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    posted a message on Wondering what to use netherite for...

    I now have enough netherite to upgrade four things, but apart from a sword, I don't even know if anything is worth upgrading.


    Everything I have is diamond, except one piece of gold armour I put on when I go to the nether.


    I have mending on everything, so the durability boost isn't really any use.


    Netherite doesn't increase armour defence, so it's no use for armour.


    My diamond pickaxes with Efficiency IV (not even V) are fast enough that it's so easy to break weaker blocks by accident (e.g netherrack, quartz). It could be a bit faster when mining stone, but I doubt I'll need to mine much again - like I said, I have diamond everything, I don't need much gold (and I can get it in the nether if I do) redstone and lapis are always plentiful. I have villagers for emeralds. Maybe if I ever need to dig out a huge area it might be nice to have a faster pickaxe, but I have no plans to do that. If I do I'll probably make a new pickaxe rather than upgrade an existing one so I can keep using diamond pickaxes for more delicate work.


    Diamond shovels and hoes already break blocks pretty much instantly.


    So I could get a netherite sword for a small damage boost, and maybe a netherite pickaxe just in case I want to dig out a big area for a slime farm or something, or maybe if I want to mine a lot of obsidian. Apart from that I don't know why I'd even want it.


    Am I wrong?

    Posted in: Survival Mode
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    posted a message on Improve performance for note block video? Can I force more to be loaded into RAM?

    I'm running Minecraft on a very low end laptop with onboard graphics. It works OK when playing most of the time, but I've made a song using note blocks and want to record a video, and the performance just isn't good enough. I can live with a few graphical issues, but for the recording it's very important that the sound is flawless - there can't be split second freezes or anything like that when playing the note blocks.


    I've done everything I can think of - I'm using a package of Sodium, Lithium and Phosphor, and I've turned the graphics settings way down. The only thing I've left even close to high is particles as I want all the notes coming out of note blocks to be visible. My chunk render distance is all the way down to 6. I've closed everything except background processes and OBS, which I'm using for the recording. I've set Java to high priority and allocated 4 GB RAM to it.


    I find performance is almost tolerable if I play Minecraft in a very small window, but it's a bit too small and performance is still not quite good enough.


    Is there anything else I could do? I was wondering if there's any way to pre-load everything in advance. Playing the song only means travelling about 1300 blocks, and because it's always the same area each time the song is played, I suspect if there was some way to have everything loaded before starting the song it would run a lot better. The RAM allocation is not close to being fully used, so a lot more could be loaded into the RAM in advance.


    My computer uses Intel HD 520 oneboard graphics, Intel Core i5-6200U 2.30 GHz CPU, 8 GB RAM if it makes a difference. I know it's too low spec for Minecraft but 99% of the time it's fine and I'm not going to buy a new PC just for this video. I've put hours into getting it ready so it would be a shame if I couldn't record it properly.

    Posted in: Java Edition Support
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    posted a message on What do you do with all that Spare Stone and Cobble lying Aroundd?

    I make buttons.

    Posted in: Discussion
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    posted a message on Why I believe Minecraft needs a serious change
    Quote from lordnoltem»

    Mojang is in the difficult position where they can't make dramatic changes to the core gameplay loops of the game as it would no longer feel 'minecrafty'. Minecraft and its community has been around for so long and I am sure most players (including myself) would not be too happy to see a major change to the core gameplay loop of minecraft and for it to become a different game. Mojang also need to continuously update the game to keep Minecraft somewhat relevant. As we saw, after Mojang was bought by Microsoft and they stopped updating the game for over a year, the popularity and relevancy of Minecraft greatly declined. Minecraft needs these seemingly pointless updates to keep hold of its community by adding new and interesting aspects to Minecraft without transforming it into completely new game. This is necessary for them to keep Minecraft relevant and for us to not get bored and forget about the game.



    But I mean... why would there be major changes? Why would any game drastically change in any update? In theory there could be a Minecraft 2 with significantly different gameplay. But in 99.99% of games you'd be extremely lucky to even get a bug fix after 11 years, let alone the kind of updates Minecraft is still getting, especially if you only pay for it once.


    Edit: That's not to say it wouldn't be fun to get a new game mode. But no sane person would ask for a new game mode for Left 4 Dead 2 or Resident Evil 5 or Modern Warfare 2.

    Posted in: Discussion
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    posted a message on Rage-quit story (The ultimate death in Minecraft history so far (probably))
    Quote from TheWesson»
    I didn't know how to mine obsidian from the lava lakes deep down. Pour the water and freeze the lava and make obsidian - sure - but mining it, when the block broke, the obsidian would just jump into the lava below it and disappear. I would try to edge forward to get it as it broke, and guess who ended up bobbing around in the lava, dying, and losing all his stuff?

    (I hated losing any obsidian because I thought mining obsidian put a lot of wear on my nice new diamond pickaxe - all those swings chipping away at the obsidian!)

    "Enough of that!" I thought. "I'll just make a cobblestone trench, fill it up with lava buckets, and then pour water on it to make obsidian!" Great. Well I filled up most of the trench, edged forward to put the last bucket of lava in the trench, and of course fell in. Bobbed around in the lava on fire, couldn't get out, lost most of my stuff including my new diamond pickaxe.

