While I don't play multiplayer minecraft (and almost certainly never will), I don't see a reason I should vote No. Some of these communities show breathtaking world building skills (even if not always they are able to display an equal level of social skills). My vote has to be an Yes, because this is too an important aspect to the Minecraft world that can't be ignored.
I always thought that the concerns against self advertisement (that are the basis of many server-related threads being closed, moved or deleted) need too be toned down to more acceptable levels. Often there's genuine quality in the work shown by a server staff that should deserve more attention. By including a multiplayer server in community spotlights they will finally have an opportunity to get recognition among members of other communities and other minecraft playstyles.
The only thing that shouldn't happen is a move into multiplayer favored content, as happened with many other games in the past. Single player communities are usually less vocal and participant of online activities (including forums and whatnot). But these are sizable communities still. Often larger than the multiplayer ones. Let's not forget, for instance, that a large and representative number of minecraft youtubers are singleplayers. These are the people that most helped spread the word about minecraft, the people that explored the game mechanics to its fullest and shared their acquired knowledge in constructions, traps, grinders, redstone, and a host of other marvels.
I'm only mentioning this because I've seen this happen before. What starts as a good intention, ends up consuming everything else around it. And I would hate to see online services around Minecraft becoming yet another multiplayer exclusive.
- marfig
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Member for 13 years, 5 months, and 23 days
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Dec 7, 2013marfig posted a message on Minecraft 1.7.3 Pre-Release!Posted in: NewsQuote from BarX
Lol @ people complaining about some laggy gameplay with 1.7.X. I'm still getting a solid 400fps on flatworlds, about 165fps on AMP'd worlds and at least a consistent 290fps on regular worlds. This is with a junky Geeforce 9800 with a DESKFAN cooling it down. Seriously, if you're going to whine about laggy gameplay and you don't have a dedicated card to perform what minecraft has to offer, just stick to old outdated versions because no one wants to hear it.
You really are a cut bunny, aren't you? Come here you cute little wee-dee-lee-wify bunny! Come to papa.
No one wants to hear how awesome your rig is, bunny. Those that aren't as fortunate as you (and you are so fortunate, you cute little bunny) do have FPS problems. And with this release, more than before. That's a bummer, but that's life. Life, you know, something you probably have no idea what it is. -
Dec 7, 2013marfig posted a message on Minecraft 1.7.3 Pre-Release!Posted in: NewsQuote from AndorynIt's not like it's Google, that actually combines Google+ into Youtube. Those are actually from the same company, so I can see how that has purpose.
So I really wonder why Mojang is so interested in our Twitch account data...
Twitch has a similar ads mechanics to most other community driven services, like Google or Facebook. The Twitch Media Group, through its partnership programs live of ad placement and trading revenues. Mojang simply became a Twitch partner and is probably going to get its cut.
I'm not happy with this relationship between Mojang and what has essentially become an ad company. But fortunately Mojang did the right thing and isn't forcing it down our throats. You don't have to use it if you don't want to. So its not compulsory you create a twitch account to play minecraft. It will be only if you want to create or view twitch-based content. Which, frankly I don't advise anyone to do.
It's a interesting novelty to watch a live stream from within minecraft, but it will get old soon because YouTube has become the traditional Minecraft video source and I don't see Twitch ever being able to replace it or come near. -
Dec 6, 2013marfig posted a message on Minecraft 1.7.3 Pre-Release!Posted in: News
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Dec 6, 2013marfig posted a message on Minecraft 1.7.3 Pre-Release!Posted in: NewsQuote from Xbraveman
I just love how Forge isn't even updated to 1.7.2 then the pre-release for 1.7.3 is here
I'm pretty sure their intention is to skip 1.7.2 altogether (see here). - To post a comment, please login.
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This question doesn't exist out of lack of patient. I think you misunderstand what is being discussed. This question is -- and has been -- raised because the developers themselves speak nonchalantly about a feature that ends up never existing. It's been promised for years. It started with Notch himself.
2 years ago, shortly after being hired by Mojang for the explicit purpose of developing the Plugin API, Dinnerbone gave a Q&A on reddit. As you'd expect most of the questions directed at him were about the API. And he answered them all. Right there and then, a lot of what was expected to become the Plugin API was laid out. But we haven't seen anything. Absolutely anything. And this was 2 years ago. Not 6 months. Not 1 year. It was 2 years ago. Minecraft itself took this time to grow from a concept game java applet posted to the TIGSource forums in 2009 to a final release product in 2011. Most of which time it was developed by a single person.
