• 1

    posted a message on [ADV] [Maze] [Parkour] End Game!
    -End Game-
    Where are you? Will you survive? Only time will tell. Fight through multiple rooms gathering supplies to fight the biggest enemy, the Dragon! You must kill many zombies and gather gear to prep yourself. Once you got it all, finish the Dragon! Want to see more? Give me feedback and share the map with friends and family!

    -Objective-
    You are in this weird cave. You can hear the monsters already their is no time to wonder you have to try and escape. It seems somebody has been here before? Maybe they have written something to help you? Gather supplies,fight monsters,get epic loot and kill the biggest baddest boss of minecraft!
    -Videos-

    A lets play from Vegeto!

    A lets play from Corwin!
    A lets play from Kaos!
    A lets play from Keignar!
    A lets play from Kreebal!


    -Screens-





    -Download-

    [url="http://www.mediafire.com/download/3kwh8r61vrxnh5m/EndGame.zip"]http://www.mediafire...h5m/EndGame.zip[/url][1.4]
    [url="http://www.mediafire.com/download/6vcibnvbudwrq0z/EndGame.zip"]http://www.mediafire...q0z/EndGame.zip[/url] [1.3]
    [url="http://www.mediafire.com/download/zv8a7vxxsvvg4yc/EndGame.zip"]http://www.mediafire...4yc/EndGame.zip[/url] [1.0]
    -Updates-
    V1.4
    -Added checkpoints!

    V1..3
    -You keep items on death
    -I fixed the issue with not re spawning in the map area
    -Added food the chests
    -Lit up certain areas that should not of had monsters
    -Removed signs that should not of been placed.


    Inspired while playing.
    [url="http://www.minecraftforum.net/topic/1930640-adventurepvp-the-lorekeepers-manor-the-catacombs-compatible-with-152-onwards-epic-trailer-pictures-new-contest-download-16-now/"]http://www.minecraft...ownload-16-now/[/url]
    Posted in: Maps
  • 1

    posted a message on [ADV] [Maze] [Parkour] End Game!
    Funny thing is I already had a much bigger parkour idea for this map so you are in luck :)
    Posted in: Maps
  • 1

    posted a message on [ADV] [Maze] [Parkour] End Game!
    Quote from CraftingVegeto

    I love your map ! Make a part two :)

    Let's play from me buddy ! :D
    (Done processing in 5 min)

    I hope you like, would be awesome if you feature this on your post ^_^
    Byye !

    ~CratingVegeto
    Hey! I can't stop laughing! XD Love the video! I will remove the sign that says "DONE" That was check points for me during building. :P Also the newest version fixed the re spawn problem. Once I finish watching your video I willupdate the map to have food in the chests because after watching you eat rotten flesh I realize you need it. ;P I will certainly add your video to the main post when I finish watching it. :)
    Posted in: Maps
  • 1

    posted a message on Mrgreen33gamer's [1.6.1\1.6.2\1.6.4\]Forge/ModLoader Modding Tutorials
    Hey here is a nether generation and well edit it for End as well to my knowledge, and YES! It works in 1.5.1 because to generate in the Nether this uses the old 1.4.7 code!

