Hey, there's actually an extremely active community of CTM map makers over on Discord. It's a great place to get advice, or to just to hang out.
- Registered Member
Member for 6 years, 9 months, and 5 days
Last active Wed, Nov, 25 2020 20:47:46
- 0 Followers
- 97 Total Posts
- 33 Thanks
Nov 24, 2020mcs_85045 posted a message on Neo Hostile [CTM Seires] (Inspired in Vechs's Super Hostile)Posted in: Maps
Nov 16, 2020mcs_85045 posted a message on [CTM, 1.16+] The Distant Lands, a CTM Map Series inspired by Super Hostile.Posted in: Maps
Wow. This is actually a great map. Great work!
You should come join the CTM Community discord. It's extremely active at all times of day, and lots of veteran mapmakers are there. It's a great place to discuss making maps, playing maps, command blocks/datapacks, or just memes and general discord shenanigans.
Mar 7, 2016Posted in: Suggestions
I like the idea of deer because they could contrast the large farms that most people set up. Deer could respawn more frequently, but couldn't be bred or farmed, and would run away if approached. In the early game, it would be viable to hunt deer before you could set up a proper farm.
Mar 7, 2016Posted in: Suggestions
The "Burnt Log" is a new block that would be created when a log is burnt down by fire. It is not flammable. Breaking the burnt log would drop a piece of charcoal (or more with the fortune enchant).
The idea here is to encourage the player to produce resources (charcoal in this case) by interacting with the world, instead of with a device such as a furnace. It would also give flint-and-steel another use, since fire currently has only a handful of uses.
Be sure to give feedback!
Feb 18, 2016mcs_85045 posted a message on Move Wither Skeletons out of Fortresses! *Over 480 Supporters!*Posted in: Suggestions
Personally, I think that wither skeletons should remain in the fortresses, but have a much higher spawn rate in them.
Blazes, on the other hand, should spawn uncommonly throughout the nether.
Feb 10, 2016Posted in: PC Servers
Starquest is a popular sci-fi themed server that heavily utilizes movecraft, and focuses on the conflicts between planetary settlers and space pirates. You can build spaceships that utilize movecraft, which are required to travel between planets.
MadRealms-the skylands pirates is another popular movecraft server, with a steampunk/pirate theme.
Oct 28, 2015mcs_85045 posted a message on Has Minecraft gotten better or worse over the years?Posted in: Discussion
Warning: long rant of (constructive?) criticism.
Minecraft is my favorite game of all time, and it gets better with every update. That being said, I have noticed several glaring flaws in the game.
1. Tool Progression; You can get iron gear in just minutes and diamond gear in under an hour. Wood and stone tools are just needed to reach the next tiers, but are thrown away immediately afterwards and never used again. After you get diamonds, you are set for life, since no mob short of a wither can inflict serious harm to you. You can essentially reach the end-game materials in a few hours.
2. Mob Balancing; The surface at night has too many monsters. You shouldn't have to build a shelter every time you get caught outside past sunset. Sure, you should get killed if you try to pick a fight with just a stone sword, but you shouldn't have to worry about travelling at night with full iron. The caves, on the other hand have enough mobs, but they aren't strong enough. Mobs should become more dangerous the deeper down you travel. The nether should be even more dangerous, but it really isn't. Ghasts and magma cubes are too rare and zombie pigmen don't fight you until you attack them. The nether needs to be more dangerous. The same goes with the outer end islands, which have no hostile mobs other than endermen, who are mostly content with ignoring you.
3. Generated Structures are Lackluster; Maybe I just play too many CTM maps, but I feel like Minecraft's structures are poorly designed;
-Dungeons; just one room with a spawner that is easily disabled
-Temples; the traps are easily avoidable
-Mineshafts; they're okay, but they need more mobs
-Nether Fortresses; The mobs are too rare and the spawners are easy to farm without risk
-Ocean Monuments; These are actually really good, but there should be more unique treasures in them
-Stronghold; Silverfish are pathetic, and this place is otherwise slightly less dangerous than a cave
-End City; basically a free elytra. The shulkers are the only hostile mob here, and they're less dangerous than the endermen. They just don't deal enough damage to inflict serious harm to you through iron/diamond armor. Sure, you can take fall damage, but this is easily avoidable with a; feather falling, b; an ender pearl, or c; a water bucket. In short, the shulkers alone aren't enough of a hazard; the end city needs another mob.
4. The Nether and the End are empty; They're both cool dimensions, but there isn't much to do in them. There aren't many resources to collect or structures to find (one per dimension) and most loot from the structures is obtainable in the overworld, too.
These are the things that stand out the most when I think about Minecraft's flaws. Minecraft is still a great game, but I just don't think it's been perfected yet.
Oct 25, 2015Posted in: Suggestions
We don't need anything superior to diamond.
What we do need, however, is something just as good as diamond, but in a different way. If the sword was only as damaging as a stone sword, but could shoot beams when you attack with it it would be just as useful as a diamond sword. In fact, it would be much better than a sword that undermines everything else in the game because it allows you to choose from a wider variety of weapons and tactics.
Oct 23, 2015mcs_85045 posted a message on [MC/Forge][1.6.4] Gulliver the Resizing Mod (v0.14.3 *Oct 21*): changing your perspective of Minecraft [OVER 900,000 downloads]Posted in: Minecraft Mods
Here's a combat suggestion;
You get a melee damage bonus for hitting larger mobs/players in the nape (back of the neck/head). Attack on Titan, anyone?
It would allow for smaller players to fend off giants with careful planning. And making the player think tactically would add a layer of depth to combat between small/large players.
Oct 20, 2015mcs_85045 posted a message on The Obsidian Golem: Alchemy all the way! [Includes Concept Art and NBT Tags]Posted in: Suggestions
When you open the golem inventory you should see the following tabs:
Under each tab you could specify the entities it will interact with:
-Players (other than the golem's owner- make a pvp bodyguard)
-Hostile Mobs (the golem would be smart enough to throw healing potions at undead when set to harm undead and vice-versa)
Also you should be able to "lock" the golem with NBT data to prevent players from tampering with it. This would make it a great support enemy in CTM maps or PVP.
Edit; the obsidian golem should be able to use regular splash potions, not just lingering.
- To post a comment, please login or register a new account.