And I'm not even considering all that was said before Dinnerbone. If we were to put the whole Plugin API into perspective we would have to trace it back to Notch in 2010.
But you would not see these questions appearing from time to time if the developers themselves didn't speak about it. No one in here is coldhearted. Many of us can understand if they just said the whole Plugin API idea has to be taken aside. Temporarily or indefinitely (although I suspect the latter could raise a few questions on how would think work with Forge). It's the apparent lack of candor that is being questioned here. I mean, did we really need to hear that the reason they made the changes to the naming system was to pave the way for the Plugin API, when it is obvious there's no Plugin API being developed? There's so many more important reasons for that most welcomed change to have happened. Why did we need to hear an half-truth?
Of course it helps the Plugin API. But that doesn't mean one thing if that plugin API isn't being developed. I may model the coolest 3D tanks to pave the way for my awesome strategy game. But that won't mean a thing if I don't actually develop the strategy game.
There's no impatience in my question. I've lived with the Plugin API promises since 2010. I'm on the Duke Nukem Forever phase, as King Korihor put it above me. What there is is an actual honest question. Is, or is it not being developed. Of course you may accuse me of false pretenses because I apparently already know the question to that answer. And I would have to agree with you to some extent. My question was from the very start pretty much a rhetoric question. What really drives me is a dislike of feeling cheated by this false idea the developers keep passing that they are working on a Plugin API.
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Yes, MCPatcher is required.
And yes, they are now called resource packs. Instead of a lengthy explanation here, you can refer to this wiki page for an explanation of the new resource pack system that replaces the old texture packs.
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And that means what exactly? That we shall get the plugin api soon? Is that what you are saying?
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Blaise Pascal once wrote "I have only made this letter longer because I have not had the time to make it shorter."
I hope that helps clear it out for you that succinct thoughts are hard and take time to come by. Especially in a debate between opposing points of view and where cherry picking is an usual (and wrong) tactic against your opponent.
It's also considered rude to comment on people's posts size. Besides, if you don't like to read, web forums probably aren't the place for you. The posts in this thread aren't even close to be considered walls of text. With that attitude of yours, I suggest perhaps you don't read a good 75% of the threads on these forums.
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What exactly is the RNG interval you propose there? Those formulas can't be right as the result would greatly increase the stats of the foal if it was added to the foal base stats, But if they were used not to add -- and instead determine the actual final stats -- you couldn't have a negative random number.
Anyways, I don't think Mojang has any shortage of mathematics background to come up with a reasonable graph that can accommodate the fact horses can breed more than once and so any advances in pedigree need to be very slow and sometimes show even a decline.
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No, we won't see anything, or learn anything from this. Because in 6 months or 1 year, when the Plugin API is still not developed, you will be here arguing as I am arguing now and someone will tell you they are making code changes for the Plugin API. And when you try to tell them this has been the excuse since ever, they will reply to you "we will see"...
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That Lego ad is so marvelously true to form. There's rarely an opportunity to come up with an image and an expression that fits so well with the product being advertised. It is indeed beautiful in more than one way.
We are indeed apparently breeding a new type of kids. The 50s all the way to the 80s, where a technological revolutionary period that promoted pure creativeness. Lego is perhaps one of the most visible links to this period. But in many ways, cellphones and the internet are too. I've been appreciating your Lego analogy since you first used it.
Lego is today(*) what Minecraft is going to become in the near future. And those ads are no longer possible. Instead we have kids with perfectly built AV-8 Harriers. And the logo should read "What it is is detailed instructions". So long creativity in its most pure form. So long Enlightenment period of the 20th century. Welcome to the 21st century where your kids are no longer engineers; they are now architects. Minecraft follows this pattern of reasoning, in which a toolbox with tremendous potential for pure creativity is being slowly eroded into a constrained box of lego pieces that only fit other lego pieces if you follow the specific instructions and rules. And, disappointingly, so many people seem to be just fine with this. With a game that limits their creativity in the name of an arbitrary set of rules that could actually not exist and let players instead build their own rules.
But most of us saw it coming before it happened. It's not a surprise to a few of us that when multiplayer Minecraft was starting to become a reality, this game would change forever. Nothing like a game server to destroy a perfectly valid singleplayer concept.
