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  • master801
  • Moderator
  • Member for 8 years, 6 months, and 10 days
    Last active Wed, Mar, 3 2021 14:57:56
  • 32 Followers
  • 2,620 Total Posts
  • 262 Thanks
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  • View master801's Profile

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    Jul 1, 2020
    master801 posted a message on Obfuscation Mappings decompiler

    If you're getting syntax errors after decompiling, there's not much you can do since no decompiler will give out a perfect outcome.


    Some may be more accurate than others and some may not.


    But if you're decompiling, you'll NEED to fix some small errors that may pop up every now and again. It's not something you can avoid.

    Posted in: Modification Development
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    Jun 8, 2020
    master801 posted a message on Is load order important for MC? If so, Is there a load order sorter tool for MC for maximum optimization / perfomance like FO?

    Load order is important, however that's not up to the end-user.


    If the mod developer was sensible, then they added proper load order in their mod.


    Load order is not up to the end-user since it should already be done in code.

    Posted in: Mods Discussion
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    May 8, 2020
    master801 posted a message on [Solved] How do I decompile a mod?

    It works fine for me.


    Make sure to build BON2 directly from the repository. Meaning, clone the repository, build it, then run that built file.

    Posted in: Modification Development
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    May 5, 2020
    master801 posted a message on Updating a Mod

    Mods for both versions are interchangeable, although very rarely will it need modification.


    I'm not going to go too in-depth with it, but basically you'd need to rebofuscate the mod into srg format if it isn't already. If it is already in srg format, it needs some modification.

    Posted in: Mods Discussion
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    Apr 21, 2020
    master801 posted a message on forge 1.7.10 gradlewsetupDecompWorkspace error

    Comment out

    mavenCentral()
    (using the // ), or delete it, in both
    repositories
    blocks (buildscript/repositories and repositories) in the build.gradle script and replace it with

    maven {
    name = 'central'
    url = 'https://repo1.maven.org/maven2/'
    }


    So, your build.gradle build script should look something similar to this:

    buildscript {
    repositories {
    //mavenCentral()
    maven {
    name = 'central'
    url = 'https://repo1.maven.org/maven2/'
    }
    }
    }
     
    repositories {
    //mavenCentral()
    maven {
    name = 'central'
    url = 'https://repo1.maven.org/maven2/'
    }
    }

    Posted in: Modification Development
  • View master801's Profile

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    Apr 21, 2020
    master801 posted a message on Creating a small mod to modify source code

    You'd need to create a "coremod".


    An outdated, but still useful tutorial: https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/mapping-and-modding-tutorials/1571568-tutorial-1-6-2-changing-vanilla-without-editing


    The change you're wanting to be made isn't that difficult to do, although it may be to a beginner.

    Posted in: Modification Development
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    May 8, 2019
    master801 posted a message on Mod Crashing server MC 1.12.2 /TileEntitySpecialRenderer for invalid side SERVER

    https://github.com/scottishcrafter/HerbalCraft/blob/master/HerbalCraft2/src/main/java/com/scottishcrafter/herbalcraft/util/handlers/RegistryHandler.java#L83


    Problem: Client-side only class and method (RenderingRegistry/registerEntityRenderingHandler) getting invoked on both sides (client and server).

    Solution: Use the proxy method (@SidedProxy on proxy field in mod class) and register your rendering stuff in the client proxy.

    Posted in: Modification Development
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    Mar 29, 2019
    master801 posted a message on Modpack crashing on launch
    Quote from ACompleteTurdle»

    Hmm.. so do you suggest I Uninstall it? Or can i config it differently because more fps is not something I would want to get rid of unless I have to.


    The issue is Better fps being incompatible with the version of Forge you're running.

