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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    Quote from Reika

    I want to make piping jet fuel more expensive than other liquids, yes, but that is not the biggest problem with converting my liquid system to Forge - the problem of remaining self-sufficient is. If I swap out my pipes in favor of BC/Thermal ones, RC becomes dependent on those mods.



    I can understand wanting to keep dependencies to a minimum, i feel that too many mods depend on eachother now days actually, like railcrafts whole steam system being extremely useless other than for powering the rolling machine without any other mods.
    yh i agree keeping dependencies to a minimum is a good idea :)

    Quote from Reika


    And I am making the pneumatic engine GUI-controlled.



    Sounds great
    Posted in: Minecraft Mods
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    Quote from Reika

    I have yet to see that. ;)

    Also, I scrapped the idea of tiers for technical reasons concerning my item and machine registries, but I will still have a discrete settings system.


    Aah ok, i can understand that, i know you wanted to do tiered pipes too, a setting that allows us to set what the input of a Pneumatic engine needs to be (above a minimum you could set) would allow people to choose wether they want to fix it or not hehe
    Posted in: Minecraft Mods
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    Quote from Reika


    Also, I am redesigning the pneumatic engine. It will have 3 tiers with different power productions and different MJ consumption rates. This should solve both the infinite-power issue and the intermittent-power issue.


    Nice sounds good :)
    Am thinking about backing up my server world and adding it tonight, after ive done a bit more testing so it doesnt just like blow up my entire world
    Posted in: Minecraft Mods
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    The bedrock ingot page of the Rotarycraft handbook sais you need 4 bedrock dust on the right of the ingot where the other slots say 1.

    Edit: I totally meant left...
    Posted in: Minecraft Mods
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    posted a message on [Forge][Tech][SMP]RotaryCraft - Machines, Power, Automation
    Right ive looked back about 4 pages and havent seen this reported anywhere so ill report it now.

    Now this only seems to be an issue with Thermal Expansion conduits, but thats what all the kids are using now days.

    If you use a Air Compressor to fill up a Thermal Expansion Redstone Energy Cell, the power can be looped back around to power a Pneumatic Engine with a gain in power, resulting in unlimited energy.

    I know you only built it for buildcraft and adding a conditional checking if the business end of a Air Compressor is attached to a Redstone conduit or Energy Cell could be very tedious, i feel that it may be needed :/

    But hey, its your mod not mine :)
    Posted in: WIP Mods
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