• 0

    posted a message on 3D editor for mob textures?

    Found this, but there are no mobs newer than 1.10. https://www.tynker.com/minecraft/mobs/edit

    Posted in: Resource Pack Help
  • 0

    posted a message on Mob Skin Templates (Wither, Bat, and Witch added)

    Does anyone know layout for stray overlay (./textures/entity/skeleton/stray_overlay.png)?

    Posted in: Resource Pack Discussion
  • 0

    posted a message on GUI Creator, make GUIs in a GUI : SoggyMustache's GUI Creator

    I can see only splash screen and then it dissapers (windows 1809, java JDK+JRE 1.0.8_44).

    Now it doesen´t even show the splash screan.

    Edit: tryed upgrading java to 11.0.1 and no luck just splash screen.

    Posted in: Minecraft Tools
  • 0

    posted a message on Winx Club Mod Request (Full Information/Part 1,Transformations And Outfits)

    I am trying but I must solve some problems before starting to make the mod complicated. If you want to see code you can check on github.

    Its wery WIP. currently crashes game.

    BTW Dreamix and onyrix is out and its speculating about Starlix as new transformation for 8th sason.

    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on Capatibilities crash

    I have problem with

    CAPABILITY.GetDefaultInstance() 



    in

    AttachCapabilitiesEvent


    .

    I was trying for a few days to found out what exactly is wrong amd I pinpointed this line.

    Source code with highligted line is on github

    Can you help me to fix the error?


    heres a crash report.


    ---- Minecraft Crash Report ----
    // You should try our sister game, Minceraft!
    
    Time: 9/5/18 12:09 PM
    Description: Ticking memory connection
    
    java.lang.NullPointerException: Ticking memory connection
    	at cz.mcDandy.winksmod.Capatibilities.CapabilityHandler.attachCapability(CapabilityHandler.java:23)
    	at net.minecraftforge.fml.common.eventhandler.ASMEventHandler_11_CapabilityHandler_attachCapability_AttachCapabilitiesEvent.invoke(.dynamic)
    	at net.minecraftforge.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:90)
    	at net.minecraftforge.fml.common.eventhandler.EventBus.post(EventBus.java:182)
    	at net.minecraftforge.event.ForgeEventFactory.gatherCapabilities(ForgeEventFactory.java:658)
    	at net.minecraftforge.event.ForgeEventFactory.gatherCapabilities(ForgeEventFactory.java:628)
    	at net.minecraft.entity.Entity.<init>(Entity.java:267)
    	at net.minecraft.entity.EntityLivingBase.<init>(EntityLivingBase.java:213)
    	at net.minecraft.entity.player.EntityPlayer.<init>(EntityPlayer.java:192)
    	at net.minecraft.entity.player.EntityPlayerMP.<init>(EntityPlayerMP.java:181)
    	at net.minecraft.server.management.PlayerList.createPlayerForUser(PlayerList.java:537)
    	at net.minecraft.server.network.NetHandlerLoginServer.tryAcceptPlayer(NetHandlerLoginServer.java:139)
    	at net.minecraft.server.network.NetHandlerLoginServer.update(NetHandlerLoginServer.java:67)
    	at net.minecraft.network.NetworkManager.processReceivedPackets(NetworkManager.java:307)
    	at net.minecraft.network.NetworkSystem.networkTick(NetworkSystem.java:197)
    	at net.minecraft.server.MinecraftServer.updateTimeLightAndEntities(MinecraftServer.java:865)
    	at net.minecraft.server.MinecraftServer.tick(MinecraftServer.java:743)
    	at net.minecraft.server.integrated.IntegratedServer.tick(IntegratedServer.java:192)
    	at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:592)
    	at java.lang.Thread.run(Unknown Source)
    
