• 0

    posted a message on [WIP] Thaumcraft 3 [WIP NO LONGER]
    Quote from faregoth

    Okay, umm i heard from a known source, i wont say who because i dont want this person to get in trouble. But lets say thaumcraft will be coming out EXTEMLY soon, which meens maybe tonight, maybe tomorrow not sure, *cough, cough*

    EDIT: before people post, i need proof stuff. All you can do is trust me on that matter, because i will not disclose who said this information, it is someone that is on forgecraft

    the Idiocity. first of all, No one on forgecraft would have an actual release date for it unless you got it directly from azanor. also. with the stuff he added like yesterday (Arcane levitators and ears) there would be a lot of bugs. i highly doubt it but if this is true i shall be excited.

    EDIT: And if they knew a release date they wouldnt tell it to a person who isnt on the forge craft server.
    Posted in: WIP Mods
  • 0

    posted a message on [WIP] Thaumcraft 3 [WIP NO LONGER]
    Not to barge in or anything. but since ive been watching Dires channel. what are these arcane levitators? they sound like an interesting replacement for the Swiftwolfs rending gale or the magic carpet.
    Posted in: WIP Mods
  • 0

    posted a message on [WIP] Thaumcraft 3 [WIP NO LONGER]
    What about something like thaumium golems that would Collect aura and when you give them your wand automatically recharge it. also when you place down something that needs a good wand wacking he would do it for you?

    it would be cool if you could also "trap" Aura nodes in warded jars and let them sit in your house or something. because from dire's channel it looks kinda irritating having to go over to a spot to have your wand charged.

    Quote from benben500

    -snip-

    its already been mentioned. but it would give a good use for phials! such as corpses of dead things would stay or mabye you would be able to coat the wand with a life phial and zap there drops into minions?

    Quote from absorr

    Create some kind of wand that locks a block to where only you can use or destroy it.

    Theres already a block called the arcane block or something for that reason. thats what dires greenhouse (Get it?) is made of. theres also the Arcane doors. which only open to you.
    Posted in: WIP Mods
  • 0

    posted a message on [WIP] Thaumcraft 3 [WIP NO LONGER]
    Quote from 0Wolfclaw0

    -snip-

    Really good idea. I would like to branch off of that idea to the point of how you will find the glyphs. i think they should be like scribings custom made on like the walls of strongholds or on the walls of eltrich monolyths. you would have to research them by writing them on a glyph paper then placing it on a table.
    Scribing desk
    A scribing desk should be an item found only in eltrich monolyths (Simular to the void chest). you would be able to wright glyphs on blocks you place on it. and copy down glyphs on paper. but when you start out with one. you have Zero glyphs in it. you need to go find glyphs and use a scribing tool on them to store it in a Rough Glyph paper
    Rough Glyph Paper
    rough glyph paper is a Thick paper crafted by a vertical line of 3 paper (Without the leather). it is not a shapeless craft. you must need it to be vertical. it will store roughly drawn glyphs on it when you right click on a glyph with the scribing tool.
    Book of Glyphs
    this stores glyphs inside of a book that you discover inside of the scribing desk.
    Copied glyph paper
    Copied Glyph paper will be the last part of it. once you research the glyph paper (Each glyph is a different essentia) you will get a recipe for something.

    Keep in mind this is branching off. to how you will discover the glyphs and the glyph weapons and types.
    Posted in: WIP Mods
  • 0

    posted a message on [WIP] Thaumcraft 3 [WIP NO LONGER]
    I just noticed this

    So. analysis on this photo
    1. Infernal furnace. thats pretty obvious
    2. 3 wands. i know 2 of them. wand of the apprentice and wand of the adept. but what is the wand in the 4th inv slot?
    3. What is the water to the right? is that thaumcraft? ive never seen that water before. i know its not EE3 red water. red water doesnt spawn currently. but it looks like tainted water or magic water or something.

