Rolled up a large, green island... rolling hills, few trees, some pigs and sheep... a bit of exposed coal so you can make torches right away, and a couple small (and yet unexplored) caves.
Redpower, Buildcraft, IC2, Railcraft (EDIT: and EE)
Most of the walls are missing: they were crafted from basalt brick blocks. Also some walls and ceiling above-water level were glass slabs. Those are the two most visible results. Also the holes in the floor are what is left of the lighting system.
There are also many other broken things not visible in the shot. Missing structures, wiring gone, floating torches/switches, etc. It's a mess.
It's a Forge bug - there's a fix in the Forge thread.
Thanks for the quick response... both of you. I've been playing Minecraft a while, but only started recently tinkering with mods. Played BTW for a while, but this looked like more fun.
I updated to MC1.1 and installed Redpower2 4d (with, of course, ModLoader, ModLoaderMp, minecraftforge). Added all the RedPower mods. No other mods.
Started a scratch world. Started finding copper and tin(?), so I know that some of it is working.
However, when I put anything into a furnace, the output doesn't stack. That is... for example, I can put in 8 blocks of iron ore and a coal for fuel. If I don't manually remove every iron ingot as they are created, the output slot will contain only one ingot when all is done. I tried this with similar results for copper and raw beef.
Is this a known bug? Did I screw up installation? Am I a jerk?
I'm using Photoshop to start creating a tileset... I wanted to work with one layer per tile, with layer masks, etc. but didn't want to do that effort manually times 256. So I made a script.
This is javascript. Change tilePixelSize in the first line to 32,64,128,etc if you're doing a HD tileset, or leave at 16 for standard size. Copy the script below into a file "MCPrepareTiles.jsx" and place in Photoshop's Presets/Scripts folder. Restart Photoshop and the command should be available in the File > Scripts menu.
Calling the script will create a new image with 256 layers, each with the appropriate mask and tile name. It leaves a white background layer, which you can either delete or fill with some other tileset that you want to work over. Anyone using photoshop should know how to do that already. Also, you'll have to export as png to get something usable for game.
I am not certain I have tile names correct, so if you see errors there, please post corrections. Also, there is little to no error checking, so if you run into errors, post details here.
Finally, my instructions above are for Mac; I don't have Windows nor Windows PS to test. If Windows/PS users run into problems, check out the scripting documentation:
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Rolled up a large, green island... rolling hills, few trees, some pigs and sheep... a bit of exposed coal so you can make torches right away, and a couple small (and yet unexplored) caves.
Seed: -1922215851402915003
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Nope.
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Redpower, Buildcraft, IC2, Railcraft (EDIT: and EE)
Most of the walls are missing: they were crafted from basalt brick blocks. Also some walls and ceiling above-water level were glass slabs. Those are the two most visible results. Also the holes in the floor are what is left of the lighting system.
There are also many other broken things not visible in the shot. Missing structures, wiring gone, floating torches/switches, etc. It's a mess.
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I didn't.
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Thanks for the quick response... both of you. I've been playing Minecraft a while, but only started recently tinkering with mods. Played BTW for a while, but this looked like more fun.
I'm off to read the Forge thread. :smile.gif:
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Started a scratch world. Started finding copper and tin(?), so I know that some of it is working.
However, when I put anything into a furnace, the output doesn't stack. That is... for example, I can put in 8 blocks of iron ore and a coal for fuel. If I don't manually remove every iron ingot as they are created, the output slot will contain only one ingot when all is done. I tried this with similar results for copper and raw beef.
Is this a known bug? Did I screw up installation? Am I a jerk?
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0
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1. Added twitter feed link.
2. Something something...
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Note: there will be mobs... but day is longer and night is a little shorter.
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Thanks for giving it a test!
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This is javascript. Change tilePixelSize in the first line to 32,64,128,etc if you're doing a HD tileset, or leave at 16 for standard size. Copy the script below into a file "MCPrepareTiles.jsx" and place in Photoshop's Presets/Scripts folder. Restart Photoshop and the command should be available in the File > Scripts menu.
Calling the script will create a new image with 256 layers, each with the appropriate mask and tile name. It leaves a white background layer, which you can either delete or fill with some other tileset that you want to work over. Anyone using photoshop should know how to do that already. Also, you'll have to export as png to get something usable for game.
I am not certain I have tile names correct, so if you see errors there, please post corrections. Also, there is little to no error checking, so if you run into errors, post details here.
Finally, my instructions above are for Mac; I don't have Windows nor Windows PS to test. If Windows/PS users run into problems, check out the scripting documentation:
http://www.adobe.com/content/dam/Adobe/en/devnet/photoshop/pdfs/photoshop_cs4_scripting_guide.pdf
http://www.adobe.com/content/dam/Adobe/en/devnet/photoshop/pdfs/photoshop_cs4_javascript_ref.pdf