestions
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    posted a message on The Obsidian Golem: Alchemy all the way! [Includes Concept Art and NBT Tags]

    When you open the golem inventory you should see the following tabs:

    -Heal

    -Harm

    -Buff

    -Debuff


    Under each tab you could specify the entities it will interact with:

    -Owner

    -Players (other than the golem's owner- make a pvp bodyguard)

    -Animals

    -Villagers

    -Golems

    -Neutral Mobs

    -Hostile Mobs (the golem would be smart enough to throw healing potions at undead when set to harm undead and vice-versa)


    Also you should be able to "lock" the golem with NBT data to prevent players from tampering with it. This would make it a great support enemy in CTM maps or PVP.


    Edit; the obsidian golem should be able to use regular splash potions, not just lingering.

    Posted in: Suggestions
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    posted a message on The Obsidian Golem: Alchemy all the way! [Includes Concept Art and NBT Tags]

    It's been a while since I've seen a suggestion this good.


    Support!

    Posted in: Suggestions
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    posted a message on Enchantments That Are More Biome/Dungeon-Based

    What if the enchanting table let you choose what enchantments you put on an item, but first you needed to "learn" the enchantments by finding their books as loot and using it on the enchanting table, consuming the book. Doing this would let you enchant any item with a level 1 effect, but using multiple books of the same enchantment would allow you to enchant items with a higher level of the enchant. That would make enchanted books more valuable as treasure.

    Posted in: Suggestions
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    posted a message on Thermals for Elytra (New 1.9 Glider) and General Improvements - Formerly a Hang Glider suggestion.

    If you tap space while gliding you should flap the wings for a boost of speed. This would allow for sustained flight, but would use up significantly more durability than just gliding.

    Posted in: Suggestions
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    posted a message on Mesa-Themed "Old West" Villages Need To Happen

    I feel like the mesa biome should have pueblo styled villages made of hardened clay.

    Other than that, support.

    Posted in: Suggestions
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    posted a message on Ender Wall

    Quote from Badprenup»

    The idea is interesting, although I would prefer it to be something you can only walk through while under a potion effect or something like that. This would be too overpowered because you could make suffocation traps out of essentially anything.

    Don't pistons let you do that already?


    I actually suggested a block like this in my "wraith wasp" suggestion 2 months ago. I like the idea of a toggle-able block, because it would open up many possibilities for puzzles in adventure maps. I will admit that this could probably be accomplished with command blocks, but an in game block would be simpler, and allow us to build fancy contraptions in survival.


    Support!

    Posted in: Suggestions
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    posted a message on Improving the Slime

    Maybe if you name a slime with a name tag it won't merge. That way people can still keep the tiny slimes for pets.

    Posted in: Suggestions
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    posted a message on Improving the Slime

    Thanks for the feedback everyone!


    I wanted big slimes to be more hazardous than the common mobs, partly because they are so uncommon but also because they would provide a hazard for caving. With that in mind, I can see how the ability to spit out smaller slimes can lead to slime farming for infinite slimeballs. I should do something about that.


    Edit: also how should slimes react to touching water?

    Posted in: Suggestions
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    posted a message on Improving the Slime

    I don't think that the slime is a bad mob, however, slimes have always been too easy to defeat- even for a minecraft enemy. Here, I am proposing some changes to make the slime a better mob.


    Get rid of slime chunks; Instead, slimes should spawn in any chunk if the elevation is less than 24 (or any level in a swamp biome). In these conditions slimes would spawn less frequently than most hostile mobs, about as common as an enderman. They would spawn in groups of 3 to 6, with half of them being medium sized and the rest being either small or large in size. If a large slime tries to spawn in a light level that is greater than 8, it will instead spawn a small slime.


    Double the slime's health; Slimes should be more durable than they currently are. By doubling their health, the slime's health would be:

    -Small slime: 1 heart

    -Medium slime: 4 hearts

    -Large slime: 16 hearts


    Change their attack; My idea is that small and medium slimes would latch on to the player's head.

    -Small slimes would deal 1/2 heart of damage per second (ignoring armor). Small slimes could be right clicked on to pull them off.

    -Medium slimes deal 1 heart of damage per second (ignoring armor). Medium slimes would have to be killed by looking up and attacking them, or by standing under a 2 block high ceiling.

    -Large slimes would instead engulf the player. They would deal 1.5 hearts of damage per second (ignoring armor). You can't move to a safer location, plus they have more hitpoints (so it takes longer to escape).

    -Large slimes can pick up small slimes and spit them at the player. A direct hit deals 2.5 hearts of damage and attaches the slime to your head.


    4 slimes of the same size can merge to form a larger slime; Self explanatory.


    Well these are just my ideas. I hope you like them, and if not, I encourage you to tell me what you don't like about them.

    Posted in: Suggestions
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    posted a message on 1.9 Mob Teams

    This thread has been here since July and I still haven't supported it?? What's wrong with me?!

    In all honesty, I was expecting Mojang to have added this by now...


    SUPPORT!!

    Posted in: Suggestions
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    posted a message on Name Tag Crafting Recipe

    my recipe (shapeless):


    1 string

    1 iron ingot (the tag looks like it's made of metal)

    1 book & quill (the part where you write on)


    There. Not too expensive but not ridiculously cheap.

    Posted in: Suggestions
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    posted a message on Removed

    I'm pretty sure there's already an NBT tag for weapon speed. Mojang's way ahead of you.

    Posted in: Suggestions
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    posted a message on Hexxit- Animal Sacrifice?

    The mod Blood Magic has a set of armor (the Bound Armor set) that will make incoming attacks drain your life points instead of hurting you. Life points can be gained by sacrificing animals at a blood altar. You can also set up a mob spawner next to your altar to automate the sacrificial process, making you practically immortal. Because of this (and because Blood Magic has a few nasty weapons), players in bound armor are dangerous and should be avoided.


    If you keep encountering him, however, there are a few things you can try;

    Edit: I highly doubt that all of these mods are in Hexxit. Most of these ideas were scavenged off of the internet using google.


    -The Thaumcraft addon Forbidden Magic adds an item called the Rapier of the Stryx specifically for killing payers with bound armor.

    -Teleport him away.

    -Drop him into the void (block the hole so he can't fly out).

    -Look for weapons or damage sources that ignore armor or are instant kills.

    -Use blood magic and get your own bound armor.

    -Look into the Witchery mod. It doesn't have anything to kill him directly, but you can make his life miserable with curses and potions.

    -(you might get banned for this) If any mod adds nukes, try those (overloading an IC2 reactor with 40 quad uranium cells is a likely kill if he's next to it).

    -(you might get banned for this) You could break his blood altar to destroy the source of his power.

    -Petition your server admins to ban bound armor in PVP


    Edit: some more ideas

    -Find something that applies the blindness potion effect.

    -Find a way to forcibly remove his armor.

    -Trick him into picking up an unstable ingot (from Extra Utilities).

    -(Witchery) turn him into a werewolf, this will force him to take off his armor.

    -(Witchery) turn him into a vampire, he will die the moment he touches sunlight.

    -MFFS trap.

    -Trap him in a Mystcraft age.

    -Use a portal gun; shoot one portal at the moon, and the other at his feet.

    Posted in: Discussion
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