NOTICE: This version of Amidst is out of date, and no longer being maintained. A newer version of this program can be found here: https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-tools/2626547-amidst-now-has-1-11-support
AMIDST Project Formerly Minecraft Stronghold Finder
Advanced Minecraft Interface and Data/Structure Tracking
About
AMIDST is designed to help enhance the process of finding structures, biomes, and players in minecraft.
By accessing your minecraft files, it's able to draw the biomes of the world out and show where points of interest are likely to be.
What AMIDST can do.
- Find Strongholds
- Find Villages
- Find Witch huts
- Find Temples
- Find Player Spawn
- Map Biomes
- Move Players
- Save an image of the map
- Load map data from different versions of Minecraft.
What AMIDST can't do.
- Show modifications to the world.
- Give information on individual blocks.
READ ME
[INFO] 57Digital appears to have made an iOS verison of this! (iTunes link)
[BUG] Spawn points, villages, temples, and witch huts may be slightly less accurate than normal.
[BUG] Moving your player on the map WILL put you into the sky. It is unclear on how to fix this issue.
[INFO] AMIDST uses Google Analytics to anonymously gather general statistics.
[INFO] AMIDST attempts to check for updates each launch.
[INFO] AMIDST is now completely open-source. Check it out on GitHub.
BUG REPORTING
Please report all bugs with as much detail as possible to the issue tracker.
Feel free to also make a post, or send me an email at: [email protected]
Download
AMIDST v3.7 Supports 1.2.4 - 1.7.4
( Ad free | Adf.ly ) Windows [Exe]
( Ad free | Adf.ly ) Mac OS X [App]
( Ad free | Adf.ly ) Linux [Jar]
Please note: I am unable to create Mac builds for the moment. I suggest using the Linux version as a Mac user. The current link may be broken.
Previous Changes:
Since there were quite a few, I've grouped them a bit. (Hopefully I don't miss any)
Major Changes:
- AMIDST is now under GPL v3
- Completely reworked the profile selector.
- Added automatic seed histories. If AMIDST detects a "history.txt" file next to it, it will write a time stamp followed by the seed for each seed you enter.
- Added smooth fragment fading. (This may be disabled in the options menu) Enabling this will cause all fragments to fade in when loaded.
- Most crashes now create a "crash dialog" containing a log that can easily be pasted.
- A licenses window has been added to the help menu. This will contain all relevant license information for AMIDST and its libraries.
- Added option to set the default world type to any of the world types or "prompt each time".
- Switching maps no longer eats up extra memory. (This will be a huge improvement in memory/processing performance when loading new maps)
- Rendering speeds have been vastly improved.
- Fixed issue where files would not be properly closed.
Minor Changes/Fixes:
- Hidden files/folders now show when opening a world from a file/folder.
- Added 1.7.4 to official version list.
- A new option is availible in the Options menu called "Show Debug Info". Enabling this will add a small panel to the map viewer containing debug information on fragments.
- Library loading now follows OS rules correctly. (This should fix a number of errors with loading)
- AMIDST now returns "4" on crashes. This will change at a later date to include various error codes.
- Mac OS X users should no longer experience the "corrupted" issue.
Command Line Support:
- Added a "-mcpath " flag for users to specify the path to their .minecraft directory.
- Added "-log " flag. Using this flag will cause AMIDST to write all log output to the specified file. AMIDST should create a file if it does not exist.
- Added "-history " to specify where AMIDST should write seed history to. If AMIDST cannot find a file at the path you've specified, it will attempt to make one.
Biome Color Profiles:
Overview: This was something that was added in 3.5, but I've improved on a bit for 3.6. Color profiles let you set what color each biome shows up as. To activate them, simply create a folder named "biome" next to AMIDST. After launching AMIDST again, a new file should appear in that folder called "default.js". It will contain the default options for a color profile. You may edit this directly, or create new color profiles within the folder (following the same design as default.js). Any subdirectories will show up as sub-menus. (There is also support for shortcuts, as mentioned in this post)
- Added support for biome nicknames. (Example: [ "Ice Plains", { "alias":"Really cold place", "r":255, "g":255, "b":255 } ] )
- Duplicate biome colors are now supported.
- default.json is not much cleaner.