    Im a Noob to thaumcraft (Ive only just gotten my first Singularity xD) so this may be me being stupid.
    Posted in: WIP Mods
  • 0

    posted a message on [WIP] Thaumcraft 3 [WIP NO LONGER]
    Ok. so now i am jumping in with ideas
    *A use for Phials.
    Instead of Phials from what i beleive being just storage. you should be able to pour phials back into crucibles as a pure aspect. so your chests dont get just filled up with phials.

    *The Crucible of Endless Depth
    the crucible of endless depth would be an extremely end game item. they would be researched as an extremely rare item. and it would be researched using 4 things
    Magic
    Emptyness
    Purus
    Exchange
    it would be crafted like this
    t e t
    a c a
    o p o
    t = Thaumium
    e = Phial of Emptieness
    a = Arcane block
    c = Crucible
    o = obsidian
    p = Portable hole
    this crucible. instead of using a bunch of alembics or having stuff thrown into the atmosphere as flux. will destroy the extra aspects. such as if you had something that costs say like
    5 corpus
    3 exchange
    and you have an extra exchange and 3 extra corpus. once you use it it will destroy the extra aspect and flux. or. instead of destroying it. you can store it. such as if you needed the aspects needed for thaumium. and you use more for a thaumium ingot and the stuff you need for the infusion altar. it will spit out a thaumium ingot. because there is extra,
    there is a downside if you have it set to store though, if you use store. and want to make that thaumium ingot. and you have stuff like corpus or something. it will spit that out with it as flux.

    This was just a quickely made idea by a guy who generally makes really bad ideas
    (BTW dont you dare make fun of my name xD, i couldnt think of anything.)
    EDIT: quickely made a really choppy texture of the Cauldron.
    Posted in: WIP Mods
  • 0

    posted a message on The Twilight Forest (v2.3.5: Wrecking Block)
    Worst spawn in twilight forest. i had to turn on peaceful because of it.
    i cant find the seed. but i spawned in the middle of a Hydra overhang place.

    Posted in: Minecraft Mods
  • 0

    posted a message on How did you last die?
    I was down the deep. In technic pack. in a deep search for diamonds... the prize gem. I was in a ravine... With a wolf... the wolf fell and died within the first 5 seconds -_-. i was searching... and when i found 6 diamonds... i was coming back... and for some random reason there was a turtle on the ledge. and i tried to jump over him... but he pushed me into the lava floored ravine... he came with too... that was my last demise in minecraft
    Posted in: Survival Mode
  • 0

    posted a message on The Twilight Forest (v2.3.5: Wrecking Block)
    Ok. i got it to work. here's the problem many of you might be having:
    DO NOT UNZIP THE MOD FILE! once i deleted the unzipped version and redownloaded it as a zip. it worked perfectly.
    Also. now that i get to see it personally. its an absolutely spectacular mod. its a great place for making treehouses. and i love the fireflys. it just gives it the deep forest atmosphere. you need to also add bad bug mobs like mosquitos which will fly around and slowly drain your health. or bugs (like bees) that sting you.
    you earned an internet cookie sir <3
    Posted in: Minecraft Mods
  • 0

    posted a message on The Twilight Forest (v2.3.5: Wrecking Block)
    Minecraft has crashed!
    ----------------------

    Minecraft has stopped running because it encountered a problem; Failed to start game
    This error has been saved to C:\Users\Matthew\AppData\Roaming\.minecraft\crash-reports\crash-2012-09-05_08.58.00-client.txt for your convenience. Please include a copy of this file if you report this crash to anyone.



    --- BEGIN ERROR REPORT d613e1d5 --------
    Generated 9/5/12 8:58 AM

    - Minecraft Version: 1.3.2
    - Operating System: Windows 7 (amd64) version 6.1
    - Java Version: 1.7.0_02, Oracle Corporation
    - Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Oracle Corporation
    - Memory: 389309600 bytes (371 MB) / 514523136 bytes (490 MB) up to 954466304 bytes (910 MB)
    - JVM Flags: 2 total; -Xms512m -Xmx1024m
    - FML: FML v3.0.165.344 Minecraft Forge 4.0.0.241 3 mods loaded, 3 mods active
    FML [Forge Mod Loader] (coremods) Unloaded->Constructed
    Forge [Minecraft Forge] (coremods) Unloaded->Constructed
    TwilightForest [The Twilight Forest] (twilightforest) Unloaded->Errored
    - LWJGL: 2.4.2
    - OpenGL: GeForce 9400 GT/PCI/SSE2 GL version 3.3.0, NVIDIA Corporation
    - Is Modded: Definitely; 'forge,fml'
    - Type: Client
    - Texture Pack: Default
    - Profiler Position: N/A (disabled)

