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    posted a message on Spider Queen v1.1.0 - Spider queen is back, the way she should have been!

    Nice to see this mod is still being worked on. Makes me happy.

    Posted in: Minecraft Mods
  • 1

    posted a message on Universalis

    Wow, excellent presentation! Though I believe Miner accidentally says Mage?

    Posted in: PC Servers
  • 1

    posted a message on Spider Queen v1.1.0 - Spider queen is back, the way she should have been!
    Quote from omega3250»

    I know that you can already slow people with cobwebs, but what if there a just a solid block that you could use for building? It would look awesome.


    Another thing. How do you gain rep with endermen?


    Currently there is no enderman rep system. I believe the rep system only occurs with Zombies, Creepers, Ants, Humans, Bees, and Skeletons.

    Posted in: Minecraft Mods
  • 1

    posted a message on Tamed Mobs Mod [1.2] - UPDATED!! Added level system, GUIs and a method to tame mobs!
    This is a great mod! I've been looking for something like this for quite a while, and I'm glad someone has finally made something like it and has plans to update it. I also have a few suggestions for your consideration:

    -Rideable spiders would be an interesting ability for this mod. I suppose they would work like pigs, but wasd control, along with being slower and being able to climb walls. Might be a cool idea to let your pet zombies/skeletons ride them around as well.

    -Zombies might need to be slowed, as of right now, he moves relatively fast, even faster than the spiders. If you have ideas on a leveling system, I suggest they might start off at regular undead speed.

    -Creepers are majorly OP. Perhaps increase the time they have between prime tnt spawns? They can kill a diamond armor target with relative ease, especially in mass.

    -If you intend to make more hostiles tamable (which, by the sounds of it, you do, and that excites me honestly) perhaps trading the spider's poison ability off to it's smaller counterpart, the Cave Spider. Though, I like that he spawns in webs, he holds mobs in place while zombies can melee and creepers can spawn tnt on them.

    -Healing items for the mobs.

    -Though this is a small thing, the future ability that baby and villager zombies are tamable. If you have a zombie horde, it would be a nice variety.

    -Less health to the spider. Seeing you added 10 health to the others, and spider have 4/5 health of regular hostiles, than maybe their health could have a max of 24?

    Anyways, this is just a list of things that maybe could be added, a lot of it is just little detail, but just a few suggestions to make the mod better. And good luck with the mod.
    Posted in: Minecraft Mods
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    posted a message on Primitive Mobs - Update Progress + Suggestions thread - Test version for 1.10.2 available! 10 mobs to try out!
    Love the new update, few things I would like to suggest.

    - Perhaps those skulls could have another use..... Maybe placing 1 and some bones in a crafting could allow you to make a loyal Skeleton Warrior? I'd imagine they would after be more useful than the golems. In terms of how they could work, you have have it follow you, or set a post for it to stay at, and it will attack all hostiles mobs within range.

    - Allow Support Creepers to slow down hostiles. I notice the support creepers have a thing with dying rather easily, perhaps adding this perk wild ones use against you will help out.

    - The ability to possibly grow slimes and have them fight. Currently, they are just really cool hats. Maybe an item to allow them to fight like Brain Slimes would be cool.

    - Slow the spiders down a bit. Currently, they seem very very fast. Slowing them down might also allow for smoother riding.

    - Perhaps you could add an enchantment book called Possessed, perhaps exclusively found by killing tomes. This would be more of a comical thing, I suppose, but using this book on tools would allows you to summon your own Haunted Tool. Perhaps it would be useful when you have too many unused tools laying about, that could serve you in a better function.
    Posted in: WIP Mods
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    posted a message on ::REMOVED::
    Guys, just to note, you no longer need whitelist apps. The server is now open to everyone, however, right now its down. The mods you need are witchery and morph, nothing else.
    Posted in: PC Servers
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    posted a message on Spider Queen 2™ Mod for minecraft (1.7.2)
    Oh, maybe my post didn't load. Did you get permission from Djoslin to do this?
    Posted in: Minecraft Mods
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    posted a message on [WIP] The Spider Queen
    Quote from DeathShad0

    Hope restored, I'm excited again.
    Hope was never lost, really, I have to thank you all who have following lemon's development up until now, and you guys were a great community. I hope you provide the same support for WildBamaBoy.
    Posted in: WIP Mods
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    posted a message on [WIP] The Spider Queen
    Ah, wonderful to see this mod getting better and better. Also MagmacubeGaming, you apparently dont exsist on skype, sorry.
    Posted in: WIP Mods
  • 2

    posted a message on Improving the Ender Dragon - More challenging boss fight
    I will say mate, it's not all bad of an idea. But you kinda have to stop raging on people. Every idea gets its own criticism here and there, and you know what you're supposed to do? Move on and learn. Improve your idea, make it better and such. Not tell people they're sore losers when showing that you are more of one then they are. You simply ask them "Do you guys have any ideas on how you improve him, or how to make the fight better, etc." And let them respond. Just ignore all the complety hate messages and live on. Because right now, mate, you seem like you're a sore loser because not everyone likes it. But I hope to see improvement on this thread, and hopefully a really good idea comes out of this mess.
    Posted in: Suggestions
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