    I know now you just make a water stream with a bucket and mine obsidian blocks at the edge of the stream. But for a while it was like lava had a weird magnetic attraction to my poor guy - if there was lava around, one way or another he was going to end up in it.

    I was mining obsidian once with running water over it to make sure my newly-mined obsidian didn't fall into the lava beneath. I kind of assumed if I mined the block directly beneath me, the water would turn any lava below that to obsidian before I could fall in. Nope. I dropped into the lava, then the block above me was turned into obsidian an instant later, sealing me in.

    Posted in: Survival Mode
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    posted a message on What do YOU do when you start your brand new world
    Quote from DuhDerp»

    I explore the surface, searching out potential base sites, noting where villages and other structures are, and generally gathering up all the farmables and surface resources I can find so I don't have to come out of the mines later. This gives me time to think about the "how/where/with what" of the base concept as well as some time to think about future projects to help with burnout.


    This is exactly what I do, except I generally pick somewhere I later regret. Last time I tried to build a castle on a hill - I like the idea of building on a hill - but kept running out of space. The time before that I started near a jungle so I tried to make a jungle base and spent way too much time clearing trees. In my currently world I decided to go for something more modest and built a large house on a smaller hill (the downside of building on a hill is you're constantly going up and down it) and I still had to spend hours knocking it down and rebuilding it when I decided I wanted different rooms and ran out of space. I actually cheated and used online tools to scout out somewhere I liked the look of and teleported myself there right at the start, and I'm still not 100% happy with it.

    Posted in: Survival Mode
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    posted a message on Guardian farm without draining exterior of monument or spoiling the look of it?
    Quote from Toadrunner»

    I considered not draining the area surrounding my ocean monument, but eventually decided to do so because I wanted to be able to walk around the entire thing and have a beautiful entrance area with a stairway up to the ground floor. I now have a paved (with prism and polished diorite slabs) entrance and am planning on planting some trees there. The bottom half of my monument was unfortunately buried in rock to a great extent and it had to be completely mined free. I couldn’t have done it if the surrounding area hadn’t been drained. Before starting the draining process I placed a conduit on the roof which helped immensely (especially for draining the inside). I don’t have a beacon like Wattles did.

    I also built one of the cylinders from Wattle’s video exactly according to plan. It gives me more resources than I will ever need, so I won’t bother with the second tower. Part of the cylinder extends to the lower level underneath the monument’s bottom prism floor, and as mentioned above I had to mine out this whole area. I am considering replacing all the sand walls that are encasing the monument with glass to preserve the look of the ocean around the monument. This needs some planning, however, and I’m not sure it is worth the effort.

    Wattles mentioned in his video that he would be decorating the cylinder to make it look more appealing, and I hope he does in a future video because I am not a talented decorator when left to my own devices.


    One interesting fact is that guardians keep spawning in the 3x3 water box surrounding the conduit on the roof. They don’t bother me or significantly reduce the spawn rate in the cylinder, but you can see their tails sticking out when you go by and it looks funny.


    EDIT: I am uploading a screenshot of my entry area. All the paved area under the monument was originally buried in stone. On the right you can see the bottom of the guardian farm.


    Very nice. That polished diorite goes nicely with the prismarine.


    Is your conduit fully activated with 96 blocks? I had mine at the front of the monument and guardians kept going near it, but fully powered it was killing them. I actually effectively had a mini guardian farm just like that - I always had a load of guardian loot floating on the surface above my conduit.


    I still haven't worked out what to do with my monument yet. I covered the arches outside the entrance in glass and drained that part. Then inside the actual monument the whole thing is mined out except the top floor, where I also filled in the dome thing at the very top with glass and knocked out the ceiling so I have a glass done at the top. My nether portal (for quick travel back to my main base) and chests etc. are up there. I might get some coral and do some aquascaping in the surrounding area. I suppose I'll put some pillars on the bottom floor but I like all my spaces to have a purpose, so I need to find a proper use for the rest of the monument. And I need to finish my squid farm so I can use dark prismarine inside the monument with abandon. Maybe I'll move the portal down to the bottom and just use the top room as a kind of viewing area. Also I might bring a cat down there. Any other suggestions are welcome!

    Posted in: Survival Mode
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    posted a message on Why I believe Minecraft needs a serious change
    Quote from Agtrigormortis»

    Easier said than done when you have a base that is in the village and you were already there at the time, such as in TMC's case.

    When you're already at the village there is zero time left for the milk to take effect, which means the Bad Omen cannot be cancelled out.


    So in that sense it is unbalanced (there isn't even a cooldown), seeing as the raid could be triggered by just about anyone on your server and the pillagers would be hostile to everyone, at that point you're left with no choice but to either defend the village or run away.


    If you run away but the other person who triggered the raid fails to defend the village, all the villagers you worked to have trades unlocked with would've been destroyed by the time you got back. Now you are punished for somebody else's failure.


