Mods for both versions are interchangeable, although very rarely will it need modification.
I'm not going to go too in-depth with it, but basically you'd need to rebofuscate the mod into srg format if it isn't already. If it is already in srg format, it needs some modification.
This is a mod I've been working on for literal years. I had the same idea as FyberOptic when he released his mod that loads 1.2.5 mods for 1.7.10.
I plan on updating ReTweak when I have it fully functional for older versions (1.4.6/7, 1.5.2, 1.6.2/4) on 1.7.10. I also plan on loading mods from versions 1.2.5 and 1.3.2, but mainly focusing on 1.2.5, as there were plenty of mods that are not updated to version 1.7.10 of Minecraft.
The source is not able to be compiled as I do not have my main libraries uploaded to a server. This will probably not change until I have a actual reason to do so (I do everything locally.)
THIS MOD CURRENTLY IS NOT FUNCTIONAL. AND HAS NOTHING TO SHOW FOR EXCEPT FOR CODE.
Download the source (it's linked on the CurseForge page) and setup a development environment and fix all the errors.
If you don't know Java, you're going to have a rough time understanding how to update a mod.
There is no such thing as a "how to update a mod" tutorial. And if there is, it's not going to cover EVERYTHING, there's simply too many changes between versions of Minecraft.
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If you're getting syntax errors after decompiling, there's not much you can do since no decompiler will give out a perfect outcome.
Some may be more accurate than others and some may not.
But if you're decompiling, you'll NEED to fix some small errors that may pop up every now and again. It's not something you can avoid.
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Load order is important, however that's not up to the end-user.
If the mod developer was sensible, then they added proper load order in their mod.
Load order is not up to the end-user since it should already be done in code.
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It works fine for me.
Make sure to build BON2 directly from the repository. Meaning, clone the repository, build it, then run that built file.
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Mods for both versions are interchangeable, although very rarely will it need modification.
I'm not going to go too in-depth with it, but basically you'd need to rebofuscate the mod into srg format if it isn't already. If it is already in srg format, it needs some modification.
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Comment out
(using the // ), or delete it, in both blocks (buildscript/repositories and repositories) in the build.gradle script and replace it withSo, your build.gradle build script should look something similar to this:
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You'd need to create a "coremod".
An outdated, but still useful tutorial: https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/mapping-and-modding-tutorials/1571568-tutorial-1-6-2-changing-vanilla-without-editing
The change you're wanting to be made isn't that difficult to do, although it may be to a beginner.
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https://github.com/scottishcrafter/HerbalCraft/blob/master/HerbalCraft2/src/main/java/com/scottishcrafter/herbalcraft/util/handlers/RegistryHandler.java#L83
Problem: Client-side only class and method (RenderingRegistry/registerEntityRenderingHandler) getting invoked on both sides (client and server).
Solution: Use the proxy method (@SidedProxy on proxy field in mod class) and register your rendering stuff in the client proxy.
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The issue is Better fps being incompatible with the version of Forge you're running.
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It's a problem with BetterFps
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The forum rules do not allow for discussion of modifications (extraction, hacking/modding, etc) to the console versions of Minecraft.
Locked
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This is what I made and use to run obfuscated mods in the dev environment.
Just drag and drop it into the mods folder.
http://www.mediafire.com/file/96qu3tfy57rkd43/DeSearge-1.0.2.jar/file
Let me know if it doesn't work for you.
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Your client proxy class is in the package
but you point to in the SidedProxy annotation.0
Download their launcher from the website you're redirected to when using that command.
Or more accurately: https://github.com/ORelio/Minecraft-Console-Client
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This is a mod I've been working on for literal years. I had the same idea as FyberOptic when he released his mod that loads 1.2.5 mods for 1.7.10.
I plan on updating ReTweak when I have it fully functional for older versions (1.4.6/7, 1.5.2, 1.6.2/4) on 1.7.10. I also plan on loading mods from versions 1.2.5 and 1.3.2, but mainly focusing on 1.2.5, as there were plenty of mods that are not updated to version 1.7.10 of Minecraft.
The source is not able to be compiled as I do not have my main libraries uploaded to a server. This will probably not change until I have a actual reason to do so (I do everything locally.)
THIS MOD CURRENTLY IS NOT FUNCTIONAL. AND HAS NOTHING TO SHOW FOR EXCEPT FOR CODE.
Source: https://github.com/master801/ReTweak-Mod
1
Download the source (it's linked on the CurseForge page) and setup a development environment and fix all the errors.
If you don't know Java, you're going to have a rough time understanding how to update a mod.
There is no such thing as a "how to update a mod" tutorial. And if there is, it's not going to cover EVERYTHING, there's simply too many changes between versions of Minecraft.