- Biome profiles no longer cause an empty profile list when there's a syntax error.
- A new menu option for reloading your list of biome color profiles has been added.
3.5
- Fixed issue where some Mac OS X users would not have their window refresh.
- Fixed loading from amplified worlds.
- Fixed the map jumping around when a menu was opened.
- Selecting the default profile will now attempt to load 1.7.2.
- Adjusted the organization of some menus.
- Added 1.7.2 to official version list.
- AMIDST will now only load the libraries specified by the selected version.
- Added support for biome color profiles. An explanation of this will later be added to the wiki. Until then, please use check the latest forums posts or ask around.
- Basic wiki page added to BitBucket here.
- Mac OS X version now launches with extra memory.
3.4
- Added support for 13w39a/b
- AMIDST now loads all libraries contained in the .minecraft/libraries folder.
- Greatly reduced the file size for AMIDST.
3.3
- Increased performance for filling in image data.
- Slightly reduce memory usage for structure generation.
- Added official support for 13w37b.
- Reduced memory usage from grid layer.
- Increased performance for drawing biome layer.
- Added FPS counter.
- Improved detection of multiplayer maps.
- Major performance improvements for zoomed out maps.
- Added spawn location icon.
- Added option to toggle framerate panel in the menus.
- Added official support for 13w38a/1.6.4.
- (Default) now selects 1.6.4
Older versions
All versions of AMIDST 3+ are available for download at: https://github.com/s...AMIDST/releases
Special thanks
A big thanks to the people over at http://www.57digital.co.uk/ for their very generous support.
Supporting the project
Aside from using adf.ly, there are a few ways you can help improve AMIDST.
Check out the GitHub page. Bug submissions, feature suggestions, and any improvements to the source code are always welcome.
Due to requests, I have now added a donation link back in.
Media
A video tutorial on v3.0 will be up eventually. Until then, here are some screenshots:
Legal
License information can be found at https://github.com/s...ter/LICENSE.txt
Outdated Versions
If you are interested in the old Minecraft Stronghold Finder, all the old information can be found here:
Downloads & Versions No point in reading this if you don't download it!
Version 1.4.1 <---- Download if you have 1.9-pre 5 or 4
Download EXE or JAR
The EXE version now works!
Changes:
-Updated for 1.9-pre4!
-Fixed a bug where it sometimes wouldn't work.
Older Versions:
Version 0.4.2 <---- Download if you have 1.8.1
Download ad free (JAR) (EXE)
Download through adf.ly (JAR) (EXE)
Download EXE or JAR
Changes:
-Should work with 1.9-pre 3. Officially.
Version 1.2 <---- Download if you have 1.9-pre 1 or 2
Download EXE or JAR
Changes:
-Fixed several memory leaks that forced the program to stop working after awhile.
-Made a few things use way less memory.
-Fixed a bug that would prevent any villages/markers from being accurate when a X/Z offset was used.
Version 1.1
Download EXE or JAR
Changes:
-Supports searching for nether-structures.
-Automatically saves your preferences.
-Changed icon for strongholds so they're more noticeable.
-Added zoom in/out button to the map.
-Mouse wheel also zooms in/out on the map.
-Changed the title to reflect the current version ;P
Version 1.0-beta
Download EXE or JAR
Changes:
-Added a biome map.
-Added searching for villages.
-New UI
-More options
-List of stuff.
-I dunno, I spent way too many hours working on this, and now I'm tired.
Version 0.5
Download through adf.ly
(Non-adf.ly version will be available within a day or two-- I just wanted to test something, I hope no one hates me for it D: )
Changes:
-NOW WORKS WITH 1.9! Besides that, it's the same-old
Version 0.4.2 (and 0.4.1)
Download ad free
Download through adf.ly
Changes:
-(0.4.2) Fixed a UI bug that would make this application useless in Mac OS X.
-(0.4.1) Negative numbers now work! (Sorry about that!)
Version 0.4
Download ad free
Download through adf.ly
Changes:
-Now is incredibly accurate! You should just be able to dig down. However, in rare cases you'll end up between the walls, just dig to the side or something.
-Added support for the "invalid biome" issue. So it'll at least tell you that there's no stronghold there.
-A reminder from the last version (Which was only out a day) seeds like "poppycock" will now be properly read!
