in 1.7.10 the method was genBiomeTerrain(World, Random, Block[], byte[], int, int, double) and in 1.10.2 it is generateBiomeTerrain(World, Random, ChunkPrimer, int, int, double) i need to know how to convert the old one into the new one
I found it it was in the mcp maping file under a slightly diffrent name so it is fully working outside dev enviorment
No cubes works in the de-obfuscated environment. It however doesn't work once it's compiled due to the fact that it's looking for outdated obfuscated classes. I need help on knowing how to find the obfuscated classes. No mcp doesn't work it neeeds to be something like: (Lahu;IIILble;)Z but, they are oudated. The source code is in the description and the problems are all in the asm folder.
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in 1.7.10 the method was genBiomeTerrain(World, Random, Block[], byte[], int, int, double) and in 1.10.2 it is generateBiomeTerrain(World, Random, ChunkPrimer, int, int, double) i need to know how to convert the old one into the new one
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are you planning to port to 1.11.2
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Still need help finding the correct obfuscated classes to get this working
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I still need help.
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I found it it was in the mcp maping file under a slightly diffrent name so it is fully working outside dev enviorment
No cubes works in the de-obfuscated environment. It however doesn't work once it's compiled due to the fact that it's looking for outdated obfuscated classes. I need help on knowing how to find the obfuscated classes. No mcp doesn't work it neeeds to be something like: (Lahu;IIILble;)Z but, they are oudated. The source code is in the description and the problems are all in the asm folder.
github of the src folder https://github.com/mc-base/NoCubesDev
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how can i add the ability to add silk touch to a bucket in a vanilla anvil using a bucket and silk touch book while in survival mode?