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    posted a message on To Venture masterzminer's CTM series
    Quote from stankataa95

    Do you plan to update the map soon?

    P.S. some bad news - my entire .minecraft folder was deleted so I will have to start from scratch :( I am so mad > : (


    Sorry to hear about loosing all of your files. I have been playing the map as well and I have found a few things I want to change. So yes I will update the map soonish, probably with in a few days.
    Posted in: Maps
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    posted a message on To Venture masterzminer's CTM series
    Quote from HOPERER

    Ok got a wool from Search,Firey FEEESH and the Fermented grove,the best one i liked was the Fermented grove i really liked the spiders and the loot but at the start i kinda cheated the gravel that falls down with 6 cave spideres almsot killed me but the problem was whenever i got close it spawned 6 more in every few seconds so when i digged to it and destroyed it,there were so much spideres on the ground that it started to lag and i set it on peacful so they would despawn,Firey feesh was also a great area and the fleecy boss was very nice i also found the enchanted cavern,the mobs there were giving me some amazing loot and also does that dungeon in the enchanted cavern suppose to give me a wool ? becuase i didnt found it.


    The answer to the question about the enchanted cave:
    No there is no wool there, only loot/resources.

    Also the trap at the start:
    Yeah might have went a bit over board with the amount of spiders. Probably will lower the spawn rate but still make them an instant scare. My intention with that trap was to scare the player not make the area a pain.
    Posted in: Maps
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    posted a message on To Venture masterzminer's CTM series
    Quote from stankataa95

    Hmm... I couldn't find wool in the starting area, but I found even more hidden loot! And as far as I see the order of the areas are clockwise. Is that in every Intersection?


    I don't think the wools are all clock wise but the mostly are.

    Here is a hint as to where the wool is that you are looking for:

    There should be a small lava pit that s one deep and two directions to go. The right should lead you to a pathway that goes down.
    Posted in: Maps
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    posted a message on To Venture masterzminer's CTM series
    Quote from stankataa95

    So far I have been enjoying the map! I am at intersection 1 with 0 deaths and I have three questions:
    • In what order I should do the areas?
    • Was there a wool in the starting/stone brick road area?
    • Are you supposed to get an iron sword and some hoppers and gold armour in that chest that is near the starting... hole?
    Also some recommendations:
    • Somehow show in what area what wool is (ex. Wool Carpets or Stained clay)
    And for the maze mines (at the start)- I liked them. There was a lot of loot, but you can easily get lost.
    I also like the hidden loot and the traps. And I love that you place glass panes at the intersection so no mobs can come.

    In hole I am pleased and happy! :D

    P.S. This is feedback.


    The answers to your questions:

    1. In inter section 1 the intended order is infested grove, a miners start, the outer fort
    2. There is a wool in the mines
    3. Yes I think that is a random loot chest

    Thanks for all the feedback! I am happy you are enjoying the map!
    Posted in: Maps
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    posted a message on To Venture masterzminer's CTM series
    Quote from HOPERER

    Ok just got white and magenta wool and died in the fortres in Intersection 1. The area of magenta wool was very similar to area in Inferno mines and very good build,maybe the area would look better with multicolor clay blocks and i was expecting more "dungeons" in that area,i only managed to find one stone brick structure with those skeletons and that "secret area" but the loot and custom mobs are amazing and those small traps really make player scared becuase you need to be very careful.So far im impressed :)


    Thanks! If you like the earlier parts of that map I can't wait to see your ration to the later areas. They are lets just say, bigger.
    Posted in: Maps
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    posted a message on To Venture masterzminer's CTM series
    Hello everyone! I have been working on fallen mines and I am pleased to say that I have finished the map and it is available for download!
    I have worked on the map for quite some time now, and I am glad it is finally done! To all who plays have fun!
    Posted in: Maps
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    posted a message on To Venture masterzminer's CTM series
    Sorry about all of the waiting, I really have had lots going on recently. But here are a few more screen shots:





    Posted in: Maps
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    posted a message on To Venture masterzminer's CTM series

    Hey, sorry I'm a bit late, but Halloween Valley was AMAZING! Honestly love the difficulty and how fun it was! If this is how your full CTM is gonna turn out, count me in! :D


    Thanks! Means a lot to hear that when you put so much work into something!
    Posted in: Maps
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    posted a message on To Venture masterzminer's CTM series
    Quote from Delta6571

    The screenshots look really nice. I think the map will look really nice!

    Quote from Crimson_Kid

    Those screenshots seem promising. I wouldn't mind playing once the map is released.


    Thanks guys! I do have a mini Halloween themed map release if you want to play a map that I made. It is on the bottom of this page
    Posted in: Maps
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    posted a message on To Venture masterzminer's CTM series
    Hello everyone! Decided to release a few new screen shots for fallen mines:



    Posted in: Maps
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    posted a message on To Venture masterzminer's CTM series
    It seems as if this has gotten buried. Does anyone have any feedback?
    Posted in: Maps
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    posted a message on To Venture masterzminer's CTM series
    Hello minecrafters!
    I have been working on a mini map called Halloween Valley! The map is now up for download, screenshots are available, feedback is very much appreciated!
    Posted in: Maps
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    posted a message on Enchanting System: Revamped!
    While I am not a fan of mostly luck based systems (the current enchanting system) this idea is not exactly what I would want enchanting to be. I like the idea of having to learn enchantments before you use them, then they are not luck based after you've learned them, as well as it being more of a skill based system.

    The main thing I dislike about this is the fact that you can only have up to level three enchantments without the use of an anvil. I feel that this would mostly add frustration to the game, and if you have to spend thirty levels to get an enchantment four times, simply to get the highest level, and then repair them all together, it wouldn't make very much sense. Maybe if it started with the lowest level possible then eventually got up to the max level, as you learned more. (I am also confused, for enchantments like fire aspect, do they go up to level three even though they don't now.)

    Also I don't like that finding books is how enchantments are learned. While this would make the system more focused on skill, not luck, I think it would make more sense for the enchanting table to be used to learn enchantments.

    Overall I do like this idea, but as with most suggestions it needs some work.
    Half support
    Posted in: Suggestions
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    posted a message on Advanced Enchanting Table -Get the enchants you want, balanced without the grind. New GUI picture!
    I have created a picture of what the GUI could look like:

    Posted in: Suggestions
  • 0

    posted a message on Ore generation Overhaul: Your very own Gold Mine! (or diamond mine, etc.)
    I support this. When I fist played minecraft and I found an iron vein, I dug around it because I thought I would find more iron around it. So I thought this was how ores generated before I know how they actually generated. This would greatly improve how fun mining is. My favorite part about this is that you might actually create a legitimate "coal mine" , or a "redstone mine", just as you described in the first post. 100% support.
    Posted in: Suggestions
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