Version 0.3
Download ad free
Download through adf.ly
Changes:
-Added support for non-number seeds. (i.e. if your seed was "watermelon" it was now correctly convert to a number as it would in minecraft) WARNING: Don't accidentally have a space in your seed number! It will mess things up!
Version 0.2
Download
Changes:
-Changed labels of stronghold 2/3 so they actually display the right numbers.
-Greatly changed the formula for finding the second and third stronghold. This should be MUCH more accurate for both of those.
-Added my name to the top!
Version 0.1
Download
Bugs:
-I've only tested the first stronghold coordinates, the other two will probably NOT be accurate.
-Occasionally the coordinate won't be accurate. (It's pretty rare)
Original topic is here. Additionally, the download to AMIDST v2.1 can be found here:
( Ad free ) Windows [Exe]
( Ad free ) Mac OS X [App] ( Ad free ) Linux [Jar]
( Ad free ) Windows with AV issues. [7z]
Tutorial:
[media][/media]
1
You don't play the I'm Enlightened card very well. Just so you know, your whole corporate speech sprinkled with egotistical bits just isn't convincing. At all. Your verbal diarrhea sits right there with that of corporate lawyers. Reading your words is like watching Bakan's The Corporation once per post. Meanwhile your convenient use of the feeling of owing to describe someone who expects or demands quality from a purchased product is just another amusing ad hominen so common of black propaganda. But I don't blame you. You are just another monkey-see-monkey-do who have listened so long to this idea of entitlement that you started believing in it and spreading it yourself. Your avatar... fits you like a glove.
As a consumer of movies, I'm sure you have never criticized or walked away angry or frustrated from a movie theater after having watched what you called a piece of crap. After all, you are not entitled to such feelings since the movie maker owes you nothing; despite your ticket dollars going straight to the poll that he will draw from. And so should we follow your walk of life, otherwise you will think of us all entitled for criticizing, expecting, requesting or demanding features or bug fixes from Mojang.
Mojang owes me and you everything. In case you have forgotten they run a business and we are the customers. If you prefer to point your guns at the already disreputable state of consumer rights in the 21st century, you can keep your corporate tool speech. Me, I prefer to defend my own interests as a consumer before I consider anything else.
1
Right. Your fudge tactics just won't work. You are -- it seems you have forgotten -- talking with actual intelligent people. Not the gullible you apparently deal with in a daily basis, if you expect that weak attempt of yours to work.
There's nothing to search for, because there is nothing that has been told about those particular changes in relation to the Plugin API that will calm the doubts expressed in this thread. You are just essentially forging evidence by giving the false idea that we are not in possession of all the information. Let me tell you son, there's very little (and possibly nothing at all) you can tell us that we don't know already about Mojang work on Minecraft.
So now, please, leave us adults to the conversation and you go try fool someone else in another neighborhood. Because at least in here, even those that may disagree do it with with respect and don't try to forge evidence to support their arguments.
1
But I think it's important for you to understand, Populi, that even if they weren't promised, you can just expect people to behave positively towards something that doesn't conform to their desires. That is exactly what doesn't make sense.
You don't like analogies. Fine. I'll give you a concrete example:
My biggest beef with Notch, during his days, were fence gates. He was not promising them, but I always requested fence gates. We had fences, but no gates. Which made fences pretty much useless, except as decoration. Update after update, fence gates were not being added. So I was annoyed at this situation. IIRC, a couple of times, I posted on these very forums -- this was way before they merged with Curse -- showing my annoyance and my displeasure at the fact he wouldn't add fence gates. Are you really trying to tell me I was being a child?
3
We don't discuss it often. But there's also reasonable praise and then the type of posts Lefty makes
Which does throw us to this interesting idea that rarely are unreasonable praise posts dissected by the community with the same level of complaint posts. I always find it sad, pathetic, and a worrying display of the type of consumerist society reminiscent of Aldous Huxley's Brave New World, that so many are so quick to jump on a negative comment towards an item/company they like, but refuse to employ the same critical energy against the most egregious praise. Or, running parallel to this thought that so many so unnecessarily and violently attack what they consider an unnecessary violent attack on an item/company they like.
Moral consistency is overrated. And it is good to be an entertainment company these days...
