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    posted a message on Primitive Mobs v1.1beta - Last Updated 01/01/2018 - 1.12 beta version available!
    Quote from Daveyx0»

    I will try to implement some manual despawning then. So strange that the Lily Lurker is acting like this for everyone.

    On another note, I'm working on some other mobs etc. Pretty cool stuff. However, the mod is becoming more expansive then the thread OP can handle. I was wondering if someone could help me set up a proper wiki. I need a clean wiki, with a nice home page from where the users can access all mob information. Anyone up for it? Of course credit will be given as well as early build access. If no-one is up for it, then I will try something myself.

    New build is coming along nicely. Hoping to release it before the end of November.

    If you know how to set up a base wiki, I would be more than willing to help add information on the mobs and items. I know once you set up the base wiki, it's not so hard to add content than it is keeping it protected from those who seek to grief it. If you don't know how to set up a base wiki, I can direct you to a website.
    Posted in: Minecraft Mods
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    posted a message on Primitive Mobs - Update Progress + Suggestions thread - Test version for 1.10.2 available! 10 mobs to try out!
    Quote from Daveyx0»

    I think the gravity thing is something I cannot fix at the moment. Spiders can sit, shift-right-click. Hitbox will be fixed. Trying to make pets work in PvP but that is a tough one. Also, I just got a 1.7.2 version working. :D

    EDIT: Just to be sure, not all your suggestions will make it in. I still have to fix too many bugs. I love your bug reports though. Keep up the good work!

    Thanks! I know most things I suggest probally won't get in, but I do like suggesting things to provide feedback on things you could do. It's a great mod, keep going!
    Posted in: WIP Mods
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    posted a message on Primitive Mobs - Update Progress + Suggestions thread - Test version for 1.10.2 available! 10 mobs to try out!
    Also, another set of suggestions:

    - The gravity of baby spiders is very weird. They stick to the earth almost instantly. I'm assuming this is a bug?

    -Allow spiders to sit.

    - Possibly give spiders a changing hitbox as they grow? Currently, it stays tiny forever.

    -This is an interesting idea I think, maybe have the mystery egg have a an equal chance to actually hatch a festive creeper, a support creeper, or a rocket creeper? If a festive creeper is allying a player, the tnt it shoots will not grief land, and if a festive creeper is allying the player, it will also not grief land, nor will it die from it's explosion. Instead, rather, it will need to "recharge" being unable to assist in battle for a bit. On occasion, an allied support creeper will assist other friendly creepers by charging them.

    - Allow the pets to work in Pvp. As of now,they will only attack hostiles, a player could beat you senseless while your baby spider army stands and watches.
    Posted in: WIP Mods
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    posted a message on Primitive Mobs - Update Progress + Suggestions thread - Test version for 1.10.2 available! 10 mobs to try out!
    Love the new update, few things I would like to suggest.

    - Perhaps those skulls could have another use..... Maybe placing 1 and some bones in a crafting could allow you to make a loyal Skeleton Warrior? I'd imagine they would after be more useful than the golems. In terms of how they could work, you have have it follow you, or set a post for it to stay at, and it will attack all hostiles mobs within range.

    - Allow Support Creepers to slow down hostiles. I notice the support creepers have a thing with dying rather easily, perhaps adding this perk wild ones use against you will help out.

    - The ability to possibly grow slimes and have them fight. Currently, they are just really cool hats. Maybe an item to allow them to fight like Brain Slimes would be cool.

    - Slow the spiders down a bit. Currently, they seem very very fast. Slowing them down might also allow for smoother riding.

    - Perhaps you could add an enchantment book called Possessed, perhaps exclusively found by killing tomes. This would be more of a comical thing, I suppose, but using this book on tools would allows you to summon your own Haunted Tool. Perhaps it would be useful when you have too many unused tools laying about, that could serve you in a better function.
    Posted in: WIP Mods
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    posted a message on [V1.2] Female Creepers (New Baby Creepers & Server Support!)
    Hmm, perhaps you could can tame baby creepers? They could explode without damaging terrain or dying, being a useful ally.
    Posted in: Minecraft Mods
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    posted a message on [1.7.10] [1.8] [V0.0.7] Elemental Witches Mod (Server Fix, New Witches, New Pets)
    Hmm, perhaps their drops can pertain to their abilities? For example, the fire Witch could has a chance to drop a deployable fire bat, etc...
    Posted in: WIP Mods
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    posted a message on Primitive Mobs - Update Progress + Suggestions thread - Test version for 1.10.2 available! 10 mobs to try out!
    Wow, wonderful to see this mod back. Keep going!
    Posted in: WIP Mods
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    posted a message on Minecraft Comes Alive, Someone needs to revive it... Come on... Please.
    Just to reiterate, the mod is not being abandoned. There's an issue with forge currently, and we are waiting for a fix. Thank you for your patience.
    Posted in: Requests / Ideas For Mods
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    posted a message on Realm needs players!
    what's your skin? : Custom skin, just of what looks similar to me in a red creeper jacket.
    how mature are you on a scale of one to ten? : 8
    how old are you? : I am 14 years old and counting.
    what's your username? : mario384
    have been on any servers if so which and are you staff? : I have been on many servers in my time, and have been admin or mod on quite a few, sorry I can't name them for you.
    are you part of any other Realms? : Nope, this would be my first.
    Posted in: Minecraft Realms
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    posted a message on [WIP] The Spider Queen
    May I add that we're really getting close now, the mod should be out sooner than most of you would think.
    Posted in: WIP Mods
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    posted a message on [WIP] The Spider Queen
    Quote from darktemplarrrr

    Yeah, let's patronize those involved. Thanks for that authoritative peace calling!
    Lay off the mediation if you're going to insult those you're mediating. It makes you look absolutely terrible.

    Don't comment on potential internet fights, it often just re-sparks the likelihood that they will occur. Referring to yourself as a Kindergarten teacher is also a good way to get people irritated with you.
    This goes for everybody. Stay on topic from here on out, or do not reply, period.
    This isn't a social forum, it's a minecraft mod forum. You don't need to drop a reply every 2 hours, especially if it adds nothing to what is being discussed, or the mod itself.
    Just to add, as much as I love your ideas, this post has nothing to do with the mod. Please don't contradict yourself.
    Posted in: WIP Mods
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    posted a message on [WIP] The Spider Queen
    Quote from darktemplarrrr

    At what point was it insinuated I had a firm grasp on entomology?
    You're trying a bit too hard to be funny. How about you keep on topic or move along, kiddo?
    Lets calm down now kiddies, no need to get into a fight or anything. Lets all just shake hands and play nice, okay? (Feels like a Kindergarten Teacher)
    Posted in: WIP Mods
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    posted a message on [WIP] The Spider Queen
    Quote from AllenWL

    I don't get the two posts above mine :/

    But seeing the stuff shown, I'd say the mod is pretty close to being playable, as soon as some recipes and kinks are worked out
    We are indeed getting closer to the release. Shouldn't be too much longer. I plan to start uploading the screenshots soon.
    Posted in: WIP Mods
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    posted a message on Big Sister Gulliver Minecraft Server {Whitelisted, Forge}
    1. What is your Minecraft username (or "IGN")?
    2. My username is mario384.
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    3. Please explain why you would like to join the Server.
    4. I have had lots of fun using the Guliver Mod, and this server (as it seems by the videos) is a fun, unique place to enjoy the mod with other minecrafters in the community. Also, the mod would seem to be more fun in multiplayer.
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    5. Please explain how your talents, skills, experience, personality traits, and aspirations can help contribute positively to our server.
    6. I am very mature, I get along very well with others (as long as they're being reasonable, of course) and I have a knack for thinking of good ideas on short notce, I also have a decent knowledge on the Guliver mod and a very broad one on Minecraft itself, and I can answer questions one may have on either. :steve_wink:
      ).
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    7. Please list five random facts about yourself that can help differentiate you from other players.

    8. • My name comes from the Classical Mario Games, which I was a big fan of back in the day.
      • I have small forever puppy who likes to walk on my keyboard.
      • I am the concept developer of the Spider Queen Reborn mod, a soon-to-be released mod by WildBamaBoy (Guy who made Minecraft Comes Alive)
      • My Houses are often Caves, similar to Dwarf Fortress ones.
      • I play Minecraft waaaaay too much.

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    9. To ensure you understand your rights and responsibilities on our server, please read the Novice's Creed, and write down one right or responsibility that you enjoy the most.
    10. 4. You have the right to build a home of an appropriate scale [and make] in an unclaimed area.
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    11. And finally, to confirm that you read the Big Sister Server Quick Guide please write down the name of the official server currency. Cheese/ Sponge Blocks.
    Posted in: PC Servers
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    posted a message on [WIP] The Spider Queen
    Quote from DeathShad0

    That's great. If I may make a suggestion, maybe further down the line humans could be made into a real threat for the spider queen. A larger threat than hostile mobs. I always thought humans should be perpetually hostile to the player in this mod, it just seemed silly to me that they'd ally themselves with a creature that preys on them.
    You see, theres a reputation system set up. Therefore, who your friends and enemies with is up to you. Say, you kill players, eat them, make your babies out of them, you'll end up being an enemy to them, while the monsters will rather support you. If you kill monsters and protect humans, you'll receive their praise and monsters will act normally towards you. Based on your actions towards one group, you pick your allies and your enemies.

    Also, just wanting to know from you guys, would you like to be able to be a human inside this world? For example, being able to pick pick human or spider queen, if your a human, you could fight monsters and kill spider queens and hang out with the player mobs. Though, I'm thinking suggesting to Bama having the rep system be on if you even if you are a player, but the stats start out differently depending on what your playing as. Though, I don't even know if Bama will like the idea of being able to be human.
    Posted in: WIP Mods
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