    NetherGenMinale
    package net.minecraft.src;
    import java.util.Random;
    public class NetherGenMinable extends WorldGenerator
    {
    /** The block ID of the ore to be placed using this generator. */
    private int minableBlockId;
    /** The number of blocks to generate. */
    private int numberOfBlocks;
    public NetherGenMinable(int par1, int par2)
    {
    		 this.minableBlockId = par1;
    		 this.numberOfBlocks = par2;
    }
    public boolean generate(World par1World, Random par2Random, int par3, int par4, int par5)
    {
    		 float var6 = par2Random.nextFloat() * (float)Math.PI;
    		 double var7 = (double)((float)(par3 + 8) + MathHelper.sin(var6) * (float)this.numberOfBlocks / 8.0F);
    		 double var9 = (double)((float)(par3 + 8) - MathHelper.sin(var6) * (float)this.numberOfBlocks / 8.0F);
    		 double var11 = (double)((float)(par5 + 8) + MathHelper.cos(var6) * (float)this.numberOfBlocks / 8.0F);
    		 double var13 = (double)((float)(par5 + 8) - MathHelper.cos(var6) * (float)this.numberOfBlocks / 8.0F);
    		 double var15 = (double)(par4 + par2Random.nextInt(3) - 2);
    		 double var17 = (double)(par4 + par2Random.nextInt(3) - 2);
    		 for (int var19 = 0; var19 <= this.numberOfBlocks; ++var19)
    		 {
    				 double var20 = var7 + (var9 - var7) * (double)var19 / (double)this.numberOfBlocks;
    				 double var22 = var15 + (var17 - var15) * (double)var19 / (double)this.numberOfBlocks;
    				 double var24 = var11 + (var13 - var11) * (double)var19 / (double)this.numberOfBlocks;
    				 double var26 = par2Random.nextDouble() * (double)this.numberOfBlocks / 16.0D;
    				 double var28 = (double)(MathHelper.sin((float)var19 * (float)Math.PI / (float)this.numberOfBlocks) + 1.0F) * var26 + 1.0D;
    				 double var30 = (double)(MathHelper.sin((float)var19 * (float)Math.PI / (float)this.numberOfBlocks) + 1.0F) * var26 + 1.0D;
    				 int var32 = MathHelper.floor_double(var20 - var28 / 2.0D);
    				 int var33 = MathHelper.floor_double(var22 - var30 / 2.0D);
    				 int var34 = MathHelper.floor_double(var24 - var28 / 2.0D);
    				 int var35 = MathHelper.floor_double(var20 + var28 / 2.0D);
    				 int var36 = MathHelper.floor_double(var22 + var30 / 2.0D);
    				 int var37 = MathHelper.floor_double(var24 + var28 / 2.0D);
    				 for (int var38 = var32; var38 <= var35; ++var38)
    				 {
    						 double var39 = ((double)var38 + 0.5D - var20) / (var28 / 2.0D);
    						 if (var39 * var39 < 1.0D)
    						 {
    								 for (int var41 = var33; var41 <= var36; ++var41)
    								 {
    										 double var42 = ((double)var41 + 0.5D - var22) / (var30 / 2.0D);
    										 if (var39 * var39 + var42 * var42 < 1.0D)
    										 {
    												 for (int var44 = var34; var44 <= var37; ++var44)
    												 {
    														 double var45 = ((double)var44 + 0.5D - var24) / (var28 / 2.0D);
    														 if (var39 * var39 + var42 * var42 + var45 * var45 < 1.0D && par1World.getBlockId(var38, var41, var44) == Block.netherrack.blockID)
    														 {
    																 par1World.setBlock(var38, var41, var44, this.minableBlockId);
    														 }
    												 }
    										 }
    								 }
    						 }
    				 }
    		 }
    		 return true;
    }
    }


    Generation code in mod_
    public void generateNether(World var1, Random var2, int var3, int var4)
    {
    int var5;
    int var6;
    int var7;
    int var8;
    int veinsize=8;//the veinsize of the ore not sure it works
    int rarity=12;//the rarity of the ore
    for (var5 = 0; var5 < rarity; ++var5)
    {
    var6 = var3 + var2.nextInt(16);
    var7 = var2.nextInt(128);
    var8 = var4 + var2.nextInt(16);
    new NetherGenMinable(NetherCoalBlock.blockID, veinsize).generate(var1, var2, var6, var7, var8);
    }
    }


    Again edit to your mod
    Posted in: Mapping and Modding Tutorials
  • 1

    posted a message on Cement [1.4.5]

    Picture

    Recipe

    Download
    1.4.5 V1.1
    Stronger
    Requires Iron or Diamond to break
    Posted in: Minecraft Mods
  • 5

    posted a message on [1.2.5] MiningEXP
    Mining EXP
    This mod edits base classes and does NOT require modloader


    Download
    Download 1.2.5 V2


    News
    V2:Redstone ore now drops XP as well



    Screenshots


    Original Mod
    Posted in: Minecraft Mods
  • 1

    posted a message on Epic Mountain Seed (1.8)
    My friend found this epic seed :biggrin.gif:

    Seed:248939361

    Pictures


    May not always spawn.




    Posted in: Seeds
  • 2

    posted a message on Ok, Fine, I'll just be the first to say it.


    [sarcasm]I hate the new terrain gen also.[/sarcasm]
    Posted in: 1.8 Update Discussion
  • 4

    posted a message on 1.8 hunger bar
    Love it.
    Posted in: 1.8 Update Discussion
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