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(*) It is possible to buy in a small specialized shop outside Cascais, Portugal, the old freestyle lego pieces. They are still manufactured. Unfortunately most outlets don't care or even understand Lego, being that they will put your Lego box right to the spider man action figure. So they don't see those pieces. But on specialized modelling stores, Lego as we remember it can still be found and the person behind the counter will smile in appreciation and implicit understanding if you go for it, instead of the Lego Lunar module.
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I don't take that view. I don't think the community is responsible for the change in irons farms. You never heard any uproar about iron farms being evil before Jeb first mentioned his desire to nerf them. That's when suddenly the hypocrisy started and the most vocal people in here against iron farms are also the ones you can't find anywhere before Jeb started mentioning this issue.
In marketing there is the notion of creating an artificial need where before there was none. It's a great achievement if you come up with a product that generates a new need. It follows that should also be possible to create an artificial dislike where before there was none.
What really happened is that the developers took a stand and an action. It's their prerogative to do so, I'll agree. But there was really never a concrete reason for this change. Most of the arguments the developers use could also be applied to such bug related features as bud switches or water elevators; things we know they won't change. And because of this change -- and because of the inconsistent argumentation by the developers that was never fully analysed by the community -- suddenly a number of Minecraft players were stripped of a mechanism and saw half of the community against them. From being lauded as inventive and creative, they suddenly became cheaters and people who play Minecraft the wrong way.
More troubling than the actual iron farms being nerfed, is this notion we all learned from these threads on the iron farms nerf, that there is a new generation of players who can't really understand Minecraft. People -- almost all relative newcomers to the game -- who didn't experience the days of wonder and discovery, when Minecraft was looked upon as a game of inventiveness and full creativity. And the vibes we are getting from the developers (including Jeb) is that indeed that game is going to die. The new Minecraft will be a game about rules and constrained creativity. All for the sake of... I'm not really sure what anymore.
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There's a thread in here that discusses the Plugin API development in more detail. So I won't crowd this thread with my own thoughts on this. Suffice to say that is (no offense meant) a very naive way to think about it. The game doesn't need to "grow towards" a Plugin API. And it is very hard to buy the idea this is all part of a grand scheme meant to pave the road towards the Plugin API.
Mojang aren't the only software or game developers in the community of Minecraft players. And even ignoring for a moment the lack of any explicit technical reason for the absence of a Plugin API at this point, the whole notion that the game has been "growing into a Plugin API" exists since Notch was still in charge and was releasing updates meant to pave the way towards a Plugin API. Meaning, it's old news. It's not convincing anymore. What you are hearing now is the exact same thing you were hearing 3 years ago.
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Let's stop looking for leprechauns, alright? I feel like we are scrapping the bottom of the IQ barrel with these threads.
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In that world of yours where you play the dictator and stop people from building iron farms, wouldn't it be simpler to just stop golems from dropping iron?
Yeah, I see this quote being thrown a lot. And apparently a part of our community has trouble understanding it and its implications. Or don't you realize in that quote Jeb is actually saying people can build iron farms as long as they don't do it based on bug exploits? He does't agree with you that iron farms should be stopped completely. He necessarily doesn't agree with your lengthy tired on how iron is so important.
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I do wonder when will Jeb take hold of this project again. I know I'll get all sorts jumping up and down on me for saying it, but this isn't Jeb's game since that guy showed up. And this isn't the same game either.And to think he was hired 2 years ago to develop the Plugin API...
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The point is not whether we can explore minecraft mechanics and apply them to aura nodes. I didn't think my post would be misunderstood like that. The point I'm trying to make is that in-game mechanics for aura nodes is lacking. And I mean this as a friendly criticism.
Auras nodes serve essentially two purposes, both of which are rather lackluster in comparison to the deep game design elements Azanor accustomed us to in Thaumcraft; wand recharging and a one-time source of vis. I find this frankly disappointing, considering their ubiquity and their central role according to the thaumonomicon entry on aura nodes.
You won't find in me a supporter of this strange idea that a criticism must necessarily be followed by a suggestion. I may not be qualified to come up with interesting and novel game design concepts, or simply haven't put my mind to the problem. None of which will immediately invalidate a criticism.
But in any case
And more... I don't think the details of these suggestions are worth discussing. I'd leave that to the master game designer here. These are just brainstorm ideas. Not ideas I care in particular.