    Posted in: Java Edition Support
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    Mar 28, 2019
    master801 posted a message on Modpack crashing on launch

    It's a problem with BetterFps


    [21:03:51] [main/INFO] [BetterFps]: Patching net.minecraft.client.entity.EntityPlayerSP... (bud)[21:03:52] [main/ERROR] [LaunchWrapper]: Unable to launchjava.lang.reflect.InvocationTargetException: null at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_201] at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_201] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_201] at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.8.0_201] at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.12.jar:?] at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?]Caused by: java.lang.VerifyError: Bad type on operand stackException Details: Location: net/minecraftforge/client/ForgeHooksClient.invalidateLog4jThreadCache()V @65: invokeinterface Reason: Type 'java/lang/Object' (current frame, stack[2]) is not assignable to 'java/lang/Throwable' Current Frame: bci: @65 flags: { } locals: { 'java/lang/Object' } stack: { 'org/apache/logging/log4j/Logger', 'java/lang/String', 'java/lang/Object' } Bytecode: 0x0000000: 1305 b413 05b6 b605 ba4b 1305 bc13 05be 0x0000010: b605 ba4c 2a04 b605 c42b 04b6 05c4 2a01 0x0000020: b605 c5c0 0124 01b6 0128 2b01 b605 c5c0 0x0000030: 0124 01b6 0128 a700 104b b202 eb13 05c9 0x0000040: 2ab9 05cd 0300 b1 Exception Handler Table: bci [0, 54] => handler: 57 bci [0, 54] => handler: 57 Stackmap Table: same_locals_1_stack_item_frame(@57,Object[#4]) append_frame(@70,Object[#4])
    at net.minecraft.client.Minecraft.<init>(Minecraft.java:335) ~[bib.class:?] at net.minecraft.client.main.Main.main(SourceFile:123) ~[Main.class:?] ... 6 moreException in thread "Client thread" [21:03:52]

    Posted in: Java Edition Support
  • View master801's Profile

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    Mar 28, 2019
    master801 posted a message on [Help/Questions] Console Edition Skin Extraction for use in Java

    The forum rules do not allow for discussion of modifications (extraction, hacking/modding, etc) to the console versions of Minecraft.


    Locked

    Posted in: Minecraft Tools
  • View master801's Profile

    0

    Mar 13, 2019
    master801 posted a message on [1.7.10] Using/Referencing other mods, in my mod.

    This is what I made and use to run obfuscated mods in the dev environment.


    Just drag and drop it into the mods folder.

    http://www.mediafire.com/file/96qu3tfy57rkd43/DeSearge-1.0.2.jar/file


    Let me know if it doesn't work for you.

    Posted in: Modification Development
  • View master801's Profile

    0

    Jan 10, 2019
    master801 posted a message on [Solved] Minecraft Mod Creation Error 398

    Your client proxy class is in the package

    lassisolet.GrandChaseMod.proxy.Client
    but you point to
    lassisolet.GrandChaseMod.Client
    in the SidedProxy annotation.

    Posted in: Modification Development
  • View master801's Profile

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    Nov 29, 2018
    master801 posted a message on Mac Console Client download

    Download their launcher from the website you're redirected to when using that command.


    Or more accurately: https://github.com/ORelio/Minecraft-Console-Client

    Posted in: Mods Discussion
  • View master801's Profile

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    Nov 20, 2018
    master801 posted a message on [WIP - Nothing to show for] ReTweak - Attempts to load old mods from 1.4.6/7, 1.5.2, 1.6.2/4 on 1.7.10

    This is a mod I've been working on for literal years. I had the same idea as FyberOptic when he released his mod that loads 1.2.5 mods for 1.7.10.


    I plan on updating ReTweak when I have it fully functional for older versions (1.4.6/7, 1.5.2, 1.6.2/4) on 1.7.10. I also plan on loading mods from versions 1.2.5 and 1.3.2, but mainly focusing on 1.2.5, as there were plenty of mods that are not updated to version 1.7.10 of Minecraft.


    The source is not able to be compiled as I do not have my main libraries uploaded to a server. This will probably not change until I have a actual reason to do so (I do everything locally.)


    THIS MOD CURRENTLY IS NOT FUNCTIONAL. AND HAS NOTHING TO SHOW FOR EXCEPT FOR CODE.


    Source: https://github.com/master801/ReTweak-Mod

    Posted in: WIP Mods
  • View master801's Profile

    1

    Nov 6, 2018
    master801 posted a message on How can I manually update this mod?

    Download the source (it's linked on the CurseForge page) and setup a development environment and fix all the errors.


    If you don't know Java, you're going to have a rough time understanding how to update a mod.


    There is no such thing as a "how to update a mod" tutorial. And if there is, it's not going to cover EVERYTHING, there's simply too many changes between versions of Minecraft.

    Posted in: Mods Discussion
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