    cpw.mods.fml.common.LoaderException: java.lang.ClassNotFoundException: twilightforest.TwilightForestMod
    at cpw.mods.fml.common.LoadController.transition(LoadController.java:102)
    at cpw.mods.fml.common.Loader.loadMods(Loader.java:443)
    at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:141)
    at net.minecraft.client.Minecraft.a(Minecraft.java:405)
    at net.minecraft.client.Minecraft.run(Minecraft.java:737)
    at java.lang.Thread.run(Unknown Source)
    Caused by: java.lang.ClassNotFoundException: twilightforest.TwilightForestMod
    at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:100)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at cpw.mods.fml.common.ModClassLoader.loadClass(ModClassLoader.java:57)
    at java.lang.Class.forName0(Native Method)
    at java.lang.Class.forName(Unknown Source)
    at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:341)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
    at com.google.common.eventbus.EventBus.post(EventBus.java:268)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:124)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
    at com.google.common.eventbus.EventBus.post(EventBus.java:268)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:81)
    at cpw.mods.fml.common.Loader.loadMods(Loader.java:442)
    ... 4 more
    Caused by: java.lang.NullPointerException
    at org.objectweb.asm.ClassReader.<init>(Unknown Source)
    at cpw.mods.fml.common.asm.transformers.SideTransformer.transform(SideTransformer.java:27)
    at cpw.mods.fml.relauncher.RelaunchClassLoader.runTransformers(RelaunchClassLoader.java:142)
    at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:93)
    ... 31 more
    --- END ERROR REPORT 823335be ----------

    can anyone help? this is really pissing me off.
    Posted in: Minecraft Mods
  • 0

    posted a message on Pressure Plates Triggering TNT..
    im a redstone noob. i don't know much about stuff like block updating and powered blocks. but you might be able to connect a pressure plate to an AND gate and a connector AND gate with gate 1 = power connector gate one and for gate 2 build an inverter + delayer? this is confusing. ill go see in actual mine craft.

    EDIT1: Once i find out ill post a picture.

    ok. got it

    O.o im still new so i couldnt figure out how to make it smaller. anyway. set it up in this style and it should work. the delayer is at full delay. ill see if i can do a more compressed version. below is the more compact version i made. anyway. do exactly what the first is and it should work.
    Posted in: Redstone Discussion and Mechanisms
  • 0

    posted a message on ★ Cloud System ★ Citi-Build Community ★ Skyblock - Freebuild - Survival Games ★
    Quote from MiniBuscus

    Hey I am one of the CitiBuild Administrators. Its a great server that I have been a part of for a long time :D
    I think all new member will love it!
    I am on all the time, if you have any question feel free to ask :P

    i can't believe people haven't tracked THE tobygames to this server yet... if he is THE toby... i think...
    Posted in: PC Servers
  • 0

    posted a message on ★ Cloud System ★ Citi-Build Community ★ Skyblock - Freebuild - Survival Games ★
    [b] Minecraft Username: [/b] Wolfboyz
    Age: 11.8
    Location & Timezone: Midwest USA/Minnesota

    [b] How long have you been part of this community: [/b] nearly 18 months
    [b] Why do you want to be a Staff member: [/b] i am extremely active on the forums. i help a lot of people when I'm on. and I'm always honest
    [b] What have you done to make this server a better place: [/b] By making people who are new to the server make it feel like home.
    [b] Extra Information (Optional): [/b]
    Posted in: PC Servers
  • To post a comment, please .