    
    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------
    
    -- Head --
    Thread: Server thread
    Stacktrace:
    	at cz.mcDandy.winksmod.Capatibilities.CapabilityHandler.attachCapability(CapabilityHandler.java:23)
    	at net.minecraftforge.fml.common.eventhandler.ASMEventHandler_11_CapabilityHandler_attachCapability_AttachCapabilitiesEvent.invoke(.dynamic)
    	at net.minecraftforge.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:90)
    	at net.minecraftforge.fml.common.eventhandler.EventBus.post(EventBus.java:182)
    	at net.minecraftforge.event.ForgeEventFactory.gatherCapabilities(ForgeEventFactory.java:658)
    	at net.minecraftforge.event.ForgeEventFactory.gatherCapabilities(ForgeEventFactory.java:628)
    	at net.minecraft.entity.Entity.<init>(Entity.java:267)
    	at net.minecraft.entity.EntityLivingBase.<init>(EntityLivingBase.java:213)
    	at net.minecraft.entity.player.EntityPlayer.<init>(EntityPlayer.java:192)
    	at net.minecraft.entity.player.EntityPlayerMP.<init>(EntityPlayerMP.java:181)
    	at net.minecraft.server.management.PlayerList.createPlayerForUser(PlayerList.java:537)
    	at net.minecraft.server.network.NetHandlerLoginServer.tryAcceptPlayer(NetHandlerLoginServer.java:139)
    	at net.minecraft.server.network.NetHandlerLoginServer.update(NetHandlerLoginServer.java:67)
    	at net.minecraft.network.NetworkManager.processReceivedPackets(NetworkManager.java:307)
    
    -- Ticking connection --
    Details:
    	Connection: [email protected]
    Stacktrace:
    	at net.minecraft.network.NetworkSystem.networkTick(NetworkSystem.java:197)
    	at net.minecraft.server.MinecraftServer.updateTimeLightAndEntities(MinecraftServer.java:865)
    	at net.minecraft.server.MinecraftServer.tick(MinecraftServer.java:743)
    	at net.minecraft.server.integrated.IntegratedServer.tick(IntegratedServer.java:192)
    	at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:592)
    	at java.lang.Thread.run(Unknown Source)
    
    -- System Details --
    Details:
    	Minecraft Version: 1.12.2
    	Operating System: Windows 10 (amd64) version 10.0
    	Java Version: 1.8.0_144, Oracle Corporation
    	Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    	Memory: 310880904 bytes (296 MB) / 526909440 bytes (502 MB) up to 1886912512 bytes (1799 MB)
    	JVM Flags: 0 total; 
    	IntCache: cache: 0, tcache: 0, allocated: 12, tallocated: 94
    	FML: MCP 9.42 Powered by Forge 14.23.4.2705 5 mods loaded, 5 mods active
    	States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
    
    	| State     | ID        | Version      | Source                           | Signature |
    	|:--------- |:--------- |:------------ |:-------------------------------- |:--------- |
    	| UCHIJAAAA | minecraft | 1.12.2       | minecraft.jar                    | None      |
    	| UCHIJAAAA | mcp       | 9.42         | minecraft.jar                    | None      |
    	| UCHIJAAAA | FML       | 8.0.99.99    | forgeSrc-1.12.2-14.23.4.2705.jar | None      |
    	| UCHIJAAAA | forge     | 14.23.4.2705 | forgeSrc-1.12.2-14.23.4.2705.jar | None      |
    	| UCHIJAAAA | winksmod  | 1.0          | bin                              | None      |
    
    	Loaded coremods (and transformers): 
    	GL info: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread.
    	Profiler Position: N/A (disabled)
    	Player Count: 0 / 8; []
    	Type: Integrated Server (map_client.txt)
    	Is Modded: Definitely; Client brand changed to 'fml,forge'



    Posted in: Modification Development
  • 0

    posted a message on Mcfunction - sphere generator

    Cylinders work in almost same way, but the naming is <radius>-<lenght (from center to ending)>-<direction>

    lenght of 0 is circle with middle at execution point

    Posted in: Minecraft Tools
  • 0

    posted a message on Mcfunction - sphere generator

    Sorry for my no so good english I am from Czech republic

    I created a simple program, that generate spheres as mcfunctions.

    Controls are easy.

