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    posted a message on To Venture masterzminer's CTM series
    Quote from LaterNightGamer

    Thanks i plan on playing your mini CTM map after Fallen Mines is there anything i should know before hand?


    If you can play, in 1.6.4. The map looks weird without it because there was a change to player head nbt data. But it is mostly an aesthetic thing.
    Posted in: Maps
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    posted a message on To Venture masterzminer's CTM series
    Quote from LaterNightGamer

    I don't mind coming across glitches as it lets you see them and attempt to fix them intern making the map better. I am curious to what few things you plan on updating if you don't mind me asking


    Sure here are some of them: (I plan on putting a change log in regardless when I update)
    1. Made a bonus boss fight more visible (not the one you found)
    2. Made a few paths more obvious they are there
    3. Added a hint at the start of appealing terror as to how it is intended to be conquered.
    4. Make more and less of certain mobs in black stone keep.

    There are more changes just not as significant.
    Posted in: Maps
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    posted a message on To Venture masterzminer's CTM series
    Quote from LaterNightGamer

    The portal itself was not an ordinary portal its was very wide when i saw it i was a little confused but entered it anyway do you mind if i use mcedit to teleport back to the intersection as it was not intended?


    Yes of course, no fair to have you in some place you are not intended to be in. Also I am planning on updating the map. After watching your LP so far I have wanted to edit a few things. Hopefully this wont be much more trouble.
    Posted in: Maps
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    posted a message on To Venture masterzminer's CTM series
    Quote from LaterNightGamer

    I am so confused right now i went for the black wool entered the portal then it took me back to the same area as the brown wool is that intended?


    What? Why is there a portal? The black wool area should be through a button that teleports you to the area. Maybe the game glitched? Will look into it.

    EDIT: Hmm just looked at the map in mc edit. There are no portal blocks in the last area, my best guess is that the lava lighting up the hallways lit a sign in fire and that made a portal spawn for some odd reason.
    Posted in: Maps
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    posted a message on To Venture masterzminer's CTM series
    Quote from LaterNightGamer

    Thanks sorry to keep bothering you


    No problem if anything I like having hints asked for, sometimes they allow me to see if something was not realistic to see.
    Posted in: Maps
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    posted a message on To Venture masterzminer's CTM series
    Quote from LaterNightGamer

    I seem to have overlooked the gray wool do you mind pointing me in the right direction


    Hmm, looking at were you have been to in your LP I think you have forgotten to get wool from an intersection 2 area.

    A more direct hint:
    The gray wool is in firey feeesh
    Posted in: Maps
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    posted a message on To Venture masterzminer's CTM series
    Quote from Nbtrainor

    I think I'm gunna do this on livestream tomorrow!


    Awesome! I will be sure to watch as long as I can! Do you know around what time (and time zone) it will be at?
    Posted in: Maps
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    posted a message on To Venture masterzminer's CTM series
    Quote from LaterNightGamer

    I just got the blue wool and damn it was fun. The game has never affected my breathing like that area did mad props easily the most fun and most crazy thing i have ever experienced in minecraft :)

    I now have a problem though i cant find the 3rd intersection do you mind giving me a hint as to where it is located.


    Awesome, glad you enjoyed it! Definitely one of the crazier ares in my opinion.

    I think you meant the 4th intersection? But a hint for the 4th:

    In fragmentary castle look more toward the bottom of the castle, it should be around the supports of the castle.
    Posted in: Maps
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    posted a message on To Venture masterzminer's CTM series
    Quote from HaroldTheHobo

    Hey Masterzminer! Just thought you might be interested... Myself and a friend of mine have been playing and recording your Halloween Valley map. We both posted the first video yesterday and will be posting one every other day until finished! Hopefully you, and others, enjoy them!





    Let us know what you think! Thanks again for a great map. We have been having a blast playing it!