    If there was time left for the bad omen to be cancelled at the village, this wouldn't have been a problem.

    But there is none, not on easy, normal or hard.


    Ah, I hadn't considered servers as I've only ever played in my own worlds.

    Posted in: Discussion
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    posted a message on Do I have to worry about Endermen destroying my guardian farm?
    Quote from DuhDerp»

    Normally this would be the end of the discussion, but in this case the blocks endermen can pick up can be configured (I think this came about in 1.13?). It's probably not reasonable to expect most worlds--single-player or otherwise--to have changed this config file, but if you're on a server and you don't control stuff like this you might want to ask before assuming and potentially losing something you didn't want to lose (or having to break into a gigantic farm to fix stuff).


    Also, because it's configurable, in the case of an updated world I guess the config could change as new blocks and behaviors and considerations are implemented. This could lead to situations where you think something is one thing but then you see the opposite occurring.


    This is good to know. Endermen seem to love my house and put grass and sand all over it. I'm kind of sick of it looking messed up every time I go inside. To make it worse, my flying machine elevator got broken and I can only assume it was because of a rogue grass or sand block that stopped the machine from stopping where it should. It took about an hour to build and there's no way I can work out how to fix it without starting from scratch, and I just can't be bothered. I think I'm just going to stop them picking up anything in my world.

    Posted in: Survival Mode
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    posted a message on Why I believe Minecraft needs a serious change
    Quote from DapperDinosaur»

    Vexes can go through walls and attack both you and your villagers, so one little lapse of attention can cause you to lose highly valuable villagers.


    But raids are really easy to avoid. Just don't go in a village you need when you have Bad Omen. If you live in a village you'll know in advance to either build it in such a way that your villagers are safe, avoid patrols, or carry milk with you.

    Posted in: Discussion
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    posted a message on Blackstone

    So far the only thing I've really done with blackstone is use the polished version to make a kind of leather sofa (edit: that's not to say I don't think it has a lot of uses - I just haven't needed it yet) :



    For a checked black and white floor I prefer polished basalt, which goes nicely with quartz pillars. Personally I think blackstone looks a bit too rough to alternate with quartz. In the past I've used black concrete but it's a bit intense.

    Posted in: Discussion
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    posted a message on Guardian farm without draining exterior of monument or spoiling the look of it?

    The ones I found were just big ugly structures over the monument.


    But I did make a modified version of the screenshot above (slightly smaller, and I've only done one of the cylinders). I ran it for 8.5 hours overnight, but at some point Chrome somehow popped up over Minecraft and paused the game, so I have no idea how long the farm actually worked for. But I still got enough prismarine crystals to make 272 sea lanterns, plus enough cooked cod to give the 5,000 a light snack.


    I'm pretty happy with that - my monument still looks good, I didn't spend a day draining the outside, and the prismarine crystals are coming in faster than I'm going to use them.

    Posted in: Survival Mode
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    posted a message on Guardian farm without draining exterior of monument or spoiling the look of it?

    I think I've somewhat answered my own question. I built an area of water 10x10 and 4 high inside my monument and left it for about 5-10 minutes. About 11 guardians spawned (they keep moving so it's hard to count). Presumably if they're killed off pretty quickly that wouldn't be too bad. Obviously nothing compared to a completely drained monument but I have no problem leaving the game running while I sleep so it doesn't need to have great rates. If anyone is interested I'll report back on rates if I do end up building something.


    I'd still be interested if anyone else has any experience of this though.

    Posted in: Survival Mode
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    posted a message on Guardian farm without draining exterior of monument or spoiling the look of it?

    I've captured my first ocean monument and drained the interior. I've set the top up with a glass dome and I'm just finishing up clearing out the whole thing so I just have one big open space inside except the very top floor. My plan is to use it as a kind of ocean forward base. At first I was thinking I'd drain another monument and use that as my guardian farm, but I like the idea of just being able to AFK in my ocean base to farm guardians.


    Obviously to preserve it as an actual ocean base, I don't want to drain the outside. I also don't want to spoil the look of the monument by building huge structures over or around it. I was thinking of using a design based on something Wattles made (basically two vertical cylinders with a diameter of 18 - see here for a screenshot of how it looks from above) as I think these would look good with the base. But in the video the whole area around the monument is drained. I understand if I didn't drain the exterior my rates would be vastly decreased, but I'm wondering if they'd still be acceptable.


    Has anyone tried doing something similar to this? Not necessarily the same design but a guardian farm a) without draining the water outside the monument and b ) without making big ugly platforms/tanks etc. that spoil the look of the monument? If so, how did it go? If necessary I could use most of the interior for the farm and just use the top floor for my base, but really I'd prefer to keep most of the interior space too and do something more like in the screenshot. I don't need loads of sea lanterns out of this but if I could get a few stacks while AFKing overnight that would be awesome.

    Posted in: Survival Mode
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    posted a message on Looking for a mod or similar that simply makes beacons visible for very long distances

    If such a mod existed I was expecting it would work by doing something like positioning a sprite or similar in the right position in the sky once the real beacon is out of range.

    Posted in: Requests / Ideas For Mods
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