    1. Choose if you want only one sphere or spheres with radius between two values

    2. Enter radius as number/s

    3. Outputted mcfunctons will be in <program directory>/sphere. Will be named <radius>.mcfunction


    How to use in minecraft:

    installation:

    1. copy "sphere" folder from program directory to directory \<world name>\data\functions

    2. If you are playing the world, you must use /reload command or rejoin the world

    Using the function:

    1. Step on block from what you want sphere to be. (center of the sphere will be block above this block)

    2. use /function sphere:<raduius>

    Downloads:

    https://drive.google.com/open?id=0B9lIFLGhxqzodGh4Q0VocXk4Y2c

    Posted in: Minecraft Tools
  • 0

    posted a message on Winx Club Mod Request (Full Information/Part 1,Transformations And Outfits)

    I am stuck in flying (it keep crashing,) Can anyone help?


    package cz.mc_Dandy.fantasyCore.abilities;
    
    import net.minecraft.entity.player.EntityPlayer;
    import net.minecraft.nbt.NBTTagCompound;
    import net.minecraft.util.ChatComponentText;
    import net.minecraft.util.IChatComponent;
    import net.minecraftforge.event.entity.EntityJoinWorldEvent;
    import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
    
    
    public class flying {
    	public EntityPlayer player;
    	public NBTTagCompound nbt;
    	@SubscribeEvent
    	void plaierJoin(EntityJoinWorldEvent e){
    		//player.addChatComponentMessage(IChatComponentText IChatComponent) new ChatComponentText("hráč je víla");
    		
    		//CanFly(null, null);
    			if (nbt.getInteger("postava")==2) {
    			player.capabilities.allowFlying = true;
    		} else {
    			player.capabilities.allowFlying = false;
    			player.capabilities.isFlying = false;};
    	};
    	}

    Zasekl jsem se s létáním (furt to padá.) nemůže mi někdo pomoct?

    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on [MOD / CODING TOOL]Minecraft Custom Gui Builder Sort Of Like NetBeans!!!!

    Yes add download

    Posted in: Minecraft Tools
  • 0

    posted a message on flying when player´s NBT data have specific value

    I have this problém I want fly when player´s NBT data "postava" is two but game crashes when I join world.

    Here is the code



    public class flying {
    	//public EntityPlayer player;
    	@SubscribeEvent
    	void plaierJoin(EntityJoinWorldEvent e){
    		//player.addChatComponentMessage(IChatComponentText IChatComponent) new ChatComponentText("hrac je víla"). .
    		
    		CanFly(null, null);
    	}
    	public void CanFly(NBTTagCompound nbt, EntityPlayer player){
    		if (nbt.getInteger("postava")==2) {
    			player.capabilities.allowFlying = true;
    		} else {
    			player.capabilities.allowFlying = false;
    			player.capabilities.isFlying = false;};
    	};
    	
    }


    Posted in: Modification Development
  • 0

    posted a message on flying when NBT data have specific value

    I have this problém I want fly when player´s NBT data "postava" is two but game crashes when I join world.

    Here is the code



    public class flying {
    	//public EntityPlayer player;
    	@SubscribeEvent
    	void plaierJoin(EntityJoinWorldEvent e){
    		//player.addChatComponentMessage(IChatComponentText IChatComponent) new ChatComponentText("hrac je víla"). .
    		
    		CanFly(null, null);
    	}
    	public void CanFly(NBTTagCompound nbt, EntityPlayer player){
    		if (nbt.getInteger("postava")==2) {
    			player.capabilities.allowFlying = true;
    		} else {
    			player.capabilities.allowFlying = false;
    			player.capabilities.isFlying = false;};
    	};
    	
    }


    Posted in: Modification Development
  • 0

    posted a message on [Forge] Flying with Custom Armor

    only when I uncomment it

    Posted in: Modification Development
  • 0

    posted a message on [Forge] Flying with Custom Armor

    I want to fly when nbt "postava" is 2, but when I join the world game crashes

    public class flying {
    	//public EntityPlayer player;
    	@SubscribeEvent
    	void plaierJoin(EntityJoinWorldEvent e){
    		//player.addChatComponentMessage(IChatComponentText IChatComponent) new ChatComponentText("hrac je víla"). .
    		
    		//CanFly(null, null);
    	}
    	public void CanFly(NBTTagCompound nbt, EntityPlayer player){
    		if (nbt.getInteger("postava")==2) {
    			player.capabilities.allowFlying = true;
    		} else {
    			player.capabilities.allowFlying = false;
    			player.capabilities.isFlying = false;};
    	};
    Posted in: Modification Development
  • 0

    posted a message on Elite Armageddon - The Ultimate Mod For Destruction

    Please add more scenerios as oposite of sun apocalipse (sun is going to be smaller and smaller, water will frost...)

    Posted in: Minecraft Mods
  • To post a comment, please or register a new account.