    Just finished watching the first episode. Not sure why the death counter didn't work. I will have to look into that, my guess is that it was and update after 1.6.4 that changed the way scoreboards work.
    Posted in: Maps
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    posted a message on To Venture masterzminer's CTM series
    Quote from LaterNightGamer

    Seeing as you said you cant wait for the next episode i am going to try and upload 2 a day starting from Tomorrow


    Please don't feel too rushed to get episodes out. You don't have to go out of your way too much. I think I can handle waiting a day. Please don't feel forced to upload several episodes a day.
    Posted in: Maps
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    posted a message on To Venture masterzminer's CTM series
    Quote from LaterNightGamer

    I have started uploading there should be a new episode every day at 5.00pm EST until it is complete :)

    Episode 1 =

    Channel = https://www.youtube....LaterNightGamer

    Keep in mind my commentary is not fantastic or even good for that matter


    Awesome! It is so cool to see a persons live reaction to the map I made! Can't wait to see the next episode!
    Posted in: Maps
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    posted a message on To Venture masterzminer's CTM series
    Quote from LaterNightGamer

    Just recorded 3 episodes loving the map so far its the most unique CTM i have played. The fact that you can basically get overpowered armor from farming and combining custom drops is great for people new to CTM

    Edit: just watched back my first episode and i missed a sign in the bedrock at the start hopefully it was not to important


    Awesome to hear you are recording the LP! And the sign at spawn is just for derps, nothing important.
    Posted in: Maps
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    posted a message on To Venture masterzminer's CTM series
    Quote from stankataa95

    Can the map be played in 1.7.4?


    I finished off the map in 1.7.9 but there were no major changes (game play, blocks, items) after that other than bug fxes. I would Play in 1.7.9 just to be safe but 1.7.4 should work perfectly fine.

    Quote from LaterNightGamer

    I plan on doing an lp of both your maps if that's alright. would you like me to add Beta in the title of Fallen Mines if not i will title it how i normally do :)


    Awesome! That would be amazing! If/when you get the first episode out feel free to leave a link/video on this page and I will add it to the first post.
    Posted in: Maps
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    posted a message on To Venture masterzminer's CTM series
    Quote from HOPERER

    Okay,didnt have time to finish any areas,just started the caverns of flight and that area is huge i only lit up the start of it and it looks like ill spend a lot of time there i did explore the bottom of it a bit found some nice loot and lots of funboxes > :) ill make a progress report on a future date and i have a tottaly unrelated-ish question about the map : i am making a ctm map and i`m making custom mobs/spawners but i dont know what spawn times to use for the spawner it is very hard to figure out the right spawn times and i need to know ( if you used mcedit and seth`s spawner filters ) what spawn time delays you used for your custom mobs(and also the area im making is kinda like your "Search" area just a bit more dungeny and smaller since its at the starter area.(you dont need to answer if its to secret)


    Honestly I don't have a standard time I use. Depending on how the mob acts I tend to make mobs spawn around 1 set every 5 - 20 seconds. It really comes down to how difficult the mobs are and how hard you want the area to be. One thing I will say is that for long range spawners be sure to balance the amount of mobs spawn to the delay (I used long range in search). Don't go over board with the amound spawned, it is very easy to go over board.
    Posted in: Maps
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    posted a message on To Venture masterzminer's CTM series
    Hello everyone! I am happy everyone who has played the map so far (from what I can tell) has enjoyed it so far! I have been playing the map as well and have found a few things I wanted to change to I did. If you already started playing you should be fine though.

    Full change list:

    In BETA 1.1

    1. Fixed sign at start
    2. Remove "Op" loot at start
    3. In fermented grove made the first trap spawn slower
    4. Lit up caverns of flight (it was very dark I couldn't see anything)
    5. Made pigmen in a secret part less op
    6. Made spawners in search more consistent
    7. Added vines in infested grove (aesthetics)
    8. Fixed infested lair not being a mesa biome
    Posted in: Maps
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