• 0

    posted a message on *Name Changing/UUID Thread*
    Quote from mannysbigtown
    How are people excited about this. Think about the server owners and developers, they are gonna be delayed to update for months

    The systems to make name changing work have been in place since 1.6. If devs/server owners aren't already ready then that's their fault.
    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on AdvancedHUD Continuation [0.1.8] [LESS bugs]

    Will you be re-implementing the rotation of HUD items and the ability to use the solid bars for things? That was my favorite feature in the original.

    Rotation is already implemented in most of the vanilla items. Solid bars are yet to come, I've just been busy with work and life lately.
    Quote from WithNerd

    It helps, but are you planning to fix this?

    Eventually. I think I just need to change a line or two of the chat code.
    Posted in: WIP Mods
  • 0

    posted a message on AdvancedHUD Continuation [0.1.8] [LESS bugs]
    Quote from WithNerd

    The chat is pushed down to the bottom-left of the screen when I enter Fullscreen. If it helps, I use a Mac with a 19:10 screen

    Please try changing Options->Video Settings->Gui Scale to Medium or Small.
    Quote from Bea5tCrafter
    I found a little bug...

    Custom crosshairs wont work...

    That's because they aren't supposed to yet. I haven't got around to fixing their brokenness yet.
    Posted in: WIP Mods
  • 0

    posted a message on TeamInfo
    Quote from Kovu »
    I know; and with this mod you can watch your friends health go down as they succumb to the apocalypse. (Except you Vaz; the apocalypse will never claim you).

    Posted in: Minecraft Mods
  • 0

    posted a message on AdvancedHUD Continuation [0.1.8] [LESS bugs]
    Quote from Pyrii

    Any chance we can get some working screenshots in the OP, so I can actually see what this mod DOES? :P The whole original post is completely broken.

    The mods.io page has a screenshot.
    Quote from ONE_Soldier


    I am going to start streaming a private pack of this on FTB (Mixed Bean Soup), but when I go public (hopefully soon) I wondered if I could get your permission to use this mod. I am still gathering permissions and such, but will start shooting the private stream soon.

    I know Turbo said public domain, but you have taken it over so I will need your permission if you would be so kind. If there is anything you need from me I will give it my best.



    Feel free to stream with it and such, just please don't distribute it in any modpacks.
    Quote from Tiamarth

    Crash report:

    ---- Minecraft Crash Report ----
    // Everything's going to plan. No, really, that was supposed to happen.
    Time: 7/12/14 4:00 PM
    Description: Unexpected error
    java.lang.NoSuchMethodError: net.minecraft.client.gui.ScaledResolution.<init>(Lnet/minecraft/client/settings/GameSettings;II)V
     at advancedhud.api.HUDRegistry.checkForResize(HUDRegistry.java:95)
     at advancedhud.TickHandler.RenderTickEvent(TickHandler.java:26)
     at cpw.mods.fml.common.eventhandler.ASMEventHandler_16_TickHandler_RenderTickEvent_RenderTickEvent.invoke(.dynamic)
     at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:51)
     at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:122)
     at cpw.mods.fml.common.FMLCommonHandler.onRenderTickEnd(FMLCommonHandler.java:339)
     at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:991)
     at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:887)
     at net.minecraft.client.main.Main.main(SourceFile:148)
     at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
     at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
     at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
     at java.lang.reflect.Method.invoke(Unknown Source)
     at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
     at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
    A detailed walkthrough of the error, its code path and all known details is as follows:
    -- System Details --
     Minecraft Version: 1.7.10
     Operating System: Windows 7 (amd64) version 6.1
     Java Version: 1.7.0_60, Oracle Corporation
     Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
     Memory: 287527760 bytes (274 MB) / 468189184 bytes (446 MB) up to 954728448 bytes (910 MB)
     JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G
     AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
     IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
     FML: MCP v9.05 FML v7.10.18.1180 Minecraft Forge Optifine OptiFine_1.7.10_HD_U_A4 7 mods loaded, 7 mods active
     mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
     FML{} [Forge Mod Loader] (forge-1.7.10- Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
     Forge{} [Minecraft Forge] (forge-1.7.10- Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
     DamageIndicatorsMod{3.2.0} [Damage Indicators] ([1.7.10]DamageIndicatorsMod-3.2.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
     AdvancedHUD{Version [0.1.7] for 1.7.2} [AdvancedHUD] (AdvancedHUD[0.1.7].jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
     MapWriter{2.1.2} [MapWriter] (MapWriter-1.7.10-2.1.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
     zyinhud{1.3.3} [Zyin's HUD] (ZyinsHUD-(1.7.10)-v.1.3.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
     Launched Version: 1.7.10
     LWJGL: 2.9.1
     OpenGL: Mobile Intel(R) 4 Series Express Chipset Family GL version 2.1.0 - Build, Intel
     GL Caps: Using GL 1.3 multitexturing.
    Using framebuffer objects because EXT_framebuffer_object is supported.
    Anisotropic filtering is supported and maximum anisotropy is 2.
    Shaders are available because OpenGL 2.1 is supported.
     Is Modded: Definitely; Client brand changed to 'fml,forge'
     Type: Client (map_client.txt)
     Resource Packs: []
     Current Language: English (US)
     Profiler Position: N/A (disabled)
     Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
     Anisotropic Filtering: Off (1)


    I've not yet released a 1.7.10 version yet. Expect one within an hour. Edit: (It's now out)
    Posted in: WIP Mods
  • 0

    posted a message on AdvancedHUD Continuation [0.1.8] [LESS bugs]
    Quote from System_10

    I may have found a bug, when i connect to Wynncraft, the Health and food bar become transparent (no color either). This doesn't happen on any other server that i know of. Also, the Tab menu won't work.