2
Are we being intellectually honest?
Did you really buy the video game Minecraft and didn't expect updates?
Do you really believe that it is perfectly fine for new features to ignore the players requests?
Do you really think it makes no sense to have hopes and estimations about future updates?
Do you really suggest that one should not feel annoyed because those hopes and estimations weren't fulfilled, even when they weren't promised?
I find your post politically correct. What it ignores is the human side. And for at least the first 3 I don't even think you care one bit about the perfectly normal concept that a consumer interest may want to be above the business interest, much like the business interest wants to be above the consumer interest. In this tug-of-war you just seem to be on the side that isn't the one your represent.
3
Yes. The OP understands that. But he argues that this will further remove value from worse food types. I sort of see the problem, but I don't see a solution. This change doesn't introduce a new problem. It just confirms the already existing problem that better food makes other types of food obsolete. But I don't see how one could make them more interesting food sources.
1
This is not practical for many reasons. Many mods are heavily dependent on Forge or make large modifications to the game that would take considerable effort to inject directly in the game binaries or otherwise risk serious conflicts with other mods. Players would also have a much harder time installing their mods if they had to manually incorporate each mod into the minecraft binary.
I'm not even sure why I am saying all of this. I thought it would be pretty obvious. Just because your mod is easy to port that doesn't mean this is suddenly how we should mod the game. Heck, it's because of the problems we had with direct modification of the code that Forge was born. And you suggest we go back to the mod equivalent of DLL hell? Hell, no!
3
I trust we haven't seen yet the full extent of the damage to the mod community brought in by 1.7.2. I know of at least two modders who have since moved on to other things and reveal little interest in updating their mods once Forge catches up to whatever current version (which is more likely to happen then any API from Mojang). It's just that modders, being people like everyone else, may them too lose their drive. If that already happens on a healthy mod support environment, we can only imagine what an extended period of no mod support can do.
But it is also players that may become affected. Speaking for myself, I'm feeling close to the end of my interest in the game. Vanilla Minecraft just doesn't hold any interest to me. Since pretty much mid 2012, it's the modded game that has been giving me all the fun I ask of a game. I've been stuck on 1.6.4 for 3 months now, while reading and hearing all about the new additions to the game. I'm incapable of playing Thaumcraft, RailCraft, Twilight Forest, Ars Magica, on these new versions. And that slowly but steadily has been eroding my interest in the game.
Meanwhile I have been developing two projects that are currently on hold and suffering from the fact I have lost much interest in the game. I have a total 3D model conversion of the John Smith Legacy texture pack for 3D artists or animators to use on SketchUp or Blender that I was planning to distribute on these forums. There's already 230 models done (5 weeks of real-time work involved) and I'm missing half of that to be finished. But I lack the drive to do it. I also have an half finished tutorial on efficient and organized strip mining, complete with home-made images and graphs that I don't see me interested in finishing anymore. I'm just losing interest in the game, because for 3 months now the game has crystallized.
So, as a player and not a modder, I too have been spending most of my time elsewhere and slowly losing all interest in the game. Not for the lack of a Plugin API, but for the lack of mod support. So from my own experience I would guess that modders, but also players who have can't enjoy anymore the vanilla game, are at risk. This week I have yet to fire the game even once. And tomorrow is Sunday.
2
From a Player perspective: to waste the talents of an AI programmer (who is so much needed in Minecraft) on Scrolls, is like giving Newton a job as a tire salesman.
From the Developer perspective: To waste the talents of an AI programmer on a 4 year old, 33 million sales, game, is like asking your best armored division to stay in Berlin despite the war being won.
1
What I would really like to understand is your argument. Please explain how you link this to actual work in the Plugin API. And before you reply (because you too seem guilty of not reading), explain your reasoning in the context of many other similar changes in the game for the past years that still didn't result to this date on a workable Plugin API. Also, in your reply take in mind that you are taking also to a 44 year old software engineer (we seem to share a similar background, so throw all the technical jargon you carry. I can take it). So, help me understand your argument, because for the life of me, I can't even start to comprehend how any of the recent changes to the game can constitute any sort of proof in light of Mojang past history on this matter. Many other so-called proofs have come and gone in the past 4 years. What makes this one so special?