    Screenshot of the transparency bug?
    Quote from SwordMasterA

    is the fade out option still there, i cant seem to find it if it is, please add the options back to change fading and the changing styles of HUD if they aren't added any more, i miss them. :(

    It's not yet implemented, but I am working on it.
    Quote from mattg50

    I'm having a little bit of trouble with this mod. When I use it in MP, the crosshair shows up as a discolored box. I cannot change it. In SP, it's the default crosshair, and I can't change it to any of the other options. Anybody else having this issue? Anybody know a fix?

    If it helps, I'm using a Mac and Minecraft Forge.

    Are you using a resourcepack? Screenshot?
    Quote from bencub7

    When I try to change the crosshair nothing happens. Any help?

    It's not yet implemented.
    Quote from arecee924

    where's the download for 1.6.4

    Did you even look on the mods.io page?
    Quote from LordOfSapphire
    Do you have a download for 1.6 or under? I don't have 1.7 Forge.

    Did you even look on the mods.io page?
    Posted in: WIP Mods
  • 0

    posted a message on Glaring vulnerability

    Posted in: Feedback Archive
  • 0

    posted a message on [DISCONTINUED] [1.6.4/1.6.2] [forge] [v3.2.5] TukMC - Slick as ever, now with healthbars! [45k+ DL]
    I'm no longer developing this mod. If someone wants to take up the challenge of updating this miserable codebase, here's the repository.
    Posted in: Minecraft Mods
  • 0

    posted a message on Compact Display HUD [1.0.2] - First Release!
    Quote from nmagod

    Definitely using this outside of TFC, though, it's so much less cluttered than TukMC

    Good to hear. TukMC is a literal hellhole for me to maintain. I still can't get it fully working in 1.7
    Posted in: Minecraft Mods
  • 0

    posted a message on Eclipse back to game crash
    Use the recommended version of forge rather than the latest.

    Edit: Or use the latest dev version, this issue was fixed in 1.7.2-
    Posted in: Modification Development
  • 1

    posted a message on AdvancedHUD Continuation [0.1.8] [LESS bugs]
    Quote from ShadeDarkhold

    Hey, one problem-it does not work with Damage Indicators or Zan's minimap,
    I do understand that you just uploaded this, but I want to be able to use them all.

    Support for them will come in the next update. (Probably within the next couple of days)
    Posted in: WIP Mods
  • 0

    posted a message on Compact Display HUD [1.0.2] - First Release!
    Quote from nmagod

    CHUD is giving me issues trying to load most TFC worlds


    EDIT: after making 15 new worlds out of frustration, I got one that didn't crash

    I don't expect to be able to load it again after I save and exit

    You're using 1.6.2.
    "2014-05-09 14:06:07 [INFO] [STDOUT] Minecraft Version: 1.6.2"
    CompactDisplayHUD is only works with 1.5.2, 1.6.4 and 1.7.2 right now. I'll put a version out for 1.6.2 in the next couple of days. Why TFC is running 1.6.2 vs 1.6.4 I'll never know....
    Posted in: Minecraft Mods
  • 0

    posted a message on Compact Display HUD [1.0.2] - First Release!
    Quote from BraynStorm

    Really like the mod, nice work. I just want to point out a minor visual bug - the durability on armor is rendered below the armor icon itself (lower z value or somthing). Also is there a way to change the font ? Keep up the good work.

    Font isn't changeable, unless you change the unicode font for Minecraft (if that's possible). Will investigate the armor thing, it likely is a zlevel issue.
    Posted in: Minecraft Mods
  • 0

    posted a message on AdvancedHUD Continuation [0.1.8] [LESS bugs]
    0.1.7 is out now! Get it here! Includes support for rotation of most vanilla HUD objects, simply right click on the object you want to rotate and then click the rotate button. See a full changelog on the Github page!
    Posted in: WIP Mods
  • 1

    posted a message on Compact Display HUD [1.0.2] - First Release!
    Quote from pianoboy8

    Not just that (also, that would be thirst), but both screenshots are located in the same world w/same stats. The hunger is also not showing the correct value.

    Also, another thing, can you add to the hud a saturation overlay, that shows the saturation you have over the amount of food (Like the hunger bar being orange and yellow at half of the orange, or maybe past the orange).

    Numbers are correct for health, see http://terrafirmacraft.com/wiki/Anatomy. The hunger problem is most likely coming from the TFC API using it's own system rather than vanilla's. I will check out the TFC API to see if they have an easy way to check the hunger/thirst stats.
    Posted